nightgale Posted May 9, 2017 Share Posted May 9, 2017 I have an Event Assembler Code question. How would I write the following using Event Assembler? Quote If Rebecca is Alive AND >= Level 10 THEN: I see the "if character dead" can use the IFCD logic, but I am not certain how to tie in the level logic. Arena Question: I see that there is a Nightmare Model for Arena classes, but nothing in that model details the weapons used by these classes. Is there a way to change the classes and weapons around of what is shown in the Arena? Quote Link to comment Share on other sites More sharing options...
Primefusion Posted May 10, 2017 Share Posted May 10, 2017 You'll need to write your own assembly routine to check a specific character's level. Quote Link to comment Share on other sites More sharing options...
nightgale Posted May 11, 2017 Author Share Posted May 11, 2017 Thank you, I guess there is currently not one in existence then. Do you happen to know how to change the weapons used within the Arena? I am changing Valkyries to use Light Magic in Fire Emblem 7 (like Fire Emblem 8). I am concerned about a Valkyrie showing up in the arena equipped with an Anima tome. Quote Link to comment Share on other sites More sharing options...
Tequila Posted May 13, 2017 Share Posted May 13, 2017 While I haven't looked at that code, I'm fairly certain that won't be a problem. The game checks what weapon ranks the character has an assigns a weapon accordingly. Quote Link to comment Share on other sites More sharing options...
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