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New characer ideas. Submit movesets here!


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To restart the hype train leading up to smash for the switch, I've made a new characters thread. You can think of a new character that may be in smash bros switch, and then create a moveset for them. You may include any unique mechanics, specials, any notable normals, their final smash, and ideas for palette swaps. I'll start with a template on Anna.

Unique mechanic(s):

She can switch weapons on the fly, changing her properties to adapt to a situation. Obviously, we would have to make her moves weaker to offset the fact that this would give her HUGE top-tier potential, but I can see her working like Zelda in melee/brawl.

Specials:

Neutral special, switch weapon.

Anna would start the match with a lance. This is a 'spacing' weapon, designed to deny the opponent's approach options in neutral. This would work well against people who need to get up close but of the opponent can beat your moves, you will get punished hard.

She would then move to a sword, which would make her play like Roy/Lucina. If an opponent has lag you can punish them for it with fast moves, but you could be easily outspaced by people with longer swords and projectile characters.

Next would be an axe, which is slow but powerful. The axe would also have large hitboxes which can beat other moves and block projectiles. If the opponent relies on a defensive neutral game, they will get destroyed. However, if the opponent can rush you during your endlag, they can pretty much do whatever they please to you.

(Note: Yes, I did just make the matchup spread between these three the weapon triangle)

She would then get an arcwind tome. This will have a lot of windboxes to annoy your opponent and make them whiff moves. You could also use them to trigger Lylat-style jank reliably. However, apart from trolling Cloud, this tome doesn't do much damage or knockback with it's actual hitboxes.

Finally, there would be a bow. Although you can swing an arrow at the opponent for some close range damage, you probably won't be able to defend yourself in a disadvantaged state. However, if you can get distance between you and your opponent, you can fill the sky with a hail of death! Also, the bow deals 1.5x damage against aerial opponents.

The animation to change weapons lasts 25 frames (so you can't use it mid-combo) but you may change as many times as you like if you press B again within those frames.

Up special: Astra. This would be five hits in chosen directions that can be used for combos and recovery. Although it doesn't go very far distance-wise, you can choose where the hitboxes go, you this move is hard to edgeguard. Also, if you make it to the ledge before the fifth hit, you could hold down to go past the ledge, then input QCF+B to hit the opponent trying to trap you. It may only be used once in the air, but this is reset if you get hit (like Ryu's Tatsu)

Side special (can be stolen by Kirby): Luna. A straight horizontal slash that ignores shields and counters (like final smashes/KO punch) and deals decent damage and knockback. However, to prevent it from being broken, it puts you in freefall. and has a lot of lag if you use it on the ground.

Down special: Counter Sol. An upward slash (can only be used once in the air, so no infinite recoveries!) that heals for half of the damage it deals. To reference Aether, Sol -> Luna would be a true combo in a similar vein to Shulk's air slash when you are at kill%.

Recovery: to get maximum distance, use Sol at the peak of your double jump, then Astra, Then Luna.

Notable normals:

N-air. Has 2 hits in front of Anna and one behind her as she swings her weapon around her. This would be her main tool for jab-locking.

F-air. Spikes, like Cloud's F-air when you are using an axe, but works as a combo tool with other weapons.

D-tilt. Has a high chance of tripping the opponent.

Dash attack. Has her swing the weapon down in front of her in a downward motion while jumping. Deals a lot of damage and spikes, but cannot be teched.

Final smash:

Sister's help. She summons 2 LV6 CPU Annas that start at 75% damage. Killing them will not earn you a point in timed mode. They stay on the map until they die, and their attacks cannot hurt each-other or the player's Anna (as if team attack were off) Also, if Anna loses all her stocks while the CPUs are alive, she takes control of the CPU with the lower damage to get back into the game.

Alternate costumes:

Enemy-unit red, Ally-unit green, Player-unit blue, Vallite-purple, Grey (Kana), Brown (Morgan), and mercenary armour.

(Quick note: In hindsight, I probably should have put this in FFTF because of necroposting (when smash switch is released) and double posting (for those who have come up with many characters). Oh well, I won't tell if you won't!)

Edited by The_antithesis
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