MegaBlaziken721 Posted March 9, 2019 Share Posted March 9, 2019 Possible candidates for another Fallen Heroes Banner, if we ever get one. Berkut: Prince of Darkness Spoiler Berkut: Prince of Darkness Blue Lance Cavalry Availability: 5★ Base Stats (Lv. 1) Rarity HP Attack Speed Defense Resistance 5★ 16/17/18 9/10/11 3/4/5 8/9/10 5/6/7 Growth Rates HP Attack Speed Defense Resistance 55% 55% 35% 60% 50% Max Stats (Lv. 40) Rarity HP Attack Speed Defense Resistance Total 5★ 38/41/44 31/34/37 16/19/22 32/35/38 24/28/31 156-157 Weapons Name Mt Rng Effect SP Cost Default Unlock Iron Lance 6 1 - 50 - - Steel Lance 8 1 - 100 - - Silver Lance 11 1 - 200 - - Kriemhild 16 1 Grants Def/Res+2. If foe uses magic, reduces damage from foe’s first attack by 50%. 400 5★ - Specials Name CD Effect SP Cost Default Unlock Glowing Ember 4 Boosts damage dealt by 50% of unit's Def. 100 - - Bonfire 3 Boosts damage dealt by 50% of unit's Def. 200 5★ - Passives Name Effect SP Cost Unlock Type Distant Counter Unit can counterattack regardless of foe's range. 300 5★ A Quick Riposte 1/2/3/4 If unit's HP ≥ 90/80/70/50% and foe initiates combat, unit makes a guaranteed follow-up attack. 60/120/240/360 5★/5★/5★/5★ B Even Res Wave 1/2/3 At start of even-numbered turns, grants Res+2/4/6 to unit and adjacent allies for 1 turn. (Bonus granted to unit even if no allies are adjacent.) 60/120/240 5★/5★/5★ C Mareeta: Celestial Sword Spoiler Mareeta: Celestial Sword Red Sword Infantry Availability: 5★ Base Stats (Lv. 1) Rarity HP Attack Speed Defense Resistance 5★ 17/18/19 7/8/9 11/12/13 5/6/7 4/5/6 Growth Rates HP Attack Speed Defense Resistance 60% 65% 65% 50% 35% Max Stats (Lv. 40) Rarity HP Attack Speed Defense Resistance Total 5★ 41/44/47 33/36/39 37/40/43 24/28/31 17/20/23 167-168 Weapons Name Mt Rng Effect SP Cost Default Unlock Iron Sword 6 1 - 50 - - Steel Sword 8 1 - 100 - - Slaying Edge 10 1 Accelerates Special trigger (cooldown count -1). 200 - - Shadow Sword 16 1 Accelerates Special trigger (cooldown count -1). If unit's HP = 100% at start of combat and unit initiates combat, unit attacks twice, but deals 1 damage to unit after combat. 400 5★ - Assists Name Effect SP Cost Default Unlock Pivot Unit moves to opposite side of target ally. 150 5★ - Specials Name CD Effect SP Cost Default Unlock New Moon 3 Treats foe’s Def/Res as if reduced by 30% during combat. 100 5★ - Luna 3 Treats foe’s Def/Res as if reduced by 50% during combat. 200 - 5★ Passives Name Effect SP Cost Unlock Type Adept If unit's HP ≥ 80% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 300 5★ B Sword Exp. 1/2/3 While unit lives and uses a sword, unit/all sword allies on team get(s) 1.5/2x EXP. (Only highest value applied. Does not stack.) 30/60/120 5★/5★/5★ C Morva: Fallen Dragon Spoiler Morva: Fallen Dragon Colourless Breath Infantry Availability: 5★ Base Stats (Lv. 1) Rarity HP Attack Speed Defense Resistance 5★ 17/18/19 10/11/12 7/8/9 3/4/5 7/8/9 Growth Rates HP Attack Speed Defense Resistance 60% 65% 50% 50% 50% Max Stats (Lv. 40) Rarity HP Attack Speed Defense Resistance Total 5★ 41/44/47 36/39/42 26/30/33 22/26/29 26/30/33 168-169 Weapons Name Mt Rng Effect SP Cost Default Unlock Fire Breath 6 1 - 50 - - Fire Breath+ 8 1 - 100 - - Flametongue 11 1 - 200 - - Wretched Air 16 1 Grants Atk+3. If foe has no skills with “effective against dragons”, inflicts Def/Res-5 on foe during combat. If foe’s Range = 2, calculates damage using the lower of foe’s Def or Res. 400 5★ - Specials Name CD Effect SP Cost Default Unlock New Moon 3 Treats foe’s Def/Res as if reduced by 30% during combat. 100 5★ - Moonbow 2 Treats foe’s Def/Res as if reduced by 30% during combat. 200 - 5★ Passives Name Effect SP Cost Unlock Type Atk Victory 1/2/3 If unit’s Atk ≥ foe’s Atk+5/3/0, grants Atk/Spd/Def/Res+4 during combat. 60/120/240 5★/5★/5★ A Wrath 1/2/3 At start of turn, if unit's HP ≤ 25/50/75% and unit's attack triggers Special, grants Special cooldown count-1, and deals +10 damage when Special triggers. 60/120/240 5★/5★/5★ B Atk Smoke 1/2/3 Inflicts Atk-3/5/7 on foes within 2 spaces of target through their next actions after combat. 60/120/240 5★/5★/5★ C Gunter: King of the Dead Spoiler Gunter: King of the Dead Green Axe Cavalry Availability: 3★ - 4★ (GHB) Base Stats (Lv. 1) Rarity HP Attack Speed Defense Resistance 3★ 19 9 5 9 7 4★ 19 10 5 10 7 5★ 20 10 6 10 8 Growth Rates HP Attack Speed Defense Resistance 45% 50% 30% 50% 50% Max Stats (Lv. 40) Rarity HP Attack Speed Defense Resistance Total 3★ 36 28 16 28 26 134 4★ 37 30 17 30 27 141 5★ 39 32 19 32 30 152 Weapons Name Mt Rng Effect SP Cost Default Unlock Iron Axe 6 1 - 50 - - Steel Axe 8 1 - 100 3★ - Silver Axe 11 1 - 200 4★ 3★ Vallite Axe 16 1 Grants Def+3. Skills with “effective against dragons” are effective against unit. If foe has no skills with “effective against dragons”, inflicts Atk-6 on foe during combat. 400 - 5★ Specials Name CD Effect SP Cost Default Unlock Holy Vestments 3 If foe's Range = 2, reduces damage from that foe's attack by 30%. 100 3★ - Aegis 3 If foe's Range = 2, reduces damage from that foe's attack by 50%. 200 - 4★ Passives Name Effect SP Cost Unlock Type Steady Stance 1 / Bracing Stance 1/2 If foe initiates combat, grants Def+2 / Def/Res+2/4 during combat. 50/120/240 3★/3★/4★ A Spur Atk 1 / Spur Atk/Spd 1/2 Grants Atk+2 / Atk/Spd+2/3 to adjacent allies during combat. 50/120/240 3★/4★/5★ C Quote Link to comment Share on other sites More sharing options...
Icelerate Posted March 17, 2019 Share Posted March 17, 2019 Mythical Beast Dancer Lehran (Light blessing +4 spd) Radiant Dawn Spoilers Incoming Spoiler HP: 35 Atk: 28 Spd: 36 Def: 20 Res: 31 Weapon: Black Wing (mt. 14) Grants Spd+3. At start of turn, removes negative status effects on allies within 2 spaces of unit and converts debuffs to buffs. At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, unit can move 1 extra space. (That turn only. Does not stack.) If unit transforms, grants Atk +2. Explanation: In RD, herons had the ability to restore HP to adjacent allies when they equip the skill blessing and this was referenced by Leanne and Reyson's weapon. This time around, the ability to remove negative status effects through the galdrar recovery is being referenced. This ability is gained when a heron reaches lvl 40 but most players don't level their herons to lvl 40 so it's not a common ability that people know about. However, Lehran is a legendary figure who has maxed level so he should be the one to reference this ability. Converting debuffs to buffs is a reference to the Galdrar skill bliss which converts bad biorhythm to good. Assist: Galdrar of Sorrow Unit refreshes ally. inflicts Atk,spd-5 on foes in cardinal directions of unit through their next actions. Explanation: Just like L!Azura gained a special dance, so does M!Lehran. The galdrar of sorrow mentions the ability of a heron to convert good biorhythm to bad if the galdr was used on the enemy. This skill was pretty useless in the original game but it was good for the lore of the game to show how galdrar can be used to harm as well. It is fitting on Lehran because he's afflicted with sorrow and acts on his deeply routed sorrow. A skill: Warding Stance 4 If foe initiates combat, grants +8 res and inflicts special cooldown - 1 on enemy. Explanation: Lehran is magically inclined and has been blessed by the goddess granting him invulnerability as well inability of the enemy to proc their skills. B Skill: Rejuvenation 3 At the end of a battle, unit recovers 10 HP. Explanation: This skill is similar to mythic boost but without all the extra effects of mythic boost which are replaced by 4 extra HP regeneration. It fits Lehran because he has the ability to recover HP via mantle. C Skill: Ground Orders 3 (flier only) At start of turn, grants the following status to adjacent non-flying allies for 1 turn: "Unit can move to a space adjacent to any flying ally within 2 spaces." Explanation: Lehran was the guiding light for two important Tellius characters so him giving guidance is fitting. @Interdimensional Observer Did I do your favourite justice? Quote Link to comment Share on other sites More sharing options...
Anacybele Posted March 18, 2019 Share Posted March 18, 2019 Here are a couple Freddy ideas I came up with! One is a groom and the other is Halloween. Frederick: Wary Groom Spoiler Color: Blue (Lance) Movement: Cavalry Weapon: Lance of the Rose - Mt. 16. Grants Def/Res+4 when foe initiates combat. Effective against dragon foes. Assist: None Special: Sol A: Fierce Stance 4 (!) B: Quick Reposte 3 C: Hone Cavalry (with Hone Atk 1 and 2 as the prerequisites) Stats: HP: 45 Atk: 38 Spd: 20 Def: 35 Res: 30 "I'm not actually preparing to be married right now, but... I would not at all mind wearing this for when I do." Freddy Bear Frederick: Bearing Claws Spoiler Color: Red (Beast) Movement: Armor Weapon: Ursa Major+ (with Ursa Minor, Ursa Median, and Ursa Major as prerequisites) - Mt. 14. If foe initiates combat, grants Special cooldown charge +1 per attack. If Special is charged, unit can counterattack regardless of foe's range. Assist: None Special: Ignis A: Fierce Ground (!) (take Tibarn's Sturdy Impact, swap the Atk and Def buffs, and make it enemy phase instead) B: Wings of Mercy 3 C: Fortify Armor (with Fortify Def as the prerequisites) Stats: HP: 52 Atk: 39 Spd: 26 Def: 40 Res: 18 "I am all in favor of the festival, but how did I allow myself to be associated with bears and forced into this costume?" And with these we'd have a full Frederick Emblem comprised of each color! :D Quote Link to comment Share on other sites More sharing options...
Jotari Posted March 18, 2019 Share Posted March 18, 2019 15 minutes ago, Anacybele said: Here are a couple Freddy ideas I came up with! One is a groom and the other is Halloween. Frederick: Wary Groom Hide contents Color: Blue (Lance) Movement: Cavalry Weapon: Lance of the Rose - Mt. 16. Grants Def/Res+4 when foe initiates combat. Effective against dragon foes. Assist: None Special: Sol A: Fierce Stance 4 (!) B: Quick Reposte 3 C: Hone Cavalry (with Hone Atk 1 and 2 as the prerequisites) Stats: HP: 45 Atk: 38 Spd: 20 Def: 35 Res: 30 "I'm not actually preparing to be married right now, but... I would not at all mind wearing this for when I do." Freddy Bear Frederick: Bearing Claws Hide contents Color: Red (Beast) Movement: Armor Weapon: Ursa Major+ (with Ursa Minor, Ursa Median, and Ursa Major as prerequisites) - Mt. 14. If foe initiates combat, grants Special cooldown charge +1 per attack. If Special is charged, unit can counterattack regardless of foe's range. Assist: None Special: Ignis A: Fierce Ground (!) (take Tibarn's Sturdy Impact, swap the Atk and Def buffs, and make it enemy phase instead) B: Wings of Mercy 3 C: Fortify Armor (with Fortify Def as the prerequisites) Stats: HP: 52 Atk: 39 Spd: 26 Def: 40 Res: 18 "I am all in favor of the festival, but how did I allow myself to be associated with bears and forced into this costume?" And with these we'd have a full Frederick Emblem comprised of each color! :D What does Fierce Stance 4 do? Just provide atk+8 or something else in addition? Quote Link to comment Share on other sites More sharing options...
Anacybele Posted March 18, 2019 Share Posted March 18, 2019 1 minute ago, Jotari said: What does Fierce Stance 4 do? Just provide atk+8 or something else in addition? Atk+8 on enemy initiation, yeah. Groom Freddy is meant to be a mixed tank since it'd be unique to have a Frederick with an actual Res stat while Halloween Freddy is meant to just be a flat out brutal physical tank. Quote Link to comment Share on other sites More sharing options...
Yexin Posted March 18, 2019 Share Posted March 18, 2019 (edited) Ashnard, Mad King (banner unit) Spoiler Fying Sword Unit HP: 43 ATK: 35 SPD: 27 DEF: 36 RES: 26 Total BST: 167 WEAPON: Gurgurant (DC, Bracing Stance 3) SKILLS: Special: Ignis A: Ashnard's Plan (Nullifies "Effective against flying foes" and grants "If unit is not adjacent to any ally, grants Special cooldown charge +1 per attack") B: Guard 3 C: Even Atk Wave 3 Sigurd, Holy Groom (Brides banner unit) Spoiler Sword Cavalry Unit HP: 39 ATK: 32 SPD: 35 DEF: 36 RES: 18 Total BST: 160 WEAPON: Devoted Tyrfing (ATK+3, grants "If unit it adjacent to supported ally, grants ATK/SPD/DEF/RES +3 during combat and +10 damage when special triggers") SKILLS: Special: Blue Flame A: Atk/Def Bond 3 B: Wings of Mercy 3 C: Joint Hone Def Deirdre, Bride of the Forest (Brides banner unit) Spoiler Blue Infantry Mage HP: 35 ATK: 37 SPD: 34 DEF: 14 RES: 36 Total BST: 156 WEAPON: Book of Love (Effective against Dragon foes. Grants "If unit it adjacent to supported ally, grants Special cooldown count -1 at start of turn and ATK/SPD/DEF/RES +3 during combat") SKILLS: Special: Glacies A: Spd/Res Bond B: Chill Res 3 C: Joint Hone Res Elena, Together till the End (Brides banner unit) Spoiler Staff Infantry Unit HP: 35 ATK: 33 SPD: 35 DEF: 18 RES: 34 Total BST: 155 WEAPON: Eternal Bond (Dazzling Staff 3. After combat, if unit attacked, grants ATK/SPD/DEF/RES +5 to unit and supported ally within 2 spaces of target through their next actions. Grants supported ally within 2 spaces bonus to ATK/SPD/DEF/RES during combat = current bonus on each of unit's stats) SKILLS: Assist: Martyr+ Special: Windwater Balm+ A: Spd/Res Push 3 C: Distand Guard 3 this is what i came up with at the moment Edited March 18, 2019 by Yexin Quote Link to comment Share on other sites More sharing options...
Erren Posted March 19, 2019 Share Posted March 19, 2019 (edited) Nergal - Dark Druid Red Tome Infantry Grand Hero Battle Quote: “Be prepared. You are to be witness to a power that overwhelms all!” Summon Quote: "I am the Dark Druid, Nergal. Be honored, for my power will be used for what you see fit." Death Quote: "Why must I lose...?" Stats: HP: 33 Atk: 34 Spd: 24 Def: 18 Res: 35 Weapon: Ereshkigal (Mt. 14, If units special is ready, grant Atk/Spd/Def/Res+3 and can counterattack regardless of foes range.) Special: Glacies A Skill: Atk/Res Solo (5* Locked) C Skill: Res Smoke (4* Locked) Edited March 19, 2019 by Erren Quote Link to comment Share on other sites More sharing options...
Usana Posted March 23, 2019 Share Posted March 23, 2019 Well this lady has been bouncing around in my head for a while, ever since I watched Yona of the Dawn a while back. So I figured why not make a mock up of Yona as a Legendary Hero. Yona - Red Dawn Legendary Hero - Fire - Spd +3 Red Bow 140 BST42HP/36ATK/16SPD/30DEF/16RESIf this statline looks familar to you, it should. I basically took Dancing Xander's and shuffled a point of speed into attack and 4 defense into HP. Super assets would be HP and Attack. Super Flaws would be Attack and Defense. Thought about swapping Def and Res to make her really ploy oriented. But opted not to. Weapon: Dragon's Bow - 14MT - Effective against flying foes. Grants Att+3. If foe initiates combat, grants Special cooldown charge +1 per attack during combat. (Only highest value applied. Does not stack.) Damage calculated using the lower of foe's Def or Res. Cannot be inherited.Look familar? Summer Tiki's Breath turned into a bow and the granted bonus being Att instead of Def. Assist: DanceWhile the anime didn't really get to it outside of a single mention she can dance. And disguises herself as a dancer to lure foes out in one arc. So this isn't entirely out of the blue. Special: Resolve 4 cooldown - Unit survives an attack that would be fatal. Cannot be inherited.Basically a shortened miracle that also isn't limited to going off when your hp is above 1. A Skill: Fierce Stance 4 - If foes initiates combat, grants Att+6 during combat and Unit counterattacks first.My take on what Fierce Stance 4 would be. Steady Stance 4 gets +8 Defense, but we have seen time and again that attack boosts are being made smaller than defense boosts. As such the if the 4th tier of this skill comes along and doesn't get an attack boost, I wouldn't be surprised. Steady Stance 4 also gets permanent guard. What would a Fierce Stance have? Well in my line of thinking it would be an offensive stance that just waits for the opponent to leave an opening. So permanent Vantage seems quite appropriate. And terrifying. B Skill: Blaze Dance C Skill: Devout Companions - Dancer/Singer Only - If the number of allies within 2 spaces(excluding unit)>the number of foes within 2 spaces(excluding target), foe cannot make a follow-up attack.A little something to make dancers in general to have more survivability and to represent how dancers are generally seen as frail and needing protected by their companions(ie they are not meant for combat). Fits Yona since it doesn't take long for her companions to jump to her aid whenever she gets into trouble.Thought about making it staff available as well. So it would just be a 'support unit' skill. And an image made with the Feh Unit Builder! I'll spoiler it since not every one may care. Plus I was kinda lazy. IF I actually photoshoped in new icons that would be more share worthy. but I just reused existing ones. As such the legendary effect doesn't even show. Maybe if I ever get not lazy I'll edit that type of stuff in. Spoiler Quote Link to comment Share on other sites More sharing options...
Erren Posted March 24, 2019 Share Posted March 24, 2019 Dragons! Guardian of the Scion - Bantu An elder, gentle dragon, who was asked by Gotoh to protect the young Tiki. Appears in Fire Emblem: Shadow Dragon and the Blade of Light. Red Infantry Manakete Stats HP: 38 Atk: 37 Spd: 21 Def: 34 Res: 26 Weapon: Dragon's Fire (Mt 16., Effective against Dragon and Armored units. If unit HP is less than or equal to 75%, grant Atk/Spd/Def/Res+4 and unit can make a follow up attack if attacked. If foe's Range = 2, calculate damage using lower of foe's Def or Res.) Special: Dragon Fang A Skill: Alliance 3 (Grant Atk/Spd/Def/Res boosted by number of adjacent allies x 2) C Skill: Joint Fortify Dragons (Grant adjacent Dragon units Def/Res+8 through their next actions at start of each turn) Young Dragon Prince - Kurthnaga Softspoken Prince of Goldoa and Dheginsea's youngest child. Despite young appearance, he's over 100 years old. Appears in Fire Emblem: Path of Radiance. Blue Flying Laguz Stats HP: 42 Atk: 35 Spd: 26 Def: 33 Res: 30 Weapon: Black Breath (Mt. 16, If unit's HP is less than or equal to 70%, grant Atk/Def+8 during combat. If foe's range = 2, Calculate damage using lower of foe's Def or Res.) Special: Astra A Skill: Death Blow 3 B Skill: Nihil 3 (If unit's HP is less than or equal to 60% and initiates combat, enemy is inflicted with special cooldown charge-1.) C Skill: Celerity 3 (if unit is adjacent to two or more allies, grant movement +1 at beginning of turn) Piper of Destiny - Nils A kind and selfless bard who's got a heart of gold. Ninian's brother. Appears in Fire Emblem: The Blazing Blade. Green Infantry Dragon Stats HP: 39 Atk: 32 Spd: 26 Def: 30 Res: 24 Weapon: Ice Breath+ (Mt. 14, If unit is adjacent to Dragon, Laguz, Sword, or Axe user, grant Atk/Spd/Def/Res+5 During combat. If foe's range = 2, calculate damage using lower of foe's Def or Res.) Assist Skill: Perform (Grants another action to target) A Skill: Def/Res Bond 3 B Skill: Fireflood Dance 2 C Skill: Goad Dragons Astral Dragon - Lilith Corrin's attendant, with the ability to turn into a dragon. A caring and selfless girl. Appears in Fire Emblem: Fates. HP: 36 Atk: 34 Spd: 24 Def: 27 Res: 32 Weapon: Shining Breath+ (Mt. 14, Grants Res+5, inflicts Atk-3. If foe's range = 2, Calculate damage using lower of foe's Def or Res.) Assist: Rally Up Spd+ Special: Iceberg A Skill: Power Flow 3 (If unit is adjacent to Sword, Axe, Lance, Dragon or Laguz ally, calculate combat using lower of foe's Def or Res. Only usable by Magic, Dragon, and Beast units.) C Skill: Atk Ploy 3. Quote Link to comment Share on other sites More sharing options...
Icelerate Posted March 26, 2019 Share Posted March 26, 2019 (edited) Lucia - Tireless Advisor Spoiler HP: 43 Atk: 30 Spd: 40 Def: 20 Res: 35 Weapon: Parity Blade (16 mt.) Special: Astra Grants +3 res. At the start of combat, if unit's res>=foe's res+3, neutralizes visible and invisible debuffs on unit and neutralizes visible and invisible buffs on enemy. A Skill: Spd/Res Solo B Skill: Sabotage Res 3 C Skill: Atk ploy 4 At the start of turn, inflicts -7 atk to all foes in cardinal directions with res<unit's res. Explanation: The name of Lucia's blade comes from her skill parity. In RD, she could choose to activate the skill in order to negate skill, terrain and support advantages of both herself and her opponent. It's useful because you could choose when to use the skill so it'd be advantageous to you but in Heroes you can't just choose to level the playing field so instead, her own debuffs get eliminated and her enemy's buffs also do to level the playing field. Spd/Res solo has synergy with her stats and makes sense because she goes on covert missions. Sabotage Res 3 references her key role in sabotaging Ludveck's resistance. Atk ploy 4 references her manipulative nature and strategic prowess lowering her enemy's offensive capability. If it wasn't for Lucia manipulating Ludveck to collect intel, anticipating his diversion and countering with her own, Ludveck's attack would have been successful. Spoiler Edited March 26, 2019 by Icelerate Quote Link to comment Share on other sites More sharing options...
Jotari Posted March 27, 2019 Share Posted March 27, 2019 3 hours ago, Icelerate said: Lucia - Tireless Advisor Hide contents HP: 43 Atk: 30 Spd: 40 Def: 20 Res: 35 Weapon: Parity Blade (16 mt.) Special: Astra Grants +3 res. At the start of combat, if unit's res>=foe's res+3, neutralizes visible and invisible debuffs on unit and neutralizes visible and invisible buffs on enemy. A Skill: Spd/Res Solo B Skill: Sabotage Res 3 C Skill: Atk ploy 4 At the start of turn, inflicts -7 atk to all foes in cardinal directions with res<unit's res. Explanation: The name of Lucia's blade comes from her skill parity. In RD, she could choose to activate the skill in order to negate skill, terrain and support advantages of both herself and her opponent. It's useful because you could choose when to use the skill so it'd be advantageous to you but in Heroes you can't just choose to level the playing field so instead, her own debuffs get eliminated and her enemy's buffs also do to level the playing field. Spd/Res solo has synergy with her stats and makes sense because she goes on covert missions. Sabotage Res 3 references her key role in sabotaging Ludveck's resistance. Atk ploy 4 references her manipulative nature and strategic prowess lowering her enemy's offensive capability. If it wasn't for Lucia manipulating Ludveck to collect intel, anticipating his diversion and countering with her own, Ludveck's attack would have been successful. Reveal hidden contents Spd/Res solo seems useless if her weapon is naturally going to get rid of the buffs anyway. Quote Link to comment Share on other sites More sharing options...
GreatKnightEcho Posted March 27, 2019 Share Posted March 27, 2019 13 hours ago, Jotari said: Spd/Res solo seems useless if her weapon is naturally going to get rid of the buffs anyway. It gets rid of her debuffs, not buffs. Quote Link to comment Share on other sites More sharing options...
Jotari Posted March 27, 2019 Share Posted March 27, 2019 54 minutes ago, GreatKnightEcho said: It gets rid of her debuffs, not buffs. Ah, narhodo. It's not really parity then. Closer to Nihil really. Quote Link to comment Share on other sites More sharing options...
GreatKnightEcho Posted March 27, 2019 Share Posted March 27, 2019 Fair enough, but if she nullified her own buffs, she'd likely be considered kinda... bad. Time to make one more Mythic Hero to balance out with all of the others (including the other theorycraft Astra Hero I made that is not very likely). Designed him to synergize with his fellow Mythics. Medeus: True Shadow Dragon Spoiler Type: Red Dragon Infantry Mythic Buff: Dark (HP +5, DEF +4) Stats HP: 42 ATK: 33 (49 w/ weapon) SPD: 26 DEF: 36 (39 w/weapon) RES: 32 Weapon: Shadow Breath (16 MT Prf): DEF+3, Adaptive Damage, "Unit receives the positive statuses (Healing, visible buffs (stack w/ other visible buffs), movement buffs, etc.) of any ally within 2 spaces (does not apply to Special-charging skills)." Special: Ignis Slot A: Bracing Impact: +8 DEF/RES and weakness(Falchion)/adaptive/staff damage nullification when initiating combat. Slot B: Opressive Fang (Uninheritable): If foe does not have "Effective against dragons", unit can make a followup attack and foe cannot. Slot C: Hone Dragons Quote Link to comment Share on other sites More sharing options...
Icelerate Posted March 27, 2019 Share Posted March 27, 2019 1 hour ago, Jotari said: Ah, narhodo. It's not really parity then. Closer to Nihil really. Well I explained why she doesn't negate her own buffs. In FE10, she could choose when to use this skill but in Heroes you can't do that. So in FE10, this skill is a net advantage but in Heroes, it could even be a net disadvantage. No weapon is a net disadvantage as you're better off with silver sword+. Quote Link to comment Share on other sites More sharing options...
Jotari Posted March 28, 2019 Share Posted March 28, 2019 (edited) 15 hours ago, Icelerate said: Well I explained why she doesn't negate her own buffs. In FE10, she could choose when to use this skill but in Heroes you can't do that. So in FE10, this skill is a net advantage but in Heroes, it could even be a net disadvantage. No weapon is a net disadvantage as you're better off with silver sword+. Giving it the free form use could be mimiced by making it conditional. Something like "If unit would deal more damage when initiating combat or receive more damage when foe initiates combat, ignore all buffs and debuffs on both unit and foe." we already have adaptive weapons that do a check to see which scenario deals more damage and changing accordingly. Of course outright never removing her buffs and always remove the enemy's buffs is superior in terms of usefulness, I'm just a stickler for accuracy. 16 hours ago, GreatKnightEcho said: Fair enough, but if she nullified her own buffs, she'd likely be considered kinda... bad. Time to make one more Mythic Hero to balance out with all of the others (including the other theorycraft Astra Hero I made that is not very likely). Designed him to synergize with his fellow Mythics. Medeus: True Shadow Dragon Hide contents Type: Red Dragon Infantry Mythic Buff: Dark (HP +5, DEF +4) Stats HP: 42 ATK: 33 (49 w/ weapon) SPD: 26 DEF: 36 (39 w/weapon) RES: 32 Weapon: Shadow Breath (16 MT Prf): DEF+3, Adaptive Damage, "Unit receives the positive statuses (Healing, visible buffs (stack w/ other visible buffs), movement buffs, etc.) of any ally within 2 spaces (does not apply to Special-charging skills)." Special: Ignis Slot A: Bracing Impact: +8 DEF/RES and weakness(Falchion)/adaptive/staff damage nullification when initiating combat. Slot B: Opressive Fang (Uninheritable): If foe does not have "Effective against dragons", unit can make a followup attack and foe cannot. Slot C: Hone Dragons Oppressive Fang sounds really good, but not like stupidly broken really good. Medeus high tier really good which I like (in fact, some might even choose to replace if with Vengeful or Special Fighter to try and get that massively strong Ignis charged quicker). Combined with Bracing Impact it makes it so Falchion wielders are more put on equal footing than having an advantage over him. I think a lot of Falchion users might even struggle to beat him with a massive 47 effective defense. Maybe making him a green unit might be better. Here's one from me. Spoiler HP: 50 Atk: 60 (including weapon) Spd: 20 Def: 30 Res: 30 Weapon: Judgement: Mt 16. At the start of every turn, deals 10 damage and inflicts panic on foes within two spaces. Unit can counter attack from any range. Cannot be inherited. Assist: Special: Light of Judgement: Before combat this unit initiates, foes in an area near target take damage equal to 1.5x(units atk-foes def or res, calculate using the lower of the two). Charge 3. Cannot be inherited. A Skill: Aurora: If unit is not adjacent to an ally and unit's HP=100, grants Atk/Spd/Def/Res+5. Tome users only. B Skill: Mantle: At the start of every second turn, restore 10HP. If foe activates an offensive special, reduce damage from that attack by 50%. Cannot be inherited. C Skill: Panic Smoke: Inflicts Panic on Foes within two spaces of target through their next actions after combat. I was going to give her weapon an AOE like Skadi, but it felt a bit underwhelming. Plus she's known for having a variety of special attacks so making it an every turn deal like Surtr seems better. Her AOE is also manifested in her special, which i s basically a quicker charging Blazing Light, but since Ashera has both physical and magical judgements, it's given adaptive damage (only the Special has Adaptive Damage, in regular combat she always deal physical damage). Aurora is based on her Auras of course. The idea is that they're an extension of herself, so they don't act like other allies. Hence it's a varation of the solo skill. Since she also hides behind them, it only works if she's been undamaged. Mantle brings Renewal to the table and instead of outright disabling specials like in Radiant Dawn, it instead reduces their damage. This can potentially be better than guard, as it means the enemy can actually deal less damage and waste their special by attacking Ashera. Ashera also inflicts silence and stun with her AOE, so Panic Smoke seemed like a good choice for a C Skill. Edited March 28, 2019 by Jotari Quote Link to comment Share on other sites More sharing options...
GreatKnightEcho Posted March 28, 2019 Share Posted March 28, 2019 13 hours ago, Jotari said: (in fact, some might even choose to replace if with Vengeful or Special Fighter to try and get that massively strong Ignis charged quicker). He's Infantry. Quote Link to comment Share on other sites More sharing options...
Jotari Posted March 28, 2019 Share Posted March 28, 2019 1 minute ago, GreatKnightEcho said: He's Infantry. Would you believe I realized this mistake several hours later when walking back from lunch while thinking over the set up? It's strange, but true, my mind tends to focus on the most completely irrelevant things. With a skill that's a combination of Wary Fighter, Vengeful Fighter and Bold Fighter without the special charge, he probably should be armoured though. Quote Link to comment Share on other sites More sharing options...
GreatKnightEcho Posted March 28, 2019 Share Posted March 28, 2019 @Jotari we have enough broken armored dragons as is, we really don't need more. Quote Link to comment Share on other sites More sharing options...
Jotari Posted March 28, 2019 Share Posted March 28, 2019 2 minutes ago, GreatKnightEcho said: @Jotari we have enough broken armored dragons as is, we really don't need more. Broken infantry isn't really all that better. Armours will always have the limiting factor of less weapons and more weak weapons. Start giving Infantry armour tier skills and stat lines (because his B skill makes his speed completely irrelevant) and it doesn't really alter the problem. Quote Link to comment Share on other sites More sharing options...
MegaBlaziken721 Posted April 3, 2019 Share Posted April 3, 2019 Trying my hand at possible Legendary Heroes. Corrin (M): Crux of Fate Spoiler Corrin (M): Crux of Fate Red Sword Infantry Availability: 5★ Legendary Boost: Fire, HP+3, Spd+3 Base Stats (Lv. 1) Rarity HP Attack Speed Defense Resistance 5★ 18/19/20 9/10/11 8/9/10 6/7/8 3/4/5 Growth Rates HP Attack Speed Defense Resistance 50% 65% 65% 55% 40% Max Stats (Lv. 40) Rarity HP Attack Speed Defense Resistance Total 5★ 37/41/44 35/38/41 34/37/40 28/31/34 18/21/24 167-168 Weapons Name Mt Rng Effect SP Cost Default Unlock Iron Sword 6 1 - 50 - - Steel Sword 8 1 - 100 - - Silver Sword 11 1 - 200 - - Blazing Yato 16 1 Grants Atk/Spd+2. At start of turn, if number of adjacent allies ≥ 2, grants Special cooldown count -1 to unit and adjacent allies. 400 5★ - Specials Name CD Effect SP Cost Default Unlock Dragon Gaze 4 Boosts damage by 30% of unit's Atk. 100 5★ - Dragon Fang 4 Boosts damage by 50% of unit's Atk. 200 - 5★ Passives Name Effect SP Cost Unlock Type Spd Victory 1/2/3 If unit’s Spd ≥ foe’s Spd+5/3/0, grants Atk/Spd/Def/Res+4 during combat. 60/120/240 5★/5★/5★ A Special Spiral 1/2/3 If unit initiates combat and unit's Special triggers before or during combat, grants Special cooldown count-1 after combat. / If Special triggers before or during combat, grants Special cooldown count-1/2 after combat. 60/120/240 5★/5★/5★ B Dragon Ward Adjacent allies gain: “Reduces damage from foe’s first attack by 30%.” 300 5★ C Corrin (F): Daughter of Dusk Spoiler Corrin (F): Daughter of Dusk Red Sword Infantry Availability: 5★ Legendary Boost: Earth, HP+3, Res+4 Base Stats (Lv. 1) Rarity HP Attack Speed Defense Resistance 5★ 17/18/19 8/9/10 7/8/9 6/7/8 6/7/8 Growth Rates HP Attack Speed Defense Resistance 50% 55% 60% 55% 55% Max Stats (Lv. 40) Rarity HP Attack Speed Defense Resistance Total 5★ 36/40/43 30/33/36 31/34/37 28/31/34 28/31/34 168-169 Weapons Name Mt Rng Effect SP Cost Default Unlock Iron Sword 6 1 - 50 - - Steel Sword 8 1 - 100 - - Silver Sword 11 1 - 200 - - Shadow Yato 16 1 Grants Def/Res+2. Grants bonus to Atk/Spd/Def/Res = highest bonus on allies within 2 spaces during combat. Calculates each stat bonus independently. 400 5★ - Assists Name Effect SP Cost Default Unlock Swap Unit and target ally swap spaces. 150 5★ - Passives Name Effect SP Cost Unlock Type Darting Stance 1 / Swift Stance 1/2 If foe initiates combat, grants Spd+2 / Spd/Res+2/4 during combat. 50/120/240 5★/5★/5★ A Def/Res Link 1/2/3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res+2/4/6 to unit and target ally or unit and targeting ally for 1 turn. 60/120/240 5★/5★/5★ B Draconic Hex After combat, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces. 300 5★ C Alm: Valentian Conqueror Spoiler Alm: Valentian Conqueror Red Bow Infantry Availability: 5★ Legendary Boost: Wind, HP+3, Arena 175 Base Stats (Lv. 1) Rarity HP Attack Speed Defense Resistance 5★ 16/17/18 9/10/11 7/8/9 5/6/7 4/5/6 Growth Rates HP Attack Speed Defense Resistance 45% 65% 55% 45% 45% Max Stats (Lv. 40) Rarity HP Attack Speed Defense Resistance Total 5★ 33/36/40 35/38/41 29/32/35 22/25/29 21/24/28 155-156 Weapons Name Mt Rng Effect SP Cost Default Unlock Iron Bow 4 2 - 50 - - Steel Bow 6 2 - 100 - - Silver Bow 9 2 - 200 - - Conqueror’s Bow 14 2 Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 per unit’s attack, but deals 5 damage to unit after combat. (Only highest value applied. Does not stack.) 400 5★ - Specials Name CD Effect SP Cost Default Unlock Dragon Gaze 4 Boosts damage by 30% of unit's Atk. 100 5★ - Draconic Aura 3 Boosts damage by 30% of unit's Atk. 200 - 5★ Passives Name Effect SP Cost Unlock Type Echoing Souls During combat, boosts unit’s Atk/Spd/Def/Res by number of allies within 2 spaces + 2. 300 5★ A Desperation 1/2/3 If unit's HP ≤ 25/50/75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 50/100/200 5★/5★/5★ B Spur Atk 1/2/3 / Joint Spur Atk Grants Atk+2 to adjacent allies during combat. / If unit is adjacent to an ally, grants Atk+5 to unit and adjacent allies during combat. 50/100/200/300 5★/5★/5★/5★ C Micaiah: Silver-Haired Maiden Spoiler Micaiah: Silver-Haired Maiden Colourless Staff Infantry Availability: 5★ Legendary Boost: Water, HP+3, Arena 175 Base Stats (Lv. 1) Rarity HP Attack Speed Defense Resistance 5★ 16/17/18 8/9/10 8/9/10 3/4/5 6/7/8 Growth Rates HP Attack Speed Defense Resistance 40% 70% 45% 25% 75% Max Stats (Lv. 40) Rarity HP Attack Speed Defense Resistance Total 5★ 31/34/37 36/39/43 25/28/32 11/14/18 36/40/43 154-156 Weapons Name Mt Rng Effect SP Cost Default Unlock Assault 10 2 - 50 - - Matrona 14 2 Calculates damage from staff like other weapons. At start of turn, restores 10 HP to unit, neutralizes unit's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through unit’s next action. 400 5★ - Assists Name Effect SP Cost Default Unlock Heal Restores 5 HP to target ally. 50 - - Reconcile Restores 7 HP to unit and target ally. 100 - - Physic Restores 8 HP to target ally. Range = 2. 200 - - Physic+ Restores HP = 50% of Atk. (Minimum of 8 HP.) Range = 2. 300 5★ - Specials Name CD Effect SP Cost Default Unlock Imbue 1 When healing an ally with a staff, restores an additional 10 HP to target ally. 50 - - Swift-Winds Balm 1 When healing an ally with a staff, grants Spd+4 to all allies for 1 turn. 100 5★ - Windfire Balm 1 When healing an ally with a staff, grants Atk/Spd+4 to all allies for 1 turn. 200 - 5★ Windfire Balm+ 1 When healing an ally with a staff, grants Atk/Spd+6 to all allies for 1 turn. 300 - 5★ Passives Name Effect SP Cost Unlock Type Healing Hand When healing ally with a staff, restores an additional 10 HP to ally and neutralizes ally’s penalties (from skills like Panic, Threaten, etc.), but unit takes 10 damage afterwards. 300 5★ A Dazzling Staff 1/2/3 At start of combat, if unit's HP = 100/50%, foe cannot counterattack. / Foe cannot counterattack. 60/120/240 5★/5★/5★ B Athos: Living Legend Spoiler Athos: Living Legend Blue Tome Infantry Availability: 5★ Legendary Boost: Earth, HP+3, Arena 175 Base Stats (Lv. 1) Rarity HP Attack Speed Defense Resistance 5★ 18/19/20 8/9/10 4/5/6 4/5/6 7/8/9 Growth Rates HP Attack Speed Defense Resistance 50% 65% 55% 30% 55% Max Stats (Lv. 40) Rarity HP Attack Speed Defense Resistance Total 5★ 37/41/44 34/37/40 26/29/32 14/18/21 29/32/35 156-157 Weapons Name Mt Rng Effect SP Cost Default Unlock Light 4 2 - 50 - - Ellight 6 2 - 100 - - Shine 9 2 - 200 - - Aureola 14 2 Effective against dragon foes. Grants Res+3. 400 5★ - Assists Name Effect SP Cost Default Unlock Rally Attack Grants Atk+4 to target ally for 1 turn. 150 5★ - Rally Atk/Def Grants Atk/Def+3 to target ally for 1 turn. 300 - 5★ Rally Atk/Def+ Grants Atk/Def+6 to target ally for 1 turn. - 5★ Passives Name Effect SP Cost Unlock Type Triangle Adept 1/2/3 If unit has weapon-triangle advantage, boosts Atk by 10/15/20%. If unit has weapon-triangle disadvantage, reduces Atk by 10/15/20%. 50/100/200 5★/5★/5★ A Atk Feint 1/2/3 If a Rally Assist skill is used by unit or targets unit, inflicts Atk-3/5/7 on foes in cardinal directions of unit through their next actions. 60/120/240 5★/5★/5★ B Prophecy of Hope If unit is adjacent to any allies that are not beast or dragon allies, grants Atk/Spd/Def/Res+4 to unit and those allies during combat. 300 5★ C Quote Link to comment Share on other sites More sharing options...
Jotari Posted April 4, 2019 Share Posted April 4, 2019 5 hours ago, MegaBlaziken721 said: Trying my hand at possible Legendary Heroes. Corrin (M): Crux of Fate Reveal hidden contents Corrin (M): Crux of Fate Red Sword Infantry Availability: 5★ Legendary Boost: Fire, HP+3, Spd+3 Base Stats (Lv. 1) Rarity HP Attack Speed Defense Resistance 5★ 18/19/20 9/10/11 8/9/10 6/7/8 3/4/5 Growth Rates HP Attack Speed Defense Resistance 50% 65% 65% 55% 40% Max Stats (Lv. 40) Rarity HP Attack Speed Defense Resistance Total 5★ 37/41/44 35/38/41 34/37/40 28/31/34 18/21/24 167-168 Weapons Name Mt Rng Effect SP Cost Default Unlock Iron Sword 6 1 - 50 - - Steel Sword 8 1 - 100 - - Silver Sword 11 1 - 200 - - Blazing Yato 16 1 Grants Atk/Spd+2. At start of turn, if number of adjacent allies ≥ 2, grants Special cooldown count -1 to unit and adjacent allies. 400 5★ - Specials Name CD Effect SP Cost Default Unlock Dragon Gaze 4 Boosts damage by 30% of unit's Atk. 100 5★ - Dragon Fang 4 Boosts damage by 50% of unit's Atk. 200 - 5★ Passives Name Effect SP Cost Unlock Type Spd Victory 1/2/3 If unit’s Spd ≥ foe’s Spd+5/3/0, grants Atk/Spd/Def/Res+4 during combat. 60/120/240 5★/5★/5★ A Special Spiral 1/2/3 If unit initiates combat and unit's Special triggers before or during combat, grants Special cooldown count-1 after combat. / If Special triggers before or during combat, grants Special cooldown count-1/2 after combat. 60/120/240 5★/5★/5★ B Dragon Ward Adjacent allies gain: “Reduces damage from foe’s first attack by 30%.” 300 5★ C Corrin (F): Daughter of Dusk Reveal hidden contents Corrin (F): Daughter of Dusk Red Sword Infantry Availability: 5★ Legendary Boost: Earth, HP+3, Res+4 Base Stats (Lv. 1) Rarity HP Attack Speed Defense Resistance 5★ 17/18/19 8/9/10 7/8/9 6/7/8 6/7/8 Growth Rates HP Attack Speed Defense Resistance 50% 55% 60% 55% 55% Max Stats (Lv. 40) Rarity HP Attack Speed Defense Resistance Total 5★ 36/40/43 30/33/36 31/34/37 28/31/34 28/31/34 168-169 Weapons Name Mt Rng Effect SP Cost Default Unlock Iron Sword 6 1 - 50 - - Steel Sword 8 1 - 100 - - Silver Sword 11 1 - 200 - - Shadow Yato 16 1 Grants Def/Res+2. Grants bonus to Atk/Spd/Def/Res = highest bonus on allies within 2 spaces during combat. Calculates each stat bonus independently. 400 5★ - Assists Name Effect SP Cost Default Unlock Swap Unit and target ally swap spaces. 150 5★ - Passives Name Effect SP Cost Unlock Type Darting Stance 1 / Swift Stance 1/2 If foe initiates combat, grants Spd+2 / Spd/Res+2/4 during combat. 50/120/240 5★/5★/5★ A Def/Res Link 1/2/3 If a movement Assist skill (like Reposition, Shove, Pivot, etc.) is used by unit or targets unit, grants Def/Res+2/4/6 to unit and target ally or unit and targeting ally for 1 turn. 60/120/240 5★/5★/5★ B Draconic Hex After combat, inflicts Atk/Spd/Def/Res-4 on target and foes within 2 spaces. 300 5★ C Alm: Valentian Conqueror Reveal hidden contents Alm: Valentian Conqueror Red Bow Infantry Availability: 5★ Legendary Boost: Wind, HP+3, Arena 175 Base Stats (Lv. 1) Rarity HP Attack Speed Defense Resistance 5★ 16/17/18 9/10/11 7/8/9 5/6/7 4/5/6 Growth Rates HP Attack Speed Defense Resistance 45% 65% 55% 45% 45% Max Stats (Lv. 40) Rarity HP Attack Speed Defense Resistance Total 5★ 33/36/40 35/38/41 29/32/35 22/25/29 21/24/28 155-156 Weapons Name Mt Rng Effect SP Cost Default Unlock Iron Bow 4 2 - 50 - - Steel Bow 6 2 - 100 - - Silver Bow 9 2 - 200 - - Conqueror’s Bow 14 2 Grants Atk+3. If unit initiates combat, grants Special cooldown charge +1 per unit’s attack, but deals 5 damage to unit after combat. (Only highest value applied. Does not stack.) 400 5★ - Specials Name CD Effect SP Cost Default Unlock Dragon Gaze 4 Boosts damage by 30% of unit's Atk. 100 5★ - Draconic Aura 3 Boosts damage by 30% of unit's Atk. 200 - 5★ Passives Name Effect SP Cost Unlock Type Echoing Souls During combat, boosts unit’s Atk/Spd/Def/Res by number of allies within 2 spaces + 2. 300 5★ A Desperation 1/2/3 If unit's HP ≤ 25/50/75% and unit initiates combat, unit can make a follow-up attack before foe can counterattack. 50/100/200 5★/5★/5★ B Spur Atk 1/2/3 / Joint Spur Atk Grants Atk+2 to adjacent allies during combat. / If unit is adjacent to an ally, grants Atk+5 to unit and adjacent allies during combat. 50/100/200/300 5★/5★/5★/5★ C Micaiah: Silver-Haired Maiden Reveal hidden contents Micaiah: Silver-Haired Maiden Colourless Staff Infantry Availability: 5★ Legendary Boost: Water, HP+3, Arena 175 Base Stats (Lv. 1) Rarity HP Attack Speed Defense Resistance 5★ 16/17/18 8/9/10 8/9/10 3/4/5 6/7/8 Growth Rates HP Attack Speed Defense Resistance 40% 70% 45% 25% 75% Max Stats (Lv. 40) Rarity HP Attack Speed Defense Resistance Total 5★ 31/34/37 36/39/43 25/28/32 11/14/18 36/40/43 154-156 Weapons Name Mt Rng Effect SP Cost Default Unlock Assault 10 2 - 50 - - Matrona 14 2 Calculates damage from staff like other weapons. At start of turn, restores 10 HP to unit, neutralizes unit's penalties (from skills like Panic, Threaten, etc.) and negative status effects (preventing counterattacks, restricting movement, etc.) that last through unit’s next action. 400 5★ - Assists Name Effect SP Cost Default Unlock Heal Restores 5 HP to target ally. 50 - - Reconcile Restores 7 HP to unit and target ally. 100 - - Physic Restores 8 HP to target ally. Range = 2. 200 - - Physic+ Restores HP = 50% of Atk. (Minimum of 8 HP.) Range = 2. 300 5★ - Specials Name CD Effect SP Cost Default Unlock Imbue 1 When healing an ally with a staff, restores an additional 10 HP to target ally. 50 - - Swift-Winds Balm 1 When healing an ally with a staff, grants Spd+4 to all allies for 1 turn. 100 5★ - Windfire Balm 1 When healing an ally with a staff, grants Atk/Spd+4 to all allies for 1 turn. 200 - 5★ Windfire Balm+ 1 When healing an ally with a staff, grants Atk/Spd+6 to all allies for 1 turn. 300 - 5★ Passives Name Effect SP Cost Unlock Type Healing Hand When healing ally with a staff, restores an additional 10 HP to ally and neutralizes ally’s penalties (from skills like Panic, Threaten, etc.), but unit takes 10 damage afterwards. 300 5★ A Dazzling Staff 1/2/3 At start of combat, if unit's HP = 100/50%, foe cannot counterattack. / Foe cannot counterattack. 60/120/240 5★/5★/5★ B Athos: Living Legend Hide contents Athos: Living Legend Blue Tome Infantry Availability: 5★ Legendary Boost: Earth, HP+3, Arena 175 Base Stats (Lv. 1) Rarity HP Attack Speed Defense Resistance 5★ 18/19/20 8/9/10 4/5/6 4/5/6 7/8/9 Growth Rates HP Attack Speed Defense Resistance 50% 65% 55% 30% 55% Max Stats (Lv. 40) Rarity HP Attack Speed Defense Resistance Total 5★ 37/41/44 34/37/40 26/29/32 14/18/21 29/32/35 156-157 Weapons Name Mt Rng Effect SP Cost Default Unlock Light 4 2 - 50 - - Ellight 6 2 - 100 - - Shine 9 2 - 200 - - Aureola 14 2 Effective against dragon foes. Grants Res+3. 400 5★ - Assists Name Effect SP Cost Default Unlock Rally Attack Grants Atk+4 to target ally for 1 turn. 150 5★ - Rally Atk/Def Grants Atk/Def+3 to target ally for 1 turn. 300 - 5★ Rally Atk/Def+ Grants Atk/Def+6 to target ally for 1 turn. - 5★ Passives Name Effect SP Cost Unlock Type Triangle Adept 1/2/3 If unit has weapon-triangle advantage, boosts Atk by 10/15/20%. If unit has weapon-triangle disadvantage, reduces Atk by 10/15/20%. 50/100/200 5★/5★/5★ A Atk Feint 1/2/3 If a Rally Assist skill is used by unit or targets unit, inflicts Atk-3/5/7 on foes in cardinal directions of unit through their next actions. 60/120/240 5★/5★/5★ B Prophecy of Hope If unit is adjacent to any allies that are not beast or dragon allies, grants Atk/Spd/Def/Res+4 to unit and those allies during combat. 300 5★ C Seems weird to give Athos Auroela instead of a Forblaze variation. Quote Link to comment Share on other sites More sharing options...
MegaBlaziken721 Posted April 5, 2019 Share Posted April 5, 2019 On 04/04/2019 at 12:13 AM, Jotari said: Seems weird to give Athos Aureola instead of a Forblaze variation. Yeah, that's true, considering Forblaze is his tome. I only gave him Aureola since we already had Forblaze in the game and I didn't want to add too many red Legendaries. I'll be honest when I say I was kind of running out of ideas when creating Athos. Not to worry, it's an easy rework and I think this is a slightly better rendition of Athos than before. Athos: Living Legend Spoiler Athos: Living Legend Red Tome Infantry Availability: 5★ Legendary Boost: Earth, HP+3, Arena 175 Base Stats (Lv. 1) Rarity HP Attack Speed Defense Resistance 5★ 18/19/20 8/9/10 4/5/6 4/5/6 7/8/9 Growth Rates HP Attack Speed Defense Resistance 50% 65% 55% 30% 55% Max Stats (Lv. 40) Rarity HP Attack Speed Defense Resistance Total 5★ 37/41/44 34/37/40 26/29/32 14/18/21 29/32/35 156-157 Weapons Name Mt Rng Effect SP Cost Default Unlock Light 4 2 - 50 - - Ellight 6 2 - 100 - - Shine 9 2 - 200 - - Infernal Forblaze 14 2 Grants Atk+3. If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 400 5★ - Assists Name Effect SP Cost Default Unlock Rally Attack Grants Atk+4 to target ally for 1 turn. 150 5★ - Rally Atk/Def Grants Atk/Def+3 to target ally for 1 turn. 300 - 5★ Rally Atk/Def+ Grants Atk/Def+6 to target ally for 1 turn. 400 - 5★ Specials Name CD Effect SP Cost Default Unlock New Moon 3 Treats foe's Def/Res as if reduced by 30% during combat. 100 5★ - Luna 3 Treats foe's Def/Res as if reduced by 30% during combat. 200 - 5★ Passives Name Effect SP Cost Unlock Type Atk Feint 1/2/3 If a Rally Assist skill is used by unit or targets unit, inflicts Atk-3/5/7 on foes in cardinal directions of unit through their next actions. 60/120/240 5★/5★/5★ B Prophecy of Hope If unit is adjacent to any allies that are not beast or dragon allies, grants Atk/Spd/Def/Res+4 to unit and those allies during combat. 300 5★ C Quote Link to comment Share on other sites More sharing options...
Jotari Posted April 6, 2019 Share Posted April 6, 2019 12 hours ago, MegaBlaziken721 said: Yeah, that's true, considering Forblaze is his tome. I only gave him Aureola since we already had Forblaze in the game and I didn't want to add too many red Legendaries. I'll be honest when I say I was kind of running out of ideas when creating Athos. Not to worry, it's an easy rework and I think this is a slightly better rendition of Athos than before. Athos: Living Legend Hide contents Athos: Living Legend Red Tome Infantry Availability: 5★ Legendary Boost: Earth, HP+3, Arena 175 Base Stats (Lv. 1) Rarity HP Attack Speed Defense Resistance 5★ 18/19/20 8/9/10 4/5/6 4/5/6 7/8/9 Growth Rates HP Attack Speed Defense Resistance 50% 65% 55% 30% 55% Max Stats (Lv. 40) Rarity HP Attack Speed Defense Resistance Total 5★ 37/41/44 34/37/40 26/29/32 14/18/21 29/32/35 156-157 Weapons Name Mt Rng Effect SP Cost Default Unlock Light 4 2 - 50 - - Ellight 6 2 - 100 - - Shine 9 2 - 200 - - Infernal Forblaze 14 2 Grants Atk+3. If unit's Atk > foe's Atk, grants Special cooldown charge +1 per unit's attack. (Only highest value applied. Does not stack.) 400 5★ - Assists Name Effect SP Cost Default Unlock Rally Attack Grants Atk+4 to target ally for 1 turn. 150 5★ - Rally Atk/Def Grants Atk/Def+3 to target ally for 1 turn. 300 - 5★ Rally Atk/Def+ Grants Atk/Def+6 to target ally for 1 turn. 400 - 5★ Specials Name CD Effect SP Cost Default Unlock New Moon 3 Treats foe's Def/Res as if reduced by 30% during combat. 100 5★ - Luna 3 Treats foe's Def/Res as if reduced by 30% during combat. 200 - 5★ Passives Name Effect SP Cost Unlock Type Atk Feint 1/2/3 If a Rally Assist skill is used by unit or targets unit, inflicts Atk-3/5/7 on foes in cardinal directions of unit through their next actions. 60/120/240 5★/5★/5★ B Prophecy of Hope If unit is adjacent to any allies that are not beast or dragon allies, grants Atk/Spd/Def/Res+4 to unit and those allies during combat. 300 5★ C Oh, I like that his main gimmick is a quick charging Luna. Works well with how that tome is broken on him (Prophecy of Hope is pretty cool too). Quote Link to comment Share on other sites More sharing options...
MegaBlaziken721 Posted April 7, 2019 Share Posted April 7, 2019 Would have given him Iceberg or Glacies, but I'm not sure his Res is quite high enough for either of these to be really good. Luna's much better for shutting down high-Res targets anyway, and lower-Res targets would be OHKO'd in an ideal situation. Quote Link to comment Share on other sites More sharing options...
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