Ryuke Posted February 26, 2017 Share Posted February 26, 2017 (edited) I have been mostly fiddling with FE8 nightmare... now when I attempt to do 7. It doesnt seem to work. I received the following error. Note: Clean rom/Clean module. https://gyazo.com/a7e03758ab097c03d269ad4345655807 This issue however is not presented in Nightmare 2... (but ... I am more familiar with NM1) (Want to fiddle with FE7 ... since the engine is more documented in 8 ... if time permits.. learn a bit of both) Edited February 26, 2017 by Ryuke Quote Link to comment Share on other sites More sharing options...
Zane Avernathy Posted February 26, 2017 Share Posted February 26, 2017 As a tip, posting the module, where you got it from, and other details would help. Quote Link to comment Share on other sites More sharing options...
Ryuke Posted February 26, 2017 Author Share Posted February 26, 2017 44 minutes ago, Zane Avernathy said: As a tip, posting the module, where you got it from, and other details would help. I have used http://feuniverse.us/t/nightmare-modules/108 The one from FE Shrine and the one from Serenes from Arch post. Quote Link to comment Share on other sites More sharing options...
Primefusion Posted February 26, 2017 Share Posted February 26, 2017 (edited) Looks like it's missing a couple of text files. Custom Battle Sprites.txt and Weapon Rank.txt. Put these files in the same folder as the module. Should hopefully work afterwards. Edited March 18, 2018 by Primefusion Fixed links Quote Link to comment Share on other sites More sharing options...
Ryuke Posted February 26, 2017 Author Share Posted February 26, 2017 (edited) Thanks alot @Primefusion ... it works now.. (Might be off topic... is it possible to retrieve the map (of some chapter) of a specific game? ... so its easier to make adjustment rather than build a map from square one. That being said. Going to love taking some and credit ofc ... the map. (Simply save time) First gotta... play with hacking before having anything official... and well... Mappy.. i just hope I wont have to change village via hex... or maybe I do. Edited February 26, 2017 by Ryuke Quote Link to comment Share on other sites More sharing options...
Primefusion Posted February 26, 2017 Share Posted February 26, 2017 We currently don't have the ability to rip existing maps from the ROM. They have to be made from scratch. Using other people's maps/sprites/creative material without their permission is severely frowned on. That said, if you need some open source maps, I've got a map pack available. Check the link in my signature. Quote Link to comment Share on other sites More sharing options...
CT075 Posted February 28, 2017 Share Posted February 28, 2017 existing maps can be ripped with a screenshot tool and clever editing or emulator layer manipulation (to remove units and cursor); BwdYeti's map generator can generate a map file from an image if you tell it what tileset to use Quote Link to comment Share on other sites More sharing options...
Ultima228 Posted March 18, 2018 Share Posted March 18, 2018 On 2/25/2017 at 8:09 PM, Primefusion said: Looks like it's missing a couple text files. Custom Battle Sprites.txt and Weapon Rank.txt Put these files in the same folder as the module. Should hopefully work afterwards. both links are dead now. Sorry for the necro post but running into the same error as in This Thread Quote Link to comment Share on other sites More sharing options...
Primefusion Posted March 18, 2018 Share Posted March 18, 2018 @Ultima228 Try them now. Not sure why the links went down. Quote Link to comment Share on other sites More sharing options...
Ultima228 Posted March 18, 2018 Share Posted March 18, 2018 8 minutes ago, Primefusion said: @Ultima228 Try them now. Not sure why the links went down. Fantastic thank you very much this resolved the issue. Quote Link to comment Share on other sites More sharing options...
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