Dinar87 Posted January 30, 2017 Author Share Posted January 30, 2017 I'm making a new version of one or my earlier creations back when I first started spriting. Here's the new one next to the old one. Quote Link to comment Share on other sites More sharing options...
Agro Posted January 31, 2017 Share Posted January 31, 2017 There are far too many moving parts for an FE sprite. I really feel that if you want to emulate the style you need to convey the same movement without redrawing all of the frames, which is more or less what you're doing at the moment. Less is more in this case. Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted January 31, 2017 Author Share Posted January 31, 2017 ¯\_(ツ)_/¯ Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted February 3, 2017 Author Share Posted February 3, 2017 I made this today...update I guess... Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted February 4, 2017 Author Share Posted February 4, 2017 Here's another mock up I made about a game I'm not even currently working on right now. Maybe I'll actually make this thing one day but whatever. Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted February 5, 2017 Author Share Posted February 5, 2017 (edited) I made these today... Edited February 5, 2017 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted February 6, 2017 Author Share Posted February 6, 2017 Update! Here's all the animations for that new monster I've been working on. Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted February 7, 2017 Author Share Posted February 7, 2017 I made this today. Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted February 11, 2017 Author Share Posted February 11, 2017 Update time kiddies! Here's what I've done today! Quote Link to comment Share on other sites More sharing options...
Kyne Posted February 13, 2017 Share Posted February 13, 2017 You're steadily improving and I'm really digging these "metroid-esque" sprites. I also really like the separation of the lower and upper body for firing but depending on the gun you might have some issues with lighting. See when a gun fires there's an explosion which should (in theory) light up your character's body. This means that if the legs and upper body are separate then you can only shade in the new lighting for the upper body. it shouldn't be an issue though, since most guns are rather dim in their explosions. Also that latest update on the blue sword dude looks neat. I can definitely tell where Agro was going though. FE sprites tend to be a little less animated. Unless it's a large motion like jumping forward, a lot of the body parts tend to stay still. I'm likin' this though, keep at it. Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted February 13, 2017 Author Share Posted February 13, 2017 1 hour ago, Kyne said: You're steadily improving and I'm really digging these "metroid-esque" sprites. I also really like the separation of the lower and upper body for firing but depending on the gun you might have some issues with lighting. See when a gun fires there's an explosion which should (in theory) light up your character's body. This means that if the legs and upper body are separate then you can only shade in the new lighting for the upper body. it shouldn't be an issue though, since most guns are rather dim in their explosions. Also that latest update on the blue sword dude looks neat. I can definitely tell where Agro was going though. FE sprites tend to be a little less animated. Unless it's a large motion like jumping forward, a lot of the body parts tend to stay still. I'm likin' this though, keep at it. Thanks for the advice and compliments but I think I'm just going to vaguely copy the style of fire emblem GBA from now on since I can't seem to get it right for the most part when attempting to fully replicate their style. I think I've learned that no matter how much you practice, someone like me can't just become even half as good as someone like bwdyeti (or your sprites for that matter) through sheer practice alone. It seems you also need to have a natural talent as well and that can't be as easily fixed. I just got into fire emblem-like spriting because I liked the animations that much and wanted to have more of them in the world. I didn't start this because I was good at it. Here's what I made when I first started btw so that should give you an idea of how desperate I was to achieve my goal despite having no talent at all at first. Anyways, with that metroid-esque stuff, unfortunately I seem to of run out of ideas...maybe I'm just burnt out for the moment? I hope it's just for now and is only a temporary problem as if not that could be terrible for the entire project. For now I think I'll continue making fire emblem-like(?) sprites and animations until I feel like I actually want to do metroid stuff again. Sorry if this is disappointing to hear but I consider honesty a sign of respect and I respect anyone who takes the time to comment on my work (as long as it's not just blatantly shitting on what I've done non constructively). Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted February 13, 2017 Author Share Posted February 13, 2017 (edited) Update! Does anyone remember this that I made? Well now I've created an animation based on that person I kept drawing over and over again at the time. Any thoughts? Edited February 14, 2017 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted February 15, 2017 Author Share Posted February 15, 2017 I'm making another animation...here's the stick man version of it. Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted February 16, 2017 Author Share Posted February 16, 2017 (edited) Here's that very same animation...but now more finished this time!http://dinar87.deviantart.com/art/Knave-class-663897867 Edited February 16, 2017 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Kyne Posted February 17, 2017 Share Posted February 17, 2017 See, I was gonna ask if he just swapped hands with the weapon, but it is now that it is exactly what he's doing. It is REALLY smooth, good job man! I will say, during the dodge animation, the his right foot (seen from HIS right) appears to rotate based on the heel of his foot, whereas you'd usually rotate based on the front of the foot, and lift your heel up a little. Also, the legs get really thin during the jump, which makes it look like his legs are rectangular instead of being cylindrical as they should be. It's like, they were supposed to be a soda can but they turned into juice boxes. Thicken them up a little bit during the jump I'd say. Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted February 17, 2017 Author Share Posted February 17, 2017 (edited) 11 hours ago, Kyne said: See, I was gonna ask if he just swapped hands with the weapon, but it is now that it is exactly what he's doing. It is REALLY smooth, good job man! I will say, during the dodge animation, the his right foot (seen from HIS right) appears to rotate based on the heel of his foot, whereas you'd usually rotate based on the front of the foot, and lift your heel up a little. Also, the legs get really thin during the jump, which makes it look like his legs are rectangular instead of being cylindrical as they should be. It's like, they were supposed to be a soda can but they turned into juice boxes. Thicken them up a little bit during the jump I'd say. Is this better? I've just noticed another flaw in my work. During and after the slash, the character's feet are much smaller than before the slash. Oh well, the fact that I didn't notice it until now says a lot about how important that little error probably is in the grand scheme of things (aka not very important). While I know what I've done isn't perfect I still like it. Edited February 17, 2017 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted February 18, 2017 Author Share Posted February 18, 2017 (edited) Update! I've made three new animations for the promoted class of that "knave class" I animated a few days ago. Here's the first bits of it. NOT FINISHED ONE (the person is getting ready to jump into the air btw on that last one) Edited February 18, 2017 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted February 18, 2017 Author Share Posted February 18, 2017 (edited) Update! I've finally finished the Shadow class animations...partly. There's still the critical animation to go but the hardest part is finally done! http://i.imgur.com/A3cEzST.gifv Edited February 19, 2017 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted February 19, 2017 Author Share Posted February 19, 2017 (edited) Update! Here's the full combination of map sprites for the new custom class I'm making.http://dinar87.deviantart.com/art/Whisper-class-map-sprites-664466066 updated updated updated Edited February 19, 2017 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted February 20, 2017 Author Share Posted February 20, 2017 (edited) UPDATE! THE Shadow WHISPER CLASS'S BATTLE SPRITES ARE FINALLY DONE! Man that took a while to make! Here's the map sprites again that go with the set.http://dinar87.deviantart.com/art/Animations-for-the-Whisper-class-2-664687200 Edited February 20, 2017 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted February 22, 2017 Author Share Posted February 22, 2017 (edited) Update! I've added shadows to the whisper class's battle animations. I've also made my very first edit to a mug. I spent quite a bit of time on this one so I hope it went ok. The character is an edited version of Forde from sacred stones and I got the sprites from here.https://www.spriters-resource.com/game_boy_advance/fireemblemthesacredstones/sheet/14464/ Edited February 23, 2017 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted February 24, 2017 Author Share Posted February 24, 2017 Update! Here's a sprite sheet for the whisper class that I made. Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted February 25, 2017 Author Share Posted February 25, 2017 (edited) Update time! Here's what Matthew from FE7 looks like when forced into the custom class I made. Easier to see versionhttp://i.imgur.com/qEGPSNO.gifv Edited February 25, 2017 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Agro Posted February 26, 2017 Share Posted February 26, 2017 it doesn't seem to make sense for the cape to fly up after the turn? Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted February 26, 2017 Author Share Posted February 26, 2017 (edited) 11 hours ago, Agro said: it doesn't seem to make sense for the cape to fly up after the turn? What should it be doing instead then since I just assumed the cape flew up because the character was falling. Edited February 26, 2017 by Dinar87 Quote Link to comment Share on other sites More sharing options...
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