Jayvee94 Posted January 19, 2017 Share Posted January 19, 2017 I have noticed in the trailer that the classes seem more systematic. (Weapon) (unit type) IE Axe Flyer Bow Fighter Blue (for lances) Cavalier Etc. It seems this apparently would allow for more "classes" while saving memory space Quote Link to comment Share on other sites More sharing options...
BANRYU Posted January 19, 2017 Share Posted January 19, 2017 Yeah, it doesn't seem like classes in their traditional sense are really present here, everything basically falls into the RGB rock-paper-scissors attack types (plus the grey/purple for neutral things like bows/shurikens/healers) and that seems like about it as far as functionality goes. Cosmetically and visually, it seems like there's a bit more variety (mounts, as you've mentioned, as well as a few different sword styles and whatnot), though for the most part it's largely simplified, as one would expect for this sort of game. Quote Link to comment Share on other sites More sharing options...
Jayvee94 Posted January 19, 2017 Author Share Posted January 19, 2017 This would also would make similar classes across the franchise the same class. IE Oboro and Nephenee Both being lance fighters Oscar and Silly Both being Blue (for lances) Cavalier Quote Link to comment Share on other sites More sharing options...
Sable Argyle Posted January 19, 2017 Share Posted January 19, 2017 Just now, Jayvee94 said: Oscar and Silly First off, heh. But actually, I'm thinking this means no promotion. Quote Link to comment Share on other sites More sharing options...
Jayvee94 Posted January 19, 2017 Author Share Posted January 19, 2017 That was meant to be sully my bad Quote Link to comment Share on other sites More sharing options...
BANRYU Posted January 19, 2017 Share Posted January 19, 2017 7 hours ago, Jayvee94 said: This would also would make similar classes across the franchise the same class. IE Oboro and Nephenee Both being lance fighters Oscar and Silly Both being Blue (for lances) Cavalier Actually, I'd venture to say that all four of these people you mentioned are essentially the same in terms of attack type; looking at the trailer again, the mounted units aren't really even differentiated from unmounted (at least on the battle maps) in anything but their sprites. So... it really is pretty simplistic. Opinions on whether that's good or bad will differ, naturally... Quote Link to comment Share on other sites More sharing options...
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