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Having problem with a hack I'm Making


CatManThree
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I am trying to work on a basic hack for FE 7 and I keep having this same problem.

Basically I have a map inserted and two units placed within the map. Every time

I test out he map to see it works, two odd things occur:

  1. Attack range of all controlled units become gigantic for some reason
  2. The game crashes when the cursur goes beyound a certain point of the map.
  3. Spoiler

    This happens with movement:

     

     

  4. Spoiler

    And finally, these two keep on showin up for some reason. I didn't even put them in!!!

    t in the image 

     

     

 

Here is my current event code:

Spoiler

#define DISABLE_TUTORIALS
#include EAstdlib.event

EventPointerTable(0x06,Pointers)


ORG 0x00D10000
Pointers:
POIN Turn_events 
POIN Character_events 
POIN Location_events 
POIN Misc_events
POIN TrapData TrapData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event

//Unit Data

Bad:
UNIT

Good:
UNIT

//Events triggered when turn passes

Turn_events:
TURN 0x00 LoadStuff [01,00] [0x00] [0x00]
END_MAIN

Character_events:
END_MAIN

Location_events:
END_MAIN

Misc_events:
CauseGameOverIfLordDies
END_MAIN

LoadStuff:
OOBB
LOU1 GoodPeopleCome
LOU1 BadPeopleCome
ENUN
ENDA

//Definitions

GoodPeopleCome:
UNIT 0x03 0x02 0x00 Level(5,Ally,True) [29,44] [29,39] [IronSword] [0]
UNIT 0x52 0x0C 0x00 Level(1,Ally,True) [30,44] [30,39] [Vulnerary] [0]
UNIT

BadPeopleCome:
UNIT 0x52 0x0C 0x00 Level(1,Enemy,True) [28,43] [29,39] [Vulnerary] [0]

Opening_event:
ENDA

Ending_event:
MoveToChapter(0x01)
ENDA

TrapData:
ENDTRAP

This whole fiasco is driving me crazy cause I don't know what is wrong. Help would be greatly appreciated.

Edited by CatManThree
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first of all if it is events there is an event assembler questions thread for these things, secondly try putting an empty UNIT at the end of the second unit list

Edited by Agro
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