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Let's Play Tactics Ogre: the Knights of Lodis


Parrhesia
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What are we doing here?  

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  1. 1. The bearer asks: "Bear which burden?"

  2. 2. The wanderer asks: "Walk which path?"

  3. 3. The builder asks: "Design which plan?"

  4. 4. The sage asks: "Swear which oath?"

  5. 5. The leader asks: "Share which vision?"



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Update 16
The Summer of Karcist

Spoiler

 

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The game seems to insist on throwing at least one random battle in our way, but Ardea is flooded. At our third attempt we manage to at least get as far as the next place over before a pointless throwdown.

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It was on land, so I did it without much relish. Welcome back to the LP! Tactics Ogre tells me, laughing in my fucking face.

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So we were gonna go back to Eleanor's pad.

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And we find her out on the beach on her own.

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Yeah, fam. Alphonse... .

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Wait, what?

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... oh...

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And she's eager to just move on and discuss the important things, such as: us.

Poor Eleanor.

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I swear to God Alphonse if you start talking about your motivations again I will kill a bitch. And based on current evidence and proximity the bitch to kill will be Father Hamen.

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Mercifully, though, he leaves it at this.

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"We actually, uh, have one right here, uh, with us. If you. You know. Wanted to. See, or, whatever."

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We... may have pushed too hard.

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Buuut it's too late. She's gone, and understandably so.

KoL is a jankily-written game at the best of times, and the last two updates were really fucking bad for it. So it's nice to get back to Eleanor, who just wants the world to be a better place and has latched onto this kid to be her knight in shining armour, which he isn't.

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Somehow Cybil slips right in after she leaves.

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The situation's pretty dire, though.

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So yeah, that's Father Hamen. Beats his daughter and then hands her into the cops.

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Who do you think she is going to side with here?

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Karcist decides to make her mind up for her.

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yeah p. much

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So it begins - our homies roll in from the western edge of the map.

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Eleanor is a relatively high-level. That is about everything good about Eleanor's situation. You will notice she is a soldier, and unarmed. The good thing about her being a soldier is that we can reclass her to whatever we fucking want and it will be an improvement. She has a pearl necklace, reputed to 'gleam softly'. This fucking localisation team, I swear to God...

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We want this idiot's hat, in a lukewarm sort of way. She might drop it organically. It's part of an endgame archery set.

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Karcist is a dragoon, endgame-quality heavy infantry. They require really high stats that are well out of my reach and also to kill five dragons, which makes dragons hate you forever. Why are there four dragons on your team, Karcist?

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We can and realistically will break Alphonse's vow, they will be shooting to, well, subdue Eleanor. But it's fine as long as she lives. I take the hawksquad, Shiven (who will have the job of recruiting the archer should she not drop the hat), Ivanna and a healer, and also Deneb because of course.

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The charm offensive on Jasmine begins with hurling shuriken at her.

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They go straight for Eleanor, predictably. Fortunately, the extremely slow dragons and extremely slow but insanely powerful boss split up, allowing themselves to be picked off piecemeal.

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Deneb's entirely accidental acquisition of the martial arts emblem has sort of become her main damage source? Temptation takes a fair bit of mana accumulation and she doesn't have basic attack spells like I thought.

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Finally, the dragon goes down! I, uh, I really should've brought Lechies.

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The archers inconsiderately decide to simply run the fuck past us.

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KARCIST HAS ARRIVED

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Eleanor's avoidant AI decides to run away from the archers, who can still fucking shoot her, and into Karcist's attack range.

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JRPG Status Syndrome in effect.

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Fuck. 69% chance (yes, really.) letting me down.

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Demihumans - they get the job done.

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He'd hit three-digits on a squishy boi! Or Eleanor, for that matter.

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Deneb smooches the dragon more successfully at the second attempt.

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Time to start lowering my expectations. I only really need to kill the other archer and can maybe whittle down the red dragon in time, but Karcist puts the mission on a genuine fucking Timer.

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Welcome to the team, Jasmine.

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Goodbye, dragon.

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Last turn Karcist cleared earthboy out of status effects rather than hit us with his terrifying sword, so I'll be hoping for more of the same again.

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Orrrr, that.

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Karcist hits Flauros and gets fuckin skewered.

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And, okay, sometimes it's an occupational hazard.

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Actually, by this stage, things are pretty much stable. The blue dragon's been immune to stun, and it's... not really mattered.

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And Karcist goes down. We managed a full clear! And a recruit, on top of that.

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yep

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We get his sword, a ring that confers status immunity and, of course, Jasmine's dragon gem and hat.

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Good update, everyone!

KILL COUNTER
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The resource I was using for these went down but then came back up again. I was really worried I'd have to go to fuckin Spriters Resource and carve bits out of the LUCT spritework...

 

 

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11 minutes ago, Parrhesia said:

The resource I was using for these went down but then came back up again. I was really worried I'd have to go to fuckin Spriters Resource and carve bits out of the LUCT spritework...

Is Karcist included on the chart? For some reason I can’t find him there.

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How do you think Jasmine's gonna feel when she realizes you only recruited her for her hat?

Also, as janky as KoL's localization is, I'd argue it's got a leg up on PSX LUCT, which veers dangerously near PSX FFT levels of messy at times. 

 

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Yeah, KoL's localisation is... well, it's an actual localisation. A mediocre one, sure, but it's not like they just spat out literal translations of words.

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Have to admit, didn't remembered the dragons that showed up there.

Also, I find a bit amusing that Eleanor is giving those ellipses while waist-deep in water.

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