Ether Posted June 13, 2016 Share Posted June 13, 2016 "Affirmative. Leiutenant Kim Seung-Min, engaging the enemy." Seung-Min noted on the main channel as the exercise began, firing the engines on her Velite as soon as she was given her targets. Advancing just into firing range, she took a shot at the closest of her tanks with her equipped beam rifle. Kim to 7,10, Beam Rifle Neupanzer #5 Quote Link to comment Share on other sites More sharing options...
Terrador Posted June 13, 2016 Share Posted June 13, 2016 (edited) [The enemy is a respectable distance away... they will have ample chance to fire, but I can weather an assault.] Taking the cue of Astin and Kim, Bruno approaches his foes. "Giant-4, engaging at medium range, over." Bruno to (2,8), attack Neupanzer #1 with Gatling Gun Edited June 13, 2016 by Terrador Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted June 13, 2016 Author Share Posted June 13, 2016 (edited) "Phew... They're all working at it." Jessica sighed as the first units began to move, leaning back into her chair. No dissenters so far meant that her job would be plenty easy. Astin goes at it! Target: Neupanzer #15 Weapon: Beam Sword Final Hit: 100! Final Crit: 29 Roll: 14,66 Hit No Crit Final Damage: 56 Astin gains 10 EXP, +2 Will Neupanzer #15 Counters! Weapon: AA Gun Final Hit: 72 Final Crit: 1 Roll: 42,61 Hit No crit Final Damage: 9 Astin gains +2 Will Kim rushes in, rifle at the ready! Target: Neupanzer #5 Weapon: Beam Rifle Final Hit: 100! Final Crit: 10 Roll: 74,53 Hit No crit Final damage: 52 Kim gains 10 EXP, +2 Will Neupanzer #5 counters! Weapon: Main cannon Final Hit: 20 Final Crit: 0 Roll: 76,54 Miss! Kim gains +2 Will Bruno ponders his way over! Target: Neupanzer #1 Weapon: Gatling Gun Final Hit: 96 Final Crit: 16 Roll: 86,87 Hit No crit Final Damage: 36 Bruno gains 10 EXP, +2 Will Neupanzer #1 Counters Weapon: Main cannon Final Hit: 65 Final Crit: 0 Roll: 91,53 Miss! Bruno gains +0 Will Jessica watched with a smile as every pilot managed to make contact, dodging the main cannon shots against them. Getting hit by the AAs was unfortunate, but nothing drastic, and not a bad sign; that many bullets firing at you would leave a dent eventually. "All green so far..." Edited June 13, 2016 by Melissa Quote Link to comment Share on other sites More sharing options...
Phoenix Posted June 13, 2016 Share Posted June 13, 2016 (edited) No objections, none Brant overheard over the comms at least, and the Captain seemed to endorse the idea, as well. She didn't waste any time in listing off their specified targets. Brant was only a little surprised to hear her speaking with so much confidence. He supposed his pep talk hadn't been that needful after all. She'd be fine whenever it was time for her to do her actual job, at least from the sound of things. Brant made a mental note of the targets assigned to him, targets seven and eight, and waited for his turn to take off. Once he'd taxied onto the runway, he pushed the engines nearly to max power and rocketed down the runway before launching nearly straight up into the sky. It was a rough but exhilarating feeling he never grew tired of. Once he was airborne, he had a clear view of all the targets. Twice as many of them as the team, just like he'd expected. He did a quick scan to identify his own targets, and then began tapping the display selecting every other target in range. "And null," Brant smirked as the targets went from an orange red hue to a dull yellow one. The IFF had just marked them all as dangerous neutrals. His weapon systems could no longer target any of them without an override. "No mistakes. Now for the first target ..." Mark Seven was definitely closer, but still just barely outside the range of his spread missiles, the weapons he would prefer to use against a stationary ground target. His second and only other reasonable choice was the beam rifle, but it would take some quick adjustments to land a solid hit on the target. He started the charge up sequence and lined up the tank. Next, he started shifting power from the engines into the beam rifle, just enough to give it the extra range it needed. He double checked his target's position ... and fired. Brant moves to 10,9, activates Snipe, and attacks Mark #7 with the Beam Rifle. Edited June 13, 2016 by Phoenix Quote Link to comment Share on other sites More sharing options...
scorri Posted June 13, 2016 Share Posted June 13, 2016 Astin smiled slightly as the familiar sense of calm surrounded them. This was what they were meant to be doing. Sure the return fire had hit, but it'd hardly done enough damage to worry about. It was worth it for the damage they'd dealt in return. It would still be better to keep on guard and try and avoid them, but it wasn't a huge worry. Now to just deal with their counters... Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted June 13, 2016 Author Share Posted June 13, 2016 (edited) Brant Activates Snipe! Brant goes for the long range shot! Target: Neupanzer #7 Weapon: Beam Rifle Final Hit: 87 Final Crit: 11 Roll: 83,50 Hit No crit Final Damage: 67 Brant gains 10 EXP, +2 Will Neupanzer #7 counters! Weapon: Main Cannon Final Hit: 20 Final Crit: 0 Roll: 2,63 Hit! No crit Final Damage: 44 Edited June 13, 2016 by Melissa Quote Link to comment Share on other sites More sharing options...
Ether Posted June 13, 2016 Share Posted June 13, 2016 "Tch..." Kim lightly managed, her shot just off point... it had connected with the target, but hadn't quite taken out it's main cannon. A swiftly executed low-altitude aileron roll was more than enough to evade the return fire at any rate, the shell completely off it's mark. All that was left to do was to assess the incoming fire and respond accordingly... it appeared that even though her blow had been slightly off-centre, another body shot would be enough to take the Ai controlled tank out. Quote Link to comment Share on other sites More sharing options...
Terrador Posted June 13, 2016 Share Posted June 13, 2016 Bruno checks his monitor after a lucky dodge; Steel-2 had yet to move. He tabs on his microphone, though not privately, as he would prefer. The boy had trouble working with people; best to help keep him centered, while the pressure was off. "Tarquin. These are isolated AI; trust your instincts, and take the moment to observe our movement. You will be counting on it shortly." Quote Link to comment Share on other sites More sharing options...
Phoenix Posted June 13, 2016 Share Posted June 13, 2016 Brant had shifted enough power to the beam rifle to hit his target, but not destroy it outright. That would have been fine, but the AI got off a shot before full power returned to the engines. Brant was a quarter ways into a banking maneuver to avoid the very shot that came barreling in. It would have only put a decent sized hole through the wing if not for the missile it struck on the way through. Most of the plating covering the left wing were blown clean off, leaving a charred skeletal structure in their place, and only a few unscathed missiles on the left side of the aircraft. First thing was first. "This is Stealth One, I'm alright. He set off one of my missiles with that shot but the wing's still in tact." He was damn lucky, really. The control surfaces were all still working, somehow. If those had gone, his maneuverability would have been far too unreliable for him to continue. He recalled that Steel Four was the one with a repair module. He wasn't particularly close by, but Brant could still reach him soon enough. Whether he'd be too busy to help him or not depended on his own priorities. "Hey, Steel Four, can we rendezvous just northeast of the airstrip? I'm bound to lose this wing at some point without a quick patch. Over." As for his own targets ... well, they were still marked, and both looked like they were closing in on him. He had a couple of tricks ready for them ... and Mark Seven was going to be a smoking crater soon anyway if Brant timed his next series of maneuvers just right. Quote Link to comment Share on other sites More sharing options...
Balcerzak Posted June 13, 2016 Share Posted June 13, 2016 (edited) "I don't mind at all, Captain. I'll gladly coordinate the efforts here on the ground level upon completion of phase one," Thorvald gave the affirmative. Brant's plan was now officially sanctioned, which was a welcome development. That said, it did sound like she only wanted him to begin rendering assistance after a certain point, which while currently unclear, would likely become obvious when the time was right. Following the captain's little speech, and subsequent nervous addendum (so not even the mothership can monitor chatter on the private comms, huh?), he lead the group out to their respective deployment positions, and waited for the official start to the engagement. A few of the mech darted off right after the figurative starting pistol was fired, but Thorvald took a moment to consider his options. His targets were a hair out of range from where he could feasibly close with the sword, his beam cannon was still warming up, and there was no point blowing chaff at these enemies. So it was down to the gatlings or the shotgun. He reckoned a dead-on hit from the shotgun should just about do in an enemy of this caliber and he could probably pull something like that off maybe one time in three, but it would also have a much higher potential to go wide entirely, perhaps even a full quarter of the time. On the other hand, the gatlings were as near to a sure thing as physically possible, but he'd have to make sure to alternate his focus and wear them both down simultaneously to keep things moving at a timely pace. This is phase one, might as well take it slow and steady. There's no need to try for a flashy finish and make the fool of myself, especially with the added pressure of leading the squad. Thorvald to 15,7, fires Wrist Gatlings at AI 14. [spoiler=have an unofficial positions update] Edited June 13, 2016 by Balcerzak Quote Link to comment Share on other sites More sharing options...
Shin Posted June 13, 2016 Share Posted June 13, 2016 It was nothing to worry about, this was essentially a solo simulation. Computerised targets, no ally interference, he was in his home environment. The situation was no different to a game of chess, Tarquin just needed to pick the right moves. The enemy weren't exactly fearsome, they were limited in both their movement and their firepower. He had a few options, taking them out in one shot wasn't going to be an easy feat. Bruno's words had almost gone unheard, Tarquin's own evaluation of his enemies had trumped it. Their main cannons were more potent than their guns, but positioning himself correctly would allow him to force their hand in making a poor decision. Tarquin moves to 12,9 and attacks #12 with his Revolver! Quote Link to comment Share on other sites More sharing options...
SB. Posted June 13, 2016 Share Posted June 13, 2016 (edited) Mateus' fingers itched as he listened to the captain's explanation over the comms. Most of it washed over him, but he got the gist of it. The third and fourth targets were both his. It looked to be controlled chaos, which while a little disappointing, made perfect sense. "Orders confirmed." he muttered, sending his robot surging forward. It didn't take long though before a call for help came through though. Already? He frowned. "Aid incoming, Stealth 1." He didn't really want to fly all the way over there and ignore his targets, so instead he sent out an energy shield to make sure Brant would be fine. By the time this action had been completed, he was getting close enough to face the enemy. He wasn't quite close enough to brawl it out in melee, but the enemy was still in range of one of his weapons. "Engaging." He announced, firing the projectile towards the closest enemy. Trust Brant. Mateus to (5,10), Energy Chakram #4. Edited June 13, 2016 by SB. Quote Link to comment Share on other sites More sharing options...
Dandragon Posted June 13, 2016 Share Posted June 13, 2016 (edited) "9 and 10...Heh, let's see how long they last." Tanks were nothing compared to actual robots to fight, but target practice was always nice. Elaine cast Accel, to (11,11), Beam Rifle #9. Edited June 13, 2016 by Dandragon Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted June 13, 2016 Author Share Posted June 13, 2016 Gatlings, away! Target: Neupanzer #14 Weapon: Gatling Gun Final Hit: 96 Final Crit: 19 Roll: 79,19 Hit! Crit! Final Damage: 35 Final Crit Damage: 53 Thorvald gains 10 EXP, +2 Will Neupanzer #14 counters! Weapon: Main Cannon Final Hit: 71 Final Crit: 0 Roll: 18,70 Hit no crit Final Damage: 31 Thorvald gains +2 Will It's high noon somewhere in the world! Tarquin gets shootin'! Target: Neupanzer #12 Weapon: Pierce Revolver Final Hit: 100! Final Crit: 47 Roll: 76.49 Hit no crit Final Damage: 43 Tarquin gains 10 exp, +3 Will Neupanzer #12 Counters! Weapon: Main cannon Final Hit: 47 Final Crit: 0 Roll: 84,27 Miss! Tarquin gains +1 Will HASHIRE, TROMBE Mateus uses Trust on Brant! +100 HP! UH I mean, Mateus spins death towards a tank! Target: Neupanzer #4 Weapon: Energy Chakram Final Hit: 83 Final Crit: 27 Roll: 99,34 Miss! Neupanzer #4 counters! Weapon: Main cannon Final Hit: 52 Final Crit: 0 Roll: 5,41 Hit No crit Final Damage: 44 Mateus gains +1 Will Elaine fires main thrusters; engage for combat! Target: Neupanzer #9 Weapon: Beam Rifle Final Hit: 91 Final Crit: 12 Roll: 26,100 Hit no crit Final Damage: 57 Elaine gains 10 exp, +3 Will Neupanzer #9 Counters Weapon: Main Cannon Final Hit: 64 Final Crit: 0 49,9 Hit No crit Final Damage: 39 Elaine gains +1 Will Player Phase Over! Jess watched with a new mix of apprehension and nervousness as some of the squad started taking hits, Brant seeming to take the heaviest one. She was tempted to call in over comms, but he came in first, letting everyone know he was okay. She sighed, leaning back in her chair, wondering if there was anything else she should be doing. "We're not supposed to interfere with the test, but it really sucks to watch some of this unfold and not do anything..." Enemy Phase Coming! Quote Link to comment Share on other sites More sharing options...
Dandragon Posted June 13, 2016 Share Posted June 13, 2016 "Damn!..." She felt the robot shake a bit from that attack. It wasn't too big, the Legionary was built to last against a few attacks, but still it was annoying. "Ohoho...I'm gonna get you back for that..." She said with a grin on her face. This was going to be a good fight after all. Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted June 13, 2016 Author Share Posted June 13, 2016 (edited) Enemy Phase/Turn 1 [spoiler=Rolls]The tanks Bruno fired at take time to adjust their aim, focusing in on his mech! Neupanzer #1 Target: Bruno Weapon: Main Cannon Final Hit: 65 Final Crit: 0 Roll: 32,84 Hit No crit Final Damage: 32 Bruno gains +1 Will Bruno counters w/ Gatling Gun Final Hit: 96 Final Crit: 16 Roll: 96,99 Close! Hit! No crit Final Damage: 36 Bruno gains 10 EXP, +2 Will Neupanzer #2 Target: Bruno Weapon: Main Cannon Final Hit: 65 Final Crit: 0 Roll: 2,26 Hit No crit Final Damage: 32 Bruno gains +1 Will Bruno Counters w/ Shoulder Cannon Final Hit: 86 Final Crit: 16 Roll: 23,100 Hit No crit Final Damage: 61 Bruno gains 10 EXP, +2 Will Mateus' tanks also take aim, trying to rectify what they missed last turn. Neupanzer #3 Target: Mateus Weapon: Main cannon Final Hit: 49 Final Crit: 0 Roll: 6,72 Hit no crit Final Damage: 44 Mateus gains +1 will Mateus Counters w/Energy Chakram Final Hit: 80 Final Crit: 27 Roll: 40,19 Hit Crit! Final Damage: 64 Final Crit Damage: 96 Neupanzer #3 is destroyed! Mateus Gains 100 EXP, +4 Will, +2 PP Neupanzer #4 Target: Mateus Weapon: Main Cannon Final Hit: 52 Final Crit: 0 Roll: 50,92 Hit no crit Final Damage: 44 Mateus gains +1 will Mateus Counter w/Energy Chakram Final Hit: 83 Final Crit: 27 Roll: 56,89 Hit no crit Final damage: 64 Mateus gains 10 EXP, +2 Will Kim's tanks struggle to keep up with her movements, getting lucky scratches! Neupanzer #5 Target: Kim Weapon: Main cannon Final Hit: 20 Final Crit: 0 roll: 21,32 Miss Kim gains +2 will Kim Counters w/Beam Rifle Final Hit: 100! Final Crit: 25 Roll: 37,98 Hit no crit Final Damage: 52 Neupanzer #5 explodes! Kim gains 100 EXP, +5 will, +2 PP Neupanzer #6 Target: Kim Weapon: Main cannon Final Hit: 17 Final Crit: 0 Roll: 4,41 Hit No crit Final Damage: 44 Kim Counters w/Hyper Particle Bazooka Final Hit: 98 Final Crit: 25 Roll: 65,53 Hit no crit Final Damage: 82 x 1.05 = 89 Neupanzer #6 explodes! Kim gains 100 EXP, +5 will, +2 PP Elaine's tanks find that hitting her once proved effective! Time to try again! Neupanzer #9 Target: Elaine Weapon: Main cannon Final HIt: 64 Final Crit: 0 Roll: 69,34 Miss! Elaine Counters w/Shoulder Cannon Final Hit: 86 Final Crit: 17 Roll: 34,40 Hit no crit Final Damage: 67 Neupanzer #9 Explodes! Elaine gains 100 EXP, +6 will, +2 PP Neupanzer #10 Target: Elaine Weapon: Main Cannon Final Hit: 64 Finale Crit: 0 Roll: 58,6 Hit No crit Final Damage: 39 Elaine gains +1 Will Elaine Counters w/Shoulder Cannon Final Hit: 86 Final Crit: 17 Roll: 56,52 Hit No crit Final Damage: 67 Elaine gains 10 EXP, +3 will Tarquin's tanks are puzzled by the data; small children should not pilot this well! Neupanzer #11 Target: Tarquin Weapon: Main Cannon Final Hit: 47 Final Crit: 0 Roll: 62,60 Miss Tarquin gains +1 Will Tarquin Counters w/Beam rifle Final Hit: 100! Final Crit: 17 Roll: 79,49 Hit No crit Final Damage: 56 Tarquin gains 10 EXP, +3 will Neupanzer #12 Target: Tarquin Weapon: Main cannon Final Hit: 47 Final Crit: 0 Roll: 1,62 Hit no crit Final damage: 44 Tarquin loses 1 Will Tarquin counters w/Pierce Revolver Final hit: 100! Final Crit: 47 Roll: 100,92 Hit no crit Final Damage: 45 Neupanzer #12 is totaled! Tarquin gains 100 EXP, +8 will, +2 PP One of the tanks backs up from the quick rush, firing off its AA gun, the other loads shells and blasts! Neupanzer #15 Move to 19,5 Target: Astin Weapon: AA Gun Final Hit: 69 Final Crit: 1 Roll: 20,82 Hit no crit Final Damage: 9 Astin gains +2 will Astin Counters w/Plasma Rapier Final Hit: 95 Final Crit: 44 Roll: 60,53 Hit no crit Final Damage: 53 Neupanzer #15 explodes! Astin gains 100 EXP, +7 will, +2 PP Neupanzer #16 Target: Astin Weapon: Main cannon Final Hit: 54 Final Crit: 0 Roll: 98,41 Miss Astin gains +1 will Astin Counters w/Plastma Rapier Final Hit: 95 Final Crit: 44 Roll: 89,99 Hit No crit Final Damage: 53 Astin gains 10 EXP, +3 will Mateus sure was taking a beating... Jess was getting fired up seeing the first tanks go down, but it was still scary. She opened comms, but closed them after, wiggling uncomfortably in her chair. "Dwight, this is incredibly difficult. How do new captains deal with it? There plenty I want to tell them, but... I just..." Maybe the older man had some advice for her. Maybe. Enemy turn still ongoing: Need Phee and Bal for reactions Edited June 13, 2016 by Melissa Quote Link to comment Share on other sites More sharing options...
Ether Posted June 13, 2016 Share Posted June 13, 2016 Both of her assigned tanks taking aim and firing their main guns, Seung-Min quickly turned into an evasive maneuver, though it appeared that she had slightly miscalculated, the leg of her Velite taking a glancing blow... it would buff out with only a small amount of effort, but it was a hit to her pride more than anything... still, both retaliatory shots had landed, both of her targets reduced to smoking piles of rubble. "Steel-1 reporting, task complete. Over." Kim radioed in regardless, though it was obvious she was dissatisfied with the result. She wouldn't have made such a rookie mistake against a human who she could pick up cues from... Quote Link to comment Share on other sites More sharing options...
Dandragon Posted June 13, 2016 Share Posted June 13, 2016 (edited) "Graaaah!" She yelled, furiously. She put maximum power into her cannons to take out the tanks harassing her, watching the explosions light up her screen. Her smile soon faded, as she saw that one of them was still functional. But that was fine, they weren't gonna last long after her next attack. "Giant-3 reporting. Almost done over here." This was pretty easy... She felt a little let down. Sure she took some hits, but it wasn't her style to dodge. It was difficult to aim after dodging an attack in a more mobile robot, but in something like the Legionary, all she had to do was withstand the attack and fire back. She was getting bored again. Edited June 13, 2016 by Dandragon Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted June 13, 2016 Author Share Posted June 13, 2016 (edited) Brant's tanks would be annoyed by his new barrier, if they had people inside of them Neupanzer #7 Target: Brant Weapon: Main cannon Final Hit: 20 Final Crit: 0 Roll: 52,59 Miss Brant counters w/Spread Missiles Final Hit: 100! Final Crit: 11 Roll: 49,63 Hit! No crit Final Damage: 54 Neupanzer #7 explodes! Brant gains 100 EXP, +7 will, +2 PP Neupanzer #8 Moves to 10,11 Target: Brant Weapon: AA Gun Final Hit: 44 Final Crit: 4 Roll: 68,67 Miss Brant Counters w/Spread Missiles Final Hit: 100! Final Crit: 11 Roll: 74,57 Hit no crit Final Damage: 54 Brant gains 10 exp, +2 will Edited June 13, 2016 by Melissa Quote Link to comment Share on other sites More sharing options...
Phoenix Posted June 13, 2016 Share Posted June 13, 2016 (edited) The barrier wasn't going to fix the wing damage, but at least it wouldn't get any worse. "That works, too. Thanks." Brant had the effective range and responsiveness of that main cannon figured out, now, which made dodging the second shot easier. It was still a close call, though; he winced as a the shot whistled by his cockpit. As he came on a low approach, Brant locked onto Mark Seven and switched to one of the spread missiles on his left wing that had survived the explosion. He was hoping he'd be able to 'avenge' the left wing by using one of its missiles to destroy Mark Seven. Even before he hit the button to fire it, he could feel something was wrong. An error popped up on the display as he closed in on Mark Seven's position. "Jammed," Brant chuckled. "That's alright," he shrugged. He brought up that exact missile and pylon data with his left hand and pulled up hard with the right, sending the Accensus screaming over the tank at high speed and shooting back into the sky. The main monitor showed some damage to the hardpoint, itself, as well as the missile, though the former was the real issue. Brant had two main options, he knew. One, he could use a different missile, one on the right side, preferably, or he could finagle something with the damaged one. He chose the latter, and not just to show off, though if he didn't screw it up, that would certainly be the impression. The fact was, if this missile took a hit like the other one had, it could do series damage to the fuselage given it's far closer proximity to it. He might even be forced to eject then and there. If he was going to have to ditch the thing either way ... he might as well make sure it got to do its job. Brant rearmed the missile as he reached the top of his climb, and flipped the Accensus over, causing its nose to point straight down toward Mark Seven. "You know what happens now, mudak~" Since he couldn't detach the missile from the pylon, he bypassed a couple of safeties as quickly as he could, and detached them both together. As he pitched upward, pulling out of the nosedive, the free falling missile came down hard on Mark Seven, blowing it to pieces. Brant felt the tremor from the blast as it caught up to him. Spread missiles were designed to saturate an area, not go off all at once while still packed into the main shell. Fortunately, all that firepower made up for the missile's drastically decreased speed. Before Brant had time to sigh in relief, he saw bullets coming at him from Mark Eight. He was too low to the ground to simply weave through enemy fire, so he started using the uneven terrain to his advantage, disappearing behind rock formations and low hills until he had circled Mark Eight. As he came out from hiding, his FCS locked onto Mark Eight and Brant armed another spread missile. He fired, and without waiting to see the results of the attack, he pulled up back into the sky, to get to a comfortable distance from the tank and its anti-air fire. Edited June 13, 2016 by Phoenix Quote Link to comment Share on other sites More sharing options...
riariadne Posted June 14, 2016 Share Posted June 14, 2016 Dwight didn't respond to the first few things Jess had to say to him, as the training started shortly after and caught his attention- but it wasn't long before the young Captain piped up for advice. "It's tough, but you should let them handle themselves for now. Unless someone is in serious danger, interfering at this stage will likely only harm growth. This is the best time they have to learn for coordinating themselves with each other and their new machines while we're just training, so it's better to get the rough spots out now. Anything you want to tell them can wait until after we're finished." Quote Link to comment Share on other sites More sharing options...
Nanami Touko Posted June 14, 2016 Author Share Posted June 14, 2016 The remaining tanks gear up for heavy fire against Thorvald! Neupanzer #13 Target: Thorvald Weapon: Main cannon Final Hit: 71 Final Crit: 0 Roll: 18,17 Hit No crit Final Damage: 31 Thorvald Gains +2 Will Thorvald Counters w/Gatling Gun Final Hit: 96 Final Crit: 19 Roll: 88,91 Hit No crit Final Damage: 37 Thorvald gains 10 EXP, +2 Will Neupanzer #14 Target: Thorvald Weapon: Main cannon Final Hit: 71 Final Crit: 0 Roll: 66,47 Hit No crit Final Damage: 31 Thorvald Gains +2 Will Thorvald Counters w/Gatling Gun Final Hit: 96 Final Crit: 19 Roll: 39,71 Hit No crit Final damage: 37 Neupaner #14 Explodes! Thorvald gains 100 EXP, +5 Will, +2 PP Player Phase/Turn 2 Objective: Defeat assigned targets Battle Mastery: Complete the entire map before the end of Player Phase 5 ---------- Jess nodded, though she wasn't sure what the best time to intervene was, then. "You're right. I'll just have to bear with it. Mateus really is taking a beating, though..." She bit her lip and grumbled, hoping that he'd make it out fine. Everyone else seemed to be doing alright, at least. Seung-Min was even finished! She could address that. She flipped on the comms, putting her captain back on. "Good work, Lieutenant. Everyone, when you're finished, idle or move back towards the base for the second phase of training. You're all doing impressively well so far." Quote Link to comment Share on other sites More sharing options...
scorri Posted June 14, 2016 Share Posted June 14, 2016 Astin let a small grin creep onto their face as they fell into the natural rhythm of the fight. Attack, retreat, lunge... True, their robot had been hit again, but it was barely scratching the paint. Nothing to worry about. Now for the final robot... Lunging forward, Astin focused in on hitting the robot, not even realizing they were holding their breath, waiting for the hit. Astin uses Gain! Astin moves to 17-4, incision knifes tank 16 Quote Link to comment Share on other sites More sharing options...
Ether Posted June 14, 2016 Share Posted June 14, 2016 "Very well. Idling, over." Seung-Min replied, setting her Velite down on the ground, observing the other pilots more closely. It seemed that Brant was attempting to compensate for a rather bad hit he had taken earlier on, and was doing so with marginal levels of success... he had managed to eliminate one target and had yet to be shot down, at the very least. The others seemed to be doing... about as expected. They had taken some hits, though most seemed to be handling their objectives reasonably well. Quote Link to comment Share on other sites More sharing options...
Dandragon Posted June 14, 2016 Share Posted June 14, 2016 The target was in sight. It was barely surviving, standing on it's last legs. Elaine readied her arms and fired. Elaine uses Wrist Gatlings on Tank 10. Quote Link to comment Share on other sites More sharing options...
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