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SirParasite

Mappy Being Weird

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Sorry, I had just had a quick question about map insertion. (I went through Blazer's Ultimate Tutorial and couldn't find what I needed, nor anywhere else)

I was trying to redesign chapter 12 HM of FE 7, so when I finished and exported it, it said that I have more than 1024 block structures, and to only use this .MAR file with FMP 1.0 compatible editors/libraries. Then I tried to insert it using the a MAR Inserter, and after that I did everything I needed in Nightmare, but when I got into the game, the map was bugged, with most tiles being black. So I found Markyjoe's video on map insertion and followed that but it still didn't work. Did I follow the video incorrectly or is it the "1024 block structures" thing?

Edited by SirParasite

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Never heard of that kind of error, but I'd really recommend using Tiled for making maps. There's a Tiled map inserter, along with an easy-to-use method for inserting Tiled maps using the modern buildfile GBAFE hacking method.

If you're interested, here are some links:

Tiled:
https://thorbjorn.itch.io/tiled

Inserting Tiled maps using traditional methods

http://feuniverse.us/t/inserting-maps-and-map-changes-with-tiled/106

TMX2EA, the cool way of doing it:
http://feuniverse.us/t/insert-tiled-maps-using-event-assembler/1830

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Take an image of the map and convert it into a fresh MAR or TMX using FE Map Converter. My gut tells me you messed up the internal tileset (tip: keep your hands off the keyboard while using mappy) by pressing ctrl v

Edited by CT075

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