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"Ask Fire Emblem Heroes Questions and Get Them Answered Here" Thread


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On 1/28/2018 at 8:46 AM, Roflolxp54 said:

Are there any specific weapon refinements (for all listed units; I’m having trouble picking) you’d recommend as well as IVs for Draug? I’m thinking +Atk/-HP though would it be better call to compromise his already low Res or to go all in for Atk or Spd? Like one possibility is go Atk Boon and Spd refinement. Or should I go Atk Boon and improve his Def?

I generally do Defense or Resistance Refinement for Distant Counter armor units.

I generally leans towards +Atk for my armor units, but +Def or +Res is fine too. I usually aim for -Spd if possible since they are going to double with Quick Riposte. Properly built enemies are also going to double armor units with 40+ Speed anyways, so I do not see much merit in having Speed unless the armor unit is running a mixed phase build.

For Draug specifically, if you need him to handle green mages, he can achieve 31 Resistance with +Res, Res Refinement, and Distant Def. If you do not need him to handle green mages, then dumping his Resistance would be ideal. For Enemy Phase builds, I would go for [+Atk/Def, -Spd/Res] with Def Refinement, or [+Res, -Spd] with Res Refinement if you need him to handle mages. If you need Draug to run a mixed phase build, then [+Atk, -HP/Res] and Spd Refinement sounds good.

 

Edited by XRay
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Oh, I feel I should mention it since I went through with it, @Ginko @Dayni @mampfoid @Humanoid @Ice Dragon, I gave Distant Counter to Brave Ike (end of the day it doesn't really change what I use him for, it just changes who it is I throw him in the path of), and it actually shot my Arena Assault teams score up to around 706-714 once I also gave him some slightly more expensive other skills (Drive Spd and Rally Def/Res) and the QR3 seal.

So yeah, that's the end of that story. Stay tuned for the sequel in about another year when I approximate I get another off-focus Hector.

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3 hours ago, Xenomata said:

Oh, I feel I should mention it since I went through with it, @Ginko @Dayni @mampfoid @Humanoid @Ice Dragon, I gave Distant Counter to Brave Ike (end of the day it doesn't really change what I use him for, it just changes who it is I throw him in the path of), and it actually shot my Arena Assault teams score up to around 706-714 once I also gave him some slightly more expensive other skills (Drive Spd and Rally Def/Res) and the QR3 seal.

So yeah, that's the end of that story. Stay tuned for the sequel in about another year when I approximate I get another off-focus Hector.

Losing Steady Breath but he still tank hard and hit hard like a truck. Congrats for your new arena score. DC always benefit tanky units. Personally, I never spend it on Gem Weapon units. They are too niche.

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4 hours ago, Xenomata said:

Oh, I feel I should mention it since I went through with it, @Ginko @Dayni @mampfoid @Humanoid @Ice Dragon, I gave Distant Counter to Brave Ike (end of the day it doesn't really change what I use him for, it just changes who it is I throw him in the path of), and it actually shot my Arena Assault teams score up to around 706-714 once I also gave him some slightly more expensive other skills (Drive Spd and Rally Def/Res) and the QR3 seal.

So yeah, that's the end of that story. Stay tuned for the sequel in about another year when I approximate I get another off-focus Hector.

Congratulation on the decision, he'll be very useful and kill a lot of stuff. While sacrificing a 5* BK yesterday, I'm still indecisive what to do with some other spare 5* units with useful skills. 

Don't be too salty if FEH channel announces the DC sacred seal tomorrow.

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2 minutes ago, mampfoid said:

Don't be too salty if FEH channel announces the DC sacred seal tomorrow.

I'm still bitter about the QR3 seal I swear to god if they do y'all better find some neck protection cause my hands will be hunting for strangling material

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11 minutes ago, Xenomata said:

I'm still bitter about the QR3 seal I swear to god if they do y'all better find some neck protection cause my hands will be hunting for strangling material

Chill, Zephiel. Go hug Myrrh or something.

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On 1/26/2018 at 3:47 AM, Humanoid said:

Personally I find Anna a little hard to use, as is the case for most high-res melee units without native distant counter. (Titania, while also sharing that kind of stat balance, at least can hard-wall blues because of her Emerald Axe)

And I just got a -Atk Hector to provide Distant Counter. Who should get it, Anna or Titania? Just found my Titania is neutral nature. I also see someone mentioned giving Distant Counter to their Brave Ike.

(Sorry to cross-post, since it got lost in the skill thread).

Edited by Chrom-ulent
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1 hour ago, Chrom-ulent said:

And I just got a -Atk Hector to provide Distant Counter. Who should get it, Anna or Titania? Just found my Titania is neutral nature. I also see someone mentioned giving Distant Counter to their Brave Ike.

(Sorry to cross-post, since it got lost in the skill thread).

I had typed up some stuff below, but there's probably one big thing you should wait for before making any decisions, and that is that tomorrow's stream announcements have hinted at something to do with Anna. This may well overturn conventional wisdom so I'd wait until we know for sure what's coming up.

__________________

They're two units with pretty similar statlines and who are likely to perform similar, and somewhat specialist roles. The overriding factor of course is simply what kind of team you see yourself running more often really. When you account for their weapons and neutral stats, they end up with nearly identical offensive stats, but this assumes Titania is run in a horse team. You should also consider that even though your Titania is neutral, you can merge her into a better one down the line, something Anna currently has no access to.

I've never used Anna seriously so hopefully someone who has can chime in - from what I see though, they'd perform similarly as mage counters, but have quite different approaches outside of that. Without the advantage of Emerald Axe, Anna likely won't be duking it out with any sort of tanky physical unit without Desperation active and even then can struggle to do any meaningful damage. Titania, while physically somewhat fragile too can at least wall even the toughest of blue units, but it's obviously a bit hobbled against other axes. Meanwhile, the special effect of Anna's Legendary weapon won't even trigger until she's under 40% HP so I tend to disregard it - it's just so awkward to really use.

I don't have Brave Ike so no personal experience, but as others posted in response to the suggestion it works well overall with him, albeit with some compromises to how he plays. As someone who has Dorcas, they fill the same role so I don't see myself doing it - it's an expensive investment for a minor improvement, compared to other potential users who open up new team roles (which is why I gave mine to Effie).

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3 hours ago, Chrom-ulent said:

And I just got a -Atk Hector to provide Distant Counter. Who should get it, Anna or Titania? Just found my Titania is neutral nature. I also see someone mentioned giving Distant Counter to their Brave Ike.

(Sorry to cross-post, since it got lost in the skill thread).

Both @Xenomata and me have DC Brave Ike with optimal IV(+Atk). So it's not just work well overrall. It's AMAZING.

One thing that I personally suggest is NEVER give DC to anyone with low base stat like cavalry units. Even if you may +10 that cavalry later but you will see the score wall that set cavalry apart from infantry and armor later. So give it to armor or tanky infantry units or up to your preference.

Example who are good with DC

Red: Mia and Ayra (maybe Falchion user after the update)

Green: Brave Ike, W!Chrom,W!Lissa, Amelia and Myrrh

Blue: Effie and W!Robin (not many blue are good with both DEF and RES)

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4 hours ago, Ginko said:

One thing that I personally suggest is NEVER give DC to anyone with low base stat like cavalry units. Even if you may +10 that cavalry later but you will see the score wall that set cavalry apart from infantry and armor later. So give it to armor or tanky infantry units or up to your preference.

+2 Titania [+Def] (155 stat total) has the exact same Arena score as Winter Lissa (175 stat total) assuming equal SP.

Titania [+Def] (155 stat total) also happens to have the exact same Arena score as an infantry without boosted stats (157-158 stat total).

Titania [not +Def] (153-154 stat total) only costs you 0.5 points per match (after applying the bonus multiplier) relative to an infantry without boosted stats and 1 point per match relative to an infantry with boosted stats.

 

So I'm not seeing the issue here.

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So... am I a silly man? I have a +HP/-DEF Celica I rarely use. She's got Distant Def + Renewal and Moonbow and that good stuff.

I also have a +ATK/-HP Celica sitting at level 1 that I pulled way back during the Fjorm banner that I'm indecisive about. Merging into her would force me to completely restructure my build of Celica from enemy phase baiting (tons of HP) to player phase nuking (42 > 36/37 HP). I also have Distant DEF fodder, but it feels silly to melt a +ATK Celica for that, so really I'm just indecisive.

Suggestions on efficiency would be nice, slap some sense into me.

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2 hours ago, Zeo said:

So... am I a silly man? I have a +HP/-DEF Celica I rarely use. She's got Distant Def + Renewal and Moonbow and that good stuff.

I also have a +ATK/-HP Celica sitting at level 1 that I pulled way back during the Fjorm banner that I'm indecisive about. Merging into her would force me to completely restructure my build of Celica from enemy phase baiting (tons of HP) to player phase nuking (42 > 36/37 HP). I also have Distant DEF fodder, but it feels silly to melt a +ATK Celica for that, so really I'm just indecisive.

Suggestions on efficiency would be nice, slap some sense into me.

It is possible to run both for different situations.

Celica I'd never say is a good baiter though. 22 base RES with Distant Defense on 42 HP is fine and all, but other red mages lure in better and even then I feel Red Mages are best built to be furiously offensive rather than defensive.

I've been using +Atk -HP Celica myself (+2 merge), and she is a very power nuker all things considered (LnD3, Renewal 3, Moonbow).

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4 hours ago, Ice Dragon said:

+2 Titania [+Def] (155 stat total) has the exact same Arena score as Winter Lissa (175 stat total) assuming equal SP.

Titania [+Def] (155 stat total) also happens to have the exact same Arena score as an infantry without boosted stats (157-158 stat total).

Titania [not +Def] (153-154 stat total) only costs you 0.5 points per match (after applying the bonus multiplier) relative to an infantry without boosted stats and 1 point per match relative to an infantry with boosted stats.

 

So I'm not seeing the issue here.

It's fine, because you never compare to equally merge units. It will be a score wall when you compare with same level merge. +10 cavalry will never out score +10 infantry or +10 armor.

Edited by Ginko
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And with the news of Sigurd being on the banner, I'm this much closer to my dream Horse Emblem team. Titania will be getting the Distant Counter - or should I save it for Sigurd, or give up my foolish dreams of Horse Emblem and give it to Brave Ike with a good nature? (since I chose him at the start, mine's neutral)

But back to my foolish Horse Emblem dreams, can't go wrong with Brave Lyn in the fourth slot (who is also on the banner), right?

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2 hours ago, Ginko said:

It's fine, because you never compare to equally merge units. It will be a score wall when you compare with same level merge. +10 cavalry will never out score +10 infantry or +10 armor.

You don't need to outscore +10 infantry or +10 armors, though. You only need to outscore whoever is at the 30% cutoff in normal Arena and whoever is rank 1,001 in Arena Assault.

Same situation as when you and a friend are being chased by a bear. You don't need to outrun the bear. You just need to outrun your friend.

 

Also, I literally just said that Titania [+Def] has the exact same score as any infantry unit without boosted stats with the same SP cost in skills.

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25 minutes ago, Ice Dragon said:

Also, I literally just said that Titania [+Def] has the exact same score as any infantry unit without boosted stats with the same SP cost in skills.

Well, If that is what you really want to say then I have what I want to say too. You can stick with your Titania.

I will stick with infantry and armor which have more future with more base stat. IS still keep throwing more powercreep  infantry and armor units. Cavalry unit like Tatania you said. She will never catch up.

I don't hate Cavalry or anything. I have 2 fully build team of cavalry. They never score good for me so I use them only in PVE content and Arena Assault. Only sometimes use them in mix team if they are bonus unit in the week.

I will stop response if you will quote me again. I don't want to go off topic. This is Ask and Answer thread. We can discuss elsewhere or PM if you want.

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I'm not sure all this matters because I get the feeling @Chrom-ulent is quite happy to just build a basic unmerged team at this point. Do remember that the majority of players are in this boat, probably having maybe a +2 or 3 merged unit at best even after playing for a year and being quite satisfied with the situation. Many of us have neither the ambition nor the wherewithal to compete at the highest level and would be quite content to bounce around the upper tiers of arena while ensuring they have a good enough barracks to do content like GHBs and Lunatic TT with relative ease.

And yes, Bowlyn would be a great addition to just about any team. I'm assuming your final horse who you haven't named is Reinhardt for colour balance and magic (is everything)?

Edited by Humanoid
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14 minutes ago, Ginko said:

I will stop response if you will quote me again. I don't want to go off topic. This is Ask and Answer thread. We can discuss elsewhere or PM if you want.

Because this is the question-and-answer thread is why I'm correcting you. Inaccurate information is not helpful to others. Two plus 2 is 4 regardless of how much you may insist that it is 5.

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12 minutes ago, Ice Dragon said:

Because this is the question-and-answer thread is why I'm correcting you. Inaccurate information is not helpful to others. Two plus 2 is 4 regardless of how much you may insist that it is 5.

Inaccurate or not, this is nothing you can judge on me. It's up to individual perspective of people here to think by themselves it is correct or not. Not you.

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8 minutes ago, Ginko said:

Inaccurate or not, this is nothing you can judge on me. It's up to individual perspective of people here to think by themselves it is correct or not. Not you.

But there is no judgement in math.

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So I pulled another Matthew and he happens to be +SPD/-RES. I was willing to take the RES drop in favor of +ATK but a 37 > 41 SPD jump at the cost of a 19 > 15 RES drop is questionable given my build... A merge will bring him to +4. +1 ATK/SPD so the change to +SPD is 4 points and +ATK would have been 5.

  • Rogue Dagger+ (SPD)
  • Swap
  • Bonfire
  • Close Counter
  • Seal ATK 3/Windsweep 3(Current Arena skill)
  • Threaten SPD 3 
  • ATK Smoke 3 

A big part of Matthew's game involves attacking and debuffing the enemy and proceeding to tank on the enemy phase. The RES drop seriously undermines that can things that couldn't kill him before potentially can. 5 points of Attack would justify this bulk drop but a SPD boon? He's still not doubling the mages that hit him the hardest (LND Mages, Linde, Nino, Etc) but now his matchups vs magic are worse across the board. The enemies he was already doubling he will continue to double so no change there and he's crippled vs Dragons who he already had a particularly hard time against.

If I can pull a B!Lyn then I can make ATK Smoke 3 his C skill and put Distant DEF 3 as his seal like I want to. That would fix the bane but that's a big if. Seal ATK/SPD from S!Frederick also more or less fixes any issues with doubling which reduces the need for a +SPD boon. These at the moment are hypotheticals though.

TL;DR: Go for the +SPD/-RES Matthew or merge into Neutral and just take the 1 ATK/SPD?

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3 minutes ago, Tybrosion said:

So...+Res/-HP or +Atk/-Def for Fjorm?

Piggybacking off your question, neutral or Spd/Def? She doesn’t really excel in Def or HP to be able to easily part with either.

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7 minutes ago, Tybrosion said:

So...+Res/-HP or +Atk/-Def for Fjorm?

The +Res is not doing anything except lowering her physical bulk; the +Atk lowers her physical bulk too, but at least you get +Atk out of it.

3 minutes ago, Vaximillian said:

Piggybacking off your question, neutral or Spd/Def? She doesn’t really excel in Def or HP to be able to easily part with either.

+Spd is better if you do not intend her to tank physical hits.

[+Spd, -HP] is her best nature for killing things with [Glacies, Steady Breath, Quick Riposte] last time I checked, so I think -Def should not be too bad, but you may want to double check the calculator just to be safe. I think Fjorm is only unit that kills more with +Spd instead of +Atk, so you got the boon right. Generally speaking for Player Phase nukes and general purpose Enemy Phase units, as long as the boon is correct, it does not matter too much which defensive stat has a bane.

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