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Super Robot Wars ∀: Deep Space


Nanami Touko
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Edited plot that was planned

Dadvald to 9-18, Wrist Gatling #13 (83 hit, 24 damage)*
Kim to 8-18, Beam Rifle #13 (autohit, 43 damage) (after dadvald)*
Brant to 7-20, AA 02 missle #13 (auto, 39.6 so 40 damage)(after dadvald)*
Tarquin to 7-18, Beam Rifle #13 (94 hit, 53 damage) (after kim+brant)
Elaine burn Accel, move to 9-20, beam #15 (90 hit, 46 damage)*
Tal to 8-20, hold*
Astin to 8-19, chakram #13 if not dead or #15 if else (88 hit, 62 damage)
[1:22:09 PM] scorrikitty: puts kim in more range of stuff since she's more dodge and more damage than astin so will soften up more people plus keeps astin out of range of shotgun since it has better hit on astin than kim by a lot lol (has like 10 hit on her)

* means you can go noooow

Edited by scorri
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Because I'm an idiot, we're gonna need Tal to blow a trust earlier than I would have liked.

scorrikitty - Today 13:28

Tal to 9-16, trust tarq, knife 11

Astin to 9-17 knife 12

Vald to 11-16 shield and gatling 14

Elaine to 11-18 beam 10

Brant to 10-18 heal elaine

Kim to 11-15 rip

Tal prolly guard Astin some on ep

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New ideas:

Thorvald cast Shield, moves to 12,16 Gatlings #3 in a desperate bid to distract it from Makoto and save his life.

Elaine moves to 10,16 Gatlings #14 to death.

Brant casts Focus (to keep enemy hit rates on him reasonably low) moves to 10,17 and repairs Elaine.

DYSGlTg.jpg

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Some semblance of a plan, it kills like 6 dudes and tickles another so it should be pretty dandy.

Juria devotes Elaine
Astin to 12,18, swagrams 6
Elaine uses Valor and uses sniper on 8
Thorvald to 12,14, gunlance 3
Talog to 13,14, stab 2
Tarquin snipe/sense 10
Kim moves to 12,15 and blows up 9
Nikolai/Brant kill 7
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I worked on a plan with more risk to give us a little extra buffer is something went wrong, but at the end decided it probably wasn't enough of a gain to pursue if people weren't comfortable with it, and there seemed to be some of that floating around.

For posterity though, it was the below:

Nikolai attacks #7 because it's the only thing in range

Brant kills #2 because he has less max damage

Talog Gunlances #3 because it's all she can reach, she floats to be in same terrain to defend brant.

Astin's positioning is different to account for a worst case plasma buckler crit, keeping them out of range of gatlings that might finish the job

Thorvald would gunlance one of the ones the original plan left untouched.

aAsbR5t.jpg

looking something like this when all was said and done.

as I saw it the main differences were as follows:

original plan (perfectly executed):

Start of EP:

#3 has ~40 HP

#1 has 150 HP

#4 has 150 HP

#5 has 150 HP

End of an ideal EP

#3 dead

#5 ~75 HP

#1 ~90 HP

#4 ~90 HP

require at least 5 hits to finish the job

new plan (perfectly executed)

Start of EP:

#7 has 52 HP

#3 has ~40 HP

#5 has ~90 HP

#1 has 150 HP

#4 has 150 HP

End of EP:

#7 dead

#3 dead

#5 ~30HP

#1 ~75HP

#4 ~90 HP

requires ~4 hits to finish job.

But in the end, like I said, this is mostly just an exercise for the reader at this point, as I don't think it's merits are enough to support over the original.

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Talog can't reach 13,14 because she doesn't have enough move, so positions got shifted a little.

kim 12,15

Talog at 13,15 (or 11,14) gonna have to use Gatlings instead of stabs I think?

Thorvald 12,14

Nikolai's final position should probably be 11,16

Brant could really be most anywhere

Edited by Balcerzak
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Looks like this is the final plan we're going with:

Dadvald to 13-11, gunlance Hilling
Niko strike, alert, move to 11-12, shotgun Abby with Prevolver support from TotesMakotes
Makotes invincible, to 11-11, prevolver
Elaine sniper Hilling
Tal to 12-10, gunlance Abby
Tarquin sniper Abby
Kim sense, 'ripper Abby
Brant focus, to 11-14, funnel Abby
Astin gain, move to 14-10, chakram Abby

Edited by scorri
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I interrupt your daily dose of battle planning to bring you an important NPC signup. "Important"

Name: Valerie Tamber
Age: 25
Occupation: Physician's Assistant

Appearance: Long auburn hair that reaches most of the way down her back, usually let loose. Pale green eyes and skin with a slim face. Slim but toned body type. Usually wears a baggy sweatshirt and jeans with a tank top under the hoodie.

Personality: shy and reserved, loves musical theater and arts but her parents insisted she become a doctor. So she went to medical school but left after struggling for two years and got her physician's assistant degree instead. Had just started working at Colony 1's hospital when the attack happened. In her spare time, she will occasionally make Youtube videos of covers or very rarely original songs. Generally doesn't talk much to people she hasn't met before. Can occasionally get very passionate about certain subjects but usually stays quiet during discussions.

Edited by scorri
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Wow accepted

Along with:

Name: Olivia Bennett

Age: 27

Occupation: Architectural design

Appearence: fluffy, long brown hair, straight, curls at the end, typically kept in a ponytail. Rounder face, pointed nose, freckles, glasses, bags under her eyes from late nights spent drawing.
Personality: Kinda quiet, tries to keep to herself but sometimes blurts out random compliments when she finds someone's features appealing or enjoys what the're wearing. A bit blunt, not shy, just not very sociable.

Backstory: After completing a BA in fine arts, and getting a degree in architecture and design, Olivia went to work on Colony 1, joining the design team to work on some of the structures that were to be added over the weeks after her arrival mid july-- until the rebels attacked. They're barely gotten time to finish the framework before it was all destroyed in the rampage. For the first time, she'd seethed. Someone had destroyed her art. She'd do anything to get back at them, if she could, but instead she was shoved into the safety bunkers with the other civvies.

Edited by Nanami Touko
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Tal trust Hannah, move to 13-12, repair Dadvald*

Brant to 12-10, pop focus, repair Astin*

Kim to 12-12*

Makoto to 10-11*

Niko to 11-11

Elaine to 11-12

Tarquin to 10-10*

Hannah pop accel move to 11-10*

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EU Adventures thing, because Mel wanted me to post an example for the rest of yinz (Still very much WIP, obviously):

Name: Pavel Swiderski

Age: 2X

Sex: Male

Archetype: Ace

Skills: Extreme, Lucky, Special

Spirits: Luck, Assail, Focus, Drive, Soul, Dream

Adaptabilities: A Air, A Ground, B Water, A Space

[spoiler=Base Stats]

Level: 1

Melee: 5

Shooting: 5

Defense: 5

Skill: 9

Accuracy: 8

Avoid: 8

[spoiler=Current Stats]

Level: 12

Melee: 5

Shooting: 16 (+5% crit chance with shooting weapons)

Defense: 5

Skill: 20 (+20% extra crit damage)

Accuracy: 14 (+5% extra accuracy)

Avoid: 13 (+5% extra evade)

Appearance: Pavel is a tall, lanky fellow whose appearance generally reflects his Polish ethnicity fairly well. Lightly olive toned skin and dark brownish hair are paired with slate grey eyes and generally slavic facial features.

Personality: A bit twitchy, largely due to the fact that he's nearly always amped up on some pharmaceutical concoction or other. Pavel also has problems with proportional response, having been known to escalate things well above and beyond what was called for by the situation. Highly averse to responsibility, he often submits easily to those he's acknowledged and respects. Tends to be carefree, not always treating situations with the gravity they deserve, though this is partly justified by the fact that he seems to have the devil's own luck.

Backstory:

(Still hashing some things together. Basic idea: he was a rambunctious kid, got into some trouble when he beat some other kid into a coma over some typical kid thing. Parents got scared and sent him to live with his auntie and uncle in bel-air realized they couldn't handle him, did the patriotic thing of sending him off to join the Hitler Youth EU Youth, where he was pumped full of performance enhancing drugs, including human growth hormone, etc. etc. in their quest to generate super soldiers. Suffers from crippling addictions to a variety of substances, and is perhaps a little socially maladjusted.)

Loadout:

Pierce Revolver

Blast Shotgun

Hyperparticle Bazooka

???

Will gains: TBD, but probably the Cool (冷静) personality archetype?

Edited by Balcerzak
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Name: Makenna Aiza

Age: 30

Sex: F

Nationality: Spanish

Archetype: The Sidekick

Skills: Cyber Telekinetic Lv3, Size Ignore Lv2, Acute Senses

Spirits: Shield, Focus, Guts, Strike, Soul, Confuse

Adaptabilities: B Air, S Ground, A Water, A Space

Base Stats:

Lv1

Melee: 6

Shooting: 6
Defense: 10
Skill: 6
Accuracy: 6
Avoid: 6

Current Stats:

Lv12

Melee: 10

Shooting: 10

Defense: 20

Skill: 10

Accuracy: 17

Avoid: 6

Appearance: Of slightly above average height(5'10") and athletic, slightly muscular build, Makenna makes an intimidating appearance combined with her stern facial features and either a perpetual scowl or a confident smirk, accented by an old battle scar across the bridge of her nose and right eye. She wears her auburn hair in a loose ponytail, allowing her bangs to drape over her caramel coloured skin, bronzed by working under the Spanish sun, though she will pull it back and up properly when need be.

Personality: Stern, brusque, and to the point. Years of military discipline and experience have refined a former free-spirited whimsy into hard, relentless aggression. Set very firmly as "one of the boys" from an early age, Makenna has never been afraid to get into an adventure, nor a tussle... nor an adventurous tussle, with the unshakable ferocity and tenacity to back up her 'in your face' attitude.

Backstory: A rough and tumble youngster growing up on the shore of the Mediterranean in Valencia, Spain, Makenna's early years were chocked full of vitality, rebellion, and free-spirited do-what-you-want-ism. A tomboy by nature, the young señorita constantly found herself in line with the rougher boys about her age, and eventually wound up entangled in small gang life. Mostly mischievous stuff, graffiti, heckling, at times fights broke out, but little more came of them than a few bruises or a broken bone every now and again. But even small scrapes were enough to leave a conservative mother aghast with worries and fears, and so what else was to be done than to ship Makenna off to military school at the request of a patriotic father? Nothing, of course. Already fit and in excellent shape, Makenna took quickly to the expectations of a soldier, passing any and all physical examinations with flying colours. She was a tad lacking in other areas to begin with, but over time, they would catch up, molding her into a well-rounded and exceptional picture of what was expected of an EU militant. Life as a foot soldier was fairly benign, drills, false-positives, the like. That was, until one fateful day in the year 0243 GC. July 23rd, a small contingent of unmarked ships... many suspect belonging to the ANF, but proof was never found, stormed the beaches near Lisbon, Purtugal. EU soldiers were pulled from anywhere nearby, including the squadron containing one Private Aiza, housed in Madrid, Spain. The fighting on the coast was fierce, later earning the moniker of Operation: Steel Casing... something about attacks on supply vehicles causing them to give it such a speculative name. It was here that Makenna earned her first taste of war, slashed across the face by a bayonet, lying in ambush. It was only due to the intervention of a squadmate that she wasn't killed, a life-long scar left as a reminder of her folly.

Learning her lesson the hard way, Makenna began to realize the error of her prior ways, rising through the ranks of the EU military as a loyal, and now far more disciplined soldier, eventually reaching the rank or Sergeant Major. it was through this dedication that Aiza found herself pulled aside by her superiors one particular day. 0249 GC, April 15th. They were looking to perform a top secret experiment, and needed the right candidate. She passed every criteria they had put forth, disciplined, loyal, skilled... who better than to become one of the helms of the new Cyber-Telekinetic initiative? Even after being told the risks, Makenna accepted without hesitation. She knew of the telekinetics, of their proficiency for war. To gain even a sliver of that ability, to have a custom-machine made to accompany her newfound power, there could be no better way to serve, no better way to protect.

Even if it meant living a lie. Reports from then onward would say she had always had some potential as a telekinetic. That it had been repressed, was still even now not quite whole, but awakened enough to be of use in her piloting. She had been given some sort of odd drug, simply told to ensure she take them at set intervals. Once, and only once, had she been rebellious enough to err... never again. it seemed that after her surgeries, these pills were simply a necessity. But what's done is done, one must look forward, not back. Just under two years later, and a few months prior to today, Sergeant Major Aiza found herself assigned to a new crew. Armed with her wits, her new comrades, and her AMA-X8 Armadura Custom, it was once again time to serve the EU/

Will Gains(Template - Ouka)

+2 Attack Hit
+0 Attack Missed
+2 Dodge Success(-2)
+1 Dodge Fail
+2 Ally Defeated
+3 Kill

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Name: Sasha Williams
Age: 18
Archtype: Dreamer
Skills (for now): Lucky, Prevail lv4, Sp Regenerate
Spirits: Gain, Sprit, Focus, Courage, Drive, Bless
Adaptabilities: A Air, S Ground, A Water, B Space
Base States

Level 1
Melee: 6
Shooting: 6
Defense: 7
Skill: 7
Accuracy: 7
Avoid: 7

Current Stats

Level 12
Melee: 12
Shooting: 12
Defense: 11
Skill: 13
Accuracy: 12
Avoid: 13

Will Gains

+2 Hit
+0 Miss
+2 Dodge Success
-1 Dodge Fail
+2 Ally Defeated
+3 Kill

Appearance: Sasha is very average in terms of a physical build. Average height, weight, just about everything. She wears her dark green hair long, reaching down her to the small of her back. Also, it covers her left eye most of the time (though she doesn't mind). As for attire, she'll wear just about anything, though she usually wears a hoodie, with the hood up at many intervals (usually attempting to cover her headphones, though many see the wire coming out of her hood and into her pockets).

Personality: Sasha is very...distracted. Often times people find her listening to music rather than doing what she is supposed to do. In her mind, many times she envisions herself in front of a crowd playing a guitar to the song she is listening to, imagining she has many adoring fans. Of course, from that one would imagine that she is loud and sings a lot, however this couldn't be farther from the truth. Sasha is quiet, keeping to herself most of the time and insists her voice is not for singing (her voice is actually quite beautiful, but she doubts herself about that) and would rather just silently play a guitar if given the option. Often not paying attention, she usually doesn't speak up during meetings and briefings. Or it could be she is too shy to speak. No one really knows.

So how does someone like Sasha get through life? By being lucky. She often has had many incidents solve themselves through lucky things occurring around her, which is how she got through many tests in her tougher days of high school, though her grades were no more than passing.

Backstory: Wanting to become a musician in her life, she has dreamed of being in a famous band at some point in her life. Her parents...not so much. With the increasing popularity of mecha warfare, they wished for their daughter to become a pilot, despite her protests. So despite the time she took in classes to write songs, play with her guitar in her free time, and claim to her parents that what they were doing was not the best option for her, here she is. A private.

Edited by Dandragon
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Alright, so anyone in the RP that wants to sign up for an EU character for our lovely side topic, here are your character creations specifics:

Level 12 (level your character like normal with the regular leveling restrictions (3 different stats per level)

3 Skills (these can be from the special list of skills, but make sure they fit IC, I will be checking and criticizing if I think they do not.)

Choose your full spirit list

Adaptabilities are:

1 S rank

2 A ranks

1 B rank

spread to your preference

Now some EU backstory:

The European Union has been stuck in a cold war with the Allied Nations Federation for at least seven years now, and their altercations haven't been lessening since. This all began during a poor meeting of nations to discuss control of yet taken lands on Earth, as well as the handing over of some of the ANF's colony to the EU, to balance the powers. World leaders clashed, arguments sprung forth, and no decision was met, things devolving further. There was no formal declaration of war, but it's quite obvious that since, both sides have been vying for control of the entire Earth Sphere, advancing tech and covertly striking when possible.

The EU itself lacks the same technology that the ANF has at hand. Because of previous trades that the ANF had made, mostly with Russia, and the space in the colonies that they have to develop, the EU has steadily fallen behind the arms race. Any prototypes they develop take much longer to produce, and even longer still to reach a stage of mass production.

On their side, though, the EU has a huge array of manpower, much larger than that of the ANF, mostly due to the inclusion of Africa and the middle east in their alliance. There are always soldiers for hire, and bodies to throw at both engagements and experiments.

Speaking of, while they lack the machinery to fight the ANF head to head, they are far less withheld about testing new drugs and experimental procedures. Things the ANF would consider taboo, the EU almost openly embraces. Performance enhancing drugs for pilots, experimental surgeries to create artificial soldiers, robot enhancements to people, brain augments; there's no hurdle the scientists in the EU won't jump over to achieve success in their race for power.

Recently, Russia has begun providing a small amount of recent tech in exchange for some warm bodies. This has helped the EU gain on the ANF, but it is a bandaid solution, as long as the ANF has the colonies available for production.

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Name: Troy Lanzer
Age: 26

Archetype: The Hero
Skills: Command Lv2, Extreme
Spirits: Strike, Assail, Accel, Fury, Valor, Daunt
Adaptabilities:
S,A,B,A

Base Stats:

Melee: 6

Shooting: 6

Defense: 6

Skill: 6

Accuracy: 6

Avoid: 10

Current stats:

Melee: 6

Shooting: 15

Defense: 10

Skill: 10

Accuracy: 11

Avoid: 21

Will gains:

+2 Attack Hit
+0 Attack Missed
+2 Dodge Success
-2 Dodge Fail
+2 Ally Defeated
+5 Kill

Appearance: Troy is a tall (6'3"), very skinny man. His shoulders are tight in towards him, he lacks any apparent muscle, and his captain's uniform would never be tight enough to tell otherwise. His face is rounded on the edges, his appearance near amiable, except for the sickening grin he tends to wear, his eyes nearly always closed. Short, silver hair barely brushes past his ears, but he keeps it well tended to, always properly combed, not a hair out of place.

Personality: Success is not unknown to Troy. And it is all because of his pushing to achieve. He has never been given anything in his life, and he intends to keep it that way. He's somewhat vain, controlling, jaded, but on top of everything-- he's tired. All of his successes and failures in life have been great, but not great for history, only great for himself. He wants to place himself in the history books, find his great achievement, and all the skills he's built up over the years are only pushing him further towards his goal.

Backstory: Orphaned at the age of five, Troy has had to fight for everything he's ever earned. His education he fought for, changing through foster homes as family after family could not support another child. His enlistment he fought for, as he was not as physically capable as the other soldiers. But he fought, he bled, he sweat, and he managed to make it into the 21st Infantry platoon, a grunt, a mere soldier among millions, working for the EU.

He was eighteen, at the time. Not naive, but not learned of the world and what it had to offer. His first engagement, stuck in Sri Lanka. He'd never been outside of his home, lands outside of England foreign to him. Their climate as well. Just another obstacle. Overcome it, like everything else.

Troy had only ended up there by happenstance. It was far and away, it was remote, and he was expendable. Like many new recruits, they'd placed him there to fill a spot, and for no other reason. It would end up a boon, as it was about to turn into the first of his many accomplishments.

A rebel group going by the name of the Iron Fist had infiltrated the island, their aim: to steal arms from the airbase located in the center of the island. As Troy was new, he was posted there with nothing but body armor and a rifle, a body against the waves of rebel forces.

He was about to show the world why he was not to be overlooked.

Not forgetting a moment of his training and weeks spent at basic, he took to the squad he was assigned and did everything he could to stop rebel after rebel. Watch the clip, reload, brace the gun tight to your shoulder, hold your breath, aim, fire, take cover, take a breath, blind fire, dash to the next wall; too close, use the bayonet, even closer, use the knife.

It was not an easy task. His brain was moving at an incredible pace, trying to keep up with everything, but something had clicked; he was smiling. This adrenaline, this rush, too many thoughts-- it was ecstasy. Not the killing, that was boring; that was the end of it all. What he loved was the process. How do I defeat the next target, what do I do to keep safe, how can I remove them with the least trouble? Do I still have enough ammo, how many rounds is my clip down, will this cover last?

His body didn't stop shaking, hours after the rebels had been repelled. Something wasn't letting him calm down, but that was fine. He was going to remember this moment, going to burn it into his mind, what this felt like. He wanted it, desperately, for success to come on this high of pure function.

For the next eight years, Troy performed exquisitely, moving up the ranks with success after success, against rebels, against covert ANF operations, even against Apotheosis when they reared their heads from the shadows.

It was only right after he'd turned twenty six that his career came to an end. He'd taken his successes too close to heart. Literally. One cocky moment with the knife had convinced him that his target was dead, and as he turned his back, their bayonet pierced it. He'd thought himself dead, and he cursed himself for it. He wasn't supposed to be cocky, he wasn't supposed to be able to lose...

As his life flashed before his eyes, he realized what had gone wrong. He'd gotten complacent, in that feeling of adrenaline. It had all become routine. Too routine. Perhaps he'd gotten lucky this entire time, and this was simply where the luck ran out.

But the EU wouldn't have it.

The battle was won, and his corpse was carried off to emergency surgery, without delay. Troy had become a decorated soldier over the years, and his skills were too valuable to be lost over one mistake. Others still alive had made plenty.

They couldn't save his heart-- but they could replace it.

He awoke in a hospital, back in England, medical gauze wrapped over his chest. Is this it? Stuck in a hospital now, for the rest of my life? He jumped to the worst conclusion; he'd been stabbed through the heart! It was not an injury that one recovered from.

And the explanation given to him by his doctors made him wish he hadn't.

He lashed out at them immediately, but true to their word, his chest began to throb, everything hurting.

Troy's heart had been replaced with an artificial one, but there had been complications during the surgery, and his body had rejected the implant for the longest time. His recovery was miraculous, as the doctors hadn't expected him to recover at all, but it came at a cost.

No more stress. No more adrenaline. No more rush. If he got too excited, if his heart began to beat too hard, it risked damaging the implant. The one thing in life he loved more than success, his only moment of pleasure, stripped from him, lest he kill himself over it.

Top it all off with one more rotten cherry. Once the military caught wind of his survival, he was offered a placement. The position of Captain on the Kraken class ship, the Athena. Perhaps, a chance at combat again, without the stress of it being personal. Yet, fate had a cruel hand to deal, and it was not done yet. This ship was only used for combat tests; new mech tests. He was to spend his life captaining a ship not designed for combat, with a crew of soldiers only good for trials.

What had he done wrong? Was that one mistake worth his life effectively ending? He couldn't answer, but the thought of watching weapons fire, as painful as it was, was better than sitting in a hospital bed, waiting for something to go wrong, or for his time to end.

What did fate have in store after that? He had no clue. But all of this, it was beginning to test his entire being, let alone his patience...

Edited by Narmaya
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Name: Rex Abrams
Age: 33
Sex: Male
Height: 6’2”
Weight: 194lbs
Archetype: Ace
Skills: Telekinesis Lvl.2, Genius, Offensive Support
Spirits: Strike, Alert, Invincible, Accel, Guts, Enable
Adaptabilities: AABS
Level: 12
Melee: 8
Shooting: 15
Defense: 10
Skill: 10
Accuracy: 14
Avoid: 16

Will Gains:
+2 Attack Hit
-1 Attack Missed
+2 Dodge Success
+2 Dodge Fail
+5 Kill

[spoiler=Appearance]

Rex%20normal_zpsax3ul3sb.png

Personality:
Vigilant and unshakable, Rex is a dedicated EU pilot with a reputation for swift, decisive action, and lightning fast reflexes. He never hesitates to put himself in danger for the sake of his squadmates and the mission itself. Rex conducts himself admirably in almost any social situation, but often keeps to himself and his own musings.

Rex is an expert programmer with an affinity for AI, and spends much of his free time working on pet projects in that field. Despite AI engineering being more of a hobby for him, Rex goes the extra mile to incorporate his work into the machines he pilots. He has even gone so far as to replace the fire control systems of his most recent mobile suits with a small, portable robot with more advanced processing capabilities.

[spoiler=Backstory]
Rex was born in London, deep in EU territory, along with his brother, Brant. Because the two brothers were born to parents who were both designed from the ground up by the aristocratic Alkaev family, neither have any attachment to just one or even several ethnic groups. They were trained both in the EU and in Russia to military pilot aircraft and mechs, though Rex took a liking to mobile suits, while his brother preferred the simpler, lighter vehicles. They also made several trips to the colonies and received a thorough education on bleeding edge technology on the Alkaevs’ orders. They didn’t have to like it, the ceaseless travel, the near complete lack of a social life, or the high expectations of the Alkaevs, but they belonged to that family.

When Rex left to join the EU as per the Alkaevs’ orders, he was informed that Brant wouldn’t be joining him and instead would be undergoing more training to aid him as a pilot. Though losing contact with Brant was tough on him, Rex made certain not to let it affect him on the battlefield. He was free to pursue his own will for the first time in his life, and he couldn’t waste worrying about things he couldn’t change. Although he was a telekinetic by birth, like his younger brother, Rex had joined the EU with a special inhibitor in his possession, allowing him to pass for a normal human under modest scrutiny. He didn’t want a position that wasn’t fully earned, nor did he want to pass by the experiences of his lessers due to his natural abilities, so Rex went into battle with the handicap, and pushed himself to his limits and beyond.

While Rex’s life on the battlefield was a blur of violence and camaraderie, his life off the battlefield was, by his own admission, something of noir tale. He spent many years in Russia, and out of contact with his parents. When he tried to reach them again, this time without Alkaev interference, he was shocked to find nothing on them in any database he checked. It was as if they didn’t exist … his own parents. Years of threats, harsh treatment, and manipulation on the part of the Alkaev elders had made Rex wise enough to know that finding his mother and father would aid him and Brant both in finally breaking free from the Alkaevs. They weren’t dead, Rex was willing to wager anything on that, but he had to find them. Whatever their identities were now, and wherever they now called home, he would find them. He had sixteen AIs sleuthing for him even while on missions. Sooner or later, he’d find them, and he and Brant would finally break the chains that caused them so much grief. Rex planned to go far beyond that, but everything in its own time ....


Name: May Greenfield
Age: 28
Sex: Female
Height: 5’8”
Weight: 146lbs
Archetype: Plucky Go-Getter
Skills: Attacker, Hit & Away, Abnormal Survivor
Spirits: Scan, Snipe, Valor, Shield, Strike, Confuse
Adaptabilities: ASBA

Level: 12
Melee: 7
Shooting: 18
Defense: 14
Skill: 10
Accuracy: 18
Avoid: 6

Will Gains:
+0 Attack Hit
+2 Attack Missed
+0 Dodge Success
+2 Dodge Fail
+2 Ally Defeated
+5 Kill

[spoiler=Appearance]

May%20normal_zpsmlrp8udj.png

Personality:
May is free spirited woman with a love for mobile suits and excitement. While her brand of optimism isn’t truly extreme, it can be overbearing at times, with nothing short of the death of someone important breaking her positive stride. This won’t linger with her long, either. Her skill as a pilot is exceptional, and her knowledge of computer software is far beyond that. Socially however, she’s a civilian through and through, seemingly incapable of following military procedure properly and being more interested in casual interactions than etiquette.

[spoiler=Backstory]
The daughter of Chairman Greenfield of Global Armaments Europe, May is currently the Chairman’s intended successor. Having been born and raised in Ireland, she spent very little time at GA facilities outside of the rare trips she took with her father. While she discovered her love for mobile suits touring these facilities and other interesting places, she quickly grew to dislike the white collar lifestyle her father had fully devoted himself to.

While a rift began to form between May and her father as he began teaching her the ins and outs of his world, his life as the Chairman of Global Armaments Europe, the young woman began looking for more enjoyable work within the company. She eventually became a test pilot. Her father allowed it, but only because he hoped sating her thirst for excitement over a longer period would help her see his career, and eventually her own, as a more stable and fulfilling one. To his dismay, pun intended, it turned out to be quite the opposite.

Years passed, and May eventually earned herself the laudable title of ‘GA Ace’, a test pilot with enough skill and experience to best military regulars. Around the same time, the company began work on a project intended to maximize the potential of a single mobile suit. Their plan for accomplishing this involved a specialized mobile suit design, and an integrated beam cannon. May was assigned to the special mobile suit, and stuck with the machine through its many trials and refits. Despite her own dedication to the machine, GA’s project was on the verge of complete failure. Chairman Greenfield and GA’s CEO eventually settled on a new approach: Get assistance from the EU. It was seemingly inevitable, given that the EU would be the one profiting from this devastating weapon if it were completed and mass produced.

Chairman Greenfield requested that May allow another test pilot take the prototype so that she could remain on Earth, but his daughter refused, having grown more attached to her special mobile suit than he could have ever anticipated. It was a tough choice, but he eventually relented, and allowed May to go, his hopes of her coming around to his way of seeing life, as well as the company, temporarily dashed.

Merrygate, the special mobile suit piloted by May Greenfield, is a Global Armaments Europe prototype mobile suit outfitted with an enormous generator, and auxilliary power supplies, all meant to aid in powering its massive beam cannon, a beam cannon capable of gunning down even a battleship with a single fully charged shot. GA’s weapon is now in the hands of its own benefactors, being tested in space, and refined by EU engineers, and the few GA mechanics that were allowed to accompany May up into the heavens.

Edited by Phoenix
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Name: Padraic Byrne
Age: 25
Sex: Male
Archetype: The Quiet One
Skills: Offensive Support Lvl 1, Euphoric, Foresight
Spirits: Assail, Snipe, Focus, Sense, Soul, Love
Adaptabilities:
Level: 12
Melee: 5
Shooting: 15
Defense: 10
Skill: 13
Accuracy: 10
Avoid: 20

Will Gains:
+2 Attack Hit
+0 Attack Missed
+2 Dodge Success
-2 Dodge Fail
+2 Ally Defeated
+5 Kill

[spoiler=Bio]
Born in Ireland, Padraic always dreamed of being a pilot. Not in the military or anything like that, just being a pilot. Something about the sky called to him. Perhaps it was the promise of freedom. Freedom from his family, with the five other siblings and little money. Freedom from a life of mediocrity. His plan was to start training to be a pilot as soon as he was 18, but it seemed that his body had other plans.

When he was 16, he noticed that he was starting to lose his ability to move easily. He couldn't grip things, his legs would give out if he'd walked too long. The doctors confirmed his fear. He had myotonic dystrophy which was slowly destroying his body, breaking down the muscles, especially focused on his arms and legs. They were eventually able to treat it, but his body was left damaged. He was told he would be confined to a wheelchair for the rest of his life unless he underwent an extremely risky and extremely expensive procedure in which they would replace a large portion of the muscles in his body with artifical polymer muscles. He knew his parents could never afford it.

But then he was offered something he never expected. The military offered to pay for the entire procedure. But they weren't doing it for free. In addition to the muscle replacement, he would be given a neural implant along with experimentally enhanced muscles in his arms, legs, and core. The neural implant would give him higher reflexes and allow his body to move at significantly higher speeds than normal. In addition, the neural implant could affect his brain chemistry to help him in combat. It could help prevent anxiety and promote calm through triggering seratonin and other chemicals, allowing him to enter into a sort of 'battle high' state. Seeing no other choice, he agreed.

After a year and a half, he was able to function mostly normally. After that, he started military training. He soon realized that the benefits he had recieved came with some drawbacks. The first was that his body required significantly more energy than before due to a higher demand to support the artifical muscles. He had to eat significantly more as his metabolism kicked into overdrive. The second was that he ran the risk of damaging his own body. After the first time that he broke an arm by trying to react to something too quickly, the military assigned him a special polymer reinforced pilot suit to try and negate the effects as much as possible, but he still ran the risk of destroying his body as he moved. The final problem was the neural implant. When working normally, it helped keep the chemicals in his brain balanced. When it stopped working as intended, it left him unbalanced, often in dangerous ways. While it could be fixed easily by one of the doctors that worked on the implant in the first place, if he was away from them, he could easily be stuck in a daze or depressive state for days

But still the military deemed him a success. He rose through the ranks as he spent almost 8 years training and demonstrating his abilities. Four years ago, he was picked to be a mecha pilot and he rediscovered his dream to chase the sky. Even if it wasn't the way that he had originally dreamed, he had finally found his freedom.

[spoiler=Appearance]

Appearance:
6' tall and extremely thin due to his metabolism issues, Padric has deep green eyes and firey red hair. His pale skin has a good amount of freckles and usually burns instead of tans. His normal outfit is jeans with a long sleeved shirt, with a tight fitting body suit underneath. The body suit is reinforced with polymers to help his body keep up with the demands that his artifical muscles and enhanced reflexes put on it. When piloting, he wears the bodysuit underneath a standard pilot outfit.

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