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FE4 Battle Sprite editing


OliKad
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Hi everyone! I am trying to make so that classes previously locked to one-weapon type can now wield multiple weapons, thanks to the ''Battle Sprite Editor'' Nightmare module. In this instance, I want to make so that Bow Knights can use swords. Thing is, I don't really know how I could add a animation slot to insert a Bow Knight Sword animation (which will be just a Paladin's Sword animation), since I know that you need to have all animations for one class held together. So how can I get around this?
 

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On 4/20/2017 at 11:16 AM, OliKad said:

Hi everyone! I am trying to make so that classes previously locked to one-weapon type can now wield multiple weapons, thanks to the ''Battle Sprite Editor'' Nightmare module. In this instance, I want to make so that Bow Knights can use swords. Thing is, I don't really know how I could add a animation slot to insert a Bow Knight Sword animation (which will be just a Paladin's Sword animation), since I know that you need to have all animations for one class held together. So how can I get around this?
 

You can open the rom in hex editor, and move data around, delete redundant data, such as Baron or Emperor's female animation, add blank data for class you want, then edit it again in Nightmare

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