ErrantDShepherd Posted May 23, 2016 Share Posted May 23, 2016 (edited) The previous map I quite liked. This one feels a little... bland in the mountain area... I know it's supposed to not be accessible likely, but it needs some variation/breaking things up. Alm's face appears vertically a few pixels too long in my opinion. In proportion to his body and stuff. Actually... try moving his eyes down a pixel or two. Edited May 23, 2016 by ErrantShepherd Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 23, 2016 Author Share Posted May 23, 2016 You're a bit right, though if you check the map there's really nothing with what I can work, thanks for the critique though, I'll try to maybe take the mountain area and make something out of it. Quote Link to comment Share on other sites More sharing options...
Lt.Smirks Posted May 23, 2016 Share Posted May 23, 2016 The mug is good below the eyes, but their are quite a few problems in the top half. First of all, the face is stretched i.e. too long and too thin. I pulled the eyes down a few pixels and widened the brow. I also brought the hair down or else he'd have a huge forehead. Next, if you're going to make brown eyes that big you need a white. Also the lines under the eyes don't need to be so defined, you can lighten them a shade. I did a few little eye tweaks to show what I mean. Finally the hair. You have some weirdly shaded strands especially at the back of his head plus the part is turned the wrong way and not really centered. (I didn't really do much to the hair though) Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 23, 2016 Author Share Posted May 23, 2016 (edited) Thanks for the help! Though he kinda looks rat-faced. Edited May 23, 2016 by Glacoe Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 26, 2016 Author Share Posted May 26, 2016 Update Luka Quote Link to comment Share on other sites More sharing options...
Lt.Smirks Posted May 26, 2016 Share Posted May 26, 2016 Still has the same issues as Alm. Head is too tall and chin is far too flat. Reference some FE7 mugs for proportions. Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 26, 2016 Author Share Posted May 26, 2016 Well, his chin is supposed to be flat. Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted May 26, 2016 Share Posted May 26, 2016 I kind of like Glacoe's style, it's really unique. Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 26, 2016 Author Share Posted May 26, 2016 If by unique you mean Derpface McGee city, be my guest. Quote Link to comment Share on other sites More sharing options...
Teapot Posted May 26, 2016 Share Posted May 26, 2016 Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 27, 2016 Author Share Posted May 27, 2016 Thanks for pointing out some of the flaws in my sprites, I'll take note of them! Also, here's Grey, he's still WIP. Quote Link to comment Share on other sites More sharing options...
かベリー Posted May 27, 2016 Share Posted May 27, 2016 ...? Why is one of his shoulders as big as his head and the other one so much smaller? Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 27, 2016 Author Share Posted May 27, 2016 Again, work in progress. Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 28, 2016 Author Share Posted May 28, 2016 updtae ,bro Quote Link to comment Share on other sites More sharing options...
Toa Posted May 28, 2016 Share Posted May 28, 2016 The facial proportions are pretty off. His eyes are way too far up his head and his head is just small in general. His hair sort of suffers from his head being too small as well. His head just looks like a straight up oval, no real defined jaw action going on at all. The body is still major twink level, and the shoulder pad doesn't look a shoulder pad, it looks like a solid leather semi-sphere strapped to the top of his shoulder. His clothes seem excessively wrinkled and something about the colors and design just makes me think he's wearing like silk pajamas. Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 29, 2016 Author Share Posted May 29, 2016 What about now? I've improved (I think) from the critique you gave me! (I'm also very happy that people can finally give me proper critique, being in the Pokemon communities does not help with spriting, just check the abominations in some of the rom hacks...ugh) Quote Link to comment Share on other sites More sharing options...
かベリー Posted May 29, 2016 Share Posted May 29, 2016 Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted May 29, 2016 Share Posted May 29, 2016 Oh God... Oh God... Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 29, 2016 Author Share Posted May 29, 2016 This is not the worst, check Pokemon Zeta/Omicron. Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted May 29, 2016 Share Posted May 29, 2016 Ummm maybe we're talking about a different Zeta/Omicron but it uses mainly vanilla Pokemon. Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 29, 2016 Author Share Posted May 29, 2016 That game that uses RPGmaker engine and has horrible upscaled sprites with terrible color choices. (oh, yeah, they're the reators of Pokemon Insurgence, but since then they've improved... sorta, their sprites still suck) Quote Link to comment Share on other sites More sharing options...
Blue Druid Posted May 29, 2016 Share Posted May 29, 2016 oh, yeah, they're the reators of Pokemon Insurgence Interesting... What other hacks did they reate? Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 29, 2016 Author Share Posted May 29, 2016 GDI. XP Quote Link to comment Share on other sites More sharing options...
Toa Posted May 29, 2016 Share Posted May 29, 2016 (edited) Pretty sure Z/O uses the 3d models now, and even when they did have sprites they were all the official ones. You didn't really fix anything I said... The head looks exactly the same, and instead of making him broader or anything you just made him shorter? The shoulder pad looks a little better, but the part close to his neck looks like it would be digging into his neck. Edited May 29, 2016 by Tao Quote Link to comment Share on other sites More sharing options...
Glaceo Posted May 29, 2016 Author Share Posted May 29, 2016 Z/O did use some sprites, like the trainer mugs for the bosses, holy crap they look bad. Quote Link to comment Share on other sites More sharing options...
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