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[FE13] Awankening Strikes Back!


PKL
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Drafting:
1. This draft is for 4 players.
2. Chrom, Avatar, Frederick, Olivia, Lucina, Basilio and Flavia are free for all to use.
3. The game will be played on Lunatic Mode Classic.

Rules:
1. Undrafted units may: pair up with undrafted units and trade with undrafted/drafted units (but must not be in range of a drafted unit when battling)
2. Undrafted units may not do anything not listed above, including but not limited to: pairing up with drafted units, meatshielding, healing and supporting with drafted units.
3. NPC units may do as they please without penalty.
4. Paralogues are optional and are free up to 20 turns.
5. Challenge battles are banned. You may have undrafted units clear a challenge battle to shop, though any items obtained must be discarded/cannot be used or sold.
6. Map shopping is allowed, excluding items sold from Anna Merchant shops.
7. Mothers are drafted with their children, but are drafted at the same time as the rest of the units.
8. Use of items obtained from event tiles, the barracks and renown items are banned.
9. Use of DLC and Spotpass (including Free Content) is strictly prohibited.
10. Forging is allowed.

11. Second Seal cannot be used by Avatar or second gen units.

12. Last 2 units are free for all.

Extra:
1. A unit that activates Galeforce may not move. Taking another action with Galeforce other than using a healing item is worth a penalty of 10 turns.

2. Buying rescue staves from a shop is worth a penalty of 20 turns per staff. In addition, rescue can only be used once per turn. Nosferatu is banned.

Penalties:
1. Undrafted units performing any disallowed action is worth a penalty of 4 turns,
2. Undrafted units pairing up with drafted units is worth a penalty of 20 turns instead.

Exceptions:

1. 2 units of your choice are free during Chapters 2 and 3. Lissa is free in the prologue.
2. Ricken and Maribelle are free in Ch.5.

3. Nowi and Gregor are free for Ch.8.

Teams:

Carmine Sword: Sumia+Cynthia, Anna, Nowi+Nah, Gaius, Morgan, Henry, Inigo, Donnel

Notjim: Sully+Kjelle, Miriel+Laurent, Libra, Gregor, Tharja+Noire, Virion, Inigo, Donnel

PKL: Cordelia+Severa, Panne+Yarne, Lissa+Owain, Tiki, Kellam, Say'ri, Inigo, Donnel

Gradivus: Stahl, Lon'qu, Maribelle+Brady, Cherche+Gerome, Vaike, Ricken, Inigo, Donnel

Edited by PKL
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Started

Robin:

Spoiler

QCbYQbb.pngjR5oDVS.png3NG6vp9.png

Pre 2/2 turns

Paired up, ORKOed with Silver Sword.

Pro 5/7 turns

Spent an extra turn, which saved 4 silver lance uses and netted some extra exp. I think it's worth dropping a turn for that because 4 silver uses can easily be a gamechanger in the next couple of maps.

Fred used a Bronze Sword on turn 1, which allowed me to feed both Myrmidons to Chrom, who had just enough Atk to finish off with Rapier. Turn 2, Fred OHKOed the first Mage with Silver Lance. Aqua attacked one of the Fighters Fred countered on turn 1 with Chrom next to her. If that Fighter blocks Fred's way to the Mage, she needs a DS (23% because the game chooses Fred as the DS partner), otherwise she has to get a DS from Chrom now or on EP (55% chance) so that the Fighters are dead by the end of PP3. Fred didn't aggro the second enemy group on turn 2, so he pulled them on turn 3 (this varies based on how the first mage moved on turn 1, and in the successful attempt he moved such that Fred could stay out of range). With Silver Lance, he counterkilled the two Myrmidons, brought the 2 Fighters to low HP and barely survived the two Fighters + the Mage. Turn 4, Lissa healed him and took the Bronze Sword so Aqua can use it to finish a Fighter more reliably. Fred OHKOed the Mage and Chrom finished the other Fighter Fred weakened (or would have, since Fred got a crit against that Fighter on EP). Turn 5, my units ganged up on the boss, with Aqua getting the kill.

UNIT       CLASS             LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Lord               1.71 20   7   1   8   8   5   7   1 E Swd
Aqua       Tactician          2.94 20   7   5   6   9   3   6   5 E Swd E Mgc
Frederick  Great Knight    xx/1.84 28  13   2  12  10   6  14   3 D Swd B Lnc D Axe

C1 4/11 turns

Turn 1, Chrom carried Fred to the Merc to attack it with Silver Lance. EP, the Merc suicided on Aqua and the closest Fighter suicided on Fred. Chrom was unarmed so he wouldn't steal the Merc kill via DS. Turn 2, Chrom equipped the Falchion and Fred moved on a fort. Aqua moved out of enemy range. EP, Fred ORKOed some of the Fighters with DSes from Chrom (56% chance per round) and leveled up mid-EP. He had to dodge the Hammer!Fighter that pulled 30 hit on him. Fred had to proc Spd on that level for the bosskill, and it was very helpful he also procced Strength since it ended the need for Dual Strikes in order to ORKO Fighters and made the bosskill reliable. Turn 3, he attacked who he didn't double, with the Bronze Sword. Aquathen moved within that Archer's range without entering any other enemies' attack range and healed with a vulnerary. EP, Fred finished off the remaining melee enemies. Turn 4, Aqua finishes the Archer off if necessary (which it was during this attempt, it varies depending on if Chrom got a DS and if Aqua's attack on EP3 missed) and Fred ORKOed the boss. He got a Str proc in addition to the necessary Spd proc, so he could cleanly ORKO with the Silver Lance. Had he not gotten that Str proc, he could've still killed the boss with a Chrom DS on 2 attacks.

UNIT       CLASS             LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Lord               1.86 20   7   1   8   8   5   7   1 E Swd
Aqua       Tactician          3.54 21   7   5   7  10   4   6   5 E Swd E Mgc
Frederick  Great Knight    xx/2.66 29  14   2  13  11   6  15   3 C Swd B Lnc D Axe
Edited by Gradivus.
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C2 7/18 turns

Free units: Lissa and Miriel

Turn 1, Fred got the Elixir through a weird tradechain and pairs with Vaike. They then moved up and Fred positioned himself outside of the left-hand side mountain Fighter's range, but within both Mercs' ranges, with Silver Lance equipped. Everyone else stayed on the four safe tiles in the bottom-center area. EP, Fred OHKOed the Mercs and brought a Fighter and a Soldier down to low HP.

Turn 2, Fred moved onto the right Fort and equipped the Bronze Sword. The rest moved a bit to the right to stay out of range. After the EP, Fred had 4 weakened enemies next to him, along with a low-HP Soldier (turn 1 silver lance victim) and a full-HP soldier, both of which couldn't attack him on this turn.

Turn 3, Fred killed the Fighter below him, which allowed Stahl to pull the other Fighter to the right to kill him with a Bronze Sword on EP3 + another Bronze Sword on PP4. Chrom and Aqua lined up such that two Soldiers get pulled down - Chrom was unequipped so he doesn't accidentally kill the Soldier on EP and get exposed to two, while Aqua had Miriel's Fire tome for better accuracy. EP, Stahl got attacked by his Fighter, the soldier within killing range attacked Chrom, and the soldier with full HP attacked Aqua.

Turn 4, Stahl finished his Fighter, Fred chipped Aqua's Soldier and Aqua and Miriel each finished off a Soldier. Chrom took Vaike from Fred and dropped him ahead. Turn 5, Vaike carried Fred into the boss area and Fred equipped the Silver Lance. The tile he was on allowed him to bring a Fighter to low HP on EP and counterkill two Mercs. Because I forgot to unequip Vaike's Iron Axe, he ended up DSing on the Fighter, resulting in a kill.

Turn 6, Fred moved on the upper-right fort and kept the Silver Lance equipped. Vaike unequipped the iron axe to prevent more accidental kills. Aqua pocket Miriel positioned herself such that the boss can attack her through a Water tile while standing on the bridge, to counter with Fire. Chrom went onto the bottom-right fort, where he would've gotten the Fighter kill had Vaike not dual striked. Both could've been healed to full HP by that point, but the fact that Chrom didn't actually have to face the Fighter saved me a Vulnerary use.

This is the positioning after turn 6:

Spoiler

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The soldiers next to Fred were both at low HP, the Fighter was at full HP.

Turn 7, Fred attacked the boss with Iron Sword and Aqua finished with Fire. Stahl positioned himself on the tile below where the boss was. Lissa then healed Stahl to ensure he survives and gives Chrom to Fred. EP, Stahl counterkilled one of the soldiers weakened by Fred and Fred counterkilled the Fighter and the other soldier. Fred needed the Chrom pairup here to double the Fighter (+4 Spd from the C support).

UNIT       CLASS             LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Lord               1.86 20   7   1   8   8   5   7   1 E Swd
Aqua       Tactician          4.84 21   7   5   8  11   4   6   5 E Swd D Mgc
Frederick  Great Knight    xx/4.25 31  15   2  13  11   7  17   4 B Swd A Lnc D Axe
Stahl      Cavalier           2.70 22   8   0   7   6   5   8   1 E Swd E Lnc
Vaike      Fighter            3.10 29   9   0   8   6   4   5   0 D Axe

C3 4/22 turns

Free units: Miriel and Kellam

Went through the right. Chrom recruited Kellam on turn 1 and paired with him. Through a transfer-chain, Kellam paired with Fred, who then moved next to the first Soldier to the right and attacked him with Silver Lance. EP, the Knight and the weakened soldier suicided on Fred and the other Soldier and the Merc were brought down to <5 HP. The archer attacked him also, staying at full HP.

Turn 2, Aqua finished off Fred's soldier, Miriel attacked the Archer at range (surviving his counterattack thanks to Vaike pairup) and Chrom with an Iron Sword!Fred DS finished him off. Fred moved two tiles below the door and healed with a Vulnerary and Stahl finished off the Mercenary Fred chipped on EP, obtaining the droppable Door Key.

Turn 3, Stahl opened the door and Fred received Chrom and fullmoved ahead. EP, Stahl facetanked the Knight in front of the door and Fred counterkilled the Fighter with the droppable Hammer, which he needed to dodge at 38% hit to survive. Turn 4, Kellam paired with Vaike to chip a Soldier without dying, but since Vaike missed, no one got a kill and Aqua and Stahl just attacked enemies that don't kill them back to get some experience and Fred ORKOed Raimi with the Hammer.

UNIT       CLASS             LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Lord               2.33 21   8   1   9   9   6   8   2 D Swd
Aqua       Tactician          5.29 22   7   5   9  11   4   7   5 E Swd D Mgc
Frederick  Great Knight    xx/4.89 31  15   2  13  11   7  17   4 B Swd A Lnc D Axe
Stahl      Cavalier           3.23 22   9   0   7   7   5   8   2 D Swd E Lnc
Vaike      Fighter            3.10 29   9   0   8   6   4   5   0 D Axe

C4 4/26 turns

Turn 1, Fred pocket Chrom moved onto the left stairs and attacked the Fighter with Javelin. After the EP, the left melee!Fighter and Mage were dead. Stahl pocket Vaike pulled the right melee!Fighter. Turn 2, Fred moved up, standing within the right Mage's and the left Short Axe!Fighter's ranges. The mage got counterkilled and the Fighter got counterkilled or brought to low HP, depending on whether Chrom got a DS (doesn't matter which one happened). Stahl moved outside of the fighter's range and Aqua took Vaike to pull the Fighter further with Bronze Sword.

Turn 3, Aqua finished the fighter off. Turn 3, Fred moved within Marth's range and equipped the Hammer. EP, he hit back Marth at 50 hit for 19/38 HP and counterkilled the Knights. Turn 4, he finished Marth off with a Javelin. To kill Marth, he needed a DS from Chrom on either of the hits or, if he procced Str mid-chapter, a Luna proc. EP, he killed the remaining Short Axe!Fighters, needing a Chrom DS against the one from the right (70% chance). Overall, this was relatively janky, but I don't think the overall success chance is worse than 15-20%.

UNIT       CLASS             LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Lord               2.77 21   8   1   9   9   6   8   2 D Swd
Aqua       Tactician          6.04 22   7   6  10  11   5   8   6 E Swd D Mgc
Frederick  Great Knight    xx/5.76 32  16   3  13  11   8  18   4 B Swd A Lnc D Axe
Stahl      Cavalier           3.34 22   9   0   7   7   5   8   2 D Swd E Lnc
Vaike      Fighter            3.46 29   9   0   8   6   4   5   0 D Axe
LonQu      Myrmidon           4.00 20   6   1  12  13   7   7   2 C Swd

P1 20 free/26 turns

My team definitely wasn't good enough to do C5 right after C4. Got the rescue staff, but not Donnel or the Killer Lance. RIP Veteranbot with bad pairup bonuses, I guess.

UNIT       CLASS             LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Lord               3.49 22   9   1   9  10   7   8   2 D Swd
Aqua       Tactician          8.98 23   8   6  12  13   6  10   6 E Swd D Mgc
Frederick  Great Knight    xx/6.64 33  17   3  13  12   8  19   4 B Swd A Lnc D Axe
Stahl      Cavalier           5.39 24   9   0   7   8   6   8   2 D Swd E Lnc
Vaike      Fighter            3.84 29   9   0   8   6   4   5   0 D Axe
LonQu      Myrmidon           5.87 21   7   1  13  14   7   7   2 C Swd

C5 7/33 turns

Turn 1, Lon'qu KE critted the Myrmidon above the path. Aqua pocket Chrom doubled the Fighter, getting at least 1 DS from Chrom, and Ricken finished off. Fred ORKOed the Dark Mage, was healed by Maribelle and swapped to Silver Lance (3 uses left). Stahl pocket Vaike positioned himself to facetank the first Fighter from the bottom-left area. EP, Fred OHKOed the Myrmidon and heavily damaged the Fighter. Stahl countered his Fighter.

Turn 2, Ricken moved up so Aqua can take his Elwind and ORKO the Wyvern. Fred used the final silver use to OHKO the Mage. Lon'qu put himself within range of the Fighter who attacked Stahl on turn 1. EP, the other Wyvern suicided against Aqua. Lon'qu's Fighter got killed or brought to low HP, depending on a possible Lon'qu crit or Vaike DS (on turn 1).

Turn 3, Ricken finished off Lon'qu's Fighter if necessary. Lon'qu paired with Fred, who used the path down as a chokepoint and attacked the Myrmidon with a Javelin. Aqua attacked the Fighter coming from above and Stahl finished off, swapping her to Bronze Sword. For this to happen, Vaike (24%) or Chrom (35%, 2 attempts) needed to get a DS. EP, the Myrmidon attacked Aqua, which is odd because he would've done more damage to Stahl, who he doubles (but doesn't kill). For that reason she was equipped with Bronze Sword, as it dealt more damage to the Myrmidon than magic before accounting for level ups. Fred finished off the Myrmidon, brought the Fighter to low HP and counterkilled the Dark Mage.

Turn 4, Aqua + Stahl finished off their Myrmidon and Ricken the Fighter chipped by Fred. Fred placed himself in front of Aqua and used an Elixir, to block a reinforcement Myrmidon from killing Aqua after the Hand Axe!Fighter attacked her. Turn 5, Fred moved onto the Forest tile below the path to the boss area and equipped an Iron Sword to counterkill a Fighter reinforcement and two Wyverns that spawned on turn 4.

Turn 6, he entered the boss area and killed the Dark Mage. Turn 7, he ORKOed the boss with KE, needing a crit or Luna proc if he didn't get 2 Str procs over the course of the map. In the successful attempt, he did, so he could ORKO without any luck. He then cleaned up the boss area Myrmidon (chipped on turn 6) and some remaining Wyverns. The other units killed some enemies in the middle and bottom areas, including 2 reinforcements from the bottom fort and the Myrmidon Fred chipped on turn 5. The chance for the clear is roughly 10%; the opening accounts for most of the chance, the rest is pretty reliable.

UNIT       CLASS             LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Lord               4.13 23   9   1   9  11   8   9   3 D Swd
Aqua       Tactician         11.36 24   8   8  14  15   9  12   6 E Swd C Mgc
Frederick  Great Knight    xx/8.74 35  19   3  15  13   8  21   4 A Swd A Lnc D Axe
Stahl      Cavalier           6.79 25   9   0   7   8   6   9   2 C Swd E Lnc
Vaike      Fighter            3.84 29   9   0   8   6   4   5   0 D Axe
LonQu      Myrmidon           6.27 21   7   1  14  15   7   7   3 C Swd
Ricken     Mage               4.21 21   3  10   6   6  11   7   3 D Mgc
Maribelle  Troubadour         4.54 19   0   5   5   6   6   4   8 D Stf

C6 5/38 turns

Could've 4-turned, but the chance was below 2%, with a lot of janky dodges, crits and DSes up to the final turn, so I sticked with the more reliable 5-turn. This strat has a chance of roughly 18% (would've been more like 32% had I bought a Vulnerary for Fred).

Left: Chrom, Aqua, Ricken, Lon'qu, Maribelle; Right: Stahl, Vaike, Fred

Turn 1, Aqua pocket Chrom attacked the Fighter through the wall. Ricken + Lon'qu killed the Fighter near Marth and Maribelle healed Lon'qu if necessary. Fred pocket Vaike went down and attacked the Thief with the Javelin (2 uses left). Stahl waited at the edge of the Thief's range. EP, Stahl got the Thief kill, Fred countered two Fighters (w/o killing) and counterkilled a Dark Mage, Lon'qu counterattacked the first Thief from below the chokepoint (he may or may not crit, it doesn't matter) and Aqua counterkilled the Fighter she chipped and damaged a Dark Mage through the wall, needing to dodge one of them to survive.

Turn 2, Lon'qu, Maribelle and Ricken pulled back. Chrom recruited Gaius and swapped to Aqua, who then used a vulnerary. Fred moved down onto a pillar, where he counterkilled the Dark Mage from below, finished the Fighters off and damaged the Cavaliers. He needed to dodge a 50 hit Nosferatu here to survive (or a 70 hit Elthunder on turn 1), which wouldn't have been needed had I bought him a Vulnerary. But I only had two and they were on other units, and I was greedy. Lon'qu finished the Thief on EP (having been healed by Maribelle) and a Fighter suicided on Lucina. Stahl drew one of Fred's fighters away to kill him for exp.

Turn 3, Chrom equipped the Rapier and Aqua moved on a pillar, again using a Vulnerary. 1 Chrom DS + 2 tome hits from Aqua were enough to kill the Cavs, and she also killed the Elwind!Dark Mage that was still remaining. Fred killed the silver axe fighter with a Hand Axe on PP+EP and finished off the Cavs. Ricken baited a Dark Mage to attack him through the door to Emmeryn's room, allowing Marth to kill it eventually.

Marth more or less soloed the remaining enemies, except for a Thief on turn 5 that Lon'qu could pull to him for extra exp. Fred used an Elixir on turn 4 and pulled Validar, finishing him off on turn 5 with Hammer. On turn 4 EP, Aqua weakened the Dark Mage from the left Cav group, allowing Chrom to finish him off with Rapier on turn 5 and proceed to counterkill the Silver Axe!Fighter with a 20% crit (Solidarity best skill) or 46% Dual Strike (he doubled the Fighter).

UNIT       CLASS             LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Lord               5.47 24  10   1  10  11   8   9   3 C Swd
Aqua       Tactician         13.14 26   8   9  14  17   9  12   6 E Swd C Mgc
Frederick  Great Knight    xx/9.90 36  20   3  16  13   8  21   4 A Swd A Lnc C Axe
Stahl      Cavalier           7.69 26  10   0   8   8   7  10   3 C Swd E Lnc
Vaike      Fighter            3.84 29   9   0   8   6   4   5   0 D Axe
LonQu      Myrmidon           7.17 22   8   1  15  16   7   7   3 C Swd
Ricken     Mage               4.65 21   3  10   6   6  11   7   3 D Mgc
Maribelle  Troubadour         5.42 19   1   6   6   7   7   4   9 D Stf

C7 3/41 turns

Turn 1, Aqua pocket Chrom ORKOed a Fighter with a dual strike. Fred pocket Lon'qu ORKOed the nearest Archer with Hand Axe. EP, Aqua ORKOed the first Wyvern Rider from above. Fred ORKOed a Fighter and chipped two Wyvern Riders and a Thief. Turn 2, Ricken and Stahl finished off the Wyvern Riders and Aqua got mended and finished off the Thief. Fred moved ahead, equipped an Iron Sword and used a Vulnerary or Concoction, depending on whether Hammertime hit him. EP, Aqua ORKOed one Wyvern Rider from below and Fred ORKOed the three others remaining, prompting Vasto to move. He also counterkilled a Fighter and chipped the last Thief. Turn 3, Fred ORKOed the Archer and Aqua finished off the Thief, having been healed if necessary. EP, the last generic Wyvern from above suicided on Fred and Vasto and the Short Axe!Fighter suicided on Aqua. She needed to dodge one of them, at 42 and 57 disp hit respectively, and had to get one Chrom DS each to nail the kills (although in this particular attempt she procced Mag twice, so she didn't need the Vasto DS. But normally, she does).

UNIT       CLASS             LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Lord               5.85 24  10   1  10  11   8   9   3 C Swd
Aqua       Tactician         15.99 28   9  11  16  19  10  12   6 E Swd C Mgc
Frederick  Great Knight   xx/11.08 38  22   3  17  15   9  22   5 A Swd A Lnc C Axe
Stahl      Cavalier           8.06 27  11   0   9   9   7  11   3 C Swd E Lnc
Vaike      Fighter            3.84 29   9   0   8   6   4   5   0 D Axe
LonQu      Myrmidon           7.37 22   8   1  15  16   7   7   3 C Swd
Ricken     Mage               5.12 22   4  10   7   6  11   7   4 D Mgc
Maribelle  Troubadour         5.64 19   1   6   6   7   7   4   9 D Stf

C8 6/47 turns

Fred went down with Javelin, pairing with Gregor on turn 2 and killing almost all enemies in the bottom half of the map. He pulled the remaining 2 Myrmidon + 2 Dark Mage group near the boss on turn 3 and dropped Gregor off on turn 4, such that he isn't within range of any enemies and can visit the Second Seal village on turn 5. On turn 6, Gregor paired with Fred to ORKO the boss (on EP so he can use a concoction before to survive a Nosferatu hit).

Aqua pulled the Dark Mage in the top-left corner on turn 1 and finished him off next turn. Ricken + Lon'qu pocket Vaike killed the Fighter on turn 2. Turn 3, Aqua paired up with Ricken and they headed down to the Master Seal village. She killed the Fighter there before visiting (on turn 4 or 5, depending on whether a Cav places himself in the way) since he + the Dark Mage 2HKO her.

Lon'qu killed the Silver Axe!Fighter near the start and then just helped Chrom kill some stragglers from below, in this attempt it was 1 Cav and 1 Myrmidon. I was prepared to deal with 1 more Cavalier. Nowi got the Rescue village.

Could've 5-turned, but a lot of unreliable stuff has to happen near the end, including 2 30% crits and a 26% DS on one of 2 attacks.

UNIT       CLASS             LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Lord               6.73 25  10   1  11  12   8  10   4 C Swd
Aqua       Tactician         16.88 29  10  11  16  20  10  12   6 E Swd C Mgc
Frederick  Great Knight   xx/12.61 39  22   3  18  16  10  23   5 A Swd A Lnc C Axe
Stahl      Cavalier           8.66 27  11   0   9   9   7  11   3 C Swd D Lnc
Vaike      Fighter            4.02 30   9   0   8   7   5   6   0 D Axe
LonQu      Myrmidon           8.03 23   8   1  16  17   8   8   4 C Swd
Ricken     Mage               5.38 22   4  10   7   6  11   7   4 D Mgc
Maribelle  Troubadour         6.71 20   1   6   6   7   8   4  10 D Stf

C9 4/51 turns

Promoted Aqua. Turn 1, Fred attacked the right Wyvern with double Hand Axe so Chrom can finish off on EP. I made a fancy formation so my units can be as far ahead as possible. Aqua heavily weakened the closest Soldier on EP; Fred killed the Archer and the Mage and injured the Soldier and the other Wyvern.

Turn 2, Stahl finished Aqua's Soldier, Ricken finished Fred's Wyvern and Aqua finished Fred's Soldier after being healed by Maribelle (brought to her by Chrom) and given Chrom. Fred just fullmoved down and used a Concoction. EP, Fred counterkilled two Archers and weakened a Wyvern and a Soldier.

Turn 3, Fred moved onto the Fort, equipped Hand Axe and healed with a Concoction. Aqua got healed and moved down. Lon'qu and Stahl finished the left-most Soldier pair, which Aqua weakened on EP2. EP, Lon'qu killed the Wyvern Fred weakened before. Fred killed Tharja and weakened a Soldier and a Wyvern. Aqua pulled the Dark Mage harassing Libra and counterkilled him.

Turn 4, Fred ORKOed Campari with Hammer and finished off his stragglers from turn 3 on EP. Maribelle rescued Aqua down slightly to kill the Archer near Libra, leaving him to just deal with the Soldier that gets killed regardless of crits over the course of the chapter. Getting Libra's Ward staff and Killer Axe would probably have been helpful in the near future (Ward in C11, Killer Axe on various Wyverns since I'll reclass Lon'qu and get Cherche soon), but I'll probably find ways to succeed regardless.

UNIT       CLASS             LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Lord               7.41 26  11   2  12  12   9  10   4 C Swd
Aqua       Grandmaster     16/2.30 34  13  14  19  22  10  14   8 E Swd B Mgc
Frederick  Great Knight   xx/13.79 40  23   3  18  16  10  23   5 A Swd A Lnc B Axe
Stahl      Cavalier           9.43 28  12   0  10   9   8  11   3 C Swd D Lnc
LonQu      Myrmidon           8.83 23   8   1  16  17   8   8   4 C Swd
Ricken     Mage               5.88 22   4  10   7   6  11   7   4 D Mgc
Maribelle  Troubadour         7.52 20   1   7   7   8   9   4  10 C Stf
Vaike      Fighter            4.02 30   9   0   8   7   5   6   0 D Axe

C10 3/54 turns

I think I could've 2-turned, but not while getting the treasure I want. With this clear I got all the loot besides the Wyrmslayer (which would've been possible but I got unlucky; wasn't going to reset for that because the clear is pretty unreliable). Forged a +6 crit Killing Edge.

Turn 1, Maribelle pocket Ricken rescued Fred pocket Chrom ahead. He moved as far as possible and killed a Fighter with Hand Axe. Stahl went onto the tile left of Maribelle to counterkill a Wyvern Rider on EP, with a 29% KE forge crit. Lon'qu pocket Aqua killed the Soldier + 2 Fighters in the second gap, needing to crit (with regular KE)/DS a Fighter on PP and kill at least one of the other two on EP (also with a crit or DS). Fred counterkilled all enemies in his area cleanly, except the Wyvern Riders, which he needed Chrom DSes for.

Turn 2, Fred moved ahead. Stahl dropped Vaike off. Maribelle ferried Ricken to the Master Seal Thief and he killed him on turns 2 + 3 with Elwind. Lon'qu moved up and switched to Aqua.

Turn 3, Vaike attacked the Seraph Robe!Thief with Hand Axe and Stahl finished off with KE. If Vaike misses at 50 hit, the kill can still be secured by a Fred DS (25%) or 34% KE forge crit from Stahl. Aqua killed the 5k Bullion!Thief and Fred ORKOed the boss with Steel Sword.

The chance for the clear is roughly 11%.

UNIT       CLASS             LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Lord               7.64 26  11   2  12  12   9  10   4 C Swd
Aqua       Grandmaster     16/3.16 35  14  14  19  23  11  14   8 E Swd B Mgc
Frederick  Great Knight   xx/14.57 41  23   3  19  17  10  23   6 A Swd A Lnc A Axe
Stahl      Cavalier           9.86 28  12   0  10   9   8  11   3 C Swd D Lnc
LonQu      Myrmidon           9.86 24   9   1  17  17   8   9   4 C Swd
Ricken     Mage               6.48 23   4  11   8   7  12   8   5 D Mgc
Maribelle  Troubadour         7.91 20   1   7   7   8   9   4  10 C Stf
Vaike      Fighter            4.55 30   9   0   8   7   5   6   0 D Axe

P2 13 free/54 turns

Reclassed Lon'qu to Wyvern asap. Trained everyone a bit.

UNIT       CLASS             LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Lord               9.41 27  13   2  14  14  11  11   4 B Swd
Aqua       Grandmaster     16/4.23 36  15  15  19  23  12  14   8 E Swd B Mgc
Frederick  Great Knight   xx/14.57 41  23   3  19  17  10  23   6 A Swd A Lnc A Axe
Stahl      Cavalier          12.34 31  15   0  12  11  11  13   3 B Swd D Lnc
LonQu      Wyvern Rider    10/3.79 29  15   1  17  13  10  15   3 E Axe
Ricken     Mage               6.48 23   4  11   8   7  12   8   5 D Mgc
Maribelle  Troubadour        10.17 22   1   8   9   9  11   5  13 C Stf
Vaike      Fighter            4.60 30   9   0   8   7   5   6   0 D Axe

P3 20 free/54 turns

Again trained units, mainly Stahl and Lon'qu. Unarmed Fred held the left bridge chokepoint so the enemies wouldn't overwhelm the team or be fed to Fred. Saved all 3 villagers. The boss dropped an Elixir, which is handy.

UNIT       CLASS             LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Lord              11.16 29  14   3  16  16  13  12   4 B Swd
Aqua       Grandmaster     16/4.76 36  15  15  19  23  12  14   8 E Swd A Mgc
Frederick  Great Knight   xx/14.57 41  23   3  19  17  10  23   6 A Swd A Lnc A Axe
Stahl      Cavalier          14.20 33  16   0  13  11  11  14   3 B Swd C Lnc
LonQu      Wyvern Rider    10/7.10 32  17   1  19  17  14  15   4 D Axe
Ricken     Mage               7.34 24   4  11   9   8  13   8   5 C Mgc
Maribelle  Troubadour        13.57 24   1  11   9  11  13   6  14 B Stf
Vaike      Fighter            4.70 30   9   0   8   7   5   6   0 D Axe

C11 3/57 turns

This was made a lot easier by the fact that Chrom hit the A-support with Fred. The +1 Spd from that allowed Fred not to be doubled by Gangrel.

Turn 1, Fred pocket Chrom got danced to the central fort. Aqua pocket Ricken got rescued down to a Forest tile within range of the Sage and a Mage. EP, Aqua counterkilled the Mage. Fred counterkilled a Fighter and a Merc from the Hero's group, a Mage from the Sage's and two Mages from Gangrel. He damaged Gangrel and the Hero.

Turn 2, Fred used an Elixir (or weaker healing item if he's at high HP) and got danced down to finish off the Hero. With a +1 Javelin forge, he could 2RKO the Hero with two Chrom DSes or a DS + Luna proc. Stahl OHKOed the Sage with the KE critforge, at 32% crit (thank God for Solidarity, the Sage has 20 Luck). Maribelle healed Aqua and she moved down to a fort. Lon'qu pocket Vaike placed himself within range of the remaining Fighter from the Hero's squad, while Fred was in range of the remaining Merc. EP, Lon'qu counterkilled the Fighter, Fred counterkilled the Merc, the 2 Mercs from Gangrel, one of Gangrel's Fighters and the two left Wyvern Riders. Aqua counterkilled two Mages and the two right Wyvern Riders.

Turn 3, Lon'qu got the 10k Bullion with the Chest Key I still had from P1. Fred ORKOed the Thief and the remaining Fighter from Gangrel's group was counterkilled by Lon'qu.

UNIT       CLASS             LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Lord              11.91 29  14   3  16  16  13  12   4 B Swd
Aqua       Grandmaster     16/5.92 37  16  16  19  24  12  14   8 E Swd A Mgc
Frederick  Great Knight   xx/16.50 43  25   4  19  18  12  24   7 A Swd A Lnc A Axe
Stahl      Cavalier          14.73 33  16   0  13  11  11  14   3 B Swd C Lnc
LonQu      Wyvern Rider    10/7.91 32  17   1  19  17  14  15   4 D Axe
Ricken     Mage               7.52 24   4  11   9   8  13   8   5 C Mgc
Maribelle  Troubadour        14.13 24   1  11   9  11  14   6  14 B Stf
Vaike      Fighter            4.70 30   9   0   8   7   5   6   0 D Axe
Olivia     Dancer             1.51 18   3   1   8   9   9   3   2 D Swd

P4 16+4 free/57 turns

Used Anna to get the treasure, which I got besides the Arms Scroll. With this chapter's 10k Bullion, I have 24k gold, nice. Again, trained Chrom, Stahl and Lon'qu.

UNIT       CLASS             LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Lord              14.53 32  16   4  18  17  14  14   4 A Swd
Aqua       Grandmaster     16/7.19 39  17  18  19  25  13  14   9 E Swd A Mgc
Frederick  Great Knight   xx/16.67 43  25   4  19  18  12  24   7 A Swd A Lnc A Axe
Stahl      Cavalier          17.54 35  19   0  16  13  12  16   5 B Swd B Lnc
LonQu      Wyvern Rider   10/10.78 34  20   2  21  20  16  15   6 C Axe
Ricken     Mage               7.52 24   4  11   9   8  13   8   5 C Mgc
Maribelle  Troubadour        18.12 25   1  13  10  14  17   7  14 A Stf
Vaike      Fighter            4.76 30   9   0   8   7   5   6   0 D Axe
Olivia     Dancer             4.23 20   5   2  11  11  12   4   2 D Swd

C12 5/62 turns

Promoted Chrom to Great Lord and Lon'qu to Griffon Rider. Fed Lon'qu a Dracoshield aswell. Turn 1, Cherche ORKOed the Short Spear!Knight and got danced to pair up with Stahl. Aqua ORKOed the Beastkiller!Knight and the weapon was dropped into the convoy. Stahl placed himself next to Aqua and switched her to Bronze Sword. Fred pocket Chrom ORKOed the Beastkiller forge!Paladin with the new Beastkiller and a +1 Mt Rapier!Chrom DS. Lon'qu pocket Vaike went up left. EP, Fred OHKOed the four Cavs and ORKOed a Knight; Lon'qu ORKOed 3 Cavs from above and the other Knight from the left gap. Aqua and Stahl faced Cavaliers each without counterkilling them (because otherwise the Silver Sword forge!Paladin would finish them off).

Turn 2, Fred moved up and equipped a Javelin. Aqua 2RKOed the Paladin and Lon'qu joined her and Stahl. EP, a bunch of Knights were counterkilled. Fred survived the Cav trio + Bow Knight, including a forged Beastkiller. He counterkilled the Cavs and damaged the Bow Knight.

Turn 3, Fred moved up further and healed with an item. Units to the right finished off the remaining Knights and Aqua counterkilled the two Knights from the right ship entrance. EP, Fred pulled Dalton and the left Paladin + 4 Cavs group. He needed some DS or Luna procs to kill Dalton and the Paladin over the course of 3 rounds (generally two for Dalton and one for the Paladin).

Turn 4, Aqua + Lon'qu killed the Bow Knight, who started to move down. Fred moved further onto the boat to pull the right Paladin + Cavs group. Finished off the remaining enemies on turn 5.

UNIT       CLASS                 LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Great Lord          14/2.21 38  20   4  21  19  14  17   8 A Swd E Lnc
Aqua       Grandmaster         16/9.73 40  19  19  20  25  13  15  10 E Swd A Mgc
Frederick  Great Knight       xx/18.95 46  26   5  21  20  13  25   8 A Swd A Lnc A Axe
Stahl      Cavalier              18.31 36  19   0  17  13  12  16   5 B Swd B Lnc
LonQu      Griffon Rider    10/10/2.57 38  22   2  26  24  16  18  10 C Axe
Cherche    Wyvern Rider          12.85 33  18   2  14  13  10  17   2 C Axe
Ricken     Mage                   7.52 24   4  11   9   8  13   8   5 C Mgc
Maribelle  Troubadour            18.80 25   1  13  10  14  17   7  14 A Stf
Vaike      Fighter                4.83 30   9   0   8   7   5   6   0 D Axe
Olivia     Dancer                 5.08 20   6   2  12  12  12   4   2 D Swd

C13 1/63 turns

Promoted Stahl because I needed another 8 mov unit to dance Aqua to the boss. Lon'qu flew up to the Silver Axe!Warrior and ORKOed him with 2x Steel Axe + a Silver Sword!Fred DS. Aqua pocket Chrom (KE critforge equipped) then killed a Fighter and Stahl brought Olivia to her. She then ORKOed the boss with 2x Elthunder and a) 1 DS crit, b) 2 DSes or c) a DS and an Ignis proc. The overall chance for the clear is 42.5%.

UNIT       CLASS                 LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Great Lord          14/2.41 38  20   4  21  19  14  17   8 A Swd E Lnc
Aqua       Grandmaster        16/10.62 41  20  19  20  25  14  15  10 E Swd A Mgc
Frederick  Great Knight       xx/18.97 46  26   5  21  20  13  25   8 A Swd A Lnc A Axe
Stahl      Paladin             18/1.00 43  22   2  19  15  12  19  11 B Swd B Lnc
LonQu      Griffon Rider    10/10/2.80 38  22   2  26  24  16  18  10 C Axe
Cherche    Wyvern Rider          12.96 33  18   2  14  13  10  17   2 C Axe
Lucina     Lord                  10.00 32  14   7  17  18  13  12   5 C Swd
Maribelle  Troubadour            18.97 25   1  13  10  14  17   7  14 A Stf
Ricken     Mage                   7.52 24   4  11   9   8  13   8   5 C Mgc
Vaike      Fighter                4.83 30   9   0   8   7   5   6   0 D Axe
Olivia     Dancer                 5.25 20   6   2  12  12  12   4   2 D Swd

P12 20 free/63 turns

Those paralogues are hell. SS'd Fred to Paladin and promoted Lucina and Maribelle (GL and Valkyrie respectively). Veteran made it very easy to train Lucina and Aqua is just 135 exp away from Rally Spectrum, which is great. Lon'qu also hit Deliverer.

UNIT       CLASS                 LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Great Lord          14/3.52 38  21   4  21  20  15  17   8 A Swd E Lnc
Aqua       Grandmaster        16/13.65 43  21  21  23  27  17  17  11 D Swd A Mgc
Frederick  Paladin          xx/19/1.95 47  24   6  22  23  14  22  13 A Swd A Lnc
Stahl      Paladin             18/1.41 43  22   2  19  15  12  19  11 A Swd B Lnc
LonQu      Griffon Rider    10/10/5.06 40  25   2  29  27  18  18  11 B Axe
Cherche    Wyvern Rider          15.07 36  20   3  14  15  10  19   2 C Axe
Lucina     Great Lord          20/2.35 46  24   9  28  27  20  18  12 C Swd E Lnc
Maribelle  Valkyrie            19/4.63 30   2  17  13  20  19  11  20 E Mgc A Stf
Ricken     Mage                   7.52 24   4  11   9   8  13   8   5 C Mgc
Vaike      Fighter                5.06 31  10   0   9   7   6   7   0 C Axe
Olivia     Dancer                 8.50 22   6   2  15  14  14   5   2 D Swd

C14 1/64 turns

Fred + Maribelle ganged up on the Chest Key!Knight on the right boat and Cherche took the Chest Key from Maribelle and got the Bullion (M). Aqua killed a General and Lucina killed a Knight and a Cav. Lon'qu ORKOed the boss with a +1 Mt Hammer.

UNIT       CLASS                 LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Great Lord          14/3.82 38  21   4  21  20  15  17   8 A Swd E Lnc
Aqua       Grandmaster        16/13.89 43  21  21  23  27  17  17  11 D Swd A Mgc
Frederick  Paladin          xx/19/1.98 47  24   6  22  23  14  22  13 A Swd A Lnc
LonQu      Griffon Rider    10/10/5.56 40  25   2  29  27  18  18  11 B Axe
Stahl      Paladin             18/1.41 43  22   2  19  15  12  19  11 A Swd B Lnc
Cherche    Wyvern Rider          15.07 36  20   3  14  15  10  19   2 C Axe
Lucina     Great Lord          20/2.69 46  24   9  28  27  20  18  12 C Swd E Lnc
Maribelle  Valkyrie            19/4.80 30   2  17  13  20  19  11  20 E Mgc A Stf
Ricken     Mage                   7.52 24   4  11   9   8  13   8   5 C Mgc
Vaike      Fighter                5.06 31  10   0   9   7   6   7   0 C Axe
Olivia     Dancer                 8.66 22   6   2  15  14  14   5   2 D Swd

C15 3/67 turns

Cherche flew Fred to the beach enemies on turn 1. Aqua pocket Chrom killed the lone General near the start and got danced, going to the nearest chokepoint to kill most enemies in the area on EP. Lon'qu pocket Vaike flew to the right, but didn't enter the boss area before turn 2. Turn 2, Lon'qu ORKOed the General near the boss with a Hammer and positioned himself next to the boss after getting a Rally Spectrum from Aqua. Aqua was danced and went ahead towards the Arms Scroll village (centre left one), eating an Elixir. Lucina went up, towards the Knights next to Say'ri. Fred continued fighting the beach enemies. EP, the Knights kill Say'ri and the remaining Dark Knights and Cavs in the boss area get counterkilled by Aqua. Farber attacks Lon'qu, taking significant damage from the counterattack. Turn 3, Lucina visited the right-most village (10k bullion) and counterkilled the Knights, who now no longer had Say'ri to attack, otherwise the strategy would've failed. Lon'qu flew down, finishing off the Dark Knight. That left only the General remaining of the beach enemies Maribelle rescued Fred up to finish Farber off. Aqua visited the Arms Scroll village and counterkilled the Mage in the top-left corner. Lon'qu counterkilled the General with the Hammer, praying that he doesn't proc Pavise.

UNIT       CLASS                 LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Great Lord          14/4.73 39  22   4  21  21  16  18   8 A Swd E Lnc
Aqua       Grandmaster        16/17.08 47  24  23  23  30  20  19  12 D Swd A Mgc
Frederick  Paladin          xx/19/2.80 48  24   6  22  23  14  23  13 A Swd A Lnc
LonQu      Griffon Rider    10/10/6.95 41  26   2  30  28  18  19  11 B Axe
Stahl      Paladin             18/1.62 43  22   2  19  15  12  19  11 A Swd B Lnc
Cherche    Griffon Rider       15/1.10 39  22   3  18  19  10  19   5 C Axe
Lucina     Great Lord          20/4.22 47  26   9  29  28  22  19  13 C Swd E Lnc
Maribelle  Valkyrie            19/5.66 31   2  18  13  21  20  12  20 E Mgc A Stf
Ricken     Mage                   7.52 24   4  11   9   8  13   8   5 C Mgc
Vaike      Fighter                5.43 31  10   0   9   7   6   7   0 C Axe
Olivia     Dancer                 9.14 23   7   2  16  14  14   5   2 D Swd

C16 2/69 turns

Rally Spectrum'd everyone. Lucina went up left to kill some enemies for exp and kill the Speedwing!Thief on turn 2. Maribelle pocket Chrom killed the 5k bullion!Thief on turn 1. Lon'qu and Fred ganged up on a Warrior on turn 1. Turn 2, Lon'qu and Cherche received a Rally Spectrum and Lon'qu was given Olivia by Stahl. He killed the Killer Axe!Fighter (droppable), then Fred went up to him, giving him Cherche and taking Olivia. He then switched to Olivia to dance Lon'qu. He then killed Cervantes with two Hammer hits and a Hammer DS, needing 2 Pavise non-procs.

UNIT       CLASS                 LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Great Lord          14/4.82 39  22   4  21  21  16  18   8 A Swd E Lnc
Aqua       Grandmaster        16/17.32 47  24  23  23  30  20  19  12 D Swd A Mgc
Frederick  Paladin          xx/19/3.03 49  25   6  23  24  14  24  13 A Swd A Lnc
LonQu      Griffon Rider    10/10/7.67 42  27   2  31  28  19  19  11 B Axe
Stahl      Paladin             18/1.62 43  22   2  19  15  12  19  11 A Swd B Lnc
Cherche    Griffon Rider       15/1.16 39  22   3  18  19  10  19   5 C Axe
Lucina     Great Lord          20/5.35 47  26   9  30  29  23  19  13 B Swd E Lnc
Maribelle  Valkyrie            19/6.36 32   2  18  14  21  21  13  21 E Mgc A Stf
Ricken     Mage                   7.59 24   4  11   9   8  13   8   5 C Mgc
Vaike      Fighter                5.51 31  10   0   9   7   6   7   0 C Axe
Olivia     Dancer                 9.44 23   7   2  16  14  14   5   2 D Swd

C17 4/73 turns

Went up the right. Forged a +3 Mt Javelin, allowing Fred to kill any generic enemy on this map with a Silver Sword!Chrom DS after Rally Spectrum. Also gave Lucina the Arms Scroll because she's the only reasonable recipient for it. Lucina, Lon'qu, Fred, Olivia and Aqua started to the right, Stahl, Maribelle, Chrom and Cherche in the middle. Turn 1, Chrom paired up with Maribelle and Cherche with Stahl. Maribelle gave Chrom to Fred and Warded Fred. Stahl gave Cherche to Lucina and paired up with Lon'qu. Fred killed the left War Monk in the right entrance and got danced. Lon'qu killed the Sniper and Lucina dropped Cherche off, forming a formation to protect Olivia. Aqua then used Rally Spectrum on everyone and Fred rushed up, killing the Longbow!Sniper with the Javelin forge. EP, Lon'qu killed the left Hero in the entrance and Aqua killed the other War Monk with 2x Arcthunder + Lon'qu DS and damaged the other Hero. Fred counterkilled 2 Valkyries and a Hero on EP.

Turn 2, Aqua Rally Spectrum'd Fred and Lon'qu and got danced to kill a War Monk from above with a Lon'qu DS. Lucina finished off the Hero in the entrance. Fred and Lon'qu killed a War Monk and a Hero from the middle.

Turn 3, Aqua Rallied Fred and gave Lucina to Lon'qu. Maribelle got danced ahead and Fred went within range of the Tomahawk!Hero, who drops a Chest Key. Lon'qu went up.

Turn 4, Fred opened the door with an old Door Key (from P1 iirc) and Maribelle rescued Cherche pocket Olivia towards him. He then opened the Boots chest with the key he just got. Lon'qu got a Rally and doubled the boss to kill her with 2 Silver Axe hits.

UNIT       CLASS                 LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Great Lord          14/5.37 40  23   5  22  21  16  18   8 A Swd E Lnc
Aqua       Grandmaster        16/17.64 47  24  23  23  30  20  19  12 D Swd A Mgc
Frederick  Paladin          xx/19/3.93 49  25   6  23  24  14  24  13 A Swd A Lnc
LonQu      Griffon Rider    10/10/8.70 43  27   2  31  29  19  19  11 B Axe
Lucina     Great Lord          20/5.65 47  26   9  30  29  23  19  13 A Swd D Lnc
Maribelle  Valkyrie            19/7.44 32   2  19  15  22  22  13  21 E Mgc A Stf
Stahl      Paladin             18/1.68 43  22   2  19  15  12  19  11 A Swd B Lnc
Cherche    Griffon Rider       15/1.16 39  22   3  18  19  10  19   5 C Axe
Ricken     Mage                   7.59 24   4  11   9   8  13   8   5 C Mgc
Vaike      Fighter                5.51 31  10   0   9   7   6   7   0 C Axe
Olivia     Dancer                10.04 24   7   2  16  16  14   5   2 D Swd

C18 1/74 turns

Lon'qu got the boots. Aqua rallied. Fred fed a Paladin to Chrom and Lon'qu pocket Lucina moved down and killed a Griffon Rider. Maribelle rescued Cherche pocket Olivia to Lon'qu, who then flew Lucina down to Yen'fay. She killed him with a KE forge crit at 85 hit and 21 crit.

UNIT       CLASS                 LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Great Lord          14/5.67 40  23   5  22  21  16  18   8 A Swd E Lnc
Aqua       Grandmaster        16/17.64 47  24  23  23  30  20  19  12 D Swd A Mgc
Frederick  Paladin          xx/19/3.98 49  25   6  23  24  14  24  13 A Swd A Lnc
LonQu      Griffon Rider    10/10/8.90 43  27   2  31  29  19  19  11 B Axe
Lucina     Great Lord          20/5.65 47  26   9  30  29  23  19  13 A Swd D Lnc
Maribelle  Valkyrie            19/7.76 32   2  19  15  22  22  13  21 E Mgc A Stf
Stahl      Paladin             18/1.68 43  22   2  19  15  12  19  11 A Swd B Lnc
Cherche    Griffon Rider       15/1.16 39  22   3  18  19  10  19   5 C Axe
Ricken     Mage                   7.59 24   4  11   9   8  13   8   5 C Mgc
Vaike      Fighter                5.51 31  10   0   9   7   6   7   0 C Axe
Olivia     Dancer                10.19 24   7   2  16  16  14   5   2 D Swd
Edited by Gradivus.
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  • 11 months later...

Redid C18 to give more exp to Lon'qu and Fred. I'm pretty sure this is important, and it also saves a rescue use although that probably doesn't matter much. My team was too weak to handle Paralogue 17 and I definitely need the exp from there to handle C20-Endgame.

C18 REDO 2/75 turns

Lon'qu got the Boots, the Naga's Tear, a Seraph Robe and an Energy Drop. Fred got a Speedwing. Forged +3 crit and +5 hit on a Killer Axe to improve reliability.

Only fielded Lon'qu, Lucina, Fred, Cherche, Olivia, Aqua and Maribelle. Lon'qu was 1R1D of Chrom in the starting positions so he can reach a magic tile. Cherche and Olivia started out to the left since they can easily get to the middle with flight, while everyone else started on the central or right starting tiles. Lucina paired up with Lon'qu, Olivia with Cherche and Chrom with Fred. Aqua rallied Spectrum. Lon'qu flew down 12 tiles, with Killer Axe equipped. Lucina had the Beastkiller equipped. On the enemy phase, Lon'qu faced a grand total of 17 enemies, 15 of which were melee (there is an 18th enemy, a Griffon Rider that he kills on PP). This allowed him to gain 3 levels in one EP. Fred used an old +3 Javelin forge to kill some enemies near the start. With the Speedwing, tonic, Chrom pairup and Rally Spectrum, he actually had 40 speed here, allowing him to double Swordmasters, so he could get a full level here aswell, despite his slow exp gain.

The reason Lon'qu could survive this ridiculous enemy phase was Vantage hax. 14 of the 15 enemies he faces are 2HKOed by Killer Axe + Beastkiller DS (5 Paladins, 7 Griffon Riders, 2 Swordmasters) and OHKOed by a Killer Axe crit. This gave him a high chance to dodge an attack by vantage-killing the enemy first if he's below half HP. The few that didn't get crit or DS'd still had to stand up to his 100 avo, and Lucina had a 12% chance to activate Dual Guard. I wrote a small program to calc Lon'qu's survival chance, it's around 29%. Fred has an 86% chance to survive on turn 1, facing a Sage, 2 Swordmasters, a Warrior and a Paladin.

Turn 2, a Griffon Rider blocks the way so Lon'qu falls one tile short of ferrying Lucina to Yen'fay, so Cherche pocket Olivia moved down, Fred moved next to her and switched to Chrom, giving Fred to Cherche and taking Olivia to dance Cherche. Fred was also Rally Spectrum'd and given Chrom's Silver Sword. Cherche then ferried Fred to the Griffon Rider to ORKO them and Lon'qu ferried Lucina to Yen'fay, who she OHKOed with a KE forge crit, at slightly worse chances than the original clear since she doesn't have access to Rally Spectrum on turn 2. The overall chance for the clear is around 4.25%.

UNIT       CLASS                 LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Great Lord          14/5.62 40  23   5  22  21  16  18   8 A Swd E Lnc
Aqua       Grandmaster        16/17.64 47  24  23  23  30  20  19  12 D Swd A Mgc
Frederick  Paladin          xx/19/4.71 50  25   6  24  26  15  25  14 A Swd A Lnc
LonQu      Griffon Rider   10/10/11.23 56  33   4  36  33  23  21  14 A Axe
Lucina     Great Lord          20/7.16 49  27  11  31  31  24  20  13 A Swd D Lnc
Maribelle  Valkyrie            19/7.58 32   2  19  15  22  22  13  21 E Mgc A Stf
Stahl      Paladin             18/1.68 43  22   2  19  15  12  19  11 A Swd B Lnc
Cherche    Griffon Rider       15/1.16 39  22   3  18  19  10  19   5 C Axe
Ricken     Mage                   7.59 24   4  11   9   8  13   8   5 C Mgc
Vaike      Fighter                5.51 31  10   0   9   7   6   7   0 C Axe
Olivia     Dancer                10.19 24   7   2  16  16  14   5   2 D Swd

P17 8 free/75 turns

Oof, this was ridiculously hard. Got a lot of exp at least, which is direly needed. Used Rally Spectrum as much as possible and used 2 rescue uses to survive the chapter. The first one was on Tiki to kill her off on turn 1, making the enemies aggro immediately. Fred got danced down to kill the Griffon Knights with Javelin and Noble Rapier!Chrom DSes. Lon'qu pocket Vaike ORKOed the Wyvern Lords on turn 1, taking out the spear one on PP so the silver ones would suicide on EP. Lucina pocket Stahl just went to the right.

Turn 2, Lucina and Lon'qu received Rally Spectrum. Lucina counterkilled a Falcoknight and a Dark Flier from the right turn 2 reinforcements and Lon'qu got danced to the left to counterkill the 3 Falcoknights (2 of which had killed Tiki) and the 3 Griffon Rider reinforcements on EP, which he's strong enough with a normal Hand Axe and Vaike pairup. Fred just equipped Javelin to weaken the Wyvern Lord reinforcements.

Turn 3, Fred went up and got danced to get Rally Spectrum and fly back down. He also received a Ward. The reinforcements all suicided on him, being relatively hard to survive though (2 Dark Fliers, 2 Falcoknights and most of the Wyvern Lords from T2 since he's unlikely to ORKO them). Lon'qu stayed to the left to ORKO 2/3 Wyvern Lords with Silver Axe and Lucina ORKOed 2/3 Griffon Riders with Parallel Falchion.

Turn 4, Lon'qu got rescued back, Fred and Lucina went back. All three were rallied and Aqua was also within range of Lucina's last Griffon Rider. Fred got danced back down and equipped a Jav against the reinforcements. Lon'qu flew to the left and attacked the turn 3 Wyvern Lord that survived the EP (because he had a Spear) with Hand Axe. EP, the Griffon Rider from the right suicided on Aqua and the Wyvern Lord from turn 3 suicided on Lon'qu. The left reinforcements (2 non-Rexcalibur Dark Fliers, 2 Falcoknights) got counterkilled by Lon'qu, Lucina just avoided the right reinforcements, which are 4 Wyvern Lords, who would kill her because two of them have Lances. Fred survived his turn 4 reinforcements (also 4 Wyvern Lords) rather easily thanks to Rally Spectrum, although he did have to heal with an Elixir every turn.

Turn 5, Lon'qu avoided the range of the left reinforcements because they include a Rexcalibur!DF. He got danced to the right to take on the Wyvern Lords. Fred used an Elixir again and equipped a Levin Sword to take on the Griffon Rider reinforcements more reliably. Chrom also equipped Noble Rapier again (most of the time he had KE equipped) for effective damage against the Griffons.

Turn 6, Lon'qu got Rally Spectrum and dance again, going up the right to ORKO a Dark Flier on PP and counterkill a lot of melee enemies, including a Wyvern Lord. Lucina ORKOed one Wyvern Lord from the left on EP. Fred went a few tiles up so he can PP-kill an enemy next turn - after this EP, all the enemies to the south were dead.

Turn 7, there were 4 enemies from the left remaining. Lucina ORKOed two of them (getting healed by Maribelle) and Lon'qu and Fred ORKOed two more. This only left two Spear/Tomahawk!Wyvern Lords from the right, who were easily killed on turn 8.

UNIT       CLASS                 LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Great Lord          14/7.48 42  24   6  22  22  18  19   8 A Swd E Lnc
Aqua       Grandmaster        16/17.85 47  24  23  23  30  20  19  12 D Swd A Mgc
Frederick  Paladin          xx/19/7.56 53  27   6  25  28  16  26  15 A Swd A Lnc
LonQu      Griffon Rider   10/10/14.42 59  34   6  37  35  25  21  14 A Axe
Lucina     Great Lord         20/10.58 52  29  12  32  32  26  22  13 A Swd D Lnc
Maribelle  Valkyrie            19/9.22 34   2  20  16  23  23  13  23 E Mgc A Stf
Stahl      Paladin             18/1.67 43  22   2  19  15  12  19  11 A Swd B Lnc
Cherche    Griffon Rider       15/1.16 39  22   3  18  19  10  19   5 C Axe
Ricken     Mage                   7.67 24   4  11   9   8  13   8   5 C Mgc
Vaike      Fighter                5.67 31  10   0   9   7   6   7   0 C Axe
Olivia     Dancer                11.24 25   7   2  16  16  15   6   3 D Swd

C19 1/76 turns

Reclassed Lon'qu to Wyvern Lord. Turn 1, Maribelle hammerne'd a Rescue staff, leaving me with 7 uses for the rest of the game. Aqua rallied. Fred and Chrom ORKOed a Dark Knight each and Lon'qu pocket Lucina ORKOed a Paladin with Silver Axe. Stahl then ferried Olivia to him and he got danced to attack Walhart with Killer Axe. Lucina had a Killing Edge equipped. Lon'qu had 18*2 damage, 21% crit, Lucina 9 damage, 22% crit, making the chance to kill Walhart around 11%.

UNIT       CLASS                 LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Great Lord          14/7.78 42  24   6  22  22  18  19   8 A Swd E Lnc
Aqua       Grandmaster        16/17.85 47  24  23  23  30  20  19  12 D Swd A Mgc
Frederick  Paladin          xx/19/7.67 53  27   6  25  28  16  26  15 A Swd A Lnc
LonQu      Wyvern Lord   10/10/14/1.36 61  36   6  35  33  25  24  14 E Lnc A Axe
Lucina     Great Lord         20/10.72 52  29  12  32  32  26  22  15 A Swd D Lnc
Maribelle  Valkyrie            19/9.64 34   2  20  16  23  23  13  23 E Mgc A Stf
Stahl      Paladin             18/1.67 43  22   2  19  15  12  19  11 A Swd B Lnc
Cherche    Griffon Rider       15/1.16 39  22   3  18  19  10  19   5 C Axe
Ricken     Mage                   7.67 24   4  11   9   8  13   8   5 C Mgc
Vaike      Fighter                5.67 31  10   0   9   7   6   7   0 C Axe
Olivia     Dancer                11.39 25   7   2  16  16  15   6   3 D Swd
Edited by Gradivus.
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Now that the salt of getting crit by the boss of the prologue a year ago has finally worn off, time to finally start this thi--

IT HAPPENED AGAIN! *Flips Table*

Yes, Fred proceeded to get crit by literally every brigand and mage in the prologue during my two hours of attempts to beat, but despite seething with rage once more, I went on and managed to get myself through early-game hell, missing literally all the 80s along the way, because True Hit is total bullshit.

Avatar is +Speed/-Luck, named Draftee cause I couldn't be bothered to think of something creative for a name.

Premonition: 2/2

It only goes downhill from here.

Prologue: 6/8

Gamble can burn in the lowest circle of hell.

Chapter 1: 4/12

Fred missed an 86 against the first fighter every attempt for the first 6 attempts. Fuck me.

Chapter 2: 7/19

Free Units: Vaike and Lissa

Used Vaike so Fred could OHKO Mercs. Lissa healed Draftee once and then got sacked. Somehow took the least amount of tries of all the chapters so far.

Chapter 3: 5/24

Free Units: Kellam and Miriel

It's Gradivus' strat except I took an extra turn to feed kills to Sumia.

P1: Free/24

Fed Sumia two thieves and an archer. Fred killed nearly the entire map cause all of the enemies had single digit crit on Draftee and my awful experience in the Prologue made me super paranoid. She killed the boss though. Donnel died cause there was nowhere safe for him to stand.

Chapter 4: 4/28

Fred + Chrom went up and killed stuff, Draftee + Sumia baited some fighters. 2 Javelins from Fred on Turn 3 player and enemy phase left Lucina low enough for Sumia to finish off, followed by a partner swap to give Fred to Sumia to let her tank a Short Axe Fighter and kill it in retaliation.

Chapter 5: 9/37

Fred + Sumia murdered most of the things. Draftee stood on terrain tiles and prayed that Chrom would actually dual strike so she could ORKO things. Rickan and Maribelle died.

Units so far:

Fred is god, Draftee can doubled but gets 2HKOed and can't ORKO back without a dual strike, Sumia and Chrom deal little damage to anything.

Chapter 6: 7/44

Everyone left, cause I only have 4 units lol. Fred + Draftee handled the middle and right side enemies before doubling back to kill Validar who came up the left side. Sumia + Chrom slowly killed things. Gaius killed a Thief Lucina chipped.

Chapter 7: 4/48

I don't remember if this was three of four turns. I'll say four until I finish and can check to make sure. Fred + Draftee murderes most of the map while Sumia gets support points with Chrom, who exactly 2HKOs wyverns with the Falchion :kreygasm:. Gaius killed A BRIGAND and lived with like 1 HP. Fred is so ridiculous he could ORKO the boss without crits with the Killing Edge.

Chapter 8: 7/55

I kept having to redo this chapter because I'd keep forgetting to get one of the villages. Sumia takes Fred down to murder everything and save Nowi, who herself got fed a dank mage and a myrm to get a level. Draftee, Chrom, and Gaius clear out the enemies near the start, all of them getting a level out of it. Gaius then gets the Rescue Staff while Sumia kills the boss. Sumia then gives Fred to Gregor, who gives him to Nowi, who gives him to Draftee, who then finally reaches the Master seal villages which Fred collects so he can kill the last two enemies near there. Sumia got the Second Seal, which Fred should be using right away to learn Deliverer ASAP.

Chapter 9: 5/60

Promoted Draftee and reclassed Fred to Griffon Knight. They killed most of the map while Sumia + Chrom and Nowi + Gaius poorly dealt with the rest of the enemies. Libra refused to crit ever which probably cost a turn, but the levels people got were decent so I just went with it.

Anna's Paralogue: Bullshit/60

The first two turns are cancer, but if I manage to get to Turn 3 then it's fine after that. Anna need to dodge all but one attack on enemy phase so that she kills an enemy instead of healing so that Fred can carry Chrom over to recruit her. Fred then needs to dodge a bunch of stuff while murdering all the enemies that rushed over to kill Anna. After that hell, the map is pretty easy. Spent the rest of the time feeding kills to Sumia and Nowi (Chrom got a kill too). Anna healed and Draftee killed the boss. Got all the treasure except the Arms Scroll.

Chapter 10: 3/63

Gave Sumia the Chapter 8 energy drop to ORKO thieves with a javelin.

This chapter is short, so I did some unreliable strats involving Nowi dodging 50ish displayed hit attacks to get her some much needed exp. Anna Rescued Fred + Draftee ahead and they made their way to the boss. Sumia with Gaius pair-up went over and killed the Master Seal thief. Nowi killed the Wyrmslayer Thief with a dual strike from Chrom. Nowi ended up getting two levels here which was great. Gaius killed a half-dead Brigand to reach C Swords. Chrom reached level 10 by killing a wyvern on the last turn to finally learn Charm.

Chapter 11: 4/67

Promoted Sumia and gave her the Angelic Robe so she wouldn't get OHKOed by wyverns.

Fred carried Draftee down, got danced by Olivia, then went onto the middle fort and switched to Draftee. Sumia + Chrom and Nowi + Gaius killed some mages over on the right side. Draftee needs to dodge a bunch of stuff, but every enemy besides the Hero and Gangrel have less than 50 hit so it wasn't too bad. Draftee decided to go super tryhard and OHKOed Gangrel with an Ignis crit at 67 hit and 5 crit. Uh, we take those. After Gangrel and the Hero were dead, Anna got transfered to Sumia so she could be carried to the Large Bullion Chest. Sumia and Chrom got married after the map and Draftee + Fred got to S support as well.

Stats:

Chrom Lv. 10.27 Lord 28HP/14Str/2Mgc/14Skl/13Spd/11Lck/12Def/2Res B Swords

Draftee Lv. 16/9.96 Grandmaster 40HP/21Str/17Mgc/24Skl/27Spd/17Lck/17Def/13Res E Swords A Tomes

Fred Lv. --/13/3.62 Griffon Rider 38HP/21Str/3Mgc/22Skl/24Spd/13Lck/19Def/11Res A Axes (A Swords A Lances)

Sumia Lv. 13/1.40 Dark Flier 32HP/15Str/10Mgc/21Skl/23Spd/14Lck/7Def/12Res B Lances E Tomes

Gaius Lv. 8.08 Thief 24HP/8Str/0Mgc/15Skl/16Spd/8Lck/6Def/2Res C Swords

Nowi Lv. 10.71 Manakete 27HP/19Str/8Mgc/10Skl/10Spd/13Lck/18Def/15Res

Anna Lv. --/3.66 Trickster 39HP/14Str/18Mgc/23Skl/22Spd/28Lck/10Def/12Res C Swords D Staves

Olivia Lv. 1.68 Dancer Base

Chapter 12: 7/74

Gave Draftee the Dracoshield.

Uh, Draftee killed most of the map cause she and Fred are the only people with bulk. Nowi got 3 levels from killing thwomps though, that was cool. Sumia got two levels here.

Chapter 13: 2/76

Took an extra turn so Henry and Olivia would reach C support. They have a fast support for some reason so I'll try to grind their supports out in the paralouges so I can unlock Inigo's map for some extra exp/extra pair-up bot. Draftee learned Rally Spectrum.

Paralogue 2: Free/76

Fed Lucina and Nowi a bit. Got Gaius to level 10 so he can promote and pass down Move +1 to Nah.

Paralogue 3: Free/76

Same as the last map really.

Now I'm busy getting fucked by asshole ambush reinforcements with no warning whatsoever in Morgan's map, so this will take a while. WHY...

Edited by Carmine Sword
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C20 3/79 turns

Forged a +2 mt Javelin so Fred is more likely to kill enemies for exp. Also forged +1 mt on the Killer Axe to improve the chance to kill Walhart.

This was a brutal chapter. Going through the center is not an option because the Generals are too hard to kill on EP, having 1-2 range, and Lon'qu is threatened by the forged Silver Bow!Snipers and Aircalibur!Sages. This also forced me to pass up on the Dracoshield Cervantes drops. Thus, I went up through the right hallway.

Turn 1, I checked three Warriors to make sure they don't have Counter. Chrom paired with Fred, Vaike with Lon'qu and Stahl with Lucina. Aqua rallied. Lon'qu then got danced to kill two Generals to the right with Hammer (Vaike also had a Hammer equipped). Lucina then took Vaike and ORKOed another General, using Vaike DSes or Aether procs since Noble Rapier alone doesn't quite ORKO. Fred used a Pure Water and Maribelle positioned herself such that Fred receives +10 avo from Demoiselle. EP, Fred faced 2 Heroes, 2 Warriors and 2 Sages, ORKOing most of them (hopefully all, but it doesn't matter). His chance to survive was 80%. Lon'qu ORKOed a Hero and a Warrior, both of which only have a melee weapon, and he or Lucina ORKOes the 4th remaining General.

Turn 2, Fred killed a Sage in the right hallway and Lucina got danced to kill a General and a Sniper from the center if necessary (in the final attempt, it wasn't necessary because they moved down and not to the right). Ricken took Stahl from Lon'qu and dropped him off. Maribelle then paired with Lon'qu and he rushed up and dropped her off.

Turn 3, Stahl gave Aqua to Lucina and she went up to Lon'qu, giving Lucina to him and rallying for them and Maribelle. Maribelle then walked up and rescued Olivia pocket Cherche. Lon'qu then fullmoved towards Walhart and Olivia danced him. Fred got a kill if possible and Lon'qu killed Walhart. Both he and Lucina had their forged killer weapons equipped. The chance for the kill is 10%.

UNIT       CLASS                 LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Great Lord          14/8.28 43  24   6  22  22  19  19   8 A Swd E Lnc
Aqua       Grandmaster        16/17.85 47  24  23  23  30  20  19  12 D Swd A Mgc
Frederick  Paladin          xx/19/8.58 55  28   6  26  29  17  26  15 A Swd A Lnc
LonQu      Wyvern Lord   10/10/14/2.11 62  37   6  36  33  25  25  14 E Lnc A Axe
Lucina     Great Lord         20/11.41 53  29  13  33  32  27  23  15 A Swd D Lnc
Maribelle  Valkyrie           19/10.47 34   2  20  16  24  24  14  23 E Mgc A Stf
Stahl      Paladin             18/1.67 43  22   2  19  15  12  19  11 A Swd B Lnc
Cherche    Griffon Rider       15/1.16 39  22   3  18  19  10  19   5 C Axe
Ricken     Mage                   8.67 24   4  11   9   8  13   8   5 C Mgc
Vaike      Fighter                5.67 31  10   0   9   7   6   7   0 C Axe
Olivia     Dancer                11.84 25   7   2  16  16  15   6   3 D Swd
Edited by Gradivus.
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Paralogue 12: Free/76

Passed down Veteran and Deliverer.

Ugh, this was a pain. Got bum rushed by a ton of reinforcements, so Morgan and Draftee kind of choked the point to kill them off while Nowi and Sumia helped a little bit. Nowi could actually ORKO the wyverns after getting rallied which was nice since she could counter the Tomahawk ones on enemy phase. Morgan got super stuffed, getting to level 20, promoting, then getting like 5 more levels on top of that. He also got to D Axes for hand axes. Discipline too good. Gave Morgan the Naga Tear after the map for future-proofing since I want him to cap speed so he can double fast units like Swordmasters and Assassins (and bosses of course) later on.

Nowi and Gaius reached S support so I'll probably do that map next so that Nah can get kills in Chapters while there are still unpromoted enemies.

Stats:

Chrom Lv. 11.91 Lord 29HP/14Str/2Mgc/15Skl/13Spd/12Lck/13Def/2Res B Swords

Draftee Lv. 16/16.12 Grandmaster 46HP/25Str/20Mgc/29Skl/31Spd/20Lck/22Def/15Res E Swords A Tomes

Fred Lv. --/13/5.29 Griffon Rider 40HP/22Str/3Mgc/23Skl/24Spd/14Lck/20Def/11Res A Axes (A Swords A Lances)

Sumia Lv. 13/4.40 Dark Flier 35HP/16Str/12Mgc/24Skl/26Spd/17Lck/7Def/13Res B Lances D Tomes

Gaius Lv. 11/1.00 Assassin 31HP/16Str/1Mgc/24Skl/23Spd/10Lck/11Def/3Res C Swords E Bows

Nowi Lv. 20.06 Manakete 44HP/27Str/12Mgc/12Skl/15Spd/17Lck/26Def/20Res

Anna Lv. --/7.17 Trickster 42HP/16Str/19Mgc/25Skl/24Spd/30Lck/11Def/14Res C Swords C Staves

Olivia Lv. 6.90 Dancer 23HP/6Str/3Mgc/12Skl/12Spd/8Lck/4Def/5Res D Swords

Henry Lv. 15.02 Dank Mage 34HP/8Str/17Mgc/17Skl/13Spd/11Lck/14Def/6Res C Tomes

Lucina Lv. 14/1.76 Great Lord 36HP/17Str/4Mgc/23Skl/22Spd/21Lck/15Def/7Res B Swords E Lances

Morgan Lv. 20/6.78 Great Knight 63HP/36Str/17Mgc/32Skl/30Spd/24Lck/34Def/16Res C Swords C Lances D Axes

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C21 3/82 turns

Forged a +3 mt, +6 crit Javelin named Pugijav and a +2 mt, +10 hit Hand Axe named PUGI. Gave a Talisman to Olivia so she can survive a Mire hit.

Made sure a certain Assassin doesn't have Mov+1 or he kills Lon'qu on turn 2. Because 2 Javelin hits from Fred and 1 Chrom DS were far from ORKOing Berserkers or Sorcerers, the Pugijav was necessary. With it, Fred had 14% crit against them and Chrom had a KE equipped, so there were a lot of combinations that allowed for ORKOs. The chance to ORKO these enemies was 84% each.

Turn 1, Aqua rallied Spectrum. Lucina pocket Chrom ORKOed the Swordmaster on the Pillar and Fred ORKOed the other one after taking Chrom. Lon'qu ORKOed the Berserker and Fred was danced to move onto a staircase and ORKO the Ruin!Sorcerer. EP, Fred had to ORKO one Sorcerer, one Assassin and two Berserkers, which did 34 or 39 damage if they hit. Aqua got attacked by a Mire!Sorcerer and Cherche by the other one, neither of which is dangerous.

Turn 2, Olivia paired up with Cherche and Lucina with Stahl. Stahl gave Lucina to Lon'qu and used a Pure Water since he shouldn't be 2HKOed by Mire with his terrible avo. Lon'qu ORKOed an Assassin that started moving and then got danced. Aqua rallied Spectrum and Fred and Lon'qu moved down, with Lon'qu ORKOing an Assassin at 1-range with PUGI, having a decent chance to kill him on the first hit with a DS or get a Dual Guard so he doesn't take 20 dmg from the Silver Sword. EP, Fred and Lon'qu ORKOed some enemies and Olivia was attacked by two Mire!Sorcs, having to dodge one at around 66 hit.

Turn 3, Maribelle pocket Aqua went down and switched to Aqua, who gave Maribelle to Fred and rallied Spectrum for them and Lon'qu. Fred then went ahead and Maribelle rescued Olivia down. Lon'qu Killer Axe'd a Swordmaster on a chokepoint, again using the chance for a DS kill/Dual Guard to maybe not take damage because he doesn't have time to heal. Olivia then danced him and he attacked Algol with the PUGI, ORKOing with a DS (75% chance).

UNIT       CLASS                 LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Great Lord          14/9.04 44  24   6  23  23  20  19   9 A Swd E Lnc
Aqua       Grandmaster        16/17.85 47  24  23  23  30  20  19  12 D Swd A Mgc
Frederick  Paladin          xx/19/9.54 56  29   7  27  30  17  26  15 A Swd A Lnc
LonQu      Wyvern Lord   10/10/14/3.31 63  37   6  36  34  25  26  14 E Lnc A Axe
Lucina     Great Lord         20/12.17 54  29  13  33  33  27  23  15 A Swd D Lnc
Maribelle  Valkyrie           19/11.29 35   2  21  16  25  25  14  23 E Mgc A Stf
Stahl      Paladin             18/1.67 43  22   2  19  15  12  19  11 A Swd B Lnc
Cherche    Griffon Rider       15/1.16 39  22   3  18  19  10  19   5 C Axe
Ricken     Mage                   8.67 24   4  11   9   8  13   8   5 C Mgc
Vaike      Fighter                5.67 31  10   0   9   7   6   7   0 C Axe
Olivia     Dancer                12.28 25   8   3  17  16  16   6   5 D Swd

C22 1/83 turns

Rallied Spectrum. Fred pocket Cherche attacked Tigris with Levin Sword for 8 damage and Lon'qu pocket Vaike killed him with a Killer Axe crit, doing 78 damage. Lon'qu then got rescued, Lucina gave Chrom to him and Stahl ferried Olivia to him to dance him to Aversa. Lon'qu then switched to Chrom so he could kill with Noble Rapier + Silver Axe DS.

UNIT       CLASS                 LEVEL HP STR MAG SKL SPD LCK DEF RES WEXP
Chrom      Great Lord          14/9.77 44  24   6  23  23  20  19   9 A Swd E Lnc
Aqua       Grandmaster        16/17.85 47  24  23  23  30  20  19  12 D Swd A Mgc
Frederick  Paladin          xx/19/9.60 56  29   7  27  30  17  26  15 A Swd A Lnc
LonQu      Wyvern Lord   10/10/14/3.69 63  37   6  36  34  25  26  14 E Lnc A Axe
Lucina     Great Lord         20/12.17 54  29  13  33  33  27  23  15 A Swd D Lnc
Maribelle  Valkyrie           19/11.60 35   2  21  16  25  25  14  23 E Mgc A Stf
Stahl      Paladin             18/1.67 43  22   2  19  15  12  19  11 A Swd B Lnc
Cherche    Griffon Rider       15/1.16 39  22   3  18  19  10  19   5 C Axe
Ricken     Mage                   8.67 24   4  11   9   8  13   8   5 C Mgc
Vaike      Fighter                5.67 31  10   0   9   7   6   7   0 C Axe
Olivia     Dancer                12.28 25   8   3  17  16  16   6   5 D Swd
Edited by Gradivus.
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Chapter 14: 2/78

Took an extra turn to get the Short Axe and some more exp, since the enemies here aren't very threatening. Draftee rallied everyone and then Lucina + Morgan and Nowi + Gaius choked the bridge to the boss' boat, while Chrom + Sumia went right to bait the Short Axe Great Knight and Anna + Fred went down to kill some thwomps. Henry + Olivia killed a thwomp on the bridge with Ruin and then tanked some Pegasus Knights to build support. Sumia learned Rally Move here.

Chapter 15: 3/81

Took an extra turn to visit the villages since I want the cash and the Arms Scroll. Draftee rallied everyone again, then got danced and paired up with Sumia. Sumia + Draftee took care of the beach area, Sumia's magic boost letting Draftee ORKO the unpromoted enemies without dual strikes. Nowi + Gaius were near the wall, killing a cav so Olivia wouldn't die. Fred + Chrom killed the other one, making a wall to keep the mage from killing Olivia. Henry + Anna killed the General near the start for one last unpromoted level on Henry so he'll have 20 magic as a Dark Knight for that extra point of magic on pair up. Morgan went to the middle of the map and killed most of the enemies on Turn 1. Turns 2 and 3 were just spent clearing out the few remaining stragglers. Got the Arms Scroll, Physic Staff, and Large Bullion. Didn't recruit Say'ri since Chrom couldn't visit the bullion village and talk to her in the same turn. Morgan easily killed the boss.

EDIT: Apparently if she survives the chapter she joins even if Chrom doesn't talk to her. Free Concoction hype?

Chapter 16: 3/84

Probably could have done this in two turns, but given the stat inflation coming up I think the extra exp is worth it. Morgan + Lucina walked to the boss, getting danced by Olivia on Turn 1 after killing a Hero. Anna Rescued her out of danger while everyone else murdered stuff for exp. Henry actually stayed unpromoted here since he was 2 exp short of another level, and he somehow got two levels this chapter. I finally promoted him (and Chrom) after the chapter was done.

Edited by Carmine Sword
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