Jedi Posted March 9, 2017 Share Posted March 9, 2017 (edited) In FE7, or Blazing Blade/Sword, there were a particular set of items that only Ninian or Nils could use, such as Nini's Grace (Improved Defense for a turn), Filla's Might (Increased Might for a turn), etc. Now with the advent of buffs/debuffs with Fates equipment, I think it'd be fitting to maybe see these rings again. Honestly i've been waiting for them to make some kind of appearance again, but I guess thats mostly wishful thinking. What are your thoughts? Edited March 9, 2017 by Jedi Quote Link to comment Share on other sites More sharing options...
Cute Chao Posted March 9, 2017 Share Posted March 9, 2017 I like the idea of it. I think dancers have become a bit buffed again with the ability to attack readded, but I don't see the harm in buffs to help further. Adds an extra layer of strategy :) Quote Link to comment Share on other sites More sharing options...
Florete Posted March 9, 2017 Share Posted March 9, 2017 I think it would be cool to see another attempt at them, but I feel like they'd just put whatever potential ring effects they have onto staves instead. How could rings differentiate themselves enough to truly be distinct from staves other than just having different effects? Quote Link to comment Share on other sites More sharing options...
Jedi Posted March 9, 2017 Author Share Posted March 9, 2017 7 minutes ago, Florete said: I think it would be cool to see another attempt at them, but I feel like they'd just put whatever potential ring effects they have onto staves instead. How could rings differentiate themselves enough to truly be distinct from staves other than just having different effects? Maybe they could add some really strange effects like reversing weapon triangle advantage for a turn or something? Quote Link to comment Share on other sites More sharing options...
eclipse Posted March 9, 2017 Share Posted March 9, 2017 Buffs on a dancer already exist, circa Awakening. Thus, rings would be redundant. Much as I liked them in FE7, they'd need to do something REALLY unique before they came back (like halve damage until the end of the phase or something). Quote Link to comment Share on other sites More sharing options...
Light Strategist Posted March 9, 2017 Share Posted March 9, 2017 8 minutes ago, eclipse said: Much as I liked them in FE7, they'd need to do something REALLY unique before they came back (like halve damage until the end of the phase or something). They could always halve the Dancer's stats for the turn it's used or transfer the stats of the dancer to the recipient as part of the buff or have the Dancer's skills added to a usable pool for the recipient, something like Nohrian Trust allows but without the need for the pair-up. Quote Link to comment Share on other sites More sharing options...
Magical Glace Posted March 9, 2017 Share Posted March 9, 2017 I liked the idea quite a bit, an would like it to return. ...Maybe make the damage increase/decrease not quite so drastic, though. Quote Link to comment Share on other sites More sharing options...
General Horace Posted March 9, 2017 Share Posted March 9, 2017 The dancing rings are basically 3ds rallies on steriods. so one can say they're already back in a different way. (lesser effect in an AoE instead of a enormous effect one one unit). They were neat for what they were in FE7, it was good they were on dancers since having someone be able to dance and take 10 less damage from everything would have been ridiculous. I don't really want them to come back though, at least not with the same effects. Filla's Might is one of if not the most broken item in the gba era, (especially in conjunction with Luna) and there's a reason a lot of bosses in FE7 are a joke, and Ninis Grace is also ridiculously strong. I personally prefer rallies and the aforementioned dancing skills (like Azura's +skill/speed/luck dance skill) to the rings. Quote Link to comment Share on other sites More sharing options...
Jedi Posted March 9, 2017 Author Share Posted March 9, 2017 I guess I didn't think about the rallies basically being their replacement, oops. Maybe we could come up with something neat for new rings to do? Quote Link to comment Share on other sites More sharing options...
Flee Fleet! Posted March 9, 2017 Share Posted March 9, 2017 I'd rather have the dancing rings to have uniquer effects, such as reversing the weapon triangle for a unit. Buff would be fine as well, or increasing movement for several turns would be cool. But in all honesty, I'd just use dancers to give a unit a turn again (I bench dancers later anyways, so it doesn't really matter much) Quote Link to comment Share on other sites More sharing options...
Dragrath Posted March 9, 2017 Share Posted March 9, 2017 6 hours ago, Flee Fleet! said: I'd rather have the dancing rings to have uniquer effects, such as reversing the weapon triangle for a unit. Buff would be fine as well, or increasing movement for several turns would be cool. But in all honesty, I'd just use dancers to give a unit a turn again (I bench dancers later anyways, so it doesn't really matter much) If such a feature were to return it would probably be more in this manner. Several possible variations -drastically boost weapon triangle effectiveness on target unit(the reaver effect w/out the reversal) -longer lasting stat boosts than rallies like stat drops would revert 1 per turn(as opposed to the AOE rallies that last one turn only) -attack range buff-range 1 weapons get 1-2 range 1-2 get 1-3 range 2 weapons get 1-3 range 2-3 get 1-4 etc but only for one turn! Quote Link to comment Share on other sites More sharing options...
Paper Jam Posted March 9, 2017 Share Posted March 9, 2017 I always used Dancers and Bards to give one of my other units an extra turn, and it would take a lot to convince me to use them for anything else. I wouldn't mind if the Dancer Rings or something similar came back, but I personally wouldn't use them if they did. Quote Link to comment Share on other sites More sharing options...
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