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Luck of the Coin: Joshua

Movement: Infantry

Color: Colorless (Bow OR Dagger)

Weapon: Double Rain-Bow+ (if Bow): Mt 13. Accelerates Special Cooldown by 1, and grants Atk/Spd/Def/Res+4 to unit and allies within 2 spaces for 1 turn.  Lady Luck+ (If Dagger): Grants Def/Res+2 if attacked, and grants Atk/Spd+2 to adjacent allies after combat resolves.


A: Life and Death 3
B: Quick Riposte 3

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Golden Knight - Rowan

Movement - Infantry

Color - Red (Sword)
 

Weapon: Iron Sword - Steel Sword - Silver Sword - Enliron: Mt. 16, If unit's Atk - foe's Atk ≥ 1, gain Special cooldown charge +1 per attack. 
(If similar skill also used, only highest value applied.) Unit can counterattack regardless of distance if this unit is attacked.

Special - Dragon Fang

A - Atk/Spd Bond 3
B - Brash Assault 3

C - Infantry Pulse 3

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Tactical Blade - Lianna
 

Movement - Infantry

Color - Red (Sword)

Weapon: Iron Sword - Steel Sword - Silver Sword - Facinna: Mt. 16, If in combat against a foe using breath, magic or lances, unit receives 50% less damage from the first attack. Unit can counterattack regardless of distance if this unit is attacked.

Special - Draconic Aura
 

A - Res/Def Bond 3

 

B - Vantage 3

 

C - Hone Spd 3

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GHB unit

Sephiran- Light of Creation (Blue Tome, Infantry)
HP/35
Atk/34
Spd/36
Def/11
Res/35
Weapon: Creiddylad (14 Mt)- Damage calculated using the lower of foe's Def or Res. Weapon triangle affinity granted by foe's skills is reversed.
Assist: Ardent Sacrifice
B: Lehran's Medallion: At start of turn, foes in cardinal directions with Res 3 or more lower than unit's is inflicted with Special cooldown charge -1.
C: Spd Ploy 3

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Hey, here's some Black Fang members! PART 1

Black Fang's Alpha - Brendan

Movement - Infantry

Color - Green (Axe)

Weapon - Reaping Basilikos: Mt. 16 - Accelerates Special Cooldown. Unit makes a guaranteed follow up under 50% of HP regardless of distance. (LaD Refinery included)

Special - Bonfire


A: Life and Death 3

B: Wrath 3

 

Death Kite - Jerme
 

Movement - Infantry

Color - Red (Sword)

Weapon - Dusk Rune (renamed after the Light Brand and RuneSword): Unit can counterattack regardless of distance. Unit gains 50% of damage dealt after combat.
Special - Growing Light

A - Flashing Blade 3
C - Spd Ploy 3



Crazed Beast - Pascal

Movement - Calvary
 

Color - Blue (Lance)

Weapon - Slaying Spear+

A - Fury 3
C - Fortify Calvary


Shadow Morph - Limstella

Movement - Infantry

Color - Green (Magic)

Weapon - Fimbulvetr: Mt. 14, Spd-5, Unit can attack twice. At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Def/Res-4 until the end of foe's next action.
Special - Iceberg
 

A - Brazen Atk/Res 3: If unit's HP ≤ 80% at the start of combat, grants Atk/Spd+7 during combat.

B - Vantage 3


Fell Morph - Sonia

Movement - Infantry

Color - Blue (Magic)

Weapon - Bolting: Mt. 14, unit can counterattack regardless of distance. Foes in cardinal direction take 5 damage after combat is resolved
Special - Growing Thunder

A - Fury 3
B - Fell Contract - Unit gains acceleration Cool Down by 1, but after combat resolves, unit stats are debuffed.

 

Soaring Hawk - Uhai

Movement - Calvary

Color - Colorless (Bow)

 

Weapon - Rienfleche: Mt 13., Accelerates Special Cooldown. After combat, if unit attacked, all foes in cardinal direction are granted penalties through their next action.

Special - Vengeance

A - Life and Death 3

C - Goad Calvary

 

 

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PART 2

 

Shadow Hawk - Teodor

Movement Type - Infantry

Color - Red (Magic)

Weapon - Eclipse: Mt. 13, If unit has 100% HP at the start of combat, unit receives Atk/Spd +5. Unit will receive 5 damage after combat. If unit initiates attack, debuffs foes in cardinal direction until the next player turn.
 

A - Close Counter

B - Quick Riposte 3

 

Shrike - Kenneth

Movement Type - Infantry

Color - Colorless (Staff)

 

Weapon - Luce: Mt 12., Grants adjacent allies Atk/Res+3 after this unit resolves combat. Unit makes a followup attack if attacked at 50% HP.

A - Defiant Atk 3

B - Wrathful Staff 3

 

The Owl - Aion

Movement Type - Infantry

Color - Colorless (Staff)

 

Weapon - Gravity+

Assist Skill - Ardent Sacrifice

 

B - Dazzling Staff 3

C - Breath of Life 3

 

 

Lance of Laus - Darin

Movement Type - Armored

Color - Blue (Lance)

 

Weapon - Rex Hasta: Mt. 15, Grants Atk/Def+3. Spd/Res-5. Unit attacks twice in combat and accelerates special cooldown. Unit takes 5 damage after combat resolves.
Special - Bonfire

A - Fury 3

C - Armor March

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  Made a Lewyn, can't wait for him to be added. He's quite the speedy mage, let's leave it at that. 

Spoiler

Lewyn - Vagrant Prince (Red Tome, Infantry, 150 BST)

HP: 35/38/42
Atk: 29/32/35
Spd: 35/38/41
Def: 17/20/23
Res: 19/22/25

Wpn: Holsety (13 Mt) - Grants user Spd+3 + Desperation 3 (5*)
Ast: Reposition (3*)
Spc: Growing Wind (5*)
A: Brazen Spd/Res 3 (4*)
B: Knock Back (4*)
C: Spd Tactics (5*)

  Reaver Weapons were a favorite of mine back in the days, so have the mighty Oswin with an Axereaver! Btw crafting said weapon made me wonder something: would simple reaver be worth it? Think about it, every weapon variant has a special effect that enhances the unit's combat (Slaying weapons reduce cooldown, Silvers are supposed to hit harder, then you have effective weapons etc...); however a Reaver weapon wouldn't do that, it would just reverse the unit's matchups but not enhance them in any way. How would you implement Reaver weapons? The only thing that comes to mind is having them grant TA3 the way Gem weapons do. 

Spoiler

Oswin - Ostia's Bastion (Blue Lance, Armored, 168 BST)

HP: 44/47/50
Atk: 32/35/38
Spd: 23/26/30
Def: 33/36/39
Res: 21/24/28

Wpn: Axereaver (14 Mt) - Reverses Weapon Triangle
Ast: N/A
Spc: Luna (4*)
A: Fierce Stance (4*)
B:  N/A
C: Drive Atk (4*)

 

Edited by Koumal8
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Last but not least, part 3

The Hurricane - Legault

Movement Type - Infantry

Color - Colorless (Dagger)

 

Weapon - Tornado Shiv: Mt 13, After combat, if unit attacked, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces of target through their next actions. Unit attacks 4 times at 100% Health, but takes 5 damage and a debuff after combat.

Special - Growing Wind

A - Life and Death 3

B - Vantage 3

 

Dark Druid - Nergal

Movement Type - Infantry

Color - Red (Magic)

 

Weapon: Ereshkigal: Mt 14., Grants Atk/Res+3. If units' HP >= 50% at start of combat, grants Def/Res+3 during combat. At start of turn, all foes in cardinal directions with Res 1 or more lower than unit suffer Atk/Res-4 until the end of foe's next action.

Special - Glacies or Iceberg

 

A - Fury 3

B - Aenir's Power - Unit may be granted Dragon Buffs at >= 50% HP.

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One unit for now.

Spoiler

Altena, who uses Gae Bolg. This version of her has pretty high Atk and Def compared to other Flier units, as well as a skillset based on Atk and Def, at the cost of having the second-lowest Res in the game as well as around-average Spd. Her weapon, Gae Bolg, gives her additional Def and Vantage 2 installed, and its Weapon Forge upgrade adds on Wrath 2. Her B, Adept, is a combination of Desperation and Brash Assault that acts like an initiation-only Desperation version of Follow-Up Ring. Her other skills are Draconic Aura and Brazen Atk/Def 3. All-in-all, she does her best when at equal to or less than half health while attacking and counterattacking, especially against sword users, but falls easily to pretty much any Res-targeting attack in the game and has trouble doubling many popular units in the game without Adept.

Spoiler

Name: Altena
Title: Kind-Hearted Dragon Knight
Affinity: Blue Lance
***** Excellent (over 47 HP, over 35 others); **** Good (44-47 HP, 32-35 others); *** Average (40-43 HP, 28-31 others); ** Poor (36-39 HP, 25-27 others); * Terrible (below 36 HP, below 25 others)
HP: **** (46)
Atk: ***** (37)
Spd: **** (28)
Def: ***** (35)
Res: * (14)
Mov: 2 (Flier)
Class: Wyvern Lord
5* Weapon: Gae Bolg
Weapon Description: A mightly lance wielded by one of the Twelve Crusaders, this weapon is said to be cursed with tragedy.
Weapon Statistics: 16 Might. Grants Def+5. Unit counterattacks first when attacked at HP ≤ 50%.
Weapon Upgrade: Yes
Weapon Upgrade Statistics: 16 Might. Grants Def+5. If unit's HP ≤ 50%, Special cooldown count -1 at start of turn, also unit counterattacks first when attacked.
Support: None
Support Statistics: None
Special: Draconic Aura
Special Statistics: 3 Charge. Grants +30% to Atk.
A Passive: Brazen Atk/Def 3
Passive Statistics: If unit's HP ≤ 80% at the start of combat, grants Atk/Def +7 during combat.
B Passive: Adept (from Desperation 2)
Passive Statistics: If unit initiates combat with HP ≤ 60%, unit automatically makes an immediate follow-up attack. (Inheritable to everyone.)
C Passive: None
Passive Statistics: None

 

 

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Remade Canas for the millionth time + some other FE7 units.

Canas: Seeker Of Knowledge (Red Tome, Infantry, 152 BST)
HP: 36 
Str: 35
Spd: 26
Def: 20
Res: 35 

Weapon: Gespenst (16 might. Accelerates special trigger -1. If foe's HP=100% at start of combat, grants Atk +6 during combat.)
Special Skill: Luna
Passive Skill A: Warding Stance
Passive Skill B: Quick Riposte
Passive Skill C: Res Smoke

Oswin: Impregnable Knight (Lance, Armored, 173 BST)
HP: 50
Str: 35
Spd: 25
Def: 40
Res: 23

Weapon: Rex Hasta (16 might. Accelerates special trigger -1. If foe's HP=100% at start of combat, grants Def +6 during combat.)
Special Skill: Pavise
Passive Skill A: Steady Stance
Passive Skill B: Vengeful Fighter
Passive Skill C: Fortify Armor

Louise: Lady Of Violets (Bow, Infantry, 152 BST)
HP: 35
Str: 32
Spd: 37
Def: 16
Res: 32

Weapon: Rienfleche (16 might. Accelerates special trigger -1. If foe's HP=100% at the start of combat grants Spd +6 during combat.)
Special Skill: Glacies
Passive Skill A: Swift Strike
Passive Skill B: Bowbreaker
Passive Skill C: Spd Tactic

Pent: Mage General (Green Tome, Infantry, 154 BST)
HP: 36
Str: 36
Spd: 33
Def: 18
Res: 33

Weapon: Fimbulvinter (16 Might. Grants Res +3. When unit's Res is 1 point higher than the target, grants +1 to special trigger when attacking.)
Special Skill: Iceberg
Passive Skill A: Evasive Stance (Grants +6 Spd When Attacked)
Passive Skill B: B Tomebreaker
Passive Skill C: Spd Ploy

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Just gonna leave this here, it's the more appropriate thread.

Spoiler

7J2t8nm.pngv

Stats: 41 HP | 39 ATK | 34 SPD | 27 DEF | 21 RES.

What you'd expect of his defenses. Middling, but deceptively bulky with his HP. Still he can't take a hit quite like Ayra, Mia or Soleil. His SPD (at 34) isn't in their league either which hurts enemy phase tanking, but who's tanking with units like these anyways? As a trade off he's got 39 ATK. The highest of all sword users in the game and #2 in overall ATK in the game.

Weapon: Caladbolg - Accelerates Special Trigger -1, If unit initiates combat, unit makes a guaranteed followup attack. Grant's Special cooldown charge +1 per attack. (Does not stack.)

And this is where we break him. Caeda set a precedent of units being able to have whatever they want as their weapon's special ability regardless of their unit type as she had Flashing Blade despite it being locked to infantry. With Bold Fighter 3 of all things as his weapon's special effect, his SPD stat is irrelevant as he's doubling every single enemy in the game on player phase regardless of it. Making breakers utterly pointless unless he wants to take a single hit on enemy phase. On top of that he's got 3 turn Astra and Dragon Fang and he's guaranteed to proc it if the enemy can counter attack. Because of this even a +ATK/-SPD nature could work as it has no bearing on his player phase offense which would be Black Knight levels of silly.

A Skill: Brazen ATK/SPD 3

He takes a hit and his already ridiculous ATK goes into the 60s. This skill actually would be inferior to Brazen ATK/DEF unless you were building him for enemy phase as the speed is worthless since he's going to double anyways, but we can't 100% optimize his kit can we?

B Skill: Wrath 3

Being faithful to his source game. He doesn't have the best defense, so he's probably activating Wrath in his first round of combat and his already dead opponent is even more dead. Dragon Fang +10 Damage on the first round of combat without Quickened Pulse. Or Aether with QP for self sustaining if you like.

With a base kit and stats like this he's an unholy child of Ayra and Soleil. Unfortunately his stat line is unfriendly to Distant Counter so he's fairly limited in the type of build he can run due to his fairly mild speed for units of his type. But if you were to pull a +SPD Edward you could make some silly things happen with a SPD Refined Slaying Edge+ which would give him more enemy phase presence.

To fully break him however, you'd need a Desperation seal, or a Wrath Seal and run Desperation in his B slot. Then after taking a hit he could become a true nuclear explosion. Just don't expect much out of him on enemy phase.

 

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Arthur from Genealogy

Spoiler

Arthur- Alster-Bound Mage (Green Tome, Cavalry)
latest?cb=20180127155527
HP/33
Atk/34
Spd/35
Def/20
Res/22
Weapon: Gronnswallow (12 Mt)- If foe uses sword, lance, axe, or breath, neutralizes foe's bonuses (from skills like Fortify, Rally, etc.) during combat.
Special: Moonbow
A: Fury 3
C: Threaten Res 3

 

Edited by silveraura25
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Since they can just give old units new weapons, I picked out some characters who need some new weapons, and made some new weapons for them.

Navarre: Navarre's Blades (Yes, He Dual Wields Them)
Base Stats: Might 16. Accelerates Special Trigger -1 And Deals +10 Damage When Special Triggers.
Refinery: Grants Unit +4 Atk During Combat When Fighting A Male Unit, But -4 Atk When Fighting A Female Unit.

Saizo: Flame Shuriken
Base Stats: Might 14. Speed + 3. Unit Targets The Lower Of Foe's Def/Res When Attacking. Target And Units Within Two Spaces Suffer Def/Res -5 After Combat.
Refinery: Grants Allies Within Two Spaces Atk +4 After Any Combat This Unit Initiates.

Jakob: Jakob's Tray
Base Stats: Might 14. When Attacked, Grants +8 Defense. Target And Units Within Two Spaces Suffer Atk/Spd/Def/Res -5 After Combat.
Refinery: Grants Unit Atk +4 During Combat When Opponent Has 70% HP Or Higher.

Oboro: Oboro's Spear
Base Stats: Might 16. Unit Gains +6 Atk/Def When Initiating Combat. Unit Deals +10 Damage When Special Triggers.
Refinery: Accelerates Special Trigger -1.

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Ilyana

Blue mage infantry 

Hp: 38 +3 -4

Atk: 37+4 -3

Spd:25 +3 -3

Def:26 +3-3

Res: 34 +3-3

Rexbolt: 16 Mt +3 atk, effective against dragons and flying units 

Refinery: if unit is attacked garenteed follow up attack occurs

A: mirror strike

B: desperation

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Ares

Spoiler

File:Cipher Ares Artwork.png

Title: Avenging Lion

Type: Sword

Movement: Cavalry

Stats: HP/37-41-44 Atk/33-36-39 Spd/28-32-35 Def/31-34-37 Res/13-16-19

BST: 158~159

Weapons:

Iron Sword
Steel Sword
Slaying Edge

Divine Mystletainn - Mt:16 Eff: Accelerates special trigger (cooldown count-1). If unit initiates the attack, unit gains Special cooldown charge+1. (If using other similar skill, only highest value applied.)

Skills:

A

Fury 1
Fury 2
Fury 3

B

Pursuit 1 - While at HP = 100%, if unit's Spd > foe's Spd, unit makes a guaranteed follow-up attack. SP: 60
Pursuit 2 - While at HP ≥ 90%, if unit's Spd > foe's Spd, unit makes a guaranteed follow-up attack. SP: 120
Pursuit 3 - While at HP ≥ 70%, if unit's Spd > foe's Spd, unit makes a guaranteed follow-up attack. SP: 240

C

None

Support

None

Special

Retribution
Vengeance

This one took a while to figure out.

Edited by Ae†her
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Mother Goddess Mila (Green Breath, Flying)

HP/60
Atk/35
Spd/22
Def/30
Res/35

Weapon: Mila's Light: Grants Renewal. This skill cannot be inherited.

Assist: Mila's Blessing: Restore 15 HP to ally and converts penalties into bonuses. Unit loses 10HP (but cannot be reduced to zero this way).  This skill cannot be inherited.

Special: Miracle

A Skill:

B Skill: Seal Falchion: Upon defeat, foe that kills this unit is unable to attack or counter attack until their next turn. Skill cannot be inherited.

C Skill: Breath of Life

Basically a tanky healer who isn't a stave user. Falchion Seal in particular makes her dangerous for the enemy to eliminate early in the battle.

 

 

War Father Duma (Red Breath, Armoured)

HP/60
Atk/55
Spd/26
Def/28
Res/28

Weapon: Tentacle: Grants Savage Blow This skill cannot be inherited.

Assist: 

Special: Megaquake (because that's a much cooler name than Upheaval): Before combat the unit initiates, all enemies on the map suffer (user's attack * 0.75 - enemy's defense). This skill cannot be inherited.

A Skill: Death Blow

B Skill: Seal Defense

C Skill: Occulus: At the start of the turn, enemies in the cardinal directions with 1 or more Res lower than this unit, take 7 damage. This skill cannot be inherited.

Surprisingly fragile for an armoured unit, but with high attack stat and the ability to rack up damage from across the map. Might want to forge +Res on his weapon to make Occulus more useful.

Edited by Jotari
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Updated My Villain Builds.

Medeus: Shadow Dragon (Red Breath, Infantry, BST 169)
HP: 45
Atk: 35
Spd: 30
Def: 35
Res: 25

Weapon: Dark Breath+
Special Skill: Draconic Aura
Passive Skill A: Earth Boost
Passive Skill B: Panic Ploy

Gharnef: Dark Pontifex (Red Tome, Infantry, BST 153)
HP: 34
Atk: 32
Spd: 35
Def: 25
Res: 27 (30)

Weapon: Imhullu (14 Might. Res +3. If unit receives consectutive attacks from a foe using magic, damage reduced from second attack onward by 80%)
Special Skill: Luna
Passive Skill B: G Tomebreaker
Passive Skill C: Res Smoke

Jedah: Duma's Faithful (Red Tome, Infantry, BST 153)
HP: 37 (40)
Atk: 33 (36)
Spd: 31
Def: 30
Res: 28 (30)

Weapon: Death (14 Might. Atk + 3. Unit Deals +3 Damage During Combat, But Takes 3 Damage Afterwards.)
Special Skill: Dragon Fang
Passive Skill A: HP/Res +2
Passive Skill B: Duma's Favor (Enemy special skills deal -10 damage)

Ashnard: Mad King (Sword, Flier, BST 163)
HP: 40
Atk: 35 (40)
Spd: 30 (33)
Def: 33 (36)
Res: 25 (28)

Weapon: Gurgurant: (16 Might. Atk +3. If unit's HP is ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge -1.)
Special Skill: Draconic Aura
Passive Skill A: Fury
Passive Skill C: Threaten Atk

Sephiran: Light Of Creation (Blue Tome, Infantry, BST 152)
HP: 33
Atk: 33
Spd: 33
Def: 20
Res: 33

Weapon: Creiddylad (14 Might. Grants Atk/Spd +4 when enemy is at 100% HP. Accelerates special trigger -1.)
Special Skill: Sol
Passive Skill A: Warding Stance
Passive Skill B: Mantle (If unit is attacked, damage from first hit reduced by 75%.)

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Here's both a version of Grima!Robin and Brave!Lucina that I thought of for a Heroes fanfiction idea. And yes, I know Lucina's weapon is broken, but it's for my story and not real life so :P

Spoiler

Name: Robin
Title: The Almighty Creation
Affinity: Green Breath
***** Excellent (over 47 HP, over 35 others); **** Good (44-47 HP, 32-35 others); *** Average (40-43 HP, 28-31 others); ** Poor (36-39 HP, 25-27 others); * Terrible (below 36 HP, below 25 others)
HP: **** (45)
Atk: ***** (39)
Spd: ** (27)
Def: ***** (35)
Res: *** (30)
Mov: 1 (Armor)
Class: Motherfucking GRIMA.
5* Weapon: Unbound Expiration
Weapon Description: The breath of Grima, with a force no mortal or god can hope to withstand.
Weapon Statistics: 16 Might. Grants Atk/Spd/Def/Res +4 to this unit during combat if unit is adjacent to an ally. If attacked, unit can counterattack regardless of foe's range. If foe's Range = 2, damage calculated using the lower of foe's Def or Res.
Weapon Upgrade: None
Weapon Upgrade Statistics: None
Support: None
Support Statistics: None
Special: Wind Whip
Special Statistics: 5 Charge. Before combat this unit initiates, foes in cardinal or inter-cardinal direction (based on unit's and foe's position) take 10 damage, adding or removing 5 damage with weapon-triangle effectiveness.
A Passive: Merciless Blow 2 (from Death Blow 1)
Passive Statistics: Grants Atk +5 to unit and Def/Res -5 to foe during combat if unit's Atk > foe's Atk.
B Passive: Claim Atk 2 (from Chill Atk 1)
Passive Statistics: At the start of each turn, inflicts Atk -5 on foe on the enemy team with the highest Atk through its next action. Grants unit Atk +5 through its next action.
C Passive: None
Passive Statistics: None

Spoiler

Name: Lucina
Title: Grand Princess
Affinity: Blue Lance
***** Excellent (over 47 HP, over 35 others); **** Good (44-47 HP, 32-35 others); *** Average (40-43 HP, 28-31 others); ** Poor (36-39 HP, 25-27 others); * Terrible (below 36 HP, below 25 others)
HP:  *** (42)
Atk: **** (34)
Spd: **** (32)
Def: ** (26)
Res: ***** (35)
Mov: 2 (Flier)
Class: Eagle Rider (Griffon Rider/Kinshi Knight...pretty much a Falcon Knight with a lance and bow, flying a huge eagle like those in the Lord of the Rings series)
5* Weapon: Edenstar
Weapon Description: The evolution of Geirskogul, it is a large crossbow that acts as both a ballistae and lance in one. Through the flight of its first arrow, the first stone of Askr crumbles.
Weapon Statistics: 16 Might. Def+4.  Effective against armored, flying, and cavalry units. Enables counterattack regardless of distance if this unit is attacked. Grants adjacent allies Atk/Spd +4 during combat. Grants allies 2 spaces from unit Atk/Spd +3 during combat.
Weapon Upgrade: None
Weapon Upgrade Statistics: None
Support: None
Support Statistics: None
Special: Canto (from Galeforce)
Special Statistics: 4 Charge. If unit initiates an attack, it can take another action after combat. (Once per turn only.)
A Passive: None
Passive Statistics: None
B Passive: Renewal
Passive Statistics: At the start of every second turn, restores 10 HP.
C Passive: Fierce Inspiration 3
Passive Statistics: Grants allies within 2 spaces Atk +6 during combat if unit's HP ≤ 80%. Granted only if total allies within 2 spaces ≥ 2. (Inheritable only to flying units)

 

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Archanean Spring banner. I'll add skills later

Marth- Spring Lodestar (Blue Lance, Cavalry)
HP/44
Atk/34
Spd/25
Def/37
Res/17
Weapon: Egg Brush+ (14 Mt)- If units HP 100% at start of combat, adds 50% of total bonuses on foe to unit's Atk/Spd/Def/Res during combat.
Assist: Reciprocal Aid
A: Sturdy Blow- If unit initiates combat, unit granted Atk/Def+4 during battle.
B: White Rider 3- If amount of spaces unit moves this turn ≥ 2, unit makes a guaranteed follow-up attack.

Camus- Spring Knight (Green Axe, Cavalry)
HP/42
Atk/35
Spd/35
Def/31
Res/14
Weapon: Spring Mace+ (14 Mt)- If units HP 100% at start of combat, adds 50% of total bonuses on foe to unit's Atk/Spd/Def/Res during combat.
Special: Miracle
B: Sable Rider 3- If amount of spaces unit moves this turn ≥ 2, enemy is inflicted with Special cooldown charge-1. (If using similar skill, only highest value applied.)
C: Goad Cavalry

Y!Tiki- Spring Dragon (Red Tome, Infantry)
Hp/38
Atk/34
Spd/13
Def/33
Res/32
Weapon: Easter Lillies (14 Mt)- Prevents follow up attack in combat from unit and foes. Grants Special cooldown charge +1 per attack if attacked. (Does not stack. Only highest value applied.)
Special: Ignis
A: Close Counter
B: Vantage 3
C: Spur Atk/Res

Catria- Spring Whitewing (Colorless Dagger, Flier)
Hp/33
Atk/32
Spd/35
Def/23
Res/24
Weapon: Butterfly Knife+ (12 Mt)- Accelerates Special trigger (cooldown count -1).  After combat, if unit attacked, grants Atk/Spd+6 to unit and allies within 2 spaces for 1 turn.
Special: Moonbow
A: Swift Sparrow
C: Spur Spd/Def

Edited by silveraura25
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Our Lord's Father Focus (okay, if it was actually a focus, then Rudolf would get Emperor's Lance and Gawain would get Urvan for balancing reasons, but I like the idea of giving Rudolf Falchion and showing a younger, sword wielding Griel).

Lord of Rigel Rudolf (Sword, Cavalry)

HP/52
Atk/47
Spd/28
Def/33
Res/19

Weapon: Falchion: Deals effective damage to dragons and grants Renewal. When upgraded, if the unit's HP=100, grants an immediate follow up attack and deals 4 damage to the unit after combat.

Special: Emperor Shield: Reduce damage from an enemy attack by 10

Assist: Harsh Command

A Skill: 

B Skill: Angel Ring: Increase all healing effects on this unit by 50% (so Falchion's Renewal will increase HP by 15 every third turn, for example).

C Skill:

Fights like an Armour, moves like a Cavalry.

 

Blood of Baldo Byron (Sword, Cavalry)

HP/25
Atk/47
Spd/39
Def/37
Res/30

Weapon: Broken Tyfring: Grants the Heavy Blade skill.

Special: Miracle

Assist

A Skill: Fury

B Skill: 

C Skill: Triangle Adept

Very tanky, but with unnaturally low HP. Broken Tyfring grants the useful Heavy Blade skill, but it's own attack power is rather lower than standard (his base Atk is 40). He comes with Fury, but it's not all that useful on him. Renewal is recommended.

 

 

Rider of Daein, Gawain (Sword, Infantry)

HP/48
Atk/51
Spd/38
Def/33
Res/21

Weapon: Ettard: Grants the Nihil Skill. Increase enemies Cool down Charge by 1 when this unit initiates combat.

Special: Aether

Assist

A Skill: Heavy Blade

B Skill: Quick Riposte

C Skill:

 

Edited by Jotari
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