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Let's Play Sword of Heaven and Earth: Dreaming Of A Better Lyn


epilepsyduck
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8 hours ago, epilepsyduck said:

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I legit forgot who this was for a second, but hey, Renault is back! I bet everyone(?) was hoping we'd see him a second time(??).

IT'S A ZOMBIE SAYA RUN!

Considering the chapter's a nighttime map it'd be perfect to introduce some horror.

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8 minutes ago, Dayni said:

IT'S A ZOMBIE SAYA RUN!

Considering that the generic enemies (at least in this chapter) are titled as morphs, you wouldn’t be too far off the mark.

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Glad to see this is still here!

I didn't make much of a concerted effort to use Tiger (i.e. I think I gave him a few kills but I dropped him straight after this chapter anyway), but that Brave Axe of his is definitely going to look good on Toby with his massive Strength.

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  • 2 weeks later...

Despite combining such fearsome traits as "Fog of War" and "Defense chapter", Chapter 13 actually turns out to be a pretty chill ride. We also start using more of those Master Seals that have been cluttering up our inventories since almost the start.

Chapter 13 Part 2: The Flomi Principle

Spoiler

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We rejoin Saya and co. with the leading lady flinging herself into combat once again.

 

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She knocks him into single-digit HP for Rostov to kill.

 

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Trakina's Res is so high that even with WTD, this Monk can't touch her.

 

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Apparently she has no interest in boosting it any higher, though.

 

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Jeff ends up capitalizing on the poor Monk's weakened state.

 

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Sergei and Amy handle pretty much everything on the other side of the map.

 

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Flomi patches them up and gets herself ready for promotion time. I know this is an inefficient use of a promotion item, given how rubbish her stats are, but a mounted staffbot is never useless.

 

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Speaking of units that are only helpful for their utility, Sandra rushes back towards the central room now that enemies are pouring into the northern one.

 

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A lot smashing of walls and shuffling around happens.

 

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With some combat on the side.

 

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Nothing too serious.

 

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More enemies appear all over the place. The only one I could actually see was this Knight, who'll be smashing down the wall and giving the baddies yet another way in.

 

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I started pulling back into the center around this point. Faina is there to help cover the right side, while everyone else deals with the left.

 

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Sergei starts off Enemy Phase combat by defying the odds.

 

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That incredibly bad level gets Sergei ready for promotion!

 

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Sandra is positioned just right to see this Knight stuff himself in the corner.

 

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Enemies start to pour in from every direction.

 

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Thankfully we're killing them almost as quickly as they arrive.

 

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Faina hands Sergei the Master Seal she found. Time for our second, ever promotion!

 

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New duds come with some alright stat boosts, though I wish it gave him a little more Speed. He's kinda lagging in that department.

 

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Let's get Flomi in on the promotion action.

 

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She's also got a nice palette, and these boosts will make her marginally less bad at least.

 

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One nice new sprite heals another.

 

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For combat matters, we have Rostov getting fed a kill or two.

 

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Despite his lower level, he's not looking all that much worse than Grape. Hopefully he'll pull ahead a bit.

 

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Everyone bunches up further towards the middle of the map.

 

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Foes continue to smash down the walls.

 

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Bizarrely, they do this in a room that already has an open door. I guess having a second way in from here must be really important to their grand strategy.

 

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The enemy cavalier finds himself blocked, and is forced to make a choice.

 

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He chose poorly.

 

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Even to units with low Res, these Monks are really wimpy. 

 

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A ton of enemies show up in the right hand hallway. I'm gonna start pulling back a bit more so Amy doesn't have to deal with it all alone.

 

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But first...

 

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More Speed is nice, but don't ignore your Strength!

 

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Toby decides to show off by getting a critical he didn't need.

 

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I also let our newly-promoted pals try out their new weapon ranks. One is definitely more competent at their new role than the other.

 

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Faina yanks Erica back so she doesn't get dogpiled by a bunch of Knights. Our oddly-named new Pirate buddy Tiger then takes her and drops her in a safe place.

 

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I moved Sandra a little closer to see all the enemies charging through the hallway. That's a lot of dudes.

 

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Stuff happens.

 

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Suddenly, a promoted foe appears!

 

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Though as I've learned through these LPs, "promoted" doesn't always mean "formidable".

 

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We're 2/3 of the way through this, so hopefully we'll finish Chapter 13 in the next update!

 

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1 hour ago, epilepsyduck said:

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A lot smashing of walls and shuffling around happens.

RIP allied wall.

1 hour ago, epilepsyduck said:

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The morph factory's really gone down in quality over the decades.

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14 hours ago, Coucher said:

I like it how they doubled Lyn's base defense to start the hack.  She has a great portrait in this one too (better than original game)

Nice to see the original waifu contributing combat wise in this LP

That's not Lyn though.

Iirc She's Saya, Lyn's daughter (or just related to her-  something like that).

Edited by Flee Fleet!
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3 hours ago, Coucher said:

Gotcha, a bit hard to tell with the translation, any idea who is the father?

Not sure about the father, unfortunately.

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  • 3 weeks later...
On 7/12/2018 at 3:25 PM, Flee Fleet! said:

Not sure about the father, unfortunately.

Frankly, not telling us Saya's father is a blessing. We don't need to bring back those nasty Elibe ship wars!

Chapter 13 ends up wrapping up a bit faster than expected, but introduces us to a few new characters who may or may not factor into anything.

Chapter 13 Part 3: Levels of Laziness

Spoiler

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This swarm of Knights has finally arrived to give us trouble.

 

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Luckily, Sergei can handle them effortlessly.

 

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I end up making a bit of a dumb move with Amy. Sure hope is doesn't bite me in the ass!

 

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Erica somehow manages to cut a man in half with an arrow. I don't remember the GBA games being so grisly.

 

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Not a lot to do this turn. Let's end.

 

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These Mercs are a fine representation of why Blade weapons kinda suck.

 

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Jeez, Amy.

 

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These Cavs aren't doing much better.

 

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At the start of the next turn, Saya says something. Boy do I wish I could read all this!

 

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More reinforcements appear. Nothing too special...

 

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Except this fella up top, who's only just now emerged from the shadows.

 

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He's got surprisingly competent stats, but carries a stat booster as incentive to take him on. Every stat point counts!

 

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On Player Phase, murder happens;

 

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Jeff gets an abysmal level;

 

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and Amy continues to be a bit hyperactive.

 

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The enemies demonstrate why armored units maybe aren't the best choice for leading a charge.

 

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Faina kills a man

 

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She learns nothing from the experience.

 

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It wasn't a great turn for dodgy sword users.

 

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Suddenly, a boss appears.

 

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Are you a morph? You kinda got that look about you.

 

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He's got decent stats, though not so much that he'll give us much trouble. You can ignore him, obviously, but I'm gonna nab that Goddess Icon.

 

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First, though, let's get rid of this guy who was giving Sandra trouble.

 

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Trakina's gonna Lunatank him to bring him closer.

 

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Meanwhile, Amy's still trying to be the very definition of overkill.

 

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This incredibly bad level leaves her ready for promotion. We're gonna handle that next time, though.

 

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More cleanup duty.

 

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These guys are very eager to die, but they'll have to wait for next turn.

 

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Trakina does her thing, with everything going as planned.

 

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Before we handle him, though, let's deal with this guy.

 

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Rostov gets a bad level out of it.

 

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I did a bad job of showing it, but Camilla danced for him and he finished the General off.

 

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We have a very productive enemy phase.

 

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Some of us more than others.

 

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I was worried when the boss targeted Amy, but thankfully she had the Lancereaver equipped.

 

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I finish off a couple more guys before it's time to tackle the boss himself.

 

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Since Rostov is behind in levels, I want him to nab the kill.

 

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Whatever.

 

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That should be just enough to let Rostov nab this kill.

 

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Despite how crit-happy she's been recently, she keeps her cool when it counts.

 

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There we go!

 

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What a way to finish.

 

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After that, there is a lot of words.

 

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Like a lot of words.

 

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Alwell's really got the right idea, that's how many words we're talking.

 

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Eventually, we cut to Lyn, still blissfully unaware of what's happening around her.

 

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Then Renault does... something? A lot of lights flash, at least.

 

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This doesn't seem to change anything, though. Times like this make me wish I could read just a word of what's happening.

 

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Same, buddy.

 

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Then we cut to this lady in a tent somewhere.

 

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Again, this scene goes on for a very long time, but we see a couple new faces at least. I suspect we'll be seeing them again real soon.

 

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We're done with possibly the least worrisome FoW chapter ever made. Maybe Chapter 14 will be a little more exciting.

 

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