Dinar87 Posted July 18, 2017 Author Share Posted July 18, 2017 now the game looks better thanks to the code someone effectively gave me from game maker discord, combined with new animations I made, to result in something that looks less garbage than it did before. Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted August 7, 2017 Author Share Posted August 7, 2017 (edited) Hello again =) so I've made another animation I'd like to share with you all...here it is! http://imgur.com/HqB5Xd0 Edited August 7, 2017 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Talon Reiif Posted August 8, 2017 Share Posted August 8, 2017 I like it! The only problem I see with it so far is the return backflip. The character just suddenly zips back to the ground almost at the peak of the jump. It works well for the leap, but not for the landing. A good example is the Rogue's return animation, in which he leaps in a blur, then he falls down to the ground without the use of blurring. I do like how he leans forward before the leap. A very nice touch. Reminds me of the Rogue. Also, I just went through this whole topic, because it looked interesting. Your skills have definitely improved, and it's awesome seeing this gallery going from mediocre at best, to genuinely good animations and mock-ups. Keep it up :) Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted August 13, 2017 Author Share Posted August 13, 2017 First of all... ENEMIES! FINALLY!!! Secondly...http://imgur.com/nWPMs0n Quote Link to comment Share on other sites More sharing options...
Agro Posted August 14, 2017 Share Posted August 14, 2017 That game looks like a pain in the ass I like the new battle sprite but the hair looks a bit blobby is all. The motion is quite good. The pants are a bit light on the shading. Otherwise it's very nice. the map sprite is very janky... I would stop the arms moving from side to side in the walk down animation. during the standing animation, don't turn the head either. Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted August 14, 2017 Author Share Posted August 14, 2017 2 hours ago, Agro said: That game looks like a pain in the ass I see what you did there! It's because the character was hurting himself right? And not , y'know, because it looks like a terrible game so far....at least I hope not anyways! Also I'm glad you like the other animations even if the map ones are a bit janky. Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted August 16, 2017 Author Share Posted August 16, 2017 After working on my game and mock ups for over a year (as well as this topic) I think I'm happy with the progress I've made! Â Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted August 22, 2017 Author Share Posted August 22, 2017 Boophttp://imgur.com/BMnJAnx updated a bit   Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted August 25, 2017 Author Share Posted August 25, 2017 SA-X (from metroid fusion) like monster that takes the concept to new heights where the monster is extremely unpredictable. Slow but can instantly kill the player in a single hit. Quote Link to comment Share on other sites More sharing options...
Backer Posted August 25, 2017 Share Posted August 25, 2017 (edited) Would it animated at that speed ingame? I feel it would be a lot more menacing if it animates at a slower pace. Like slow writhing worms. I really like the concept you have as well. Â Edited August 25, 2017 by Backer Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted August 27, 2017 Author Share Posted August 27, 2017 (edited) Enjoy friends =) this could potentially be the main "gimmick" that sets my game apart! Easier to see version down below!http://imgur.com/Av9B3Ed Also I made this today as well! Â Edited August 27, 2017 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Agro Posted August 27, 2017 Share Posted August 27, 2017 I can imagine the first encounter with one. Looks like an allied soldier at first, but you approach and then the tentacles emerge! Like something from Resident Evil. Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted August 27, 2017 Author Share Posted August 27, 2017 (edited) 2 hours ago, Agro said: I can imagine the first encounter with one. Looks like an allied soldier at first, but you approach and then the tentacles emerge! Like something from Resident Evil. Yeah that's the spirit! And maybe the behavior of the monster could work like this... -the monster wanders through the environments hunting you whilst the player searches for upgrades to eventually defeat it. -more powerful attacks make more noise, increasing the chance of the monster discovering your location -maybe something like the power going out when the monster enters the room you're in could act as a visual warning that you need to hide now? Also, I need to make it scary but not so frightening that nobody, including myself, will want to play it. I need to balance it somehow. Â Edited August 27, 2017 by Dinar87 Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted August 29, 2017 Author Share Posted August 29, 2017 WIP attack for that monster I'm making! Any thoughts? =) Quote Link to comment Share on other sites More sharing options...
Backer Posted August 30, 2017 Share Posted August 30, 2017 On ‎8‎/‎27‎/‎2017 at 9:23 AM, Dinar87 said: Also, I need to make it scary but not so frightening that nobody, including myself, will want to play it. I need to balance it somehow.  Cues such a guttural growl or crunching footsteps announcing its arrival or distortion of the music would be my suggestion. Audio cues work just as well as visual cues when creating an unsettling environment. I look forward to seeing how you would display this. :) Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted September 1, 2017 Author Share Posted September 1, 2017 Enjoy as I've spent three days on this creation and considering the result is similar to what will be used in my game, it should give you a good idea as to what to expect. Remember, this is just ONE of my monster's attacks, one that isn't even fully complete yet as I'll do the rest in game maker. Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted September 3, 2017 Author Share Posted September 3, 2017 here u guys go Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted September 6, 2017 Author Share Posted September 6, 2017 and another one Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted September 9, 2017 Author Share Posted September 9, 2017 I've reached another mile stone with my game as there's now enemeis which can be killed by the player. Take a look =) Â Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted September 16, 2017 Author Share Posted September 16, 2017 Here's generally what I've accomplished with my game after a year and a half so far. Â Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted September 25, 2017 Author Share Posted September 25, 2017 Adding a new enemy to my game =) not finished yet! Quote Link to comment Share on other sites More sharing options...
Nébulya Posted November 5, 2017 Share Posted November 5, 2017 On 11/08/2016 at 3:23 PM, Dinar87 said: In that case I'll try making another dark druid sprite! EDIT:Here it is! The color scheme reminds me of kyogre... Also, in terms of not being able to do this, all it takes is practice...a lot of practice. As you can see in my previous post I started off as terrible at making sprites yet here I am today making sprites people enjoy in one way or another (probably laughing at how bad they are). While it admittedly did take me months to get this "good" at it (and I'd still argue I have a long way to go) it's still achievable if you can practice enough. So why not give sprite making a try? All you need is GIMP (which is a free version of Photoshop). I just saw your post, totally forgot this topic! Your Dark Druid is lovely, I always wanted a Dark Druid like that for my main character when I'll start to create my game aha! Anyway yes I tried but it's definitely not my talent maybe I'll try again (and I have photoshop as I'm studying photography so that's a +!) Sorry for responding after one year though xD Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted March 5, 2018 Author Share Posted March 5, 2018 Wow it's been AGES since I've posted here...I just kinda forgot about this place tbh so sorry about that =( Anyways, if you've been wondering what I've been up to...take a look at this! Â Quote Link to comment Share on other sites More sharing options...
Dinar87 Posted March 5, 2018 Author Share Posted March 5, 2018 And I've just literally right now made this. Â Quote Link to comment Share on other sites More sharing options...
Garret Greybird Posted March 5, 2018 Share Posted March 5, 2018 Nice animation. I like how it crotches down before the jump to build up more energy. Quote Link to comment Share on other sites More sharing options...
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