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Fire Emblem Heroes General Discussion and Links


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  • Vaximillian

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19 minutes ago, Vaximillian said:

Such a cleverly-designed mode that’s exciting to play, isn’t it?

The mode itself isn't horrible. It's just the execution of it that sucked.

  • Eight maps is way too many. I think it it were only two maps, I wouldn't really have that much of an issue with the repetitiveness. Rival Domains was fine because the lower difficulties were easy to auto-battle, so I only really manually did one or two maps a week, which I think is reasonable.
  • Forcing the maps to be played sequentially means I had to slog through a bunch of repetitive easier maps just to get to the challenge maps. By the time I got to them, I was too burned out to care to try going the offensive route.
  • There are way too many enemy units on the map at one time. Large numbers of enemy units defeat the purpose of using strategy. I think something's wrong when I'm actually considering running 20× Wary Fighter + Svalinn Shield.

 

7 minutes ago, MonkeyCheez3K said:

I should have checked sooner with datamines or something, but I'm kinda curious as to what the Book II quests will require to complete them.

Spoiler

Clear chapters 1 through 4, part 5's only, with Fjorm + 3 others and no deaths.

Clear chapters 5 through 8, part 5's only, on Hard with movement-type teams (infantry, armored, cavalry, flying, in that order) and no deaths.

Clear chapters 9 through 12, part 5's only, on Lunatic with movement-type teams (same order) and no deaths.

Clear chapter 13, part 5, on Lunatic with Fjorm + 3 others and no deaths.

 

Edited by Ice Dragon
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8 minutes ago, MonkeyCheez3K said:

I should have checked sooner with datamines or something, but I'm kinda curious as to what the Book II quests will require to complete them.

I can tell you [DATAMINE]:

Spoiler

Clear II 1-5 with Fjorm in party. All four must survive.
Clear II 2-5 with Fjorm in party. All four must survive.
Clear II 3-5 with Fjorm in party. All four must survive.
Clear II 4-5 with Fjorm in party. All four must survive.

Clear II 5-5 on Hard with an all-infantry party. All four must survive.
Clear II 6-5 on Hard with an all-armored party. All four must survive.
Clear II 7-5 on Hard with an all-cavalry party. All four must survive.
Clear II 8-5 on Hard with an all-flying party. All four must survive.

Clear II 9-5 on Lunatic with an all-infantry party. All four must survive.
Clear II 10-5 on Lunatic with an all-armored party. All four must survive.
Clear II 11-5 on Lunatic with an all-cavalry party. All four must survive.
Clear II 12-5 on Lunatic with an all-flying party. All four must survive.
Clear II 13-5 on Lunatic with Fjorm in party. All four must survive.

 

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5 minutes ago, Ice Dragon said:

The mode itself isn't horrible. It's just the execution of it that sucked.

Defence map idea itself isn’t horrible in the main series. It’s just the execution of it that sucked. Always. Every single time except like Conquest Ch 10.

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They should spice up these Defense maps by having a thief appearing in the corner to plunder some chests. In fact, they should spice up every mode with thieves.

But really though, what if dagger units were updated to have an innate lock pick skill and they started putting chests on first time clears of new maps? 

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7 minutes ago, Glennstavos said:

But really though, what if dagger units were updated to have an innate lock pick skill and they started putting chests on first time clears of new maps? 

Only after they introduce the Warp staff.

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2 hours ago, Vaximillian said:

Defence map idea itself isn’t horrible in the main series. It’s just the execution of it that sucked. Always. Every single time except like Conquest Ch 10.

I hate that map. It's overrated

And the book 2 quests weren't up to the hype. Sigh

Edited by silveraura25
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I like the idea of the new book 2 quests, they should give us more quests in this format every 2nd week, and it wouldn't even be that difficult to implement. I enjoy it more than waiting for multiplier in Forging Bonds.

But the rewards are bad. These quests are like the monthly quests, yet the higher difficulty one gives less rewards, while the time limit is also lower. And when do we get manuals for quest reward? We usually spend orbs for characters we want anyway, and not for fodders.

Edited by Garlyle
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Damn, Relay Defense maps sucked. I left the 8th map unfinished and I really didn't give a shit. I'm glad it was only 500 feathers.

Way too many enemies, like WTF IS. Being vastly out-numbered in the main series games works because your units are god damn super heroes compared to the enemies. When all 12 of the enemies have +40HP and +10 to all of their other stats compared to your own units, all 5 of them, well that is just fucking dumb.

It was a great idea, but as others have said, it was implemented terribly. Either put a cap on the number of enemies at like 10, or let our units either stay for more than 2 damn turns, or let them stay indefinitely with 1 reinforcement that comes every turn.

It is really hard to choke a point when there are mages of every color nearby and an Atk boosted Hana with over 70 Atk and 50 Spd.

It doesn't help that I waited until the final day to do them. If I had time I would have eventually worked out a clear for map 8.

7 hours ago, Ice Dragon said:

There are way too many enemy units on the map at one time. Large numbers of enemy units defeat the purpose of using strategy.

I mean, the large number of enemies isn't so much of a problem as the mega inflated stats. It is almost impossible to one round KO any of the enemies. If they were all just +10 versions of the enemy units it would have been manageable.

It is unfortunate that instead of building the enemies with unique skill sets and fair 5* +10 stats, they just throw out enemies with basic vanilla skills and jack up the shit out of their stats to the point where enemy healers have 80 HP. Seriously, Priscilla fucked my world up with Panic+ when I had a ranged Cavalry attack her with Emblem buffs just to watch 3 of my units end up with -6 to their stats. As if the difference wasn't great enough already.

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7 minutes ago, Vaximillian said:

Books for the Askran trio when D:

Or TT, GHB if they don't want that.

What happened to Ethlyn?

Btw, I am glad Rival Domain is back. It was funny how my Cav brigade auto'd the final map.

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1 minute ago, Garlyle said:

Or TT, GHB if they don't want that.

What happened to Ethlyn?

Btw, I am glad Rival Domain is back. It was funny how my Cav brigade auto'd the final map.

All of them. Then again, they—theoretically—can be added to the summoning pool and the trio cannot. The trio is in a more dire need of merges because even the tempest units can be +1.

The tempest has ended and so has my hype gone a little bit down. I wish she had even a line in the dialogue, though. Yeah, the bromance between the Belhalla Academy trio is Important™ but she is Sigurd’s sister, Naga damn it. Also Sharena in goofy glasses is adorable and the original image is hilarious too. It even sort of predicted the red-rimmed glasses in FEH long before they were a thing!
Screenshot_20180920-121503.jpg

I don’t even auto rival domains or rival domains: the gauntlet anymore. I just can’t trust the AI to not fuck up when I don’t need it to (which is always).

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4 minutes ago, Vaximillian said:

All of them. Then again, they—theoretically—can be added to the summoning pool and the trio cannot. The trio is in a more dire need of merges because even the tempest units can be +1.

The tempest has ended and so has my hype gone a little bit down. I wish she had even a line in the dialogue, though. Yeah, the bromance between the Belhalla Academy trio is Important™ but she is Sigurd’s sister, Naga damn it. Also Sharena in goofy glasses is adorable and the original image is hilarious too. It even sort of predicted the red-rimmed glasses in FEH long before they were a thing!
Screenshot_20180920-121503.jpg

I don’t even auto rival domains or rival domains: the gauntlet anymore. I just can’t trust the AI to not fuck up when I don’t need it to (which is always).

I gave it a shot while having lunch, RD is still free anyway.

Ok, the glasses are nice. I felt it's more appropriate on Nino, everybody's fav dyslexic loli mage.

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2 minutes ago, Garlyle said:

Ok, the glasses are nice. I felt it's more appropriate on Nino, everybody's fav dyslexic loli mage.

Dyslexic is not the same as illiterate, though. Nino is the latter. I gave the other pair to Lute because why not.

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9 hours ago, Vaximillian said:

Defence map idea itself isn’t horrible in the main series. It’s just the execution of it that sucked. Always. Every single time except like Conquest Ch 10.

I'd qualify "sucked" here to mean "defending was too easy". The maps themselves, beyond the joke of protecting the defend point (which is, admittedly, the entire specialness of the objective), were fairly well designed most of the time I thought. 

RD 3-13 tried to be a better Defend map as well, and they did the best they could with it, without making too nasty for the handicapped Dawn Brigade. At least it had the atmosphere down.

At least FEH hasn't tried bringing back Fog of War, which is certainly worse than any Defend, particularly when mixed with sand, buried treasure, and some bonus chapter requirements. Not that I think the idea of FoW was wholly terrible, just that FE dropped the idea before trying to make it more bearable. Although saying this I predict 3.0 will bring Fog Upheavals to the lineup of map challenges.

 

 

9 hours ago, Vaximillian said:

Only after they introduce the Warp staff.

Hopefully with Lena! And her Julian as her banner escort of course. I want them both, I always liked training Julian in SD.

And how would a Warp Assist Skill work in this game? Wings of Mercy/Escape Route buff for one move sans HP requirements? Rescue would have to settle with being a ranged Reposition I guess (with slight HP regen)? Or they give it the WoM/ER buff, and make Warp send you to any enemy.

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I'm in need of SI fodder. I was going to say that I'm more in need of SI fodder from the red pool but looking around my box, I just need everything except maybe for colorless despite not really pulling from that pool. I need Green Tomebreaker and Axebreaker from the red pool. More Swordbreaker couldn't hurt and I need to stock up on Hone Cavalry in case I want to put that on someone. Of course, there's always the need for Fury and Desperation. I also want to build Caeda, Raven, Felicia, and Cherche too.

Also took the chance to train up the units that I pulled from the FE4 banner. They really should extend the double SP weekend to include Sunday as well. It's like you blink and it's over already.  

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23 hours ago, XRay said:

You are looking at the wrong body area. You have to point your eye balls down even further.

THAT does definitely qualify as a sack.

Hm. Never thought Silvia would be the one that dropped. All the while I was thinking it would be Quan.

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18 minutes ago, Othin said:

Beat all the Rival Domains with auto-battle, like usual.

I'm not convinced this is more interesting than AI manipulation.

This week's RD was a no-brainer, so AI manipulation is still more interesting.

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10 minutes ago, RexBolt said:

Someone has that chart of the multipliers for Forging Bonds? I want to get the EX accessories of Silas and Ophelia and maybe get the 4 orbs.

It's on the Gamepedia wiki: https://feheroes.gamepedia.com/High_Tea_Jinks

Unless you're in a rush, I don't think it really matters all that much. In order to get all of the rewards by the end of the event, you only need to get 1,000 points per day, spread across all of the characters. I.e., at the end of day 1, you need 1,000 total points added across all characters, at the end of day 2, you need 2,000, etc. By the end of day 14 at the end of the event, you'll have 14,000 total points, which is exactly 3,500 + 3,500 + 3,500 + 3,500.

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