deranger2 Posted May 30, 2018 Share Posted May 30, 2018 The palette is in the optimal order, don't be ridiculous. The fact that I didn't use battle sprite colours when making it is more the problem. Quote Link to comment Share on other sites More sharing options...
Deucalion Posted June 1, 2018 Share Posted June 1, 2018 (edited) (Deleted) Edited July 20, 2018 by Deucalion Quote Link to comment Share on other sites More sharing options...
PizzamanN64 Posted June 3, 2018 Share Posted June 3, 2018 Sorry, I'm new here, so how do you actual put the zip files together into a gif or png format? i haven't worked with FEditor before, so i don't actually know what i'm doing, and i do what to make minor edits to a few of the animations i saw here. I know i'm kind late, but oh well lol. Thanks! Quote Link to comment Share on other sites More sharing options...
Primefusion Posted June 3, 2018 Author Share Posted June 3, 2018 1 hour ago, PizzamanN64 said: Sorry, I'm new here, so how do you actual put the zip files together into a gif or png format? i haven't worked with FEditor before, so i don't actually know what i'm doing, and i do what to make minor edits to a few of the animations i saw here. I know i'm kind late, but oh well lol. Thanks! To un-zip the zip archives you'll need a tool like 7-zip. This will extract the contents into a folder. The file that you import with FEditor will be an extensionless file. So if you're importing a Halberdier, look for a file that's named something like "Halberdier" or "Halberdier.file", and does not have an extension like .png or .bmp. As a side note, unless an animation is marked as open source, it's considered good manners to ask the creator if you can make changes to their creations. Quote Link to comment Share on other sites More sharing options...
PizzamanN64 Posted June 4, 2018 Share Posted June 4, 2018 20 hours ago, Primefusion said: To un-zip the zip archives you'll need a tool like 7-zip. This will extract the contents into a folder. The file that you import with FEditor will be an extensionless file. So if you're importing a Halberdier, look for a file that's named something like "Halberdier" or "Halberdier.file", and does not have an extension like .png or .bmp. As a side note, unless an animation is marked as open source, it's considered good manners to ask the creator if you can make changes to their creations. Ok! thanks! ill ask them. Quote Link to comment Share on other sites More sharing options...
thedman975 Posted June 10, 2018 Share Posted June 10, 2018 Does anyone know of any Roy Great Lord Animations? He has his durandal animation but nothing like a real promoted Lord animation like the other Lords do. I've been looking but I haven't found any. Quote Link to comment Share on other sites More sharing options...
Yang Kai Posted June 10, 2018 Share Posted June 10, 2018 39 minutes ago, thedman975 said: Does anyone know of any Roy Great Lord Animations? He has his durandal animation but nothing like a real promoted Lord animation like the other Lords do. I've been looking but I haven't found any. It's because there isn't IS was a little lazy so he keeps his default animation for any weapon besides the Binding Blade Quote Link to comment Share on other sites More sharing options...
chronoquairium Posted July 13, 2018 Share Posted July 13, 2018 (edited) I found a battle animation on FEUniverse (obviously not mine) that hasn't been animated yet. Having no knowledge on how to animate, I was hoping someone could animate it, as it belongs here. The poster went by Umbra, and the sprite credits go to PrincessKilvas. It's an axe-based Mercenary. I'm sorry if this doesn't belong here at all, I looked and have no clue where else to put it. Spoiler http://feuniverse.us/t/axe-mercenary-animation-request/2536 Â Edited July 13, 2018 by chronoquairium Quote Link to comment Share on other sites More sharing options...
TheArbiterK Posted July 19, 2018 Share Posted July 19, 2018 Hey, that Bolganone animation links to the wrong video btw Quote Link to comment Share on other sites More sharing options...
Dew8Dew Posted July 27, 2018 Share Posted July 27, 2018 Does any of those animation work with FEBuilderGBA? Quote Link to comment Share on other sites More sharing options...
Shanty Pete's 1st Mate Posted August 11, 2018 Share Posted August 11, 2018 Spoiler Hello everyone: I've prepared a male version of the Pegasus Knight battle animation. I am aware that one exists at the front of this thread; however, I wanted to make one that wasn't wearing the Wyvern Rider's armor, and instead had a visible face and hair. Download it here A full accounting of what's changed, and what hasn't, can be found at the Reddit thread where I initially shared it. Feel free to use it for whatever, just please don't claim it as your own. Oh, and if you want to give me credit for it, you can call me "Shanty Pete's 1st Mate" or "SixThousandHulls" (that's what I go by on Reddit). I think that's it - enjoy! Quote Link to comment Share on other sites More sharing options...
marlon0024 Posted August 25, 2018 Share Posted August 25, 2018 Hello guys, I made a Tethys animation that works with FE7 This fixes the graphical problems it causes if you import It directly from FE8, also, It has an "S" command at the beginning so you can change the music it plays when she dances. If you want to fix the dancing rings for the NPC and Enemies, you change the pointers in target and condition of the rings for the target and condition from the barrier staff. Here is the link: https://www.dropbox.com/s/d0sitj5ialz52nn/Tethys for FE7.rar?dl=0 Here is The video Spoiler    Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted September 9, 2018 Share Posted September 9, 2018 (edited) Sorry for the necropost. But I've had a few PMs over the course of months asking for permission for stuff. I don't even remember half the crap I've made. So go for it and use it. Â One condition: If you ever use the "Trueblade" animation from a long time ago (It's not in this thread. You can probably find it in the Last Promise hack and extract it from there)... please *DO NOT* credit me when using it. Edited September 9, 2018 by shadowofchaos Quote Link to comment Share on other sites More sharing options...
Corrobin Posted September 21, 2018 Share Posted September 21, 2018 Should we have some animations for help with SRPG Maker? Quote Link to comment Share on other sites More sharing options...
GamerX51 Posted October 5, 2018 Share Posted October 5, 2018 The squire animation links to the swordsman download instead of the squire. Can anyone fix that? Quote Link to comment Share on other sites More sharing options...
InvdrZim13 Posted October 20, 2018 Share Posted October 20, 2018 (edited) SoA Griffon and Arbalest animations, credit to Ayr. Map sprite credit: Toaomr  Griffon: https://www.dropbox.com/s/3ajll9fue6vfx15/Griffon Anim.zip?dl=0  Arbalist:  https://www.dropbox.com/s/e8d6imhs1hqdsl1/Arbalist Anim.zip?dl=0 Edited October 20, 2018 by InvdrZim13 Quote Link to comment Share on other sites More sharing options...
Waleed Posted November 10, 2018 Share Posted November 10, 2018 (edited) Squire: Download Link:Â https://www.dropbox.com/s/3hck94gbcptil09/Squire by Waleed.zip?dl=0&m= Â Recruit (M): Download Link:Â https://www.dropbox.com/s/3d5sqty0mx4cp1v/Recruit (M) by Waleed.zip?dl=0&m= Don't use without giving Credit. Edited November 11, 2018 by Waleed Quote Link to comment Share on other sites More sharing options...
Waleed Posted November 10, 2018 Share Posted November 10, 2018 (edited) Kindly share your opinion about these animations As these are my first attempt at making animation. Edited November 10, 2018 by Waleed Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted November 10, 2018 Share Posted November 10, 2018 16 minutes ago, Waleed said: Kindly share your opinion about these animations As these are my first attempt at making animation. It's hard to get a good look at them because the .pngs don't seem to have uploaded properly. Quote Link to comment Share on other sites More sharing options...
Waleed Posted November 11, 2018 Share Posted November 11, 2018 8 hours ago, Von Ithipathachai said: It's hard to get a good look at them because the .pngs don't seem to have uploaded properly. Updated. Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted November 11, 2018 Share Posted November 11, 2018 The male Recruit looks fine, but the Squire's sword looks a little short. The way he points it at the enemy in his critical animation is also kind of strange. Maybe tilt the sword up a little more? Overall, I suppose these are pretty good for your first animations. Quote Link to comment Share on other sites More sharing options...
Jotari Posted February 3, 2019 Share Posted February 3, 2019 (edited) Can someone sort out a Roy animation that works in Sacred Stones? Exporting and importing it from FE6 comes with problems. EDIT: Oh wait, it doesn't cause any problems. Never mind, thought it did. Edited February 3, 2019 by Jotari Quote Link to comment Share on other sites More sharing options...
marlon0024 Posted February 9, 2019 Share Posted February 9, 2019 Hello guys, Made a New Animation Eliwood with the sword of seals. Here is the video: Spoiler  And here is the link: https://www.dropbox.com/s/v7mqbsan04sskul/ELIWOOD SEALED SWORD.rar?dl=0 Quote Link to comment Share on other sites More sharing options...
Jotari Posted February 9, 2019 Share Posted February 9, 2019 4 hours ago, marlon0024 said: Hello guys, Made a New Animation Eliwood with the sword of seals. Here is the video:  Hide contents  And here is the link: https://www.dropbox.com/s/v7mqbsan04sskul/ELIWOOD SEALED SWORD.rar?dl=0 How are you getting green and blue units fighting each other? Is it possible, or rather is it easy, to implement a three way battle where red, blue and green can attack either of the other two colours? Quote Link to comment Share on other sites More sharing options...
Burning Star Posted February 26, 2019 Share Posted February 26, 2019 On 2/9/2019 at 1:04 PM, Jotari said: How are you getting green and blue units fighting each other? Is it possible, or rather is it easy, to implement a three way battle where red, blue and green can attack either of the other two colours? There's a patch for it with FEBuilder. The NPC units become their own alliance. Quote Link to comment Share on other sites More sharing options...
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