kramerman342 Posted May 10, 2016 Share Posted May 10, 2016 I'm making a simple personal hack with unit replacements, but after going (specifically) past 51 allies, I'm noticing that resetting VBA and then restarting the chapter that I'm on causes the game to cut all allies that are "past" that 51 character limit. Is there a way to combat this and keep every character? I'm not good at modding and really would like to keep this simple if possible. Thank you all in advance! Quote Link to comment Share on other sites More sharing options...
Tequila Posted May 10, 2016 Share Posted May 10, 2016 Not without a lot of rewriting. There's only space for 50 player units, 50 enemies, and 18? allied units in WRAM; the 51st player unit would overwrite the enemy units. You're just going to have to deal with 50, sorry. Quote Link to comment Share on other sites More sharing options...
kramerman342 Posted May 10, 2016 Author Share Posted May 10, 2016 I knew about the in-chapter limitation, but I'm talking about in the unit selection/item management interfaces alone. I only added a few units to each chapter, therefore the units don't disappear off the maps, but rather from in the unit "pool" i have gathered. I'm sorry to ask again if you already answered this, but is it for the same reason?? Quote Link to comment Share on other sites More sharing options...
Tequila Posted May 10, 2016 Share Posted May 10, 2016 That I do not know. I know there would be a hardcoded limit, but not how to change it. It's probably possible, but not easy. Quote Link to comment Share on other sites More sharing options...
Eliwan Posted May 10, 2016 Share Posted May 10, 2016 I knew about the in-chapter limitation, but I'm talking about in the unit selection/item management interfaces alone. I only added a few units to each chapter, therefore the units don't disappear off the maps, but rather from in the unit "pool" i have gathered. I'm sorry to ask again if you already answered this, but is it for the same reason??It kind of is (the game doesn't allot memory for units in those slots). Quote Link to comment Share on other sites More sharing options...
kramerman342 Posted May 10, 2016 Author Share Posted May 10, 2016 (edited) I'm sure I'm wrong, but I feel as though it should be as simple as allotting more memory by adding 00s. (I'm sure my limited knowledge is shining now if not before haha)EDIT: Nevermind, you said it DOESN'T allot memory. My bad. Edited May 10, 2016 by kramerman342 Quote Link to comment Share on other sites More sharing options...
Katie Posted May 11, 2016 Share Posted May 11, 2016 You may want to try FE6 if you want 50+ ally units. The game itself has 54 playable characters, 62 if you include the trial map ones. Quote Link to comment Share on other sites More sharing options...
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