TDAWS_MP132 Posted February 10, 2017 Share Posted February 10, 2017 2 minutes ago, Azz said: Ragnarok only costs 10 HP. If it cost 24 HP, I don't think anyone would be using it, despite how good it is. Thanks, and even better! I sincerely doubt mages will get the short end of the stick in SoV. Quote Link to comment Share on other sites More sharing options...
Pete-of-the-Forge Posted February 11, 2017 Share Posted February 11, 2017 I noticed the Bonewalker has a different weapon icon than Alm despite possibly also wielding a sword. So is that a confirmation that unique weapon icons are back (I really missed those in Fates)? And am I the only one bothered by how huge Alm's head looks in that second shot? It's really way too close-up. Now all I need to see those villagers in battle. There's this nagging fear in the back of my head that they dropped the unique color palettes and are doing something similar to Shadow Dragon. Quote Link to comment Share on other sites More sharing options...
Azz Posted February 11, 2017 Share Posted February 11, 2017 5 minutes ago, Pete-of-the-Forge said: I noticed the Bonewalker has a different weapon icon than Alm despite possibly also wielding a sword. So is that a confirmation that unique weapon icons are back (I really missed those in Fates)? And am I the only one bothered by how huge Alm's head looks in that second shot? It's really way too close-up. Now all I need to see those villagers in battle. There's this nagging fear in the back of my head that they dropped the unique color palettes and are doing something similar to Shadow Dragon. I highly doubt that will be the case. Considering that these games are in 3D, and also both Awakening and Fates came before them with amazing visuals, I don't think they would risk fucking up by dropping unique colour palettes. While you could say the same fro how SD came after PoR and RD, both also having amazing visuals (Well RD more so than PoR), they were both on completely different consoles, one of which was considerably more powerful than the other (But I could be wrong). Mean while Echoes seems to be using a similar engine, if not the same, to Fates, so I don't think you should worry too much, if at all. Quote Link to comment Share on other sites More sharing options...
Aggro Incarnate Posted February 11, 2017 Share Posted February 11, 2017 (edited) On 2/10/2017 at 0:19 AM, shadowofchaos said: Reminder: This is a Japanese screenshot.  To this day, the stat screens have always had kanji. Only exceptions being hit, dmg, and crt. 技 being for skill. Tec for Technique is appropriate "Engrish". It can still be skill in English.  6 hours ago, VincentASM said: To add to what SoC said, unless my memory sucks, I don't believe any previous Japanese Fire Emblem has written the stats in English. In fact, I am pretty sure Skill is called TEC or something similar in the internal coding for the GBA FEs. So putting that all together, it's extremely likely that TEC is simply what the Japanese know as our SKL. EDIT Yeah, it's "tech" in Binding Blade. Funnily enough, Speed is "quick".  JP FEs always had Kanji (or Hiragana in the really old ones) in stat screens iirc but that isn't to say that there were never any English transcription at all. Recall:  - FE4 level-up screens and promotion screens (e.g. MDF for Magic Defense, i.e. Resistance was a thing)  - FE5 stat screens, level-up screens and promotion screens (e.g. BLD for Build i.e. Constitution was a thing) These had English abbreviations of stats (FE5 stat screens used both English abbreviations AND Kanji) Both of these games in particular used SKL.  That said, I wouldn't be surprised if it goes either way, whether TEC is retained or gets swapped to SKL in the localisation. Edited February 11, 2017 by Aggro Incarnate Quote Link to comment Share on other sites More sharing options...
Carnation Posted February 11, 2017 Share Posted February 11, 2017 I haven't visited SF in a while, so I'm not sure if these have been shared already, but Nintendo UK's site has a few screenshots of the game. They don't show the bottom screen, but there's a screenshot of a dialogue scene, Alm opening a chest, stats (TEC is still there) and more. Quote Link to comment Share on other sites More sharing options...
Azz Posted February 11, 2017 Share Posted February 11, 2017 Wow they are amazing. I never even thought of checking the UK site. That archer design tho... And TEC remaining TEC is interesting. Quote Link to comment Share on other sites More sharing options...
Tryhard Posted February 11, 2017 Share Posted February 11, 2017 Jeez, looks like graves are still 60 avoid. I suppose that's what those bars in the top left and top right represent? Also the fire weapon icon looks like lightning lol. But that pretty much confirms HP costing spells if you look at it. Quote Link to comment Share on other sites More sharing options...
hinode Posted February 11, 2017 Share Posted February 11, 2017 Graves are still worth a whopping 60 evade, I see. Welp, hope they nerfed/removed the floor tile evade boost, at minimum. Entire levels where everyone got +20 evade was not one of Gaiden's better ideas. Quote Link to comment Share on other sites More sharing options...
dap005 Posted February 11, 2017 Share Posted February 11, 2017 52 minutes ago, Carnation said: I haven't visited SF in a while, so I'm not sure if these have been shared already, but Nintendo UK's site has a few screenshots of the game. They don't show the bottom screen, but there's a screenshot of a dialogue scene, Alm opening a chest, stats (TEC is still there) and more.  Woo, more screens! Thank you for sharing :). I'll put some of the new screens here with some observations: Spoiler Guessing this is new dialogue not in the original and that Saber is talking to Celica. Looks like Celica is losing HP here when using magic I do like the class designs so far. Can't wait to see more official character art. This is a very Zelda-like screenshot haha. 1  Quote Link to comment Share on other sites More sharing options...
s07195 Posted February 11, 2017 Share Posted February 11, 2017 I like modern FE gameplay so I'm not very sure I will like Gaiden's gameplay haha Quote Link to comment Share on other sites More sharing options...
Pete-of-the-Forge Posted February 11, 2017 Share Posted February 11, 2017 (edited) 3 hours ago, Carnation said: I haven't visited SF in a while, so I'm not sure if these have been shared already, but Nintendo UK's site has a few screenshots of the game. They don't show the bottom screen, but there's a screenshot of a dialogue scene, Alm opening a chest, stats (TEC is still there) and more. Our first screenshots in English, thanks for the heads-up. I guess this confirms no unique weapon icons, which is a drag. Interesting choice for an Archer outfit. Reminds me of Ted from Suikoden. Edited February 11, 2017 by Pete-of-the-Forge Quote Link to comment Share on other sites More sharing options...
The DanMan Posted February 11, 2017 Share Posted February 11, 2017 Fire still has 80 hit-- guess that means they just buffed Angel a bit in the accuracy department. And interesting how Skill has become Technique worldwide. Makes a certain exchange earlier in the thread mildly humorous. Quote Link to comment Share on other sites More sharing options...
ChibiToastExplosion Posted February 11, 2017 Share Posted February 11, 2017 This looks SO GOOD Everyone else is gonna hate it Quote Link to comment Share on other sites More sharing options...
The Fir Coat Posted February 11, 2017 Share Posted February 11, 2017 On 2/10/2017 at 9:12 AM, Tryhard said: To be fair, I don't think anyone who even loves Gaiden would be opposed to having better hit rates (and they'll probably do either 2RNG or Fates RNG systems too). Skill not affecting spell hit rates in the original was weird, I expected it to be changed. Wonder if magic will still be unaffected by terrain bonuses though.  I did like how Gaiden's bad hit rates made Knights better since sometimes you would miss a few attacks and having someone who could take multiple hits was actually valuable. Quote Link to comment Share on other sites More sharing options...
Leif Posted February 11, 2017 Share Posted February 11, 2017 (edited) Judging from Tobin's Archer class change screen, it seems like units will retain their unique color palettes. Tobin had a yellow and brown scheme to begin with, so my theory makes sense since his Archer model has yellow and brown in it. Now, I just hope that Tobin's portrait will be modified so that he's wearing the same archer costume. It's not that hard to make those modifications, IS. Edited February 11, 2017 by Leif Quote Link to comment Share on other sites More sharing options...
Thane Posted February 11, 2017 Share Posted February 11, 2017 (edited) Really liking the presentation, but I'm dreading the won't do enough to distinguish it from Gaiden. I feel like the most important part is making use of Gaiden's brilliant ideas, not just give them a new coat of paint. If the graves still make it that much harder to hit someone and they don't implement a new way to work around that, it's going to be either frustrating or abusable just like in the original game, no matter how clean they make things look. Edited February 11, 2017 by Thane Quote Link to comment Share on other sites More sharing options...
Tolvir Posted February 11, 2017 Share Posted February 11, 2017 I'm going to be honest, I am getting a little worried that they are going to repeat SD's mistake, follow the game too closely. Gaiden had interesting ideas, but they fell flat because they either didn't work, or needed to be revised.  I really hope hope they are not just copy and pasting Gaiden, because that would not go too well. Quote Link to comment Share on other sites More sharing options...
AlexArtsHere Posted February 11, 2017 Share Posted February 11, 2017 Can anyone match that graveyard screenshot to anything in the original? Also, is that pink haired girl with pigtails an OG Gaiden character or a new one? Quote Link to comment Share on other sites More sharing options...
N30 Posted February 11, 2017 Share Posted February 11, 2017 (edited) 5 minutes ago, InfinityAlex said: Can anyone match that graveyard screenshot to anything in the original? Also, is that pink haired girl with pigtails an OG Gaiden character or a new one? It looks like the first map in Chapter 2 The pink haired girl with pigtails is Mae, one of 2 mages you start off with in Celica's route in Gaiden (The other being Boey, who is the white haired mage) Edited February 11, 2017 by N30 Quote Link to comment Share on other sites More sharing options...
AlexArtsHere Posted February 11, 2017 Share Posted February 11, 2017 Awesome, just trying to use these kinds of things to gauge how closely they're sticking to the original. As far as I'm aware, we haven't seen anything completely new map-wise yet, have we? Quote Link to comment Share on other sites More sharing options...
Tryhard Posted February 11, 2017 Share Posted February 11, 2017 On 10/02/2017 at 10:02 AM, Thane said: Hooooly crap I just realized something: Celica's chance to hit with the Angel spell is 90%, as opposed to the static 80% in Gaiden. I can only hope this means Skill affects spells' chance to hit in Shadows of Valentia, because I'm not sure I can handle constantly missing six Thunders in a row in yet another game because Kliff's ridiculously high Skill stat was completely and utterly useless. Just to bring this up, SF lists Angel as having 90% hit in Gaiden but I was almost sure it was 80% myself. Quote Link to comment Share on other sites More sharing options...
Thane Posted February 11, 2017 Share Posted February 11, 2017 2 minutes ago, Tryhard said: Just to bring this up, SF lists Angel as having 90% hit in Gaiden but I was almost sure it was 80% myself. Strange, I seem to remember it being 80% as well, but the two Fire Emblem wikia write different numbers, one writing 90% and the other 80%. However, since we now know Fire is 80% like in the original, it's starting to look like Skill won't affect spell hit chance at all. If that's true, then it's a major bummer. Quote Link to comment Share on other sites More sharing options...
Tryhard Posted February 11, 2017 Share Posted February 11, 2017 (edited) 15 minutes ago, Thane said: Strange, I seem to remember it being 80% as well, but the two Fire Emblem wikia write different numbers, one writing 90% and the other 80%. However, since we now know Fire is 80% like in the original, it's starting to look like Skill won't affect spell hit chance at all. If that's true, then it's a major bummer. Which leads me to believe that the change to "Tec" might be more than just a lack of accuracy benefits and some critical for magic users. Edited February 11, 2017 by Tryhard Quote Link to comment Share on other sites More sharing options...
The DanMan Posted February 11, 2017 Share Posted February 11, 2017 They at least added a few rocks as impassible terrain to the opening cave map; plus, SD and NME had drastically different enemy units and placement than the originals did. With those two things in mind, I'd like to think Gaiden's biggest issue (sucky maps made worse by funky unit placement) will be fixed, or at least heavily mitigated. Do that and put in PoR-style supports and I'll easily forgive the rest of Gaiden's quirks. Quote Link to comment Share on other sites More sharing options...
lysander Posted February 11, 2017 Share Posted February 11, 2017 That's true--we'll likely get a deployment screen too which will alleviate some of it. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.