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Random Hector appearing in Unit List


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I'm not sure what could be causing this at all. I'm working on learning more about event writing - everything is pretty straightforward so far, thankfully. When I insert and try to play the event I made for the Prologue, though, things break.

The event itself functions like it's supposed to, but Hector is also there, imbedded into the top wall of the room map. I'm including some screenshots.

KPuOxdE.png

0Ymy1ro.png

I can't see anything in my event code (that I've included too) that would put him there. Everything else functions as intended. If I put my cursor on him and then take it off, the game screeches at me and crashes.

Any idea what I did wrong?

Spoiler

#define DISABLE_TUTORIALS

#include EAstdlib.event

EventPointerTable(0x06,Pointers)

ORG 0xD80000

Pointers:

POIN Turn_events

POIN Character_events

POIN Location_events

POIN Misc_events

POIN BallistaData BallistaData

POIN BadEN BadEH BadEN BadEH

POIN GoodEN GoodEH GoodEN GoodEH

POIN Opening_event Ending_event

brothers:
UNIT Lyn_t 0x02 0x00 Level(1,Ally,False) [1,1] [1,4] [0x00] [00000000]
UNIT Raven 0x57 0x00 Level(1,Ally,False) [1,1] [2,3] [0x00] [00000000]

Turn_events:
TURN 0x00 Opening_event [01,00] 0x0 0x00
TURN 0x00 Intro [01,00] 0x0 0x00
TURN

Intro:
TEX1 0x0815
CURF [7,7]
TEX2 0x0816
REMA

Character_events:
CHAR


Location_events:
LOCA


Misc_events:
AREA 0x05 mother [7,7] [7,7]
CauseGameOverIfLordDies
AFEV

mother:
TEX1 0x0817
REMA
QuintessenceEffect


 

BallistaData:
BLST
ALIGN 4

 

Opening_event:
MUS1 0x03A9
OOBB
LOU1 brothers
ENDA

Ending_event:

MNCH 0x09

ENDA

 

GoodEN:

UNIT Empty

 

GoodEH:

UNIT Empty

 

BadEN:

UNIT Empty

 

BadEH:

UNIT Empty

 

MESSAGE Events end at offset currentOffset

//The map for this chapter is at offset: DA1100

 

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