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Heroes improvement ideas


Raven
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16 hours ago, Othin said:

A lot of Assists with fixed numerical effects don't stay effective at high levels, which could be addressed by making more powerful upgraded versions of Rally skills and certain heals. If weapons, special attacks, and most passive skills can have multiple upgrade levels, there's not much reason for Rally skills to only have one and for a lot of healers to not get a heal powerful enough to be meaningful later in the game.

To expand on this, if they could simply make rally buffs percentage-based and not a simple flat buff (e.g. 20% increase), it would be a lot more beneficial at later levels, and for those with higher numbers in the rallied stats. Either that, or make it a flat number + percentage (e.g. 2 + 10% increase) to help those with lower stats but to not make the buffs so overbearing at lower levels yet keep them relevant at higher levels.

I'd like to see the healing get buffed at later levels, as already mentioned. It would be nice if it incorporated the Str of a healer in some way.

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-Change how the arena ranking works. It's really dumb that your score is based on the stat totals of the characters you use instead of how well you actually play. You can win 7 battles in a row without losing a single character and still rank poorly because you didn't use the "strongest" characters.

-Either decrease the feather requirements needed to promote to 5* or make feathers easier to obtain. +5 feathers from greeting friends and talking to a character each day is absolutely negligible. I heard an idea of providing discounts depending on the character's level, which sounds great. 

-Give us something to do with leftover SP on 5* units that no longer have any skills to learn. Trading for feathers, for instance, would be fantastic.

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