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My idea for bow using classes


Kobitohime
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as someone who loves bow using classes in games in general, I brainstormed and made 2 bow using class lines that I will be using for my game, one mean to be absolute monster in player phrase, with great offensive power, designed to obliterate everything they set their sight onto, while the other will be using various gimmick to avoid taking damage and survive. These classes are strictly bow-locked, tell me what you guys think.

1st Line:

Archer

+ Quick draw: This unit deals +4 damage when initiating combat

+ Marksmanship: Hit rate +40

Sniper

+Farshooter: Bow Range + 1

+Bowfaire: +5 Damage dealt

Pegasus Archer

+Pursuit: after a battle this unit initiate, if this unit have higher HP % than the enemy unit attacked, this unit can make a 2nd attack on that enemy unit

+Air Superiority: When attacking ground unit, this unit will always perform double attack

 

2nd Line:

Hunter

+Ambush: if this unit initiate an attack from advantageous terrain (forest, fort..etc..) enemy unit will not be able to counter attack

+Pass: this unit can move through tiles occupied by Enemy Units

Adventurer

+Stealth: Enemy units will not attack this unit if there are other ally units in their range

+Acrobat: Lowers movement cost of terrain to 1.

Nomad

+Canto: if this unit initiate an attack against an enemy unit that can not counter attack, this unit can uses their leftover movement after the battle

+Mov+2: Movement + 2

Edited by Kobitohime
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