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Need advice regarding class rebalance ideas for a hack.


Zerxen
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Not sure if this is the right place for this topic but whatever. I am planning on making a hack and I intend to nerf cavaliers (found them to be OP with their high movement and Sword and Lance access). I decided on separating cavaliers according to weapon specialization, giving them another weapon at promotion. Problem is, I am trying to implement branched promotions and I do not know how to go about it. 

Additionally, I intend on separating Knights as well and giving them the full triangle when promoted to Generals. I thought this would be balanced since Generals have low movement and speed, though I need an idea for an alternative promotion.

Edited by Zerxen
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I can try to create a class tree for Cavaliers, borrowing a class from the Staff of Ages hack.  First, assuming Bows are being included:

Sword Cavalier -> Paladin (Sword + Lance) or Ranger (Sword + Bow)

Lance Cavalier -> Paladin (Sword + Lance) or Great Knight (Lance + Axe)

Axe Cavalier -> Great Knight (Lance + Axe) or Wild Warrior (Axe + Bow) (I would rename these guys to Raiders)

Creating branches for Knights, on the other hand, will be far more difficult because of how many fewer promoted Armored classes there are.  You also might need to figure out new alternative promotions whose original ones have been given to the Cavaliers.

Honestly, I would just restrict Cavaliers and Knights to Lances and call it a day.  The way you're going now, you may have to implement more new classes than you'd probably like.

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6 minutes ago, Von Ithipathachai said:

I can try to create a class tree for Cavaliers, borrowing a class from the Staff of Ages hack.  First, assuming Bows are being included:

Sword Cavalier -> Paladin (Sword + Lance) or Ranger (Sword + Bow)

Lance Cavalier -> Paladin (Sword + Lance) or Great Knight (Lance + Axe)

Axe Cavalier -> Great Knight (Lance + Axe) or Wild Warrior (Axe + Bow) (I would rename these guys to Raiders)

Creating branches for Knights, on the other hand, will be far more difficult because of how many fewer promoted Armored classes there are.  You also might need to figure out new alternative promotions whose original ones have been given to the Cavaliers.

Honestly, I would just restrict Cavaliers and Knights to Lances and call it a day.  The way you're going now, you may have to implement more new classes than you'd probably like.

We meet again. Anyway, I like your ideas for the branched promotions though I am a little bothered there isn't a Lance and Bow mount.  I guess weapon specialization doesn't go with branching since there will be an abundance of classes, making the tree too much of a mess. Most likely, I will just lancelock cavaliers and knights or just stick with your idea.

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One idea I can suggest is having specialised 1st tier cavalry all promote into either one class having complete weapon triangle control (though it might be what you consider overpowered) or another one having access to the 1st tier weapon + bows (assuming nomad troopers and the likes aren't in your plans).

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1 hour ago, Koumal8 said:

One idea I can suggest is having specialised 1st tier cavalry all promote into either one class having complete weapon triangle control (though it might be what you consider overpowered) or another one having access to the 1st tier weapon + bows (assuming nomad troopers and the likes aren't in your plans).

Bow Emblem? That just makes bow-wielding units abundant. Gonna have to rework my system since I can't forsee branching and weapon locking coexisting.

EDIT: New idea, what if Cavaliers were sword-locked? There's already lance and axe mounts (Pegasus and Wyvern Riders respectively). Promotion to Paladin and Great Knight gives Lance and Axe access respectively. Knights could be the class to wield two weapons and get the full triangle as Generals.

Edited by Zerxen
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