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The Goddess Trinity

Goddess of Order Ashera (Blue Tome, Armoured)

HP/50
Atk/60
Spd/20
Def/30
Res/30

Weapon: Judgment: Grants the Close Counter skill. At the start of the third turn, inflict 10 damage and turn all bonuses into penalties to all enemies within 3 squares. This Skill cannot be inherited.

Special: Light of Judgement: Damage all foes in a wide area by (unit's attack*1.5-foe's defense)

Ally: Pivot

A Skill: Nihil: Increase the foe's cooldown counter by 1, when this unit initiates combat.

B Skill: Renewal

C Skill: Mantle: Reduce damage from Special skills by 50%

 
Goddess of Chaos, Yune (Green Tome, Flying)

HP/50
Atk/45
Spd/50
Def/20
Res/25

Weapon: Flood: Grants the Close Counter skill. At the start of the third turn, inflict fifteen damage to all units on the field. This Skill cannot be inherited.

Special: Radiant Aether

Ally: Sacrafice

A Skill: Parity: If ignore all bonuses and or altered on this unit and the foe, when this unit initiates combat.

B Skill: Quick Riposte

C Skill:Mantle: Reduce damage from Special skills by 50%

 
Goddess of Dawn, Ashunera (Red Tome, Infantry)

HP/50
Atk/50
Spd/40
Def/25
Res/25

Weapon: Dawn's Light: Grants the Close Counter skill. This Skill cannot be inherited. At the start of the third turn, restor 10 HP to all allies and turn penalties into bonuses.

Special: White Sol (recover health by 80% of the damage dealt)

Ally: Sing

A Skill: Gladr; Increase Ally's HP by 10 when using sing.

B Skill: Shield Pulse

C Skill: Mantle: Reduce damage from Special skills by 50%

Edited by Jotari
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Mareeta- Possessed Star (GHB Red Sword, Infantry)
HP/40
Atk/29
Spd/37
Def/35
Res/22
Weapon: Shadow Sword (16 Mt)- Grants Atk/Spd +3 and +10 to damage when Special triggers. (Non-Inheritable skill.)
Special: Dark Moonbow (CD Charge: 2)- Resolve combat as if foe suffered Def/Res-40%. (Non-Inheritable skill.)
A: Atk/Spd +2
C: Threaten Spd/Def 2- Inflicts Spd/Def-3 on foes within 2 spaces through their next actions at the start of each turn.

Edited by silveraura25
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Thracia Stuff.

Leif: Prince Of Leonster (Sword, Infantry)
HP: 40
Atk: 33 
Spd: 35
Def: 30 (33)
Res: 23

Weapon: Light Brand (16 Might. Grants Defense +3. Unit can counterattack from any distance. If foe's range = 2, unit's damage calculated using the lower of foe's Defense/Resistance.)
Special Skill: Sol
Passive Skill A: Brazen Spd/Def
Passive Skill B: Desperation
Passive Skill C: Drive Spd

Finn: Knight Of Leonster (Lance, Cavalry)
HP: 41
Atk: 34
Spd: 37 (35)
Def: 26 (29)
Res: 18

Weapon: Finn's Lance (11 Might. Grants Defense +3. Unit gets guaranteed follow-up when initiating combat. Spd -2)
Special Skill: Miracle
Passive Skill A: Steady Blow
Passive Skill B: Drag Back

Nanna: Princess Of Nordion (Sword, Cavalry)
HP: 38
Atk: 30
Spd: 36
Def: 20
Res: 34

Weapon: Earth Sword (16 Might. Unit can counterattack from any distance. If foe's range = 2, unit's damage calculated using the lower of foe's Defense/Resistance. 50% Of damage dealt is returned to the wielder as HP.)
Assist Skill: Ardent Sacrifice
Passive Skill B: Cancel Affinity
Passive Skill C: Breath Of Life

Orsin: Brazen Axeman (Infantry, Axe)
HP: 48
Atk: 34
Spd: 36
Def: 26
Res: 18

Weapon: Pugi (16 Might. Unit can counterattack from any distance. Accelerates special trigger -1)
Special Skill: Reprisal
Passive Skill A: Atk/Spd Bond
Passive Skill B: Wrath

Halvan: Calm Axeman (Infantry, Axe)
HP: 49
Atk: 36 (39)
Spd: 32 (30)
Def: 32
Res: 12

Weapon: Halvan's Axe (11 Might. Grants Str +3. Unit makes a guaranteed follow-up when initiating combat. Spd -2)
Assist Skill: Draw Back
Passive Skill A: Atk/Def Bond
Passive Skill B: Guard

Marty: Unassuming Brigand (Infantry, Axe)
HP: 60
Atk: 36
Spd: 18
Def: 38
Res: 10

Weapon: Slaying Hammer+
Special Skill: Ignis
Passive Skill B: Quick Riposte
Passive Skill C: Panic Ploy

Lifis: Shy Thief (Infantry, Dagger)
HP: 38 (42)
Atk: 34 (36)
Spd: 37
Def: 22
Res: 20

Weapon: Scoundrel's Knife (14 Might. When initiating combat, unit steals 1 special charge from the target. Target and unit's within two spaces suffer Def/Res -7.)
Special Skill: Luna
Passive Skill A: HP/Atk 2
Passive Skill B: Poison Strike

Mareeta: Star Swordswoman (Infantry, Sword)
HP: 42
Atk: 38 (43)
Spd: 40 (43)
Def: 20 (15)
Res: 22 (17)

Weapon: Shadow Sword (11 Might. Unit makes a guaranteed follow-up when initiating combat. Spd -2. If unit's HP is ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge-1.)
Special Skill: Astra
Passive Skill A: Life And Death
Passive Skill C: Drive Speed

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Brought to you by the "calling it now" thread, here's a potential playable Veronica:

Veronica - Emblian Princess - 5-Star - Green Tome - Infantry

Stats:
HP: 40/43/46
ATK: 30/33/36
SPD: 25/28/31
DEF: 26/29/33
RES: 16/20/23
=152~3~4

Weapon:
5-Star:
Dark Elivagar (MT 14 | Grants ATK +3. After combat, if unit attacked, bonuses become penalties on target and enemies within 2 spaces, and grants ATK/SPD/DEF/RES +4 to target and enemies within 2 spaces through their next action.)

Special:
3-Star:
Retribution (3 Cooldown: Inflicts damage equal to 30% of missing HP)
4-Star: Vengeance (3 Cooldown: Inflicts damage equal to 50% of missing HP)

A Skill:
5-Star:
Fury 3 (Grants ATK/SPD/DEF/RES +3. Inflicts 6 damage after combat.)

C Skill:
5-Star:
Savage Blow 3 (After any combat this unit initiates, inflicts 7 damage on enemies within 2 spaces of target)

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Radiant Dawn Stuff.

Pelleas: Spirit-Charming Sage (Red Tome, Infantry)
HP: 35
Atk: 35 (38)
Spd: 33
Def: 18
Res: 32

Weapon: Balberith (Might 14. Grants Atk +3. Target and units within two spaces suffer Atk/Spd/Def/Res -7 after combat.)
Assist Skill: Rally Atk/Res
Passive Skill B: Cancel Affinity
Passive Skill C: Spur Atk/Res

Tauroneo: Steadfast Rider (Lance, Armored)
HP: 43
Atk: 33
Spd: 30
Def: 35 (38)
Res: 34

Weapon: Wishblade (Might 16. Grants Defense +3. +10 Damage when special triggers.)
Special Skill: Luna
Passive Skill A: Bracing Stance (+4 Def/Res When Attacked)
Passive Skill B: Guard

Haar: Black Tempest (Axe, Flier)
HP: 45
Str: 35
Spd: 30
Def: 35
Res: 18

Weapon: Slaying Hammer+
Special Skill: Bonfire
Passive Skill A: Sturdy Blow
Passive Skill C: Threaten Atk

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Gerome

Spoiler

Image result for gerome fire emblem awakening

Title: Masked Rider

Type: Axe

Movement: Flier

Stats: HP/47-50-53 Atk/34-37-40 Spd/23-26-30 Def/33-36-39 Res/12-15-18

BST: 164-165

Weapons:

Iron Axe
Steel Axe
Slaying Axe - 4*
Slaying Axe+ - 5*

Skills:

A

Steady Stance 1
Steady Stance 2 -
Steady Stance 3 - 4*

B

None

C

None

Support

Shove

Special

Buckler
Escutcheon

Kellam

Spoiler

Kellam (FE13 Artwork)

Title: Undetected Fortress

Type: Lance

Movement: Armored

Stats: HP/53-56-59 Atk/31-34-37 Spd/18-21-24 Def/39-42-45 Res/20-23-26

BST: 174

Weapons:

Iron Lance
Steel Lance
Silver Lance 4*
Silver Lance+ 5*

Skills:

A

Def+1
Atk/Def+1
Atk/Def+2 - 4*

B

Wary Fighter 1
Wary Fighter 2
Wary Fighter 3 - 5*

C

None

Support

Pivot

Special

None

 

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Alm and Celica's overclasses. I should note that for all my stats, I'm presenting the max stats in each category and including weapon bonuses.

Inexorable Conquerer, King Alm (Sword, Infantry)

HP/49
Atk/51
Spd/35
Def/30
Res/27

Weapon: Falchion: Deals effective damage to dragons and grants Renewal. If the unit's HP=100 at the start of combat, grants an immediate follow up attack and deals 4 damage to the unit after combat.

Special: Sendscale: Increase damage dealt by 15

Assist: 

A Skill: Distant Counter

B Skill: Bold Fighter

C Skill:

 

 

Heart of Valentia, Queen Celica

HP/40
Atk/55
Spd/35
Def/28
Res/29

Weapon: Beloved Zofia: Grants Def+4. If unit's HP=100 at the start of combat, increase Ark/Spd/Def/Res by 4, but if Unit attacked, Unit takes 4 damage after combat.

Special: Ragnarok Omega: Increase attack by 20 and ignore weapon triangle resistance.

Assist: 

A Skill: Distant Counter:

B Skill: Mage Ring: If the opponent initiates the attack and range = 2, deal damage to the lower of defense or resistance.

C Skill:

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Legendary Clive.

Clive: Resplendent Chivalry (Lance, Cavalry, Earth Hero, BST 158)

File:FE15 Gold Knight (Clive).jpg
HP: 45
Atk: 34 
Spd: 32
Def: 34 
Res: 13

Weapon: Rhomphaia (16 Might. Grants Atk/Def +2. Effective against cavalry and armored foes.)
Special Skill: Luna
Passive Skill A: Sturdy Stance
Passive Skill B: Chivalry (Unit deals +5 damage and takes -5 damage during combat if enemy has 100% HP. Skill cannot be inherited.)
Passive Skill C: Panic Ploy

I still don't understand why people say that Clive is bad in Heroes he's got pretty comparable stats to Eldigan, who is considered to be pretty good.

Clive's Stats: 45/33/25/32/19
Eldigan's Stats: 45/32/24/34/19

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4 minutes ago, The Lord Of Gems said:

Legendary Clive.

Clive: Resplendent Chivalry (Lance, Cavalry, Earth Hero, BST 158)

File:FE15 Gold Knight (Clive).jpg
HP: 45
Atk: 34 
Spd: 32
Def: 34 
Res: 13

Weapon: Rhomphaia (16 Might. Grants Atk/Def +2. Effective against cavalry and armored foes.)
Special Skill: Luna
Passive Skill A: Sturdy Stance
Passive Skill B: Chivalry (Unit deals +5 damage and takes -5 damage during combat if enemy has 100% HP. Skill cannot be inherited.)
Passive Skill C: Panic Ploy

I still don't understand why people say that Clive is bad in Heroes he's got pretty comparable stats to Eldigan, who is considered to be pretty good.

Clive's Stats: 45/33/25/32/19
Eldigan's Stats: 45/32/24/34/19

Legendary weapon with cooldown acceleration +1 and fury 3 built into his weapon upon refinement. Also has access to boons and banes though whales are the ones who have control over IVs of 5* exclusive units.

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5 hours ago, silveraura25 said:

Legendary weapon with cooldown acceleration +1 and fury 3 built into his weapon upon refinement.

I'd say Atk/Def +1 (Atk/Def +3 total) and a killer effect (not sure if you meant killer or something like Heavy Blade) alongside its original effect is good enough.

Edited by MilodicMellodi
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9 hours ago, MilodicMellodi said:

I'd say Atk/Def +1 (Atk/Def +3 total) and a killer effect (not sure if you meant killer or something like Heavy Blade) alongside its original effect is good enough.

I was talking about why Eldigan is much superior to Clive despite their similar stats

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Volke : Man of Many Mysteries

280?cb=20160901004919

Icon_Move_Infantry.png   Icon_Class_Neutral_Shuriken.png

BST: 152

HP: 41

Atk: 33

Spd: 36

Def: 27

Res: 15

Superboon: Def

Superbane: HP

Weapon: Baselard (MT: 14. Range: 2. Def +3. After combat, if unit attacked, inflicts Def/Res-6 on foes within 2 spaces of target through their next actions. Effects that occur after combat occur before combat instead.)

Special Skills: Retribution -> Reprisal -> Lethality (CD: 2. If the opponent's HP ≤ 60% at the start of combat, reduce their HP to 0. Requirements: Reprisal or Vengeance. Non-inheritable by Staff-wielding units.)

Passive Skill A: Fire Boost

Passive Skill B: Poison Strike.

 

I tried my best to incorporate Lethality into the game. Hope you have enough Vantage fodder!

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Brute of Dozel, Langbolt (Armoured, Axe)

HP/45

Atk/51
Spd/24
Def/41
Res/25

Weapon: Divine Helswath; Allows the user to counter at any range. Defense +5. This skill cannot be inherited.

Special: Pavise 

Ally

A Skill: Warding Breath

B Skill: Wary Fighter

C Skill

 
False Mastermind, Reptor (Armoured, Blue Tome)

HP/38
Atk/52
Spd/26
Def/29
Res/35

Weapon: Divine Mjolnir: Speed+5. Allows the user to counter at any range. If special is an offense attack, increase damage dealt by 10. This skill cannot be inherited.

Special: Glimmer

Ally

A Skill: Deathblow

B Skill: Renewal

C Skill:

 


Harsh King, Travant (Flier, Lance)

HP/42
Atk/44
Spd/39
Def/33
Res/24

Weapon: Divine Gungnir: Increase speed by 5. Grants the unit the Vantage Skill. This skill cannot be inherited.

Special

Ally: Harsh Command

A Skill

B Skill: Recover Ring

C Skill: Attack Smoke

Edited by Jotari
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Some Units From Path of Radiance and Genealogy of The Holy War

Shinon: Salty Sniper (Bow, Infantry)
HP: 38
Atk: 35
Spd: 35
Def: 28
Res: 16

Weapon: Silencer (Might 16. Accelerates Special Trigger -1. +10 Damage When Special Triggers.)
Special Skill: Glimmer
Passive Skill A: Swift Sparrow
Passive Skill B: Bowbreaker

Gatrie: Perpetual Guardian (Lance, Armored)
HP: 50
Atk: 36
Spd: 34
Def: 37
Res: 16

Weapon: Ridersbane+
Special Skill: Luna
Passive Skill A: Sturdy Blow
Passive Skill B: Goad Armor

Rolf: Faithful Student (Bow, Infantry)
HP: 36
Atk: 36
Spd: 34
Def: 23
Res: 23

Weapon: Rolf's Bow (Might 16. When Another Skill Compares This Unit's Spd To Another, Unit's Spd Is Counted As 5 Points Higher Than Stated.)
Assist Skill: Rally Atk/Spd
Passive Skill A: Steady Blow
Passive Skill C: Spd Smoke

Boyd: Mighty Axeman (Axe, Infantry)
HP: 50
Atk: 37
Spd: 34
Def: 28
Res: 14

Weapon: Poleaxe+ (Might 14. Effective Against Cavalry Units.)
Assist Skill: Smite
Passive Skill A: Brazen Atk/Spd
Passive Skill B: Brash Assault

Rhys: Gentle Saint (Staff, Infantry)
HP: 40
Atk: 35
Spd: 28
Def: 13
Res: 35

Weapon: Slow+
Assist Skill: Rehabilitate+
Special Skill: Heavenly Light
Passive Skill B: Renewal

Zihark: Blade Of Unity (Sword, Infantry)
HP: 40
Atk: 33
Spd: 40
Def: 30
Res: 20

Weapon: Slaying Edge+
Special Skill: Astra
Passive Skill A: Atk/Spd Bond
Passive Skill B: Desperation

Ilyana: Wandering Mage (Blue Tome, Infantry)
HP: 38
Atk: 33
Spd: 30
Def: 16
Res: 35

Weapon: Thoron+
Special Skill: Glacies
Passive Skill A: Swift Strike
Passive Skill C: Spd Ploy

Midayle: Loyal Knight (Bow, Cavalry)
HP: 34
Atk: 32
Spd: 35
Def: 30
Res: 15

Weapon: Guard Bow+
Assist Skill: Rally Def/Res
Passive Skill B: Seal Atk/Spd
Passive Skill C: Spd Tactic

Beowolf: Free And Fearless (Sword, Cavalry)
HP: 40
Atk: 35
Spd: 33
Def: 33
Res: 15

Weapon: Beo Sword (Might 16. If unit's HP <= 75%, Special Cooldown Count-1 At Start Of Turn If Special Triggers By Attacking. If Special Triggers, +10 Damage From Special. Unit Counterattacks First When Attacked At HP ≤ 75%)
Special Skill: Moonbow
Passive Skill B: Swordbreaker
Passive Skill C: Goad Cavalry

Jamke: Verdanite Prince (Bow, Infantry)
HP: 38
Atk: 33
Spd: 36
Def: 30
Res: 14

Weapon: Slaying Bow+
Special Skill: Glimmer
Passive Skill A: Death Blow
Passive Skill B: Desperation

Sylvia: Hotheaded Dancer (Sword, Infantry)
HP: 38
Atk: 27
Spd: 36
Def: 18
Res: 34

Weapon: Defender Sword (16 Might. Grants Defense +10.)
Assist Skill: Dance
Passive Skill B: Tempest Dance (Grants Spd +4 To Whoever You Use Dance On)
Passive Skill C: Drive Res

Lewyn: Wandering Prince (Green Tome, Infantry)
HP: 37
Atk: 32
Spd: 38
Def: 16
Res: 29

Weapon: Forseti (14 Might. Grants Spd +5. Unit automatically makes a follow-up when at HP ≤ 75% and attacking a foe that can counter.)
Special Skill: Blazing Wind
Passive Skill A: Swift Strike
Passive Skill B: Desperation
Passive Skill C: Res Smoke

Lex: Lordling Of Dozel (Axe, Cavalry)
HP: 42
Atk: 34
Spd: 30
Def: 35
Res: 13

Weapon: Brave Axe+
Special Skill: Ignis
Passive Skill B: Vantage
Passive Skill C: Paragon (Unit's EXP. Gain Is Doubled.)

Azelle: Noble Of Velthomer (Red Tome, Infantry)
HP: 37
Atk: 35
Spd: 34
Def: 15
Res: 29

Weapon: Rauðrblade+
Special Skill: Glimmer
Passive Skill A: Darting Blow
Passive Skill B: Renewal

Edited by The Lord Of Gems
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Decided to update some of my Echoes characters

Kliff: Surly Passion (Green Tome Infantry)
HP: 36
Atk: 32
Spd: 38
Def: 20
Res: 28

Weapon: Gronnhawk+ (12 Might. Accelerates Special Trigger -1.)
Special Skill: Glimmer
Passive Skill A: Swift Strike
Passive Skill B: Chill Res

Info: As a trainee, Kilff has boosted BST, making him a powerful mage. His incredible speed and offense oriented base kit makes him a powerful player-phase unit.

Python: Apathetic Archer (Bow Infantry)
HP: 40
Atk: 36
Spd: 36
Def: 23:
Res: 16

Weapon: Slaying Bow+
Special Skill: Dragon Fang
Passive Skill A: Death Blow
Passive Skill B: Poison Strike

Info: Python is meant to be a hyper-offensive archer with high offenses, but low defenses. His base kit compliments his role with incredible offensive skills, but nothing useful on enemy phase.

Forsyth: Loyal Lieutenant (Lance Infantry)
HP: 45
Atk: 38
Spd: 28
Def: 35
Res: 16

Weapon: Slaying Spear+
Assist Skill: Rally Atk/Def
Passive Skill B: Brash Assault
Passive Skill C: Drive Atk

Info: Forsyth is a frontline skirmisher with high attack and defense, making him ideal for leading the charge against physical based enemies. His base kit provides him with great offense, but also provides support for his allies.

Luthier: Solitary Sorcerer (Red Tome Infantry)
HP: 36
Atk: 33
Spd: 32
Def: 18
Res: 32

Weapon: Raudrhawk+ (12 Might. Accelerates Special Trigger -1.)
Special Skill: Noontime
Passive Skill A: Swift Stance (Grants +4 Res/Spd When Attacked)
Passive Skill C: Res Smoke

Info: Luthier is a enemy phase mage with a number of tools useful for prolonging his time on the battlefield. His well-rounded stats provide good offense and defense.

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Sure! Just for the sake of having another Marth, I'll make my own Marth Alt.

Title: Inspired King

Name: Marth

Unit Type: Red, Sword, Calvary

Character Desc: The Hero-KIng Marth who has taken back his homeland. Appears in Fire Emblem: Mystery of the Emblem

Stats: (With Weapon) HP: 33 | ATK: 56 | SPD: 30 | Res: 18 | DEF: 36 (BST: 169)

Weapon: Heroic Falchion: Mt 16, Effective against Dragons. If unit's Atk - foe's Atk ≥ 1, unit gains Special cooldown charge +1 attack.
(If using other similar skill, only highest value applied.) Heals 10 HP every 3 turns. 

Special: Aether- Resolve combat as if foe suffered Def/Res-50%. Unit recovers HP=half damage dealt.

Skills: 

B Skill: Vantage 3 - Unit counterattacks first when attacked at HP ≤ 75%

C Skill: Drive ATK 2 - Grants allies within 2 spaces Atk+3 during combat.

Quotes:

Summoned: I am Marth, current King of Altea. I look forward to working with you.

Everything Else: Same as normal Marth.

Edited by ImsoniaticGamer
BST Limits.
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31 minutes ago, ImsoniaticGamer said:

snip

You can give him 4 more BST. Melee cavalry limit is 157 as of the time I'm writing this post. Put it into attack since he desperately needs more atk to proc his weapon's effect

Edited by silveraura25
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Anyways, decided to create some Awakening Villians:

Bold Equals Super Boon, Italics equals super bane

Gangrel: Mad King (Sword, Infantry)

Spoiler

Description: The mad king of Plegia. A madman who enjoys watching others suffer. Appears in Fire Emblem Awakening.

Stats: HP: 36| Atk: 33 | Spd: 38| Def: 26 | Res: 24 | BST: 157

Weapon: Levin Sword+ (Mt: 12. Enables counter attack regardless of distance. Deals damage according to def or res, what ever is higher)

Special: Reprisal

A Slot: Fury

B Slot: Crazed Assult 1/2/3 (If Unit is attacked by a foe that can be countered and units hp is equal to or less than 30/40/50, unit makes a guranteed follow-up attack

Aversa: The Dark One (Red Tome Flier)

Spoiler

Description: A dark flier of Plegia. Was the a member of the Grimleal until she learned what the did to her. Appears in Fire Emblem Awakening

Stats: HP: 34 | Atk: 32 | Spd: 35 | Def: 16 | Res: 30

Weapon: Rauorserpent+ (Grants Def/Res +6 during combat if foe initiates combat and use bow, dagger, magic, or staff)

Special: Glacies

B Slot Skill: Shadow Gift 1/2/3 (If unit is in combat with a foe using staff or magic and units hp is equal to or greater than 100/90/80, unit ignores the secondary effect of their weapon. Can only be inherited by magic and staff units)

C Slot Skill: Hone Fliers

Walhart: Determined Conquerer (Axe Cavalry)

Spoiler

Description: A descendant of the hero Alm. A man determined to conquer every nation. Appears in Fire Emblem Awakening

Stats: Hp: 39 | Atk: 36 | Spd: 22 | Def: 29 | Res: 29 | BST: 155

Weapon: Wolf Beil (Mt: 16. Enables counter attack regardless of distance)

Special: Dragon Fang

B Slot Skill: Conquerer (Ignores effective against bonuses. If unit is in combat with a foe whose weapons has an effective against bonus, unit makes a follow-up attack and foe cannot)

C Slot Skill: Drive Atk 

Validar: Wisher of Ruin (Red Tome Infantry)

Spoiler

Description: Father of Robin. The leader of the Grimleal who wishes the world to end. Appears in Fire Emblem Awakening

Stats: HP: 36 | Atk: 34 | Spd: 20 | Def: 32 | Res: 27 | BST: 149

Weapon: Grima’s Truth

Special: Ignis

A Slot: Steady Stance

B Slot: Dull Melee 1/2/3 (If this unit is in combat with a foe who uses a dragonstone, sword, axe, or lance, unit ignores foes bonuses during combat)

And done. Feedback is appreciated as always

Edited by Poimagic
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59 minutes ago, Poimagic said:

Anyways, decided to create some Awakening Villians:

Bold Equals Super Boon, Italics equals super bane

Gangrel: Mad King (Sword, Infantry)

  Reveal hidden contents

Description: The mad king of Plegia. A madman who enjoys watching others suffer. Appears in Fire Emblem Awakening.

Stats: HP: 36| Atk: 33 | Spd: 38| Def: 26 | Res: 24 | BST: 157

Weapon: Levin Sword+ (Mt: 12. Enables counter attack regardless of distance. Deals damage according to def or res, what ever is higher)

Special: Reprisal

A Slot: Fury

B Slot: Crazed Assult 1/2/3 (If Unit is attacked by a foe that can be countered and units hp is equal to or less than 30/40/50, unit makes a guranteed follow-up attack

Aversa: The Dark One (Red Tome Flier)

  Hide contents

Description: A dark flier of Plegia. Was the a member of the Grimleal until she learned what the did to her. Appears in Fire Emblem Awakening

Stats: HP: 34 | Atk: 32 | Spd: 35 | Def: 16 | Res: 30

Weapon: Rauorserpent+ (Grants Def/Res +6 during combat if foe initiates combat and use bow, dagger, magic, or staff)

Special: Glacies

B Slot Skill: Shadow Gift 1/2/3 (If unit is in combat with a foe using staff or magic and units hp is equal to or greater than 100/90/80, unit ignores the secondary effect of their weapon. Can only be inherited by magic and staff units)

C Slot Skill: Hone Fliers

Walhart: Determined Conquerer (Axe Cavalry)

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Description: A descendant of the hero Alm. A man determined to conquer every nation. Appears in Fire Emblem Awakening

Stats: Hp: 39 | Atk: 36 | Spd: 22 | Def: 29 | Res: 29 | BST: 155

Weapon: Wolf Beil (Mt: 16. Enables counter attack regardless of distance)

Special: Dragon Fang

B Slot Skill: Conquerer (Ignores effective against bonuses. If unit is in combat with a foe whose weapons has an effective against bonus, unit makes a follow-up attack and foe cannot)

C Slot Skill: Drive Atk 

Validar: Wisher of Ruin (Red Tome Infantry)

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Description: Father of Robin. The leader of the Grimleal who wishes the world to end. Appears in Fire Emblem Awakening

Stats: HP: 36 | Atk: 34 | Spd: 20 | Def: 32 | Res: 27 | BST: 149

Weapon: Grima’s Truth

Special: Ignis

A Slot: Steady Stance

B Slot: Dull Melee 1/2/3 (If this unit is in combat with a foe who uses a dragonstone, sword, axe, or lance, unit ignores foes bonuses during combat)

And done. Feedback is appreciated as always

I'd giver Aversa Aversa's Night.

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I reworked some villain builds, and I made two new ones.

Iago: Dread Mage (Red Tome, Infantry)
HP: 36 (40)
Atk: 33 (35)
Spd: 30 (32)
Def: 25 
Res: 31 (33)

Weapon: Ginnungagap (14 Might. Grants Spd/Res +2. Unit gains 25% of foe's visible stat boosts during combat.)
Special Skill: Vengeance
Passive Skill A: HP/Atk 2
Passive Skill B: Bowbreaker

Travant: King Of Thracia (Lance, Flier)
HP: 45
Atk: 36 (39)
Spd: 30 (33)
Def: 38 (41)
Res: 14

Weapon: Gungnir (Grants Atk/Spd/Def +3. If unit's HP is ≥ 80% at start of combat, enemy is inflicted with Special cooldown charge-1.)
Special Skill: Ignis
Passive Skill B: Vantage
Passive Skill C: Panic Ploy

Murdock: Bernese General (Axe, Armored)
HP: 52
Atk: 37
Spd: 23
Def: 35
Res: 27

Weapon: Hand Axe -> Short Axe -> Tomahawk -> Tomahawk+ (14 Might. Enables Counterattack regardless of distance.)
Special Skill: Reprisal
Passive Skill A: Bracing Stance (Def/Res +4 during combat when attacked)
Passive Skill B: Quick Riposte

Jarod: Stalking Menace (Lance, Infantry)
HP: 39
Atk: 34
Spd: 33
Def: 32
Res: 25

Weapon: Javelin -> Pilum -> Throwing Spear -> Throwing Spear+ (14 Might. Enables Counterattack regardless of distance.)
Special Skill: Glimmer
Passive Skill A: Swift Stance (Grants Atk/Spd +4 during combat when attacked)
Passive Skill B: Wrath

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Since I'm in a cool crossover RP called FE: Realms of the Cosmic Mirror, it's time to make my characters from it.

First up is my OC, Malcom.

Malcom, Bright Spark

Description: A young man from the US who got dropped into Levfia with several other people. Kindhearted, if a bit snarky. Appears in Fire Emblem: Realms of the Cosmic Mirror.

Stats:

Type: Blue Mage Infantry

HP: 36

Atk: 38

Spd: 22

Def: 32

Res: 22

Weapon: Spark (Mt 14) (Uninheritable): If unit's HP is less than or equal to 75% of max HP, unit receives +7 Spd/Res during combat.

Special: Luna

A Skill: Close Counter

B Skill: Chill Res 3

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The Forgotten Dragons

Gotoh, Wise Overseer (Infantry, Blue Tome)

HP/43
Atk/48
Spd/34
Def/24
Res/33

Weapon: Starlight: Ignores both the enemy's field and combat bonuses.

Special: Swarm: Before combat this unit initiates, foes in an area near the target suffer damage equal to (unit's atk/3). Tome Users Only.

Ally: Ardent Sacrifice

A Skill: Dragon Foe: Deal effective damage against breath units.

B Skill

C Skill

None of his skills are actually exclusive to him, making him good inheritance fodder. Though, by himself, he does work well as a blue anti dragon unit.

 

Xane, Capricious Mimic (Infantry, Sword)

HP/45
Atk/15
Spd/34
Def/23
Res/31

Weapon:  Iron Sword

Special: 

Ally: Transform: Unit copies the stats (except HP) and skills of an ally for three turns. Cannot be inherited.

A Skill: HP+3

B Skill: Renewal

C Skill

Pretty straight forward. Useless untransformed, but a second Reinhardt or Ike when transformed.

 

Lillith, Diligent Servant (Flying, Colourless Breath)

HP/38
Atk/41
Spd/36
Def/27
Res/38

Weapon: Astral Breath: Gives the Breath of Life Skill. Cannot be inherited.

Special:

AllyAstral Blessing: Restore HP equal to (7 + Atk/3). Cannot be inherited.

A Skill

B Skill: Wings of Mercy

C Skill: Guidance

Healing dragon. In terms of unit types, she is not a stave user and thus can equip the full range of offensive abilities while also being limited to just Astral Blessing (or Ardent Sacrafice if you're feel bizzare) for healing. I guess her maid for would have to float a little to justify making her a flying unit.

Edited by Jotari
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Wrathful Thracians
Xavier, Knight of Leinster (Armoured, Bow)

HP/45
Atk/37
Spd/18
Def/30
Res/22

Weapon: Master Bow: Def-5, attack twice if enemy initiates combat.

Special: Dragon Fang

Ally:

A Skill: Close Defense

B Skill: Wrath

C Skill:  

Note, the Master Bow is like an enemy phase version of brave weapons.
 


Evyle, Fierce Matriarch (Infantry, Sword)

HP/37
Atk/36
Spd/38
Def/26
Res/31

Weapon: Fire Sword: Targets resistance (still range 1). Can counter attack at any range.

Special: Luna

Ally:

A Skill: 

B Skill: Wrath

C Skill: Threaten Atk

Wanted to give her Miracle, but decided to go with a theme of Wrath for the set. 


Orsin, Throwing Axe of Fiana (Infantry, Axe)

HP/48
Atk/46
Spd/34
Def/33
Res/24

Weapon: Pugi: Grants the Steady Breath and Distant Counter skills. Cannot be inherited.

Special: Glimmer

Ally: 

A Skill: Fury

B Skill: Wrath

C Skill:

Wrath and Steady Breath would be a great way of mimicing the awesomeness of Pugi.

Edited by Jotari
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