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How Far Can We Count Before A Mod Shows Up (the answer was 703)

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1 hour ago, Rex Glacies said:

I was never in the competitive arena when I played Gen IV, as my only strategy back then was "Legendaries are the most powerful!" But it's still my favorite, and the fire issue was resolved in Platinum at least.

I wasn't talking about competitive. I meant the lore abilities of the legendaries. For Gen 1, we had a rampaging mutated clone, the original who has the DNA of all Pokemon, and three elemental birds. For Gen 2, we had a little more with Lugia and Ho-Oh being a step up from the birds- the first Trio Masters, and then we had the time traveling Celebi. Gen 3 took the elemental mastery of the Birds and Beasts, and amped it to 11 with Kyogre, Groudon, and Rayquaza.

Then we get to Sinnoh. We have not a time traveler, but a time god, accompanied by a god of the three dimensions of space itself, and an antimatter god who balances the other two singlehandedly. Then we have Arceus, the creator god of the world who lords over them. Cyrus's plan is to conquer timespace to shape the world as he wishes. Much loftier a goal than Rocket, Magma, and Aqua had, loftier than Plasma too (dunno about Flare or Skull). Can you get any more powerful than the fabric of existence?

Unova toned back on the lore power levels of the highest legendaries, and the lower legends were, as they were in the prior generations including Sinnoh, never out of hand either.

1 hour ago, Rex Glacies said:

And what are you talking about? As my home region, I must fight you to defend the motherland! Your abundant tropics and water shall fall to the polar icy winds of Sinnoh!

Pfffff! Like the mountainous Sinnoh can amass a real navy! Sure the mainland might be easy pickings (provided you can get past the tropical overgrowth in the east), but you have no chance of getting there if I can just sink your army while it's out in the big blue sea. Wallace, Juan, prepare the armada! 

Attention, all units of the Hoenn Defense Force, this is real! Code 216!

Edited by Interdimensional Observer

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3 minutes ago, Interdimensional Observer said:

I wasn't talking about competitive. I meant the lore abilities of the legendaries. For Gen 1, we had a rampaging mutated clone, the original who has the DNA of all Pokemon, and three elemental birds. For Gen 2, we had a little more with Lugia and Ho-Oh being a step up from the birds- the first Trio Masters, and then we had the time traveling Celebi. Gen 3 took the elemental mastery of the Birds and Beasts, and amped it to 11 with Kyogre, Groudon, and Rayquaza.

Then we get to Sinnoh. We have not a time traveler, but a time god, accompanied by a god of the three dimensions of space itself, and an antimatter god who balances the other two singlehandedly. Then we have Arceus, the creator god of the world who lords over them. Cyrus's plan is to conquer timespace to shape the world as he wishes. Much loftier a goal than Rocket, Magma, and Aqua had, loftier than Plasma too (dunno about Flare or Skull). Can you get any more powerful than the fabric of existence?

Unova toned back on the lore power levels of the highest legendaries, and the lower legends were, as they were in the prior generations including Sinnoh, never out of hand either.

Oh, fair enough, I agree. However, it was part of the thematic motif of the generation. In Generation I, the main concept was scientific progress with numerous artificial Pokemon (Porygon, Mewtwo) and others born of the negative effects of science (Grimer, Koffing), and other science projects being achieved (Bill turned himself into a Pokemon using science). Gen II was themed around tradition - most cities and gym leaders follow the paths of their ancestors (Falkner received his title from his father, the Apricorns are traditional Pokeballs made without modern technology, etc.). Hoenn was themed around the environment with the legendaries holding power over it and the villains seeking to end the balance.

Sinnoh's theme was mythology and history. The legendaries were gods who designed the world, the starters were all inspired by a mythological figure, a couple of cities (most notably Eternia City and Celestic Town) have a great reverence for the past and religion. It certainly was amped up to 11 (and Galactic's goals are the loftiest of all evil teams), but it was meant to be that way. (Fun fact: it's themes of history and mythology may have been the reason I enjoy those subjects so much nowadays.)

Gen V certainly toned it down though - after all, it was basically just a minor regional conflict. Gen VI was close though, with Flare's goal of 

Spoiler

basically genocide

while Skull... is basically just a bunch of street thugs. (Not that that's a bad thing - it's done really well.) Though, I'm getting a lot of Platinum vibes from Ultra Sun/Moon...

30 minutes ago, Interdimensional Observer said:

Pfffff! Like the mountainous Sinnoh can amass a real navy! Sure the mainland might be easy pickings (provided you can get past the tropical overgrowth in the east), but you have no chance of getting there if I can just sink your army while it's out in the big blue sea. Wallace, Juan, prepare the armada! 

Attention, all units of the Hoenn Defense Force, this is real! Code 216!

You dare challenge Sinnoh's strength? Just try to invade here! You said so yourself - Sinnoh is basically split in three segments + the battle frontier, so if you want to invade the island you'll need to split up your pitiful armada to strike each well-defended segment! And don't even think about taking the north - while there is only one Gym leader up there, she has a bittercold fury, and even if you landed, good luck sending your army though Route 217!

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218

Ponyta is pretty cute

:)

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219
The heavy mythology and lore is what drew me to sinnoh, that sort of stuff is fascinating 

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11 minutes ago, Rex Glacies said:

Sinnoh's theme was mythology and history. The legendaries were gods who designed the world, the starters were all inspired by a mythological figure, a couple of cities (most notably Eternia City and Celestic Town) have a great reverence for the past and religion. It certainly was amped up to 11 (and Galactic's goals are the loftiest of all evil teams), but it was meant to be that way. (Fun fact: it's themes of history and mythology may have been the reason I enjoy those subjects so much nowadays.)

I do like the mythology very much, don't get me wrong. It's just once Pokemon got to Sinnoh legendary power levels, it's like "can Pokemon ever top this again?". And the Sinjoh Ruins scene if you ever saw it is pretty cool.

11 minutes ago, Rex Glacies said:

You dare challenge Sinnoh's strength? Just try to invade here! You said so yourself - Sinnoh is basically split in three segments + the battle frontier, so if you want to invade the island you'll need to split up your pitiful armada to strike each well-defended segment! And don't even think about taking the north - while there is only one Gym leader up there, she has a bittercold fury, and even if you landed, good luck sending your army though Route 217!

Hoenn has no shortage of trained sailors and ocean going Water types, it's the land army which Hoenn lacks- the armada is unrivaled in the Pokemon world. However I do admit are further difficulties even once I land.

First, when tackling the East, do I ignore the Pokemon League HQ and blitz Sunyshore? Or do I make a more serious effort at decapitating the League's citadel, even if it might hinder the land invasion? Then I have get to fork in the road en route to the ultimate prize of Hearthome City, do I pass through the marshes of Pastoria to the south? Or head north through rocky terrain to Veilstone? Obviously I have to leave someone defending Valor Lakefront if I progress in only one direction unless I want to be flanked.

In the west, the conquest of Canalave isn't so complicated, and if I swiftly take Iron Island in a surprise attack, I can siege the city for forever from there (Hoenn has no shortage of food, unlike Sinnoh if I can steal the more rural and fertile west, or so I think it is). After that and Jubilife, I then get to a fork in the road once more and have to divvy my power between Floaroma and Oreburgh before I can crush Eterna.

As for the Battle Zone, the split isn't bad, though I'm expecting resistance to hide out in Stark Mountain- hopefully I can forge an... "understanding" with Maxie and have him flush them out. I'm more concerned about the Battle Frontier and it's insistence on being international and hence neutral in all conflicts. They say that, but I have suspicions Palmer might not be so neutral when he sees his homeland under siege.

As for the Northern invasion, I was never big on it, it's not that important in the grand scheme of things, I can conquer Sinnoh without it. It has what, 3% of the total population of the region at best? But alas, Brawly insists on doing this. Nor even a chance for fight Crasher Wake and Maylene will take his mind off the strategy. *Sigh* It's a waste of resources, but I'll just have to play along and hope the costs aren't too high.

Another place not on my invasion priority list? Route 220.

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13 minutes ago, Interdimensional Observer said:

I do like the mythology very much, don't get me wrong. It's just once Pokemon got to Sinnoh legendary power levels, it's like "can Pokemon ever top this again?". And the Sinjoh Ruins scene if you ever saw it is pretty cool.

Hoenn has no shortage of trained sailors and ocean going Water types, it's the land army which Hoenn lacks- the armada is unrivaled in the Pokemon world. However I do admit are further difficulties even once I land.

First, when tackling the East, do I ignore the Pokemon League HQ and blitz Sunyshore? Or do I make a more serious effort at decapitating the League's citadel, even if it might hinder the land invasion? Then I have get to fork in the road en route to the ultimate prize of Hearthome City, do I pass through the marshes of Pastoria to the south? Or head north through rocky terrain to Veilstone? Obviously I have to leave someone defending Valor Lakefront if I progress in only one direction unless I want to be flanked.

In the west, the conquest of Canalave isn't so complicated, and if I swiftly take Iron Island in a surprise attack, I can siege the city for forever from there (Hoenn has no shortage of food, unlike Sinnoh if I can steal the more rural and fertile west, or so I think it is). After that and Jubilife, I then get to a fork in the road once more and have to divvy my power between Floaroma and Oreburgh before I can crush Eterna.

As for the Battle Zone, the split isn't bad, though I'm expecting resistance to hide out in Stark Mountain- hopefully I can forge an... "understanding" with Maxie and have him flush them out. I'm more concerned about the Battle Frontier and it's insistence on being international and hence neutral in all conflicts. They say that, but I have suspicions Palmer might not be so neutral when he sees his homeland under siege.

As for the Northern invasion, I was never big on it, it's not that important in the grand scheme of things, I can conquer Sinnoh without it. It has what, 3% of the total population of the region at best? But alas, Brawly insists on doing this. Nor even a chance for fight Crasher Wake and Maylene will take his mind off the strategy. *Sigh* It's a waste of resources, but I'll just have to play along and hope the costs aren't too high.

Another place not on my invasion priority list? Route 220.

Unlucky for you Sinnoh lacks fire types so your strong water force will not have much of an effect, oh and you know what sunnyshore is full of, electric types have fun taking that with your navy.
221

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I like Kanto.

It has Ponyta.

:)

222

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Yeah go invade Kanto they have ponyta, (Am I the only one sad that the new regions aren't placed on the world map?)
223

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hey Bartozio your new avatar looks familiar what are they from?

227

 

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5 minutes ago, Mackc2 said:

hey Bartozio your new avatar looks familiar what are they from?

227

 

Kiyoshi Teppei "The iron heart" from Kuroko no Basket. I figured someone who is on the good side might be a better image then someone who was introduced on the bad side for mafia :P

229

Edited by Bartozio

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1 minute ago, Bartozio said:

Kiyoshi Teppei "The iron heart" from Kuroko no Basket. I figured someone who is on the good side might be a better image then someone who was introduced on the bad side for mafia :P

229

I was thinking they looked like a character from Haikyuu, so I was wrong.

231

Edited by Mackc2

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4 minutes ago, Mackc2 said:

I was thinking they looked like a character from Haikyuu, so I was wrong.

231

Also a good series, but indeed wrong. now I'm wondering who you had him confused with...

232

Edit: Was it Ushijima?

Edited by Bartozio

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1 minute ago, Bartozio said:

Also a good series, but indeed wrong. now I'm wondering who you had him confused with...

232

Been a while but it reminded me of the ace from one of the big schools can't remember his name but I suppose you could call him the main antagonist.

234

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Just now, Mackc2 said:

Been a while but it reminded me of the ace from one of the big schools can't remember his name but I suppose you could call him the main antagonist.

234

Yeah, then I think I got the right one. He was the ace of the final team they face in the anime.

235

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Just now, Bartozio said:

Yeah, then I think I got the right one. He was the ace of the final team they face in the anime.

235

Thats the one 
 

236

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Just now, Mackc2 said:

Thats the one 
 

236

Never doubt my knowledge of anime! It totally didn't help that I binch watched the series last month

237

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I haven't watched it since the third season came out. I never have time to go back to something when there is so much I still need to watch. Which just reminded me hellsing abridged released another episode which makes me want to binge it (again)

238

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