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Custom Spell Inserting w/ Nightmare and FeEditor


turtleofdoom
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I am new to inserting new spell animations into Fire Emblem and was wondering what the best tutorial is out there for this.

Let's say I want to insert a new animation for "Wind" into Fire Emblem 7. I see that the spell animation for Set's Litany ends at 0x3D. Does this mean that I can insert the Wind animation at input value 3E in FEeditor using the Load From Script command? Assuming that inserts the animation into the game, how do I use the Custom Item Animation List to create the spell animation? Does this table need to be repointed? 

CustomItemAnimationList.png.ebe9a7e5fb53fbfbcc8e84e885e37de2.png

Also, I assume the Spell Association Editor needs to be used as well. The problem is that I find this impossible to read. There is no way to change the Weapon dropdown, and the weapon labeled in the dropdown down not make sense. In the image below, the weapon states "value for entry 0x7D," which is Nini's Grace, but the animation used reads Excalibur. There seems to be a mismatch here. 

SpellAssociation.png.5782971ab90ca1acdd0a1565fc6c09fa.png

Edited by turtleofdoom
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