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1 hour ago, Hilda said:

also infantery units could use some new exclusiv A skills giving them effectiv damage against certain movement types (like horse armor flying) giving the other units more incentiv to run shields ?

Those skills would definitely end up in the B slot instead of the A slot.

And that's exactly what effective weapons are for, really. They just need to give them more availability (Zanbato is still 5-star exclusive, Poleaxe is still limited).

 

49 minutes ago, Humanoid said:

I want a similar skill to effective weapons but give you a breaker effect against that move type instead.

That would be completely broken.

Single-movement-type teams would be forced to run one-hit kill builds because anything else would be rendered completely useless with a single skill. Mixed-movement-type teams could also be rendered dead on arrival simply by having the one unit with weapon triangle advantage be the one disabled by the skill.

Weaponbreakers are balanced because you can never give a unit a Weaponbreaker skill against a unit that is naturally effective against it, and players are already expected to have color balance on their team, which prevents any half-decently made team from being disabled by a single unit with a Weaponbreaker.

 

If anything, I'd expect a passive C skill that has a similar effect as Thokk, inflicting Gravity to a single movement type along the cardinal directions.

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1 minute ago, Ice Dragon said:

That would be completely broken.

Single-movement-type teams would be forced to run one-hit kill builds because anything else would be rendered completely useless with a single skill. Mixed-movement-type teams could also be rendered dead on arrival simply by having the one unit with weapon triangle advantage be the one disabled by the skill.

Weaponbreakers are balanced because you can never give a unit a Weaponbreaker skill against a unit that is naturally effective against it, and players are already expected to have color balance on their team, which prevents any half-decently made team from being disabled by a single unit with a Weaponbreaker.

Fair. But I also really don't like how a unit like Tobin gets demolished by someone like Zelgius despite nominally having a weapon that counters him. Maybe something more like Myrrh's Great Flame ability that's not a full breaker but at least stops you from being doubled?

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13 minutes ago, Humanoid said:

Fair. But I also really don't like how a unit like Tobin gets demolished by someone like Zelgius despite nominally having a weapon that counters him. Maybe something more like Myrrh's Great Flame ability that's not a full breaker but at least stops you from being doubled?

Armorslayer is only a soft counter at neutral weapon triangle. It's designed to deal damage, but it's not designed to keep you alive.

Tobin is also slow enough that Zelgius with Bold Fighter will still double him through Swordbreaker anyways.

Edited by Ice Dragon
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1 minute ago, Ice Dragon said:

Armorslayer is only a soft counter at neutral weapon triangle. It's designed to deal damage, but it's not designed to keep you alive.

Tobin is also slow enough that Zelgius with Bold Fighter will still double him through Swordbreaker anyways.

Which is why in a discussion about theoretical new skills I expressed a desire to add an additional skill to turn a unit into a hard counter even at neutral weapon triangle, with the intention of giving mediocre units like Tobin some help. It being an additional skill (probably in the B slot) makes it a pretty big investment since now both your weapon and your most important passive are dedicated to just one thing (neither alone would be enough).

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You know what I would like as a skill? Canto. I was thinking it could work as a C-slot for calvary and fliers, and can allow you to use an assist (rallies and positioning one) and then attack/move, rather than just ending the turn after the assist. Of course, if you attack first, then it doesn’t work. 

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2 hours ago, Nanima said:

They are being really stingy with hints for the Summer banner. Could have at least shown silhouettes. This way, we'll have exactly one day to guess before they show the trailer. Unless they are planning to show the ttrailer on thursday.. Or we won't get silhouettes at all. Either way it's frustrating.

I know we didn't get silhouettes for any of the summer units last year, but I assumed it was because the first set got datamined while the second was announced in a Feh Channel. Neither of these are the case here...

I was hoping we'd see some this time.

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4 minutes ago, Humanoid said:

Which is why in a discussion about theoretical new skills I expressed a desire to add an additional skill to turn a unit into a hard counter even at neutral weapon triangle, with the intention of giving mediocre units like Tobin some help. It being an additional skill (probably in the B slot) makes it a pretty big investment since now both your weapon and your most important passive are dedicated to just one thing (neither alone would be enough).

I don't think a unit at neutral weapon triangle should be allowed to hard counter an entire movement type.

Imagine using an infantry team and encountering a team consisting of 4 copies of Sothe, each with Poison Dagger+ and a skill that turns him into a hard counter at neutral weapon triangle. Imagine using a color-balanced cavalry team and encountering a team with 4 Zanbato+ [unique], preventing you from using anything other than your blue unit against this team.

While skills like this might not be used often on characters better than Tobin on player-controlled teams, there is no reason not to use these skills on characters better than Tobin on an Arena defense team to rack up free wins against any single-movement-type team that it comes across.

 

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15 minutes ago, Ice Dragon said:

I don't think a unit at neutral weapon triangle should be allowed to hard counter an entire movement type.

Imagine using an infantry team and encountering a team consisting of 4 copies of Sothe, each with Poison Dagger+ and a skill that turns him into a hard counter at neutral weapon triangle. Imagine using a color-balanced cavalry team and encountering a team with 4 Zanbato+ [unique], preventing you from using anything other than your blue unit against this team.

While skills like this might not be used often on characters better than Tobin on player-controlled teams, there is no reason not to use these skills on characters better than Tobin on an Arena defense team to rack up free wins against any single-movement-type team that it comes across.

 

Maybe hard countering is a little too absolute, yeah. But I do think it'd be desirable to at least turn the loss into a draw.  And perhaps the skill should be in the A-slot so it couldn't be run alongside DC/CC, which opens up the possible counters a bit too. The actual details of the skill doesn't matter much, fundamentally what I'm looking at is a defensive skill against a movement type to parallel the current offensive-only options (not counting buff nullification which is meh, especially against armours).

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1 hour ago, Ice Dragon said:

Those skills would definitely end up in the B slot instead of the A slot.

And that's exactly what effective weapons are for, really. They just need to give them more availability (Zanbato is still 5-star exclusive, Poleaxe is still limited).

 

That would be completely broken.

Single-movement-type teams would be forced to run one-hit kill builds because anything else would be rendered completely useless with a single skill. Mixed-movement-type teams could also be rendered dead on arrival simply by having the one unit with weapon triangle advantage be the one disabled by the skill.

Weaponbreakers are balanced because you can never give a unit a Weaponbreaker skill against a unit that is naturally effective against it, and players are already expected to have color balance on their team, which prevents any half-decently made team from being disabled by a single unit with a Weaponbreaker.

 

If anything, I'd expect a passive C skill that has a similar effect as Thokk, inflicting Gravity to a single movement type along the cardinal directions.

yet we have gem weapons and Triangle advantage! Besides i dont want to force units with unique weapons into unequipping them for the sake of makeing them deal better against armorers. 

Its high time that we can specialise infantery melees and mages into movement type killers with new A skills, Forcing the armorers and dragonstone users to abandon steady breath/Distant counter for a shield.

what i want is infantery exclusiv:

armor effectiv

dragon effectiv

rider effectiv

 

I leave flyers out due to the bow class

the game and infantery class would benefit greatly from it

 

 

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53 minutes ago, Hilda said:

yet we have gem weapons and Triangle advantage!

That's because gem weapons and Triangle Adept help a unit with the one color it's supposed to beat and hurt against the color it's supposed to lose to. They don't do anything against enemies that you don't already have advantage against.

 

54 minutes ago, Hilda said:

Besides i dont want to force units with unique weapons into unequipping them for the sake of makeing them deal better against armorers.

Then that's your loss.

 

1 hour ago, Hilda said:

what i want is infantery exclusiv:

armor effectiv

dragon effectiv

rider effectiv

The problem is that the skills would be broken with a Brave weapon or Firesweep weapon and completely worthless with anything else.

Take a look at Alm as a case study, who can kill every dragon in the game (with Fortify Dragons up) before they can counterattack except a few Corrin builds specifically designed to survive.

 

1 hour ago, Hilda said:

the game and infantery class would benefit greatly from it

Forcing players to play a specific way does not benefit the game.

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Next trailer should be in about a day and a half (or earlier), so if we're going to get silhouettes, it seems like they'll have to be sometime tonight.

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Bit late, but I managed to do the Earth map first time with L!Ike, Dark Olivia, M!Robin and Cupid Roy. M!Robin did most of the work, while CYL Ike was the main threat (he got his aether up and could have killed my Ike... so I chased him around with M!Robin xD ).

 

I'm still not very optimistic about the upcoming seasonal banners in the face of the last ones, but we'll see once we get the silhouettes. I'm hoping they go back to balancing the genders, or even giving us more males to make up for the last few banners but I don't expect it.

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I wouldn't mind seeing sundresses! They could be super cute. I still really want RD Ike in cool swim shorts sportin' some Summer Freddy-like abs though. :P

Edited by Anacybele
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I want Lucius and Raven for bois, and Kagero and Oboro for girls.

Also: is anyone else getting bored of this game?  It's gotten too easy for me, and there's not that much to do now.  TT is fun to use the new units, but it is repetitive and gets old after a few days.  I'd like to see more maps, not necessarily BHB or GHB, but a new challenge.

Edited by Charmeleonbrah
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16 minutes ago, Poimagic said:

I’d love it if we first got a boys at the beach banner, an all male summer banner; and then gals at the beach, an all female summer banner

That might be fun and would mean I could focus on one banner and save orbs on the other.  Plus it would mean they could put several different games on the 2 summer banners which I like.  As for never going to happen summer units I would love to see: I want Arvis with a grill weapon because memes, I would like to see Ike borrow Elincia's mount and use a red tome, Cormag with a shish kebab weapon and Elphin as an armor dancer (since he is blind he moves slowly in water) with a floaty weapon.  As to who I want on the girl's side I don't really care. 

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56 minutes ago, Charmeleonbrah said:

Also: is anyone else getting bored of this game?  It's gotten too easy for me, and there's not that much to do now.  TT is fun to use the new units, but it is repetitive and gets old after a few days.  I'd like to see more maps, not necessarily BHB or GHB, but a new challenge.

TTs are easier and get repetitive faster, I try to change my teams everyday a little to compensate that. FEH events overall feel less exciting, everything gets recycled a little too often. 

I mean they have so many maps and units. They could build a real story around it without too much effort.  

Maps could have varying starting points and scripted story elements. 

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I'm starting to think about the upcoming Legendary banner, it's not that far. What are your hopes and expectations?

I hope we can get Love Abounds characters, Hector or Myrrh, I'm missing them from my list. It feels like Ike, Ephraim and Lyn will comes back as legendary, and...

maybe a Fire blessed Res bonus colorless unit (an archer maybe?). It's a tough call, but if I have to bet, it's going to be Innes. Just don't ask.

And if we get any trailer for the summer banner, tomorrow is their best chance.

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5 minutes ago, Garlyle said:

I'm starting to think about the upcoming Legendary banner, it's not that far. What are your hopes and expectations?

I hope we can get Love Abounds characters, Hector or Myrrh, I'm missing them from my list. It feels like Ike, Ephraim and Lyn will comes back as legendary, and...

maybe a Fire blessed Res bonus colorless unit (an archer maybe?). It's a tough call, but if I have to bet, it's going to be Innes. Just don't ask.

And if we get any trailer for the summer banner, tomorrow is their best chance.

I'm just hoping for M!Grima and Myrrh. Grima for vengeful fighter and Myrrh for better IVs. I'd lose it if Innes somehow becomes a legendary hero but alas Takumi is far more popular.

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1 hour ago, Charmeleonbrah said:

I want Lucius and Raven for bois, and Kagero and Oboro for girls.

Also: is anyone else getting bored of this game?  It's gotten too easy for me, and there's not that much to do now.  TT is fun to use the new units, but it is repetitive and gets old after a few days.  I'd like to see more maps, not necessarily BHB or GHB, but a new challenge.

Mobile games are supposed to be easy, since your supposed to be available to start them and get good very easily. You probably want a more complex experience. Luckily, Heroes refreshes things very soon, so waiting for a new mode doesn't sound too far-fetched. 

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