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Surprinsingly good Sue?


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So I've read in many places people tend to prefer Dorothy or Shin over Sue because of her low Str growth compared to the previous'.

I personally like Nomads a lot over normal archers (except for FE7 Saint Elimine bless Rebecca). The range of archers + the mobility of cavaliers has always been a selling point for me so I chose her above Dorothy in the chapter they both join and started to train her, at least until I found Shin, just to see how good she would do. And by the Eight Heroes she became good (at least that's what I think).

When Shin joined my party she had a way more strenght than what he could reach when he'd match her level.

By the time she reached 20 and I promoted her she looked like below (chapter 13, Lalum route, first playthrough of the game). That plus her high Avoid has made me fall in love with her.

What do you guys think? Is she good?

Fire Emblem - Sealed Sword (U)(Translated)_1495401612581.png

P.S.: I'm doubting between her, Miredy and Ray for the Body Ring. Who do you think is a better choice (I have only used 1 Angelic Robe up to this moment, the rest of stat boosters remain to be used)?

Miredy: 19 Spd (lvl 1 Dragon Lord)

Ray: 13 Spd (lvl 20 Shaman)

Edited by Art23
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She usually turns out that way on all of my playthroughs. I prefer her over Shin actually. I can't really speak on Lugh because I don't use him often. Can't go wrong with Milady though.

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She's +4 Strength over her average, +2/3 on Skill, -1 on Speed and Resistance. Everything else is where it should be. That is very good! Rath would be proud!

Milady's Speed is +2/3 over her average, and Raigh is +1 his average. Provided the rest of their stats are doing well, use them both too.

Sue's 6 Con promoted means she can use Steels Bows (and Murgleis) at -3 Attack Speed, Longbows at -4, and the Brave Bow at -6. But Silvers and Irons are fine for her, and Killers are a mere -1 AS. With her naturally high speed, she should be fine.

Milady is a similar case with Lances and her 10 promoted Con, -3 from Steels and the Horseslayer, -1 from Javelins, Axereavers, and Maltet, and -4 from the Brave Lance.

Raigh's 5 promoted Con means no AS loss from Flux, -1 from Nosferatu, and -7 from Apocalypse. Eclipse is -4, but when are you using that?

Raigh would prefer a Speedwing I think. Sue or Milady can get the Body Ring, but Sue should be so fast that barring Sacaen Swordmasters and Nomad Troopers, I'm not sure if there will be anything she can't double with a Killer or Iron- the two bows you'll probably be using most. Milady is also likely to hit her Speed cap, but it's much lower and a Speedwing will do nothing to fix this.

So for the Body Ring, I'd give it to Milady, unless you want her to rescue heavy units, or desperately need Sue to double with a heavier weapon. Raigh is not in the competition at all.

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12 hours ago, Interdimensional Observer said:

She's +4 Strength over her average, +2/3 on Skill, -1 on Speed and Resistance. Everything else is where it should be. That is very good! Rath would be proud!

Milady's Speed is +2/3 over her average, and Raigh is +1 his average. Provided the rest of their stats are doing well, use them both too.

Sue's 6 Con promoted means she can use Steels Bows (and Murgleis) at -3 Attack Speed, Longbows at -4, and the Brave Bow at -6. But Silvers and Irons are fine for her, and Killers are a mere -1 AS. With her naturally high speed, she should be fine.

Milady is a similar case with Lances and her 10 promoted Con, -3 from Steels and the Horseslayer, -1 from Javelins, Axereavers, and Maltet, and -4 from the Brave Lance.

Raigh's 5 promoted Con means no AS loss from Flux, -1 from Nosferatu, and -7 from Apocalypse. Eclipse is -4, but when are you using that?

Raigh would prefer a Speedwing I think. Sue or Milady can get the Body Ring, but Sue should be so fast that barring Sacaen Swordmasters and Nomad Troopers, I'm not sure if there will be anything she can't double with a Killer or Iron- the two bows you'll probably be using most. Milady is also likely to hit her Speed cap, but it's much lower and a Speedwing will do nothing to fix this.

So for the Body Ring, I'd give it to Milady, unless you want her to rescue heavy units, or desperately need Sue to double with a heavier weapon. Raigh is not in the competition at all.

Thank you dude :D that was very informative and helping! I'll give the Body Ring to Milady then, so she can use heavier lances without a strong Spd penalty, and the Speed Wings to Ray (he struggles to double quite a worrying number of enemies) :)

Any advice else on who to use my other stat boosters?

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13 hours ago, Art23 said:

Any advice else on who to use my other stat boosters?

The general advice for Dragonshields is to give them to units who already have decent Defense, instead of fragile ones. +2 Def is much less likely to help Raigh (to use a unit you've already mentioned) survive another hit, than it would Milady for example. If you throw Milady into a pack of four physical enemies (reasonable) which will hurt her and all hit, the Dragonshield will have reduced the damage she took by 8 points. Which means she could probably take yet another average enemy grunt's hit.

Talismans are the same as Dragonshields, except for magical attacks. Unfortunately, units with moderate Resistance are rare in FE6; and Pure Waters and Barriers aren't that commonly available either.

While Angelic Robes work equally well on durable and frail units, that Dragonshield are better for higher Def units means they should be your go to stat booster for helping mages, healers, and low defense physical units live.

Goddess Icons should either go to:

One, units with low Luck and see visible critical rates from normal enemies- as in those who aren't using Killer weapons or have innate critical bonuses- Raigh would be a such a case, Milady too, but she is pretty bulky and won't mind a critical from a random Steel Lance critical from a Cavalier or something if you don't play too close to the edge. About 10 Luck is enough.

Or two, those who have high Speed and rely on dodging to survive- Sue and Swordmasters for instance.

Secret Books are those with hitting issues, simple enough. You can use Goddess Icons to fix hitting issues too, and while they're half as effective as Secret Books for increasing hit, if you don't have any other use for them, you can use them on this.

Everybody likes an Energy Ring, but when used on a unit who doubles a lot vs. one who doesn't, you get effectively a +4 damage boost vs. a +2 damage boost. 

Everyone likes Boots too, use them on anyone your heart desires.

Note that C16 has a Secret Shop that sells infinite Angelic Robes. And the C21 Secret Shop sells all stat boosters in infinite quantities. Buy some for your favorite characters if you want, just don't run out of money for weapons.

Edited by Interdimensional Observer
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Thank you man, you certainly helped me a lot :) 

I already passed chapter 16 and bought 3 Ang. Robes I think plus some promoting items to help some of my units. 

I think I'll use both the Goddess Icon and Secret Book on my Gonzales, he has had pretty decent growths but by Elimine his Skill is cursed (growth rate-wise and rng-wise) so he can dish out enemies like tissue papers (plus his B support with Lilina and he becomes a one-man-army), the Dragonshield on Miledy (as Zeiss is getting more HP on his level ups than her and her Deff is a bit lower) and the Talisman for Tate (her Res could do better for a Falco Knight as it was only 11 by level 20/1)

About the Energy Ring and the Ang. Robes I have to spare... I'll consider it

And I'm not worried about money. I arena abuse in every chapter I find a colosseum plus always enter secret shops with the Silver Card

Thank you again dude :D

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Also, keep in mind that units with high speed/skill (Nomads and Swordmasters) are generally viable with arena abuse. Personally, given that how easy avoid-tanking is in this game, and how difficult it is in attaining high accuracy, I'd prefer units with high attack speed, and skill. (At least with attack power, as some said, you can just have Sue use Steel/Silver/Killer.) I'd say use both Sue and Shin (which was what I did), as Sue would be would be immensely helpful with near maxed-out Speed and high Skill for killer weapons once promoted. That and anti-calvary weapons are not effective against nomads and trobadours in FE6. (For this reason and above, I'd staff abuse the hell out of Clarine too.)

Edited by henrymidfields
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