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Conquest Tier List In Depth


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This is my version of Fire Emblem Fates Conquest Tier List. I have beaten the game on all difficulty settings and I have used all of the characters with different builds. I looked more at stats and tried to make the list as objective as possible. I also considered no grinding except for invasions and paralogues, no DLC, and no elaborate reclassing. On top of that no skill inheritance from other save files. Any unit can become elite with the right skills so I didn’t want to muddy up the results. I also kept all the prepromoted units in their current class and discussed both promotion options for basic units unless one clearly outshines the other (making Elise a maid will never be helpful.)  I occasionally added more personal information that had no bearing on the results but I thought was interesting nonetheless. Anything after a : is subjective. Also, no children characters as there stats vary by pairings. I have played every Fire Emblem game that has been released worldwide and I thought this was a good game to do a tier list for.

The goal of this list is to discuss the overall ability of characters. The best ability is availability. This is factored into the list as well. The list also is effort to reward as it discusses which characters will perform best with the least amount of resources. Obviously your opinion might differ from mine so discuss why you agree or disagree.

Now onto the list

S+

Camilla

S

Corrin

Elise

S-

Azura

A+

Xander

Jakub 1

A

Charlote

Effie

A-

Niles

Silas

B+

Leo

Felicia 1

B

Benny

Kaze

Peri

B-

Selena

Keaton

C+

Beruka

C

Laslow

Arthur

C-

Nyx

Gunter

Shura

Flora

D+

Felicia 2

D

Izana

Jakub 2

D-

Odin

F

Mozu

 

S/God Tier/The overpowered tier where even if they get RNG screwed, remain elite and available throughout the game.

Camilla- Base stats are ridiculous and is a complete monster. Not quite on the levels as RD Haar or POR Titania, but nonetheless strong. An amazing safety net to have on difficult early missions such as Chapter 10, and 12. Remains strong into the late game. Even if she falls off a little in the endgame, she will still be a top 3 unit heading into chapter 26. Her only knock is she is a pretty underwhelming magic user so she wastes some of her magic growths as a Malig Knight: Reclassing her to a Wyvern Rider gives her even more insane stats. Even if the skills are objectively worse, she doesn’t waste any growths on magic. However, Camilla in Blue and white looks weird.

Corrin- MC unit will always be viable because he/she is available for every mission. Bane and boon aren’t game changing but I tend to go + Speed – Luck to make doubling enemies in the early stage easier. Nohr Noble makes you dual threat so + Magic isn’t a bad idea either. Dragon transformation isn’t that helpful: Reclassing to Grandmaster makes Corrin even more of a dual threat.

Elise- A complete monster on offense. Will almost always cap Magic, Luck, and Resistance before 20/20. Doubles ninjas consistently. Even if her skill is below average, give her a forged fire tome and she will hands down be the highest damage dealer on your team. She usually comes close to capping her important stats before 20/0 as a troubadour so you can master seal her as soon as she hits 10 to strategist. Squishy against physical units but keeping her in the backrow makes her an unstoppable cinnamon roll who can 1 shot 95 percent of units in the game. You don’t even have to babysit her that much as you can staff spam and a second healer with freeze is a must for chapter 10. Absolutely should be considered one of the best magic users in any game of the series: Witch Elise is even more filthy as her magic cap goes even higher plus being able to teleport makes up for the lost movement.

Azura- Dancer/Singer/Heron/Refresher of Fates. Always viable. Even though she is hella squishy, her offensive growths are actually good and could pick up a few kills in a pinch. Even though she is locked to C lances, her with a killer lance is surprisingly filthy. Her skill and luck make her dodge consistently and her 60+20% speed growth is absurd. Don’t rely on her fighting though as most physical units will 1 shot her: Consider temporarily reclassing her to a witch to get teleport. She can still use her refresh after teleporting to an ally. Just think about how busted that is. 

A tier/Tier 1/ Strong units that are extremely viable but RNG gods could prevent them from reaching their full potential.

Xander- Joins relatively late but has pretty solid strength, defense and skill for a 20/4 Paladin. However, the pedestrian speed is quite annoying as he will have difficulty doubling enemies and actually gets doubled by ninjas in Chapter 17. However, Siegried makes up for this as being able to attack from 1 or 2 spaces and the bonus dodge and defense, Xander will always be a cornerstone in all teams: I like how the game makes it seem like Xander and Ryoma are equals on the battlefield but let’s be fair; Ryoma would slaughter him in a 1v1.

Jakub 1 – Available for pretty much the whole game plus access to S rank staffs and constant debuffs. Hits harder physically and can take more physical hits compared to his female counterpart, however he is worse in both dealing and taking magic attacks. Without a full roster of hidden weapon users compared to Birthright, Jakub is very important for surviving the early levels and offers uncontested support throughout the game.

Charlotte – Crit machine. Even when she first joins, giving her a killer axe gives her insane crit numbers. Her strength growth is elite and her skill is well above average so she hits hard and hits often. If you are willing to sacrifice her hit rate for gamble and a great club, her crit rates can reach between 80-90 %. Her high health and solid defense keep her alive for multiple fights as a Berserker (although Sol is very useful as a Hero, you miss out on death blow and loses a lot of her crit). Magic users are an issue though as her resistance leaves her vulnerable: If you could somehow get vantage on her (either through MC marriage or skill inheritance) she literally cannot lose a fight. Probably one of the most broken things I’ve seen.

Effie – Clinically underrated. But then again, almost every Knight/General in any game is severely underestimated. She joins early and has unmatched strength growths. On top of that she has strong defense and health growths that turn her into a hard-hitting tank. Probably better than Kellam from Awakening but not as good as RD Gatrie. 50% speed growth is actually very solid and will actually double a significant number of enemies and once in a blue moon doubles a Swordmaster. She rarely gets doubled so going down the General path for Wary Fighter is unnecessary. Those who complain about movement can reclass her to Great Knight for 7 Movement and Luna at a cost for a little bulkiness. Either way, Effie hits and takes hits like a brick wall: Her speed usually is higher than Xander for me so take that into perspective.

Niles – Almost solely is this high on the list because he is the only early game bow user and only unit that can use ballistas in Chapter 10 as well as opening doors and chests and capturing units. As an Adventurer, he gains even more utility with staves. Great speed and resistance, but suffers from pedestrian strength growths.

Silas – Your OG cavalier. Available early and often. Excellent growths in Strength and Defense. Tends to lack in speed and is terrible in resistance. Level into Paladin for a more offensive approach and Great Knight for a bulkier build. Viable in both classes. A necessity to survive the early game onslaught and scales well into the end game.

B tier/Tier 2/ Balanced tier that has viable units but weaknesses are more noticeable

Leo – Brynhildr isn’t enough to save Leo from being the worst Nohr Royale in my opinion. Although he gains good skills from the Dark Knight class, mediocre speed growth leave a lot to be desired. He has decent strength growths and is the only other somewhat viable dual threat unit besides Corrin. Leo is however a very well rounded unit as most of his other stats are pretty decent and having solid defense and resistance will let him take a few extra hits. His biggest strength is also his biggest weakness as his mix of bulk and damage prevent him from excelling in any one particular area even if most of his growth rates are above average. To be fair he still has the potential to be a top 5 unit and is still a very reliable unit: Still one of my favorite characters, too bad he gets shafted by his speed.

Felicia 1 – The only hidden weapon user that excels in Magic for the early game. With a Flame Shuriken, she can become a powerhouse. However, many of the Hoshidons in the game have high resistances which mitigate her damage a lot. Flame Shuriken, also doesn’t apply offensive skills which is unfortunate. Either way, she joins early and even if she is not as powerful as her counterpart, she is still a very strong support unit who can pick off magic users easily with her high Resistance and Magic.

Benny – If Effie is a brick wall, then Benny is a steel barrier. He can lock down zones with ease. Give him a healer, and he can camp in a chokepoint for days. He also breaks the stereotype of Generals being susceptible to magic as his 45% resistance growth is tied for the highest personal growth. The only downfall is his horrendous speed and will almost always get doubled and can become exposed before he learns Wary Fighter. Should almost always be a General. 5 movement isn’t too big of an issue as the average is 6 and you can use an escort to drop him at his location. He ain’t moving too much anyways.

Kaze – Being the only ninja on your team gives him bonus points. Joins a little underleveled but his bases make up for it. Unfortunately, he is terrible defensively and doesn’t hit hard enough to consistently kill higher defense units. Also being shuriken locked is less than ideal as he won’t offer the same utility as your personal maid/butler. Luckily, 21 base speed is enough to double pretty much anyone for multiple levels to come and being able to open locks is huge as well.

Peri  – Gets outshined by the other Cavaliers because of her bases and join time, but is in no means a bad unit. She has unorthodox growths as she isn’t like the others who excel in Strength and Defense. She has above average speed growths and very solid resistance growths for a lance user. There is no point in making her a Great Knight but her as a Paladin lets her unorthodox growths shine. However, like Leo, being well rounded can be her biggest downfall as she doesn’t excel at anything.

Selena- Joins decently early and will end up with enough speed to double most enemies. She is a solid unit all around although is relatively squishy. Her skill and luck growths help her dodge consistently. Even though she is statistically better as a Hero, making her a Bow Knight gives you a much needed second bow unit as well as additional movement and the base speed on top of her outstanding speed growths can make her dangerous. Unfortunately, both these classes are relatively underwhelming which affects her greatly.

Keaton – Is naturally bulky and with the Beastrune (which he comes with when recruited.) He becomes a solid physical tank. On top of that you get the Beaststone+ as a drop in chapter 19 which is much earlier than the other 2 routes (Chapter 26 in Revelations lol). Beastbane is a solid ability to have. However, he requires a lot of help from the RNG gods to be considered an elite unit as his Strength, speed and defense  is average at best and his Skill is blasphemous.

C Tier/ Tier 3/Requires a blessing from the RNG gods to be viable or units with bad availability

Beruka- Unfortunate for her, she joins at the same time as Camilla who is better in every way plus she can also use Dragon veins. she has asinine Strength and Speed growths for a physical unit. To put it into perspective Odin has higher base strength growths (and he also isn’t that good of a unit.) Good news is she has one of the highest skill growths which is crucial for the unreliable hit rates of axes in the game. If babied a little, as well as offering a sacrifice to the RNG gods, she can become a decent unit, but a lot has to go right.

Laslow – The only thing that keeps him somewhat relevant is his personal rally skill which is one of the better personal skills in the game. He has superior Strength and Skill growths but Selena has better Speed and tank growths (and she was already fragile to begin with.) He works well with a Kodachi as he ain’t doubling anyone anyways. His Skill and Luck will make sure he rarely misses. Most people just turn him into a rally bot: For me personally, he was blessed by the gods as my Laslow would always end up with far better stats than he should have.

Arthur – Justice did not prevail when they decided to make this character. 5% luck growths might fit his character traits, but it is truly abysmal on the battlefield. On top of that, Charlotte outperforms him in every way as an axe user. At least he joins early enough and has solid strength. He won’t be doubling people often either and isn’t exactly tanky enough to take endless punishment: I always found a way to keep him on my Conquest teams just for the sake of it but objectively, he is nothing special (although he is a huge beneficiary of goddess icons.)

Nyx – Dank Knight helped saved her from being completely terrible as it balances out some of her biggest weaknesses in durability and Skill as well as strong skills. However, she is competing against Leo and Elise who are both better and they can use Dragon Veins. Even Felicia offers superior utility as a healer so Nyx is the odd one out. With the worst strength growth in the game, she can't be used as a dual threat Dank Knight. Too much effort to train her for not so great reward.

Gunter – A staple for Chapter 2 and Chapter 15. Other than that, he is not so helpful. His only real benefit is to be Corrin’s personal pair up buddy as his passive is decent. But most people don’t want to waste a unit slot on just a support buddy. His base stats are what you get because he isn’t getting much better.

Shura – Did Niles die? If not there isn’t a reason to use him. If you desperately want a second archer and you didn’t turn Laslow or Selena into a Bow Knight, than he isn’t a terrible option. But if you really wanted another bow user you could have used Anna who can join much earlier. But he joins late and SPOILER if you choose to execute him instead, you get a much-needed pair of boots which would be more helpful.

Flora – Earliest she can join is Chapter 19 which is a huge downer. Good news is that she has excellent base stats for a level 5 Maid. Like Felicia she is incredibly lethal for a support unit with a Flame Shuriken and you can’t go wrong with another healer. Availability is her biggest weakness.

D Tier/ Tier 4/ Joins late and terribly under leveled. Requires too much effort for too little gain

Felicia 2: She comes at the end of chapter 15 and her base stats are pretty underwhelming. Chances are even if you train her she will be at best equal to Flora when she joins 4 chapters later so you are better off using the exp for other units.

Izana – He is the stereotypical late game prepromoted unit that you could slot on your team as a bottom 5 unit. He comes incredibly under leveled and the earliest he can be added is Chapter 23. His base stats are very solid for a 20/5 but almost all of you units will be higher level so he really is just a filler unit if you either killed too many units or mismanaged experience (pretty easy to do with Camilla, Corrin and Elise being EXP whores, but don’t do that as you will not beat the endgame)

Jakub 2 – Healing scales off Magic and with him being a physical attacker, you won’t be an efficient healer. On top of that his base strength is so low, you will hit like a noodle. The only thing he is helpful for is debuffing the enemy but he will die to almost anything by being so underscaled.

Odin – His growth rates make sense in the context of the story as he is an axe user that switches to a magic user. That explains the horrendous Magic and Resistance growths. Doesn’t make him good though. Even in the chapter he joins he is useless. He is an OK dual threat Dank Knight at best. He also can’t double anyone even if his life depended on it (and it does because he isn’t that beefy either) Too little reward for the amount of babying you have to do.

F Tier/ Ninja/Takumi Bait/ Terrible investment for little to no reward; no realistic approach to becoming viable

Mozu – Benny is still better Takumi bait than her even if you didn’t use him at all. The only reason I play her prologue is to get Elise the exp she needs before she Master seals. Especially without being able to grind (besides DLC) you will be sacrificing other units to make her somewhat usable. And no matter what, she will be completely useless for Chapter 10 as you literally need all hands-on deck for that level. Aptitude only gives a 10% increase which really only equals to 1 extra point for each stat every 10 levels, so her potential isn’t even that good anyway.

Edited by Roy's Our Boy
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So ignoring how insane low tier Odin is... seeing troubador Elise in A tier is pretty weird even be YACQTL standards.

Edit: Holy crap the leo write-up starts with uselesstome. I cant.

Edited by joshcja
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3 hours ago, joshcja said:

So ignoring how insane low tier Odin is... seeing troubador Elise in A tier is pretty weird even be YACQTL standards.

Edit: Holy crap the leo write-up starts with uselesstome. I cant.

I said Leo was the worst Royal. I don't think that's being unfair. But low speed is a huge issue for him though. Elise does more damage than him. That's a fact. Plus she can double consistently. 

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>Charlotte

>A tier

DOES NOT COMPUTE. DOES NOT COMPUTE. DOES NOT COMPUTE. Seriously, I fail to see how she's even remotely close to A tier when she can't hit the broad side of a barn if her life depended on it, which it does because she takes tons of damage from anything, not to mention having a chance to autolose against whatever she's facing as a Berserker. And in spite of all this, you recommend the Not-So-Great Club, with its laughable 45 accuracy (and that's ignoring that said weapon isn't even available on Conquest)???

Edited by Levant Mir Celestia
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1 hour ago, Levant Mir Celestia said:

>Charlotte

>A tier

DOES NOT COMPUTE. DOES NOT COMPUTE. DOES NOT COMPUTE. Seriously, I fail to see how she's even remotely close to A tier when she can't hit the broad side of a barn if her life depended on it, which it does because she takes tons of damage from anything, not to mention having a chance to autolose against whatever she's facing as a Berserker. And in spite of all this, you recommend the Not-So-Great Club, with its laughable 45 accuracy???

Besides Camilla, she is the best Axe user by a mile. On Lunatic, sometimes you need to get a little lucky. In a pinch, when there is absolutely no way left to kill an enemy, you can rely on her. Shes saved me at least 3-4 times a play through from restarting thanks to a crit. Even before she hits full stride, 50% crit is very good. Her skill and luck growths aren't terrible. She hits more consistently than Arthur and can take more hits than Beruka with her high HP growth. She doesn't need perfect growths to be usable as her HP and strength will always be good and her base stats are solid enough to get her rolling. 35+15% and 45+15% are very solid growths in skill and luck respectively for an axe user. 

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25 minutes ago, Roy's Our Boy said:

Besides Camilla, she is the best Axe user by a mile. On Lunatic, sometimes you need to get a little lucky. In a pinch, when there is absolutely no way left to kill an enemy, you can rely on her. Shes saved me at least 3-4 times a play through from restarting thanks to a crit. Even before she hits full stride, 50% crit is very good. Her skill and luck growths aren't terrible. She hits more consistently than Arthur and can take more hits than Beruka with her high HP growth. She doesn't need perfect growths to be usable as her HP and strength will always be good and her base stats are solid enough to get her rolling. 35+15% and 45+15% are very solid growths in skill and luck respectively for an axe user. 

What was that word I'm looking for again... Oh right, BS. Because there's no way I can see her as being nearly as reliable as you seem to make her out to be, not when she misses quite often. Also, her defenses suck, so her high HP doesn't help her much. Her bases are rather bad, too (except strength, that is). So in the end, high HP and Strength is the extent of Charlotte's good points. Pfft. A-tier, she is not.

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12 minutes ago, Levant Mir Celestia said:

What was that word I'm looking for again... Oh right, BS. Because there's no way I can see her as being nearly as reliable as you seem to make her out to be, not when she misses quite often. Also, her defenses suck, so her high HP doesn't help her much. Her bases are rather bad, too (except strength, that is). So in the end, high HP and Strength is the extent of Charlotte's good points. Pfft. A-tier, she is not.

You do realise that this isnt your average Pokemon or LOL 2x crit damage. FE games its 3x (4x if you are using killer weapons). That is game changing. A lucky crit can completely swing the tide of the fight. This isn't your average 10- 20 percent crit chance. She hits over 50%. On top of that her above average speed give her 2 cracks at a crit.  No axe users have high hit rates, and hers aren't terrible for her class. No other unit brings what she brings to the the table. On top of that her passive gives even more crit rate and damage against female units (which there are a significant amount in Conquest). Even if she doesn't crit, she still does tons of damage as her strength is absurdly high. And she isn't even a true glass cannon because of her high HP on top of HP+5 skill. If you aren't going to have good Defense or Resistance, you might as well have HP as it is the best of both worlds.   

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33 minutes ago, Roy's Our Boy said:

You do realise that this isnt your average Pokemon or LOL 2x crit damage. FE games its 3x (4x if you are using killer weapons). That is game changing. A lucky crit can completely swing the tide of the fight. This isn't your average 10- 20 percent crit chance. She hits over 50%. On top of that her above average speed give her 2 cracks at a crit.  No axe users have high hit rates, and hers aren't terrible for her class. No other unit brings what she brings to the the table. On top of that her passive gives even more crit rate and damage against female units (which there are a significant amount in Conquest). Even if she doesn't crit, she still does tons of damage as her strength is absurdly high. And she isn't even a true glass cannon because of her high HP on top of HP+5 skill. If you aren't going to have good Defense or Resistance, you might as well have HP as it is the best of both worlds.   

Yeah, well, unfortunately, crits are more powerful when the player happens to be on the RECEIVING end of them. Basically, an enemy unit getting critted might not really help me in any way, but if an ally unit gets critted, you just might be reaching for L R Start because you just lost. And as Berserkers have an innate crit evade penalty... Yeah. BTW, crits got nerfed in Pokemon gen 6. Regarding your statement that no one else has to offer what she brings to the table, that might as well be "nothing worth mentioning". As for her personal, you might as well be grasping at straws because female units aren't that common, and most of them are pegasus knights, which aren't exactly hard to take out. And I'm not sure where you're coming from, thinking that her high HP makes up for her having the defensive ability of wet tissue paper, because that logic doesn't add up. It doesn't change the fact that as a Berserker, she's a liability, a walking failure condition.

Edited by Levant Mir Celestia
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I don't really agree with Elise being that high. She has great offence once promoted (or reclassed and reaching C in axes I guess), and good mobility, but she's the inferior staff user for the earlygame (despite move) and has some definite durability woes.

While I think LMC overhates on berserkers (there are plenty of ways to patch up their low crit evade: bronze, pairup, Percy, luck boosts), Charlotte is not A tier because her start is too bad. She does get rather amazing offence once she gets rolling, I'll admit, though... and that's speaking as someone who sees little value in her crit. Benny is similarly probably somewhat too high due to also having a bad start. (And Mozu's placement makes it clear you agree with me that bad starts should count against a character's score.)

You're right about Beruka's poor offence (though high base str offsets the growth there some) but you don't mention her primary purpose, which is to combine mobility with great defence. Plus wyvern being an amazing class line in general: every single skill they get is good. Obviously Camilla is better but that doesn't really say much.

Peri:

On 2017-05-26 at 10:19 PM, Roy's Our Boy said:

She has unorthodox growths as she isn’t like the others who excel in Strength and Defense. She has above average speed growths and very solid resistance growths for a lance user. There is no point in making her a Great Knight but her as a Paladin lets her unorthodox growths shine.

a) Peri has the highest average strength (at equal levels/classes) of the three cavaliers in Conquest.

b) I definitely disagree about her class choice. Peri's weak stat is defence and Great Knight patches that up nicely. You might want to go Paladin for Defender but then I'd definitely switch over if you have the spare seal.

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7 hours ago, Dark Holy Elf said:

While I think LMC overhates on berserkers (there are plenty of ways to patch up their low crit evade: bronze, pairup, Percy, luck boosts), Charlotte is not A tier because her start is too bad.

"LMC overhates on berserkers" my left foot. I'm justified in considering them lower than dirt, because what they bring to the table doesn't even come close to making up for how risky they are to use.

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9 hours ago, Dark Holy Elf said:

I don't really agree with Elise being that high. She has great offence once promoted (or reclassed and reaching C in axes I guess), and good mobility, but she's the inferior staff user for the earlygame (despite move) and has some definite durability woes.

While I think LMC overhates on berserkers (there are plenty of ways to patch up their low crit evade: bronze, pairup, Percy, luck boosts), Charlotte is not A tier because her start is too bad. She does get rather amazing offence once she gets rolling, I'll admit, though... and that's speaking as someone who sees little value in her crit. Benny is similarly probably somewhat too high due to also having a bad start. (And Mozu's placement makes it clear you agree with me that bad starts should count against a character's score.)

You're right about Beruka's poor offence (though high base str offsets the growth there some) but you don't mention her primary purpose, which is to combine mobility with great defence. Plus wyvern being an amazing class line in general: every single skill they get is good. Obviously Camilla is better but that doesn't really say much.

Peri:

a) Peri has the highest average strength (at equal levels/classes) of the three cavaliers in Conquest.

b) I definitely disagree about her class choice. Peri's weak stat is defence and Great Knight patches that up nicely. You might want to go Paladin for Defender but then I'd definitely switch over if you have the spare seal.

There has to be a balance between start and potential. My issue with Mozu is that her potential isn't even godly. Even if you give her all the necessary resources, she still won't be a top 5 unit as Aptitude is no Blossom. Charlotte needs very little to get rolling. Her high strength make it so she can pick off kills very easily. I wouldn't rank Beruka so low in Revelations, but the bottom line is the plethora of bow users. Snipers are Hoshindon only, Kinshi knights have bogus range, and godamn Takumi. Camilla gets away with it because of her insane stats, but for someone like Beruka, she wont be able to survive the onslaught. I also looked at the context of the game and the vast majority of enemies that you face, which is why Beruka gets knocked down a bit.

As for Peri, even though it is debatable about what class she could upgrade to, bottom line is that she will be a weaker Great Knight than both Effie and Silas. Her terrible defense growths in a defensive class just makes her average in defense. Plus her above average speed and resistance would be wasted in this class. Unless you value Luna very highly (even though it wasn't as good as it was in RD) Why make Peri a Great Knight when the other 2 are much better in that class. 

Overall, I think being well rounded is the worse trait. Unless you are Camilla or Corrin where you are elite in all stats, being an all round unit means you won't excel at anything. You might not be as easy to exploit weaknesses, but you also won't be leading the charge. Having an all around unit as a bottom 5 guy is alright, but you cannot rely on them to get you through a level.  

People give a lot of heat to Benny, but when he hits 20/5 he is close to invincible. Chapter 19, he won't keeps you alive because of the damn Beastbane Kitsune. Cavalier units get shredded by them. I also disagree with Benny having a bad start. 19 defense is absurdly high for a base unit. His role is to defend and lock down. If you are playing a hyper aggressive play style, than ok hes pretty terrible. But some levels, you have to turtle to survive. And he turtles like no one else. 

I also disagree to Elise being the inferior healer. As great as Jakub it, healing classes scale off of magic, and his magic growths are pretty bad. Felicia is a good healer, but there is no Flame Shuriken that early in the game. Overall, the maid/butler will scale into a support unit due to their growths and class. Elise scales into a monster. On top of that she usually can heal Camilla to full in Chapter 10 even before Master sealing. It can take up to 3 heals from Jakub to heal her up. Even if she doesn't get S staves, she has access to Freeze, Entrap and Rescue. Lets not forget, you don't have access to Festivals in Conquest so movement is even more crucial for healers. She is the number 1 magic user and an elite healer. 

Edited by Roy's Our Boy
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2 hours ago, Roy's Our Boy said:

There has to be a balance between start and potential. My issue with Mozu is that her potential isn't even godly. Even if you give her all the necessary resources, she still won't be a top 5 unit as Aptitude is no Blossom. Charlotte needs very little to get rolling. Her high strength make it so she can pick off kills very easily. I wouldn't rank Beruka so low in Revelations, but the bottom line is the plethora of bow users. Snipers are Hoshindon only, Kinshi knights have bogus range, and godamn Takumi. Camilla gets away with it because of her insane stats, but for someone like Beruka, she wont be able to survive the onslaught. I also looked at the context of the game and the vast majority of enemies that you face, which is why Beruka gets knocked down a bit.

As for Peri, even though it is debatable about what class she could upgrade to, bottom line is that she will be a weaker Great Knight than both Effie and Silas. Her terrible defense growths in a defensive class just makes her average in defense. Plus her above average speed and resistance would be wasted in this class. Unless you value Luna very highly (even though it wasn't as good as it was in RD) Why make Peri a Great Knight when the other 2 are much better in that class. 

Overall, I think being well rounded is the worse trait. Unless you are Camilla or Corrin where you are elite in all stats, being an all round unit means you won't excel at anything. You might not be as easy to exploit weaknesses, but you also won't be leading the charge. Having an all around unit as a bottom 5 guy is alright, but you cannot rely on them to get you through a level.  

People give a lot of heat to Benny, but when he hits 20/5 he is close to invincible. Chapter 19, he won't keeps you alive because of the damn Beastbane Kitsune. Cavalier units get shredded by them. I also disagree with Benny having a bad start. 19 defense is absurdly high for a base unit. His role is to defend and lock down. If you are playing a hyper aggressive play style, than ok hes pretty terrible. But some levels, you have to turtle to survive. And he turtles like no one else. 

I also disagree to Elise being the inferior healer. As great as Jakub it, healing classes scale off of magic, and his magic growths are pretty bad. Felicia is a good healer, but there is no Flame Shuriken that early in the game. Overall, the maid/butler will scale into a support unit due to their growths and class. Elise scales into a monster. On top of that she usually can heal Camilla to full in Chapter 10 even before Master sealing. It can take up to 3 heals from Jakub to heal her up. Even if she doesn't get S staves, she has access to Freeze, Entrap and Rescue. Lets not forget, you don't have access to Festivals in Conquest so movement is even more crucial for healers. She is the number 1 magic user and an elite healer. 

Maybe, but to be fair, she has Archer as an alternate class option, which should count for something when the only other bow option is Niles, who has issues. As for Charlotte, her accuracy leaves much to be desired (she starts with only 88 base IIRC, which goes down to 78 thanks to Gamble), so getting her somewhere pretty much means you have to get lucky. 

As for Elise, I'm afraid I hafta agree with Dark Holy Elf on this one - her durability is cause for concern. Also of note: magic doesn't affect healing as much as it did in prior games. 

A couple other things I want to note: 

-Grandmaster is male exclusive... and it's rather underwhelming for the hassle getting it is.

-I rather vehemently disagree with a Luck bane for Corrin - with how crit evade is handled (it takes two points of luck to equal one point of crit evade), it's just asking for trouble, ESPECIALLY in chapter 25.

Edited by Levant Mir Celestia
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1 hour ago, Levant Mir Celestia said:

Maybe, but to be fair, she has Archer as an alternate class option, which should count for something when the only other bow option is Niles, who has issues. As for Charlotte, her accuracy leaves much to be desired (she starts with only 88 base IIRC, which goes down to 78 thanks to Gamble), so getting her somewhere pretty much means you have to get lucky. 

As for Elise, I'm afraid I hafta agree with Dark Holy Elf on this one - her durability is cause for concern. Also of note: magic doesn't affect healing as much as it did in prior games. 

A couple other things I want to note: 

-Grandmaster is male exclusive... and it's rather underwhelming for the hassle getting it is.

-I rather vehemently disagree with a Luck bane for Corrin - with how crit evade is handled (it takes two points of luck to equal one point of crit evade), it's just asking for trouble, ESPECIALLY in chapter 25.

I've' tried - Res and I end up crying myself to sleep every night. - Magic maybe, but I like my dual threat Nohr Noble. - skill, def, strength or speed really makes the first few chapters extremely difficult so yeah. If I could choose I would just go no bane and no boon but that obviously isn't an option. And grandmaster is surprisingly good for a + magic male Corrin. Rally spectrum and Ignis are really good skills. 

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18 minutes ago, Roy's Our Boy said:

I've' tried - Res and I end up crying myself to sleep every night. - Magic maybe, but I like my dual threat Nohr Noble. - skill, def, strength or speed really makes the first few chapters extremely difficult so yeah. If I could choose I would just go no bane and no boon but that obviously isn't an option. And grandmaster is surprisingly good for a + magic male Corrin. Rally spectrum and Ignis are really good skills. 

Funny you say that, because I'd rather take -Skill and deal with the ramifications of that than have to worry about a MC who can cause random game overs because a grunt got a crit in. Also, I dunno about you, but considering Grandmaster requires clearing an annoying DLC map, it doesn't look very good from where I'm standing. Also, Rally Spectrum got nerfed from Awakening (this time around, it's only +2 to all stats), and doesn't come until level 35, aka too late to make much difference.

Edited by Levant Mir Celestia
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3 hours ago, Roy's Our Boy said:

I've' tried - Res and I end up crying myself to sleep every night. - Magic maybe, but I like my dual threat Nohr Noble. - skill, def, strength or speed really makes the first few chapters extremely difficult so yeah. If I could choose I would just go no bane and no boon but that obviously isn't an option. And grandmaster is surprisingly good for a + magic male Corrin. Rally spectrum and Ignis are really good skills. 

This might be heresy, but I often go +Health/-defense.

Health boon comes with a bonus to defense that mitigates the bane and doesn't leave you hurting that much.

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1 hour ago, Roy's Our Boy said:

Bottom line is that Corrin will always remain viable in any class with any Bane and Boon. Plus you are forced to use him for every level. 

Easy for you to say - I highly doubt a Speed bane Corrin would be viable (have fun with chapter 25 when you get doubled by the guy who you have to duel).

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Uh, you don't have to duel him. Beat Saizo/Kagero, open the doors and smash him with whoever you like. He won't even attack you for the first 20/25 turns, which is plenty of time.

I agree that speed is probably a terrible choice for a bane, mind.

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5 hours ago, Dark Holy Elf said:

Uh, you don't have to duel him. Beat Saizo/Kagero, open the doors and smash him with whoever you like. He won't even attack you for the first 20/25 turns, which is plenty of time.

I agree that speed is probably a terrible choice for a bane, mind.

Fair enough, I guess. Though you gotta admit, with Inevitable End being everywhere on Lunatic... Trying to get to and defeat Saizo and Kagero while minding stacking debuffs doesn't sound fun.

Edited by Levant Mir Celestia
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oh wow, never seen Elise this high up on a tier list ever before. I feel that Camilla, Charlotte and Effie are too high up, while Xander, Odin and Niles too low. As for Mozu, I'd rather not go down that rabbit hole.

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7 hours ago, SpearOfLies said:

Don't mind LMC. He hate everything that rise enemies crit chance and Conquest low hit rate.

 

I slightly disagree with this tier list, but I don't feel bother by it.

There's also the part where Charlotte being in A tier when she has glaring problems is nothing short of stupidiculous. It's like the OP deliberately ignored what makes her bad just to give her a blatantly inflated rank. Doubtless there are other problems, but that's the one that stood out since she's in a class that's proven to be terrible time and time again.

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32 minutes ago, Levant Mir Celestia said:

There's also the part where Charlotte being in A tier when she has glaring problems is nothing short of stupidiculous. It's like the OP deliberately ignored what makes her bad just to give her a blatantly inflated rank. Doubtless there are other problems, but that's the one that stood out since she's in a class that's proven to be terrible time and time again.

You are entitled to your own opinion. I'd love to see your reaction to where i would slot rinkah in birthright. But looking at charlotte statistically and practically she is a good unit. I know she isnt perfect especially defensively. But high hp helps mitigrate that a little. She was always a top 5 unit for me on any difficulty. I perosnally believe that anything above 75 percent hit rate is good enough. And she constsntly gets in the 80s. Lunatic is un predictable. You need to get lucky sometimes. Charlotte can really swing a fight. And she hits hard even if she doesnt crit.

Edited by Roy's Our Boy
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4 hours ago, komasa said:

oh wow, never seen Elise this high up on a tier list ever before. I feel that Camilla, Charlotte and Effie are too high up, while Xander, Odin and Niles too low. As for Mozu, I'd rather not go down that rabbit hole.

Please tell me how to use Odin. I have tried everything and he remains useless. Am i missing something? Xanders huge knock is availibility. I know elise is an unpopular pick, but an elite mage is crucial. And i think she can rival any mage in any game because of her absurd growths. Not to mention great availibility. And you can staff spam with her so you dont even have to feed her kills. 

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