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Problem with FE 4 Nightmare modules


CatManThree
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Hey, so I was tryin to see what I could do with a FE 4 rom with nightmare,  and just sort of screw around and get to know how it worked I guess is one way to put it.  Only issue is, every time I try to run the damned thing, all of the pointers are all screwed up. I swear I have tried using multiple copies of FE 4 roms, translated or not, and still nothing works. All the roms I have been using are clean so I have no idea how this could be happening. If someone could help me out here, that would be great.

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How large is your rom? I believe the modules demand a headered rom, which has a filesize of 4,194,816 bytes. If your rom has a filesize of around 4,194,300 bytes, the rom lacks a header. If the rom doesn't have a header, add one. If it has one, remove it. The tool I used for messing with headers when I started emulating SNESFE is an old dusty DOS tool known as SNESTool and I don't know what tools people use these days to manipulate headers. It is possible to manually add and remove headers using a hex editor: they are made up of 0x200 bytes of zeros at the start of the rom. If you do not have a hex editor, I recommend downloading HxD.

For translation, functionality is best with Japanese version, but the old translation should still run most things fine. Project Naga might mess more things up, but once you've completed any modifications, you can then apply the patch. Be sure to back your rom up in case something goes wrong!

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3 minutes ago, Darrman said:

How large is your rom? I believe the modules demand a headered rom, which has a filesize of 4,194,816 bytes. If your rom has a filesize of around 4,194,300 bytes, the rom lacks a header. If the rom doesn't have a header, add one. If it has one, remove it. The tool I used for messing with headers when I started emulating SNESFE is an old dusty DOS tool known as SNESTool and I don't know what tools people use these days to manipulate headers. It is possible to manually add and remove headers using a hex editor: they are made up of 0x200 bytes of zeros at the start of the rom. If you do not have a hex editor, I recommend downloading HxD.

For translation, functionality is best with Japanese version, but the old translation should still run most things fine. Project Naga might mess more things up, but once you've completed any modifications, you can then apply the patch. Be sure to back your rom up in case something goes wrong!

I'll see to checkin that out. Not at this very moment, but I will be on it.

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