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Not sure what skill to inherit or who to inherit it from? Read this! (Please read before posting)


MrSmokestack
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2 minutes ago, XRay said:

Sadly, Elise cannot Reposition herself. Healers do not have access to positioning Assists.

I meant a partner with Repositon actually, not Elise herself. If only she could inherit Hit and Run. Combined with Gravity+ it would be broken.

Edited by Water Mage
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Just now, Water Mage said:

I mean a partner with Repositon actually, not Elise herself.

Hm... Cavalry units are not guaranteed every season, so I will have to rely on the Askr trio who are all on foot, so I am not sure if they can keep up with them. I can give them Wings of Mercy, but I do not think my Elises will survive if the enemy initiates on them though. Plus, Elise cannot receive counterattacks with an upgraded staff with Dazzling Staff effect.

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6 minutes ago, XRay said:

Hm... Cavalry units are not guaranteed every season, so I will have to rely on the Askr trio who are all on foot, so I am not sure if they can keep up with them. I can give them Wings of Mercy, but I do not think my Elises will survive if the enemy initiates on them though. Plus, Elise cannot receive counterattacks with an upgraded staff with Dazzling Staff effect.

To be fair, with how fragile Elise is, Gravity+ might not be such a good idea, since the enemy can still reach her in their turn. Which is why I think Reposition is important.

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1 minute ago, Water Mage said:

To be fair, with how fragile Elise is, Gravity+ might not be such a good idea, since the enemy can still reach her in their turn. Which is why I think Reposition is important.

I do not care how many Elises die as long as one enemy unit dies. That sounded horrible when I read it out loud.

Anyways, the player is forced to either to try to retreat and still die as the other two Elises catch up, or go deeper into enemy range to kill my Elise and get annihilated by my two other Elises seeking vengeance.

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6 minutes ago, XRay said:

I do not care how many Elises die as long as one enemy unit dies. That sounded horrible when I read it out loud.

Anyways, the player is forced to either to try to retreat and still die as the other two Elises catch up, or go deeper into enemy range to kill my Elise and get annihilated by my two other Elises seeking vengeance.

Ah, I thought you were focused on survival, but if you strategy is going to be offensive, then Pain+ might be more effective.

Edited by Water Mage
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Just now, Water Mage said:

Ah, I thought you were focused on survival, but if yor strategy is going to be offensive, then Pain+ might be more effective.

Players still have a mobility and tactical advantage over the AI. Assuming the player's unit does not die immediately, getting blasted by area of effect damage makes the player a lot more cautious and they can still do a full retreat when their turn comes next.

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Just now, XRay said:

Players still have a mobility and tactical advantage over the AI. Assuming the player's unit does not die immediately, getting blasted by area of effect damage makes the player a lot more cautious and they can still do a full retreat when their turn comes next.

True, but every other Staff has more of Defensive purpose, which the AI doesn’t know how to use them as well. That being said, perhaps Panic+ is a good idea, since it screw over Blade tome teams.

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13 minutes ago, Water Mage said:

True, but every other Staff has more of Defensive purpose, which the AI doesn’t know how to use them as well. That being said, perhaps Panic+ is a good idea, since it screw over Blade tome teams.

That is similar to Pain. It makes the player a lot more cautious while still keeping their mobility and tactical advantage intact. Gravity has the ability to blunt the player's strongest asset, restricting their ability to maneuver and manipulate the AI.

Or maybe I am just thinking too much into it and giving players undeserved credit. I mean, I still get 10+ wins every week from players who still cannot handle a triple Reinhardt defense team.

16 minutes ago, Poimagic said:

I just pulled a +def/-spd Camilla. How should I build her for flier emblem? A Blade build or a Gronnraven build?

I would go for a Raven build. She is super slow, so I would not advise a Blade build, since killing things in one hit usually requires color advantage if not fully buffed, whereas one rounding things with two hits is much easier.

Edited by XRay
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17 minutes ago, phafranku said:

I pulled a +spd/-def Ike. I don't have a specific team for him, so i am not quite sure how to build him. I am thinking of fury+vantage. Also which c skill is best for him?

Thanks

Moonbow-Fury-Quick Riposte gives him the best first round Enemy Phase performance. C skill depends on your team composition more than the unit itself; I would go for Hone Attack or Spur Attack since everyone can use more Attack.

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2 hours ago, XRay said:

Hm, maybe I should focus on annoyance and frustration rather than damage? Triple Gravity sounds fun, plus she comes with it. Gravity also capitalizes on the opponent's mistakes better than damage or debuffs since it significantly reduces the Players' mobility and tactical advantage over the AI.

I would go with the Attack upgrade. The benefits from increasing Speed becomes less and less the higher you go, and you can always use buffs to boost it further.

I would be a bit careful of using Pain+ when using it around enemies with Vantage, but I think it should be fine.

Thanks!

The game is killing me - bought some more orbs and pulled a brave lyn with +spd-def. My other lyn is +atk-res.

Which one should I merge/keep? With brave bow in mind?

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16 minutes ago, Prince Endriu said:

Thanks!

The game is killing me - bought some more orbs and pulled a brave lyn with +spd-def. My other lyn is +atk-res.

Which one should I merge/keep? With brave bow in mind?

Keep both, one for brave bow+CA, the other for Mulagir/Firesweep. They would make a hellish defense team. 

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2 minutes ago, mampfoid said:

Keep both, one for brave bow+CA, the other for Mulagir/Firesweep. They would make a hellish defense team. 

Nah... I tend to merge units for arena points. Will have to check the damage calculator. But it hasnt been working lately on gamepress

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2 minutes ago, Prince Endriu said:

Nah... I tend to merge units for arena points. Will have to check the damage calculator. But it hasnt been working lately on gamepress

If you are keeping her permanently on your Arena team, I recommend going for +Atk and switch out Mulagir-Draconic Aura for Brave Bow-Luna. If you are running Reinhardt as well, then both should run Hone Cavalry with Olivia as Dancer support and to tank Gronnraven mages.

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5 minutes ago, XRay said:

If you are keeping her permanently on your Arena team, I recommend going for +Atk and switch out Mulagir-Draconic Aura for Brave Bow-Luna. If you are running Reinhardt as well, then both should run Hone Cavalry with Olivia as Dancer support and to tank Gronnraven mages.

Hmmm... thanks.... gonna lean towards +atk I guess.  Its about arena team really - more about arena assault - merges provide more points - more loints more feathers - more merges. Damn... what a pointless circle

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5 minutes ago, Prince Endriu said:

Hmmm... thanks.... gonna lean towards +atk I guess.  Its about arena team really - more about arena assault - merges provide more points - more loints more feathers - more merges. Damn... what a pointless circle

Only the first team in Arena Assault matters for points. Subsequent team's points are not taken into account. I recommend using armor teams on the first team to maximize points.

If you are only running her for Arena Assault, then it is better to give her different builds and not merge her. Mulagir is great for baiting blade pony teams, and if you have not used her Mulagir set yet in the early matches, you can use her Brave Bow set in the later matches to nuke things down.

Edited by XRay
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9 minutes ago, XRay said:

Only the first team in Arena Assault matters for points. Subsequent team's points are not taken into account. I recommend using armor teams on the first team to maximize points.

If you are only running her for Arena Assault, then it is better to give her different builds and not merge her. Mulagir is great for baiting blade pony teams, and if you have not used her Mulagir set yet in the early matches, you can use her Brave Bow set in the later matches to nuke things down.

Only the first team? I agree its somewhat the starting points but if you use weak units dont the points go down?

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9 minutes ago, XRay said:

Only the first team in Arena Assault matters for points. Subsequent team's points are not taken into account. I recommend using armor teams on the first team to maximize points.

If you are only running her for Arena Assault, then it is better to give her different builds and not merge her. Mulagir is great for baiting blade pony teams, and if you have not used her Mulagir set yet in the early matches, you can use her Brave Bow set in the later matches to nuke things down.

Only the first team? I agree its somewhat the starting points but if you use weak units dont the points go down?

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3 minutes ago, Prince Endriu said:

Only the first team? I agree its somewhat the starting points but if you use weak units dont the points go down?

No, you bring your team with the best score first and then in match 2-7 you choose units according to your opponents units weaknesses, no need to worry over score anymore at this point. 

Many specialised 4* units are valuable for AA match 2-7, because their score doesn't matter. 

Edited by mampfoid
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Just now, Prince Endriu said:

Only the first team? I agree its somewhat the starting points but if you use weak units dont the points go down?

I am pretty sure the matches take only the first team into account. Subsequent teams do not matter points wise. If you have a highly merged armor team, Arena Assault should be a breeze since most of what you will face will just be other armor teams.

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49 minutes ago, mampfoid said:

No, you bring your team with the best score first and then in match 2-7 you choose units according to your opponents units weaknesses, no need to worry over score anymore at this point. 

Many specialised 4* units are valuable for AA match 2-7, because their score doesn't matter. 

 

49 minutes ago, XRay said:

I am pretty sure the matches take only the first team into account. Subsequent teams do not matter points wise. If you have a highly merged armor team, Arena Assault should be a breeze since most of what you will face will just be other armor teams.

I hate armor - but thats me.

I am not sure about this but will do some tests.

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6 minutes ago, Prince Endriu said:

I hate armor - but thats me.

I hate it too, but I just spam the first match over and over until I find a team I think I can win against.

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27 minutes ago, Prince Endriu said:

 

I hate armor - but thats me.

I am not sure about this but will do some tests.

Check who gets the highest score and bring them on match one, no bonus unit needed. 

Perhaps your best 4 units are not even armors. BH!Ike for example gets high ratings because of high BST and more importantly his SP expensive skills. Expensive skills like Aether and Galeforce alone weigh like merges. 

The lower score ranges with +0/+1/+2 merges are not so armor heavy. 

The first match is mostly a try and error, because the first team is not build for perfect composition but high score and lacks therefore ranged units. Match 2-7 are much easier if you have counters for the most common threats. 

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I manage to pull a Klein, and now I can give Death Blow to unit, but I’m   torn between two units: 

A +Spd-Hp Ryoma, that has 50 attack and 38 speed and a +Spd-Def Lute that has 50 attack and 38 speed. As you can see they very similar. But which of them should I give Death Blow?

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