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[FE5] Farewell to Heiroglyphs Edition


lapismaid
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C1 5/5 turns

Eyvel killed things with the Fire Sword, there wasn't really any room in the strat to conserve it. She killed the soldier on the Brave Axe village on turn 3 and the boss on turn 5. Dagdar killed the soldier on the Life Ring village on turn 4 and visited it on turn 5. Havan got the Brave Axe and Leif didn't get any kills yet. Tanya kinda did nothing.

UNIT         LEVEL HP STR MAG SKL SPD LCK DEF CON MOV WEXP                     FTG
Leif          1.20 22   4   0   2   5   6   3   5   6 C Swd                      -
Eyvel     xx/13.46 28   9   4  18  20  10   7   9   8 A Swd                     11
Dagdar     xx/6.12 43  14   1  11   9   2  10  15   7 A Axe E Bow                1
Tanya         1.00 20   3   1   6  10   6   2   4   6 E Bow                      0

C2 5/10 turns

Took an extra turn to get the Speed Ring. Leif used the Life Ring on turn 1. Dagdar rescued Leif and dropped him ahead on turn 2. Eyvel killed some bandits near the start. Tanya remained down there and placed herself on the village to dodgetank the remaining enemies. Eyvel killed the boss and Dagdar got the Speed Ring on turn 5 and recruited Ronan on his way there.

UNIT         LEVEL HP STR MAG SKL SPD LCK DEF CON MOV WEXP                     FTG
Leif          1.60 29   4   0   2   5   6   3   5   6 C Swd                      -
Eyvel     xx/14.56 28   9   4  18  20  10   7   9   8 A Swd                     16
Dagdar     xx/6.24 43  14   1  11   9   2  10  15   7 A Axe E Bow                2
Tanya         4.64 22   4   1   7  13   8   2   4   6 E Bow                     10
Edited by Gradivus.
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Chapter 4x: free/28

The beginning of the chapter is largely improvised. Leaf, Fergus, and Brighton assume the safest formation they can on Turn 1 PP, and Turn 1 EP determines the strategy for the next few turns. The only person at risk of death on Turn 1 EP is Leaf, and that's only if both armors + a mage manage to hit him. Interestingly enough, both armors do manage to hit him in the recording, but this ended up being a blessing in disguise, since some of the other mages tried to finish him off, missing and taking some hefty Light Sword hits in the process. The three swordsmen clean up the scraps by Turn 5, with the help of Lara's capturebait (Lifis was also suppose to get captured on Turn 2 EP, but I think the mage didn't have enough build. Didn't matter, since the chapter ended up only taking 15 turns). After freeing the children, recruiting Asvel, and grabbing the Ced Scroll, Ced is rescuedropped into the 2nd group of enemies, since no other unit can deal with the scary Elfire Bishop that leads the squadron. After grabbing the treasure, Leaf and co escape, Leaf taking a moment to make sure he didn't leave any of his buddies behind this time.

Edited by Kebe
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C2x 15+4 free/10 turns

Othin got attacked from behind, but it was fine because I finished fast enough that the penalty is within the 20-turn limit. Trained Leif primarily.

UNIT         LEVEL HP STR MAG SKL SPD LCK DEF CON MOV WEXP                     FTG
Leif          7.18 31   9   0   4   8   8   5   5   6 C Swd                      -
Eyvel     xx/15.16 29   9   5  18  20  11   8   9   8 A Swd                     26
Dagdar     xx/7.20 43  14   1  11   9   2  10  15   7 A Axe E Bow               10
Tanya         5.92 22   5   1   8  14   9   2   4   6 E Bow                     14

C3 8/18 turns

Leif killed some enemies near the start and then went towards the throne. Dagdar fought the enemies below the fortress and then doubled back to visit the shield ring village. Tanya visited the village with Dalshin's brother, both on the final turn. Undrafted units made a rescue chain to get them there while Eyvel killed Lobos and Leif just barely reached the throne and seized. Took the Light Brand, Brave Axe, Speed Ring, Hezul Scroll and Shield Ring to Manster.

UNIT         LEVEL HP STR MAG SKL SPD LCK DEF CON MOV WEXP                     FTG
Leif          9.58 33  11   0   6   9   8   5   5   6 C Swd                      -
Fergus        3.00 26   5   0   7   7   6   4   8   5 C Swd                      0
Machua        2.00 24   4   1  10  11   6   4   6   6 D Swd                      0
Lara          2.00 14   0   0   1  10   6   0   3   7 E Swd                      0
Edited by Gradivus.
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I have a question for everyone regarding the whole "Gaidens still free even with penalties as long as you're under 20 turns" thing, something I didn't think about until later after drafting was all said and done.

Should Safy using Hammerne be banned for all but the person who drafted her?

Technically, under the current rules, anybody could eat the 4-turn penalty in a Gaiden and have her repair any weapons/staves they wanted as long as they took 16 or fewer turns. Just wondering what everyone else's thoughts were.

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C4 16/34 turns

Free units: Asvel and Karin

Went clockwise. Brighton and Lifis blocked the reinforcement spawning points to the left and right and were left behind. Recruited Dalshin on turn 15 and made this formation:

Spoiler

fLtp32U.png

This ensured everyone can escape on turn 16 without any enemies having to be killed (because a unit killing an enemy can't escape on that turn).

UNIT         LEVEL HP STR MAG SKL SPD LCK DEF CON MOV WEXP                     FTG
Leif         10.28 34  12   0   6  10   8   6   6   6 C Swd                      -
Fergus        3.18 26   5   0   7   7   6   4   8   5 C Swd                      1
Machua        4.34 25   5   2  11  13   6   4   6   6 D Swd                      8
Dalshin       5.00 29   9   0   3   2   0  11  15   5 B Axe                      0
Lara          2.28 14   0   0   1  10   6   0   3   7 E Swd                      1
--
Karin         1.00 18   3   7   3  12  12   3   4   5 D Swd                      0

C4x 18 free/34 turns

Got the treasure and trained units a bit. Got some capture loot.

UNIT         LEVEL HP STR MAG SKL SPD LCK DEF CON MOV WEXP                     FTG
Leif         12.90 36  12   0   7  10   9   7   6   6 C Swd                      -
Fergus        7.30 29   8   0   9   9   7   4   9   5 C Swd                     10
Machua        6.18 27   7   2  12  14   7   5   6   6 D Swd                     13
Dalshin       7.82 30  11   0   4   3   0  13  16   5 B Axe                      6
Lara          2.56 14   0   0   1  10   6   0   3   7 E Swd                      2
--
Karin         1.30 18   3   7   3  12  12   3   4   5 D Swd                      1
Asvel         1.94 22   0   4   3   7   5   0   4   6 E Fi E Th C Wi             3

C5 18/52 turns

Asvel and Leif stayed near the start, with Asvel killing Mages through the wall, and then the Sniper after Leif pulled him. Turn 4, Leif rescued Asvel so he can drop him off next turn, after Lara opened the door, making Leif run there automatically. Everyone else dragged their asses along while Leif and Asvel did most of the combat with their Prfs because there are a lot of ranged enemies.

UNIT         LEVEL HP STR MAG SKL SPD LCK DEF CON MOV WEXP                     FTG
Leif         16.70 40  13   1   9  12  10   8   8   6 C Swd                      -
Fergus       10.58 30  11   1  12  12   9   5  10   5 B Swd                     18
Machua       10.06 31   9   2  13  16  10   5   6   6 C Swd                     22
Dalshin      10.38 32  11   0   5   3   0  13  17   5 B Axe                     13
Lara          4.08 15   0   1   3  11   7   2   3   7 E Swd                      8
--
Karin         1.30 18   3   7   3  12  12   3   4   5 D Swd                      1
Asvel        10.62 28   3   7   9  13   7   2   5   6 E Fi E Th C Wi            16
Edited by Gradivus.
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Chapter 5: 17/45

Outside of Eyvel's Arena shenanigans, this was a fun chapter to play. Nanna and Leaf got stuff done, with assistance from Lara, Brighton, and Fergus. Nothing much to say.

Kinda surprised no one else managed a 17 turn clear. I guess I either opened the door earlier, or Nanna managed to be that useful. 

Leaf finally manages to go outdoors, at his side being:

Unit          Lvl   HP Str Mag Skl Spd Luk Def Bld Weapon Level
Leaf          15.72 40 12  02  06  16  14  05  10  C Swords
Lara          3.32  15 00  00  01  11  07  00  03  E Swords
Nanna (UM)    13.78 33 04  06  11  13  16  05  07  C Swords E Staves 
---
Fergus (UM)   10.74 32 08  01  10  10  07  06  09  B Swords
Brighton (UM) 8.32  31 05  01  05  05  03  07  11  D Swords (C Axes)

UM = Unmounted

Chapter 6: 8/53

I just take the rightward path, which avoids almost all combat. I could only grab the Rapier and Knight Crest villages without losing turns, so RIP Hicks, among other things. Probably the most laid-back of the Manster Escape Chapters, which I appreciate.

Although I do wonder, can undrafted units visit the Hicks village? It is recruiting a character, after all.

Leaf is almost done escaping Manster, with:

Unit     Lvl   HP Str Mag Skl Spd Luk Def Bld Weapon Level
Leaf     16.12 40 13  02  06  17  15  05  10  B Swords
Lara     3.32  15 00  00  01  11  07  00  03  E Swords
Nanna    13.78 33 05  06  11  14  16  06  07  C Swords E Staves 
---
Fergus   11.22 33 09  01  10  10  07  08  09  B Swords
Brighton 8.32  31 06  01  06  07  03  08  11  C Axes (D Swords)

 

Edited by Kebe
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Recruiting Hicks with an undrafted unit should be legal, since all the unit does is recruit a character.

C6 7/59 turns

Leaving Dalshin behind saved a turn here.

Went through the left. Turn 1, Asvel with Leif support killed a Mage, an Axe Armor, a Bow Armor and was in range of a meteor. Each one had around 40-45 hit against him and he survived 2-3 hits depending on stat rolls. Fergus and Karin mounted. Turn 2, Karin recruited Hicks and he took a Brave Axe to kill some Knights with. Asvel placed himself on a Forest tile to clean up most of the remaining enemies, he faced pretty low hitrates with the Leif support and +20 Avo from Forest. Turn 3, Karin rescued Machua and Leif, Fergus and Asvel cleaned up the remaining enemies. Turn 4, Karin dropped Machua down and headed towards the Paragon Elite Manual village, got the Odo scroll on turn 5 and escaped on turn 7. Fergus and Hicks dropped Lara ahead on turn 4 and Asvel on turn 5. Turn 6, Asvel visited the Knight Crest village and got rescued by Fergus. Hicks rescued Leif. Machua sat in front of the door to open it and everyone escaped on turn 7. Got all items except Rapier and Pure Water.

Dalshin actually ended up dying to meteors. I didn't care enough to restart since I'd leave him behind anyway.

UNIT         LEVEL HP STR MAG SKL SPD LCK DEF CON MOV WEXP                     FTG
Leif         17.80 41  14   1   9  13  10   8   8   6 B Swd                      -
Fergus       11.42 31  12   1  12  13  10   6  10   8 B Swd                     19
Machua       10.54 31   9   2  13  16  10   5   6   6 C Swd                     24
Hicks         7.92 31   8   0   6   6   7   9  15   8 C Axe                      5
Lara          4.60 15   0   1   3  11   7   2   3   7 E Swd                     10
--
Karin         1.70 18   4   7   4  14  12   4   4   5 E Lnc                      1
Asvel        17.96 32   4  10  13  19  10   3   5   6 E Fi E Th B Wi            28

C7 6/65 turns

Blitzkrieg'd down pretty much. Leif was dropped on a mountain on turn 2 and Machua was dropped on the other tile of the chokepoint. Leif had to connect a bunch of Brave Sword hits to kill Myrmidons. I could handle up to 3 Myrmidons living after EP2, with Machua, Leif and Fergus finishing them off. After that, Hicks, Fergus and Karin rescued Leif, Machua and Lara and rushed towards the castle. Karin could visit the Pure Water village on turn 5, which was nice, and Asvel convoy dropped the Knight Crest from the village by visiting with a full inventory. Asvel, Finn and Safy were left behind.

UNIT         LEVEL HP STR MAG SKL SPD LCK DEF CON MOV WEXP                     FTG
Leif         18.12 42  14   1  10  14  11   9   8   6 B Swd                      -
Fergus       11.54 31  12   1  12  13  10   6  10   8 B Swd                     20
Machua       11.42 32  10   2  14  17  10   5   6   6 C Swd                     28
Hicks         7.92 31   8   0   6   6   7   9  15   8 C Axe                      5
Lara          4.60 15   0   1   3  11   7   2   3   7 E Swd                     10

C8 5/70 turns

Capturing the boss was jank, but eventually I got it done. In the successful attempt, Leif with Brave Sword was dropped within the boss' range on turn 4 and Hicks captured with Brave Axe (Fergus could've finished the job had Hicks missed a hit). Took all his items while seizing.

UNIT         LEVEL HP STR MAG SKL SPD LCK DEF CON MOV WEXP                     FTG
Leif         18.20 42  14   1  10  14  11   9   8   6 B Swd                      -
Fergus       12.42 32  12   1  12  13  10   6  10   8 B Swd                     26
Machua       11.88 32  10   2  14  17  10   5   6   6 C Swd                     30
Hicks        10.22 34  10   1   7   8   9  10  16   8 C Axe                      9
Lara          4.86 15   0   1   3  11   7   2   3   7 E Swd                     11

C8x 20 free/70 turns

Got all the treasure, promoted Machua at level 15. She rekt Gomez with the Fire Sword.

UNIT         LEVEL HP STR MAG SKL SPD LCK DEF CON MOV WEXP                     FTG
Leif         18.68 42  14   1  10  14  11   9   8   6 B Swd                      -
Fergus       12.42 32  12   1  12  13  10   6  10   8 B Swd                      0
Machua     15/2.42 36  16   5  20  20  17   9   8   6 B Swd E Axe               46
Hicks        14.86 36   9   2   8   8  10  10  16   5 E Swd                     21
Dagdar    xx/10.24 44  14   1  11  10   3  10  15   7 A Axe E Bow               22
Tanya        14.04 30   8   1  12  20  15   2   4   6 D Bow                     16
Lara          5.38 15   0   1   3  11   8   2   3   7 E Swd                     13

C9 5/75 turns

Leif used the Leg Ring. He tanked the Wyvern squad on turn 3, with Light Brand equipped for better Avo. It was relatively shaky for him to survive. Turn 4, he arrived on the other side of the forest and Kain rescued him out of Wyvern range. Karin dropped Carrion near the castle on turn 3 to get the Paragon Sword. Left Othin, Havan and Ronan behind.

UNIT         LEVEL HP STR MAG SKL SPD LCK DEF CON MOV WEXP                     FTG
Leif         19.08 43  15   1  11  15  11   9   8   8 B Swd                      -
Fergus       12.42 32  12   1  12  13  10   6  10   8 B Swd                      0
Machua     15/2.42 36  16   5  20  20  17   9   8   6 B Swd E Axe                0
Hicks        14.86 36   9   2   8   8  10  10  16   5 E Swd                      0
Dagdar    xx/10.24 44  14   1  11  10   3  10  15   7 A Axe E Bow                0
Tanya        14.04 30   8   1  12  20  15   2   4   6 D Bow                      0
Kain          2.00 26   7   0   4   7   3   6  10   8 D Lnc                      0
Lara          5.38 15   0   1   3  11   8   2   3   7 E Swd                      0

C10 9/84 turns

Went through the middle. Turn 1, Leif used Wrath, Hicks used Paragon, Lara used a Life Ring and Fergus and Tanya promoted. Leif got the Rescue staff on turn 3 and killed the Wyvern boss on his way to back to the middle. Leif entered the General boss' range on turn 8 to deal some damage with a Wrath Light Brand crit and Machua finished off next turn with Fire Sword. Missed the M Up staff.

UNIT         LEVEL HP STR MAG SKL SPD LCK DEF CON MOV WEXP                     FTG
Leif         20.00 44  15   1  11  16  11   9   8   8 B Swd                      -
Fergus     12/2.80 33  15   2  15  16  10   8  12  10 A Swd                     10
Machua     15/3.98 37  16   5  20  20  11  10   8   6 B Swd E Axe                5
Hicks        16.34 38  12   2  11  10  12  11  17   8 C Axe                      7
Dagdar    xx/11.04 44  14   1  11  10   4  10  15   7 A Axe E Bow                8
Tanya      14/2.18 31  11   3  16  20  16   4   5   7 C Bow                      5
Kain          2.56 26   7   0   4   7   3   6  10   8 D Lnc                      3
Lara          6.40 23   0   1   3  12   9   2   3   7 E Swd                      4
Edited by Gradivus.
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Chapter 7: 7/60

The final chapter of the Manster Escape Saga. Nanna promotes using the Chapter 6 Knight Crest, giving her respectable gains and, more importantly, B Rank Swords, allowing her to plow through most of the Myrmidons on Turn 2 EP with the Brave Sword. 3 + Shiva evade her wrath on Enemy Phase, but are taken down on Player Phase with Fergus, Leaf, Brighton, and Nanna. I then use a brilliant trick from dondon's FE5 playthrough to recruit Shiva. After he captures Lara, his AI shifts and only wants to escape to the north. However, Karin and Lifis block his direct path north, making him go around through the south, directly into Saphy for the recruitment. Everyone is in position to escape on Turn 7, just evading the downpour of Cavaliers.  

Unit     Lvl        HP Str Mag Skl Spd Luk Def Bld Weapon Level
Leaf     16.12      40 13  02  06  17  15  05  10  B Swords
Lara     3.32       15 00  00  01  11  07  00  03  E Swords
Nanna    13.78/2.16 34 07  09  12  17  17  07  08  B Swords E Staves
Finn     11.12      30 10  02  09  13  07  10  10  B Lances (D Swords)
Ronan    6.06       22 04  02  05  08  04  03  07  E Bows
Shiva    4.00       24 06  00  09  12  05  04  07  B Swords

 

Edited by Kebe
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C11 6/90 turns

Leif led the charge. Fergus, dismounted Hicks, Dagdar, Lara and Leif entered the trap on turn 3. Lara had to be a bit lucky to survive because the Ballistae may or may not OHKO her at ~50 hit, and there are also a bunch of knights with Javelins capable of attacking her (sometimes also Long Lances, in which case she's highly unlikely she survives). Turn 4, Hicks opened the first door, Lara the second and Leif the third, counterkilling the Bishop in the throne room and some Javelin soldiers with Fire Sword Wrath crits. Turn 5, Lara opened the throne room door and Leif attacked Kempf with Fire Sword, prompting him to disappear on EP. Turn 6, Leif seized. Didn't get the Torch staff.

UNIT         LEVEL HP STR MAG SKL SPD LCK DEF CON MOV WEXP                     FTG
Leif         20.00 44  15   1  11  16  11   9   8   8 B Swd                      -
Fergus     12/3.26 34  16   2  17  16  11   7  12   7 A Swd                     13
Machua     15/3.98 37  16   5  20  20  11  10   8   6 B Swd E Axe                5
Hicks        18.94 40  12   3  11   9  13  11  18   5 E Swd                     11
Dagdar    xx/11.54 44  14   1  11  10   4  10  15   7 A Axe D Bow               13
Tanya      14/2.18 31  11   3  16  20  16   4   5   7 C Bow                      5
Kain          2.74 26   7   0   4   7   3   6  10   8 D Lnc                      4
Lara          7.36 24   0   1   3  12  10   2   3   7 E Swd                      8

C11x 15 free/90 turns

Promoted Hicks. Tanya procced mov, I don't see that making a difference anywhere, but hey.

UNIT         LEVEL HP STR MAG SKL SPD LCK DEF CON MOV WEXP                     FTG
Leif         20.00 44  15   1  11  16  11   9   8   8 B Swd                      -
Fergus     12/5.23 35  16   3  18  16  11   7  12   7 A Swd                     20
Machua     15/4.24 38  16   5  20  20  11  10   8   6 B Swd E Axe                7
Hicks      20/2.20 43  15   5  16  12  15  16  20   6 E Swd                     19
Dagdar    xx/12.44 44  14   1  11  10   4  10  16   7 A Axe D Bow               23
Tanya      14/3.76 31  12   4  16  20  17   4   5   8 C Bow                     16
Lara          8.04 25   1   2   4  12  11   2   3   7 E Swd                     11
Kain          2.74 26   7   0   4   7   3   6  10   8 D Lnc                      4

C12 8/98 turns

Mareeta captured Seram and Leif went to the mansion, using the Bridge Key from C10. Captured some axes, didn't get any of the villages or the Vantage manual. Bought a Wind tome and some Door Keys.

UNIT         LEVEL HP STR MAG SKL SPD LCK DEF CON MOV WEXP                     FTG
Leif         20.00 44  15   1  11  16  11   9   8   8 A Swd                      -
Fergus     12/7.20 37  16   3  20  16  12   8  12  10 A Swd                     25
Hicks      20/6.00 45  19   6  19  17  16  17  20   9 B Axe                     26
Machua     15/4.24 38  16   5  20  20  11  10   8   6 B Swd E Axe                0
Dagdar    xx/13.96 44  15   1  11  10   4  11  16   7 A Axe D Bow               42
Tanya      14/5.72 32  13   4  17  20  18   4   5   8 C Bow                     32
Lara          8.04 25   1   2   4  12  11   2   3   7 E Swd                      0
Kain          2.74 26   7   0   4   7   3   6  10   8 D Lnc                      4
Edited by Gradivus.
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Chapter 8: 4/64

This chapter is easy enough. In Battle Preparations, I sold some stuff to have enough money to buy 7 Door Keys. The Lenster Crew of Nanna, Leaf, and the freshly promoted Finn blaze through most of the chapter, all of them landing within range of the boss by Turn 3 EP. Nanna quadruples with the Brave Sword, and yet doesn't kill, allowing Finn to capture the boss with one out of two Brave Lance pokes. Meanwhile, Lara, Ronan, Shiva, and Carrion all combine their powers to buy Door Keys and visit the Knight Crest village. Marty was also suppose to help out, but Ronan's timely criticals made sure I didn't have to rely on 50% Steel Axe hits. 

Also forgot to flash the turncount at the end, but if you're really so skeptical, you can count.

Unit     Lvl        HP Str Mag Skl Spd Luk Def Bld Weapon Level
Leaf     16.82      40 13  02  06  17  15  05  10  B Swords
Lara     3.32       15 00  00  01  11  07  00  03  E Swords
Nanna    13.78/2.52 34 07  09  12  17  17  07  08  B Swords E Staves
Finn     11.12/2.00 31 12  03  12  16  07  12  11  A Lances (D Swords)
Ronan    8.14       23 04  03  06  10  04  03  07  D Bows
Shiva    5.10       25 07  00  09  13  05  05  07  B Swords
Marty    8.80       39 10  01  00  00  08  10  19  D Axes

 

Edited by Kebe
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C12x 16+4 free/98 turns

Used undrafted Salem with a sleep staff to stop the Charge Manual thief and obtain it near the end. Tina used up her Thief staff, it's not like I could recruit her anyway, so I captured her and reclaimed my weapons.

UNIT         LEVEL HP STR MAG SKL SPD LCK DEF CON MOV WEXP                     FTG
Leif         20.00 44  15   1  11  16  11   9   8   8 A Swd                      -
Fergus     12/7.20 37  16   3  20  16  12   8  12  10 A Swd                      0
Hicks      20/6.00 45  19   6  19  17  16  17  20   9 B Axe                      0
Machua     15/6.76 39  17   5  20  20  12  10   8   6 A Swd E Axe                7
Dagdar    xx/14.84 44  15   1  11  10   5  11  16   7 A Axe D Bow               48
Tanya      14/5.72 32  13   4  17  20  18   4   5   8 C Bow                      0
Lara        9/1.40 26   1   2   3   8  11   2   3   6 E Swd                      4
Kain          2.74 26   7   0   4   7   3   6  10   8 D Lnc                      0

C13 4/102 turns

10 mov Fergus was clutch. Only fielded him, Lara, Leif and 3 units to leave behind. Turn 1, Leif got danced and Fergus + Leif dropped her on a forest tile. She got some levels by getting hit with Paragon Sword + scrolls. Turn 2, Leif killed the closest Ballista and got danced. He and Fergus dropped Lara ahead again. Turn 3, Fergus killed the Armor Knight in front of the Bridge and Leif got danced to kill the Ballista south-east of the castle. Two generic mounts dropped Leif within range to escape next turn. Another generic picked up Lara. Turn 4, Fergus received Lara, gave her to Leif, dismounted and got rescue chained to the castle (which took like, 4 units, because he has 12 con and therefore reduces their movement). Leif pocket Lara then escaped.

UNIT         LEVEL HP STR MAG SKL SPD LCK DEF CON MOV WEXP                     FTG
Leif         20.00 44  15   1  11  16  11   9   8   8 A Swd                      -
Fergus     12/8.08 38  18   3  20  16  13   7  12   7 A Swd                      7
Hicks      20/6.00 45  19   6  19  17  16  17  20   9 B Axe                      0
Machua     15/6.76 39  17   5  20  20  12  10   8   6 A Swd E Axe                0
Dagdar    xx/14.84 44  15   1  11  10   5  11  16   7 A Axe D Bow                0
Tanya      14/5.72 32  13   4  17  20  18   4   5   8 C Bow                      0
Lara        9/5.92 30   2   3   5  12  12   4   3   6 E Swd                     13
Kain          2.74 26   7   0   4   7   3   6  10   8 D Lnc                      0
Edited by Gradivus.
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Chapter 8x: free/64

Easy chapter, easy life. I mainly invested in Ronan and Shiva, Ronan because he was close to promotion, and Shiva because he's better than Marty. Nanna came along to kill Gomez with the Fire Sword, and got to spam Heal for some exp afterwards. Ronan promoted, and Leaf got some new Boots. 

Unit       Lvl        HP Str Mag Skl Spd Luk Def Bld Weapon Level
Leaf       17.02      41 13  02  06  17  15  06  10  B Swords
Lara       3.32       15 00  00  01  11  07  00  03  E Swords
Nanna (UM) 13.78/7.96 36 06  09  14  18  19  06  09  B Swords E Staves
Finn       11.12/2.00 31 12  03  12  16  07  12  11  A Lances (D Swords)
Ronan      12.80/1.00 24 07  05  11  16  04  05  08  C Bows
Shiva      10.94      29 10  01  14  17  09  07  09  B Swords
Marty      9.08       40 11  01  00  00  09  11  19  D Axes

I should note that a low-key goal of mine is to try and get most of my combat units to 4 magic or more. 4 Magic is the amount of Magic needed to be immune to Tina's Thief Staff, since she has 3 Magic. Some units probably won't reach this, and that's fine since I can unequip them on EP and let Nanna do most of the chapter. But, the more capable units for that chapter, the better.

Chapter 9: 5/69

Just Leaf running towards the escape point as fast as his movement stat will let him. The absurd amount of forests and mountains ensures that mounts can't really help him out. Outside of Leaf, at least 5 other units must be deployed. Karin can escape in time, and she can take one unit with her. She takes Carrion so that he can grab the Paragon Sword. That leaves three units to leave behind. I decided on Axe Bros + Tanya, though it doesn't really matter. Leaf also has a fair chance to die on Turn 4 EP, but the boss decides that using a Javelin instead of an accurate Killer Lance was a smart idea.

Leaf didn't get any levels, so same stats going into Chapter 10.

Chapter 10: 7/76

Hehe, the turn count is 776 :^]

The 7 turn clear of this chapter is reliant on one thing: getting Fred and Olwen on the battlefield on Turn 2. Fred and Olwen are nuisances in this map, namely in the fact that they are unkillable. This is further proven by the fact that, when Olwen moves on her second turn in the battle, she blocks the bridge towards the throne, and that loses me a turn if they appear on Turn 3, since I have to cross the bridge on Turn 5. However, if she's out by Turn 2, I'll be free to move across the bridge on Turn 5. Ronan is the my only drafted unit who can trigger the cutscene by Turn 2. This makes getting the Rescue village a lot more difficult, since it basically becomes an rng-fest of "will the thief move", but what can one do.

Lenster squad does almost all of the relevant combat. Finn manages to capture the Fire Sword Armor, which is fantastic. The other Armors on forts are dealt with magic sword hits. Lara is tasked with baiting ballista away from Lenster squad, and she's also the best option to dodge Olwen and Fred's onslaught. She makes sure to equip the Paragon Sword for all the EXP. Ronan triggers the cutscene, kills the Dragon Knight miniboss, and also tries to kill the thief, but the thief was too bulky in this run. Robert grabs the Rescue village, while Shiva and Marty mess around in the top right of the map, eventually killing the ballista there. Shiva promotes, and Marty almost reached promotion. Nanna used the Wrath Manual in the beginning of the map so she could easily kill the boss on EP with the Earth Sword. That's it, I think. RIP Magic Up Staff, would have been nice I guess.

Also, Lara got 2 movement levels lmao.

Unit   Lvl        HP Str Mag Skl Spd Luk Def Bld Weapon Level
Leaf   18.46      42 14  02  06  17  15  06  10  B Swords
Lara   11.76      22 05  00  04  16  12  05  04  E Swords
Nanna  13.78/9.84 37 07  09  14  20  20  07  09  B Swords E Staves
Finn   11.12/3.26 32 12  03  12  17  08  12  11  A Lances (D Swords)
Ronan  12.80/2.42 25 07  06  11  17  04  05  08  C Bows
Shiva  11.58/1.00 29 13  02  17  20  10  09  09  A Swords
Marty  9.90       40 11  01  00  00  09  11  19  C Axes

 

Edited by Kebe
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C14 10/112 turns

Tanya, Dagdar and Machua held the 3 chokepoints the closest to the gate. Dean, Fergus, Lara, Leif and Hicks went down, killed Baldack's group and went down to capture Paul and some Physics and get the Dragon Lance. Dean also got the Nosferatu on turn 10. Didn't buy any stamina bags, I think I'll actually get enough of them from C14x. Dean used a Speed Ring at the start.

UNIT         LEVEL HP STR MAG SKL SPD LCK DEF CON MOV WEXP                     FTG
Leif         20.00 44  15   1  11  16  11   9   8   8 A Swd                      -
Fergus     12/8.58 38  18   3  20  16  13   8  12  10 A Swd                     12
Hicks     20/10.56 48  20   6  20  20  18  17  20   9 B Axe                     17
Dean       xx/3.70 36  12   2  13  15   5  13  12   9 A Lnc                      5
Machua     15/9.68 40  18   6  20  20  14  12   8   6 A Swd E Axe               27
Dagdar    xx/15.80 44  15   1  11  10   5  11  16   7 A Axe D Bow               12
Tanya      14/6.56 33  14   4  18  20  19   4   5   8 C Bow                      7
Lara       9/12.96 31   3   3   9  19  16   5   3   6 E Swd                     30
Kain          2.74 26   7   0   4   7   3   6  10   8 D Lnc                      0
Edited by Gradivus.
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Chapter 11: 6/82

As long as you have Door Keys, this chapter is pretty easy. Marty and Leaf are pushed in position for Turn 1 EP, and they kill most of the initial enemy group, Marty getting to level 10 in the process. With some nice rescue chains, I get all of Nanna, Shiva, Warrior!Marty, and Lara into the central room by Turn 3 EP, where Nanna attracts most of the attention from the armors, crushing them with a Wrath Iron Blade hit. Turn 4, Leaf enters the room and triggers Portcullis, with Marty, Lara, and Shiva opening the three northern doors in the same turn. Nanna kills some of the remaining Javelin armors that threaten Fred. Finn was suppose to assist her, but I managed to not move him into the central room before Leaf. Leaf, Marty, and Shiva work towards the throne room, Shiva spooking Kempf on Turn 5, while Lara grabs the "Flare Staff". Leaf seizes on Turn 6. 

Lara also decided that 9 movement is not enough, and thus proc'd her 3rd movement level. It's getting absurd at this point, but I'm not complaining. 

Unit     Lvl      HP Str Mag Skl Spd Luk Def Bld Weapon Level
Leaf     19.56    43 15  02  07  18  16  06  10  B Swords
Lara (F) 14.20    22 05  01  06  18  14  06  04  E Swords
Nanna    13/10.96 38 07  09  14  20  20  08  10  B Swords E Staves
Finn     11/3.54  32 12  03  12  17  08  12  11  A Lances (D Swords)
Ronan    12/2.98  25 07  06  11  17  04  05  08  C Bows
Shiva    11/1.84  29 13  02  17  20  10  09  09  A Swords
Marty    10/2.00  42 14  02  05  08  09  15  20  B Axes E Bows

F = Fatigued 

Chapter 11x: free (16+4)/82

Leaf, Shiva, Marty, and Robert are the only drafted units I decided to bring, since Finn is worthless in this type of chapter, Lara was fatigued, and Nanna was nearing fatigue. I brought Saphy so she could Hammerne the Light Sword, and a filler unit to meet the minimum deployment limit. 

Since no one really advocated for banning Hammerne use in Gaidens, I'm assuming that it's still on the table. If you ask me, Hammerne is but one of the niches Saphy has. She has more important uses and functionality outside of the staff, other stuff worth drafting her for. I just don't think it's significant enough to have a seperate rule.

Anyways, I decided to pour most of my investment into Marty, since Leaf maxed level, Shiva is already good, and lol Robert. Warrior promotion gains are actually really good, with +5 Skill and +6 Speed among them, so Marty becomes a decent enough combat unit, and, with some scroll-boosted levels, he could probably get somewhere. Fred saves the children, and accidentally recruits Olwen. I finish the chapter thinking I could just leave her behind in Chapter 13 and get Illios, but afterwards, I realized that's not enough; she'd have to die at some point. I think I can get her to die in 14x without penalties getting me over 20, though, so no rerecording for me.

Unit        Lvl      HP Str Mag Skl Spd Luk Def Bld Weapon Level
Leaf        20.00    44 15  02  08  18  17  06  11  B Swords
Lara        14.20    22 05  01  06  18  14  06  04  E Swords
Nanna       13/10.96 38 07  09  14  20  20  08  10  B Swords E Staves
Finn        11/3.54  32 12  03  12  17  08  12  11  A Lances (D Swords)
Ronan       12/2.98  25 07  06  11  17  04  05  08  C Bows
Shiva       11/3.38  30 14  03  18  20  12  10  09  A Swords
Marty       10/4.94  44 15  02  05  09  10  17  20  B Axes E Bows
Robert (UM) 2.00     23 05  00  03  06  07  03  07  E Bows

 

Edited by Kebe
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I think using Saphy w/ Hammerne in Gaiden chapters is fair. It didn't matter for me because I left her behind anyway, but I don't see it as broken enough to ban it.

Edited by Gradivus.
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Chapter 12: 8/90

Shiva, Leaf, and Lara start towards the Warrior mini-boss, while Ronan grabs the Heim Scroll village, and everyone else just tries and get EXP. Karin comes along not only for vision support with a Torch, but she also brings a Holy Water to Mareeta so that she has a much better chance of capturing Salem.

Speaking of which, Salem is basically the only real nuisance in this map, for obvious reasons. Not only is he capable of incapacitating most of my units, but Mareeta is the only unit who's in a position to capture him, and she's pretty bad at it with her base 13 attack with her personal sword. She needs something among the lines of a double critical or a Lunar Sword proc to capture him, and, if she gets hit, the poison will finish her off. Giving her a Holy Water beforehand fixes that issue, though. Salem's priority list on my units is Marty, then Finn, then Shiva. The first two don't really contribute to the strategy, but Shiva can't afford to sleep until he kills the Warrior boss on Turn 4 PP. So as long as Salem doesn't go 3 for 3 in the first 3 turns, it'll work. He does end up using the entire staff by the chapter's end, which is a shame, but nothing too tragic.

Unit        Lvl      HP Str Mag Skl Spd Luk Def Bld Weapon Level
Leaf        20.00    44 15  02  08  18  17  06  11  A Swords
Lara        16.46    23 06  01  08  20  15  07  04  E Swords
Nanna       13/12.46 39 09  09  15  20  20  08  10  B Swords E Staves
Finn (UM)   11/3.68  32 11  03  11  15  08  11  11  D Swords (A Lances)
Ronan       12/4.10  26 08  07  12  18  05  05  08  C Bows
Shiva       11/5.78  31 14  03  18  20  14  11  09  A Swords
Marty       10/5.58  46 15  02  05  09  10  17  20  B Axes E Bows
Robert (UM) 2.00     23 05  00  03  06  07  03  07  E Bows

Units with >4 Magic: Nanna, Ronan

One should note that the Fire Sword, with its +5 Magic, automatically makes one who equips it also immune to Tina's Thief Staff. This namely applies to Leaf and Shiva.

(Edit: It turns out that just tying in Mag also makes you immune to Tina's Thief Staff. This namely applies to Shiva, and it was pretty convenient)

Chapter 12x: free (20)/90

Oooooooh my god. 

I brought Nanna, Shiva, Ronan, Saphy, and Lara, the first three since they're the only real combat units I have, as I explained above, and the latter two so they can recruit stuff. Nothing really noteworthy, I managed to get the Shield Ring and Charge Manual due to some funky AI. After recruiting Tina and Parne onto the team, I get ready to rescue chain Lara to the outer chest to get the Knight's Crest within. 

I then almost ruin the recording. I thought I had correctly calculated tiles away from the throne, and thus thought I could use Leaf in the rescue chain. Alas, Leaf actually ended up being two tiles short of reaching the throne on Turn 20, and he's too heavy to rescue chain beforehand. I knew he either gets a Movement Star, or I would have to do the chapter over again. I wonder which one happened...

Leaf really is the best lord :^]

Unit        Lvl      HP Str Mag Skl Spd Luk Def Bld Weapon Level
Leaf        20.00    44 15  02  08  18  17  06  11  A Swords
Lara        16/1     23 06  01  07  15  16  07  04  E Swords
Nanna (UM)  13/13.54 39 08  09  15  20  20  07  10  A Swords E Staves
Finn (UM)   11/3.68  32 11  03  11  15  08  11  11  D Swords (A Lances)
Ronan       12/7.78  28 08  10  13  20  06  05  08  B Bows
Shiva       11/8.36  34 17  04  19  20  16  12  09  A Swords
Marty       10/5.58  46 15  02  05  09  10  17  20  B Axes E Bows
Robert (UM) 2.00     23 05  00  03  06  07  03  07  E Bows
Parne       xx/3.20  24 07  03  08  14  11  05  08  B Swords
Tina        1.30     14 00  03  01  05  15  00  03  E Staves

Chapter 13: 4/94

No, I did not complete this chapter in 1:31 minutes, sadly. This is but a recording consisting of the turn where Leaf and some of his comrades escaped. The amount of RNG abuse required to complete this chapter in 4 turns is too much for me to consistently do in the course of one recording, but I knew it was possible, so I grinded out all the necessary events, and got the chapter done.

Let's cover the not-RNG related part of the strategy first: Leaf's side. I fielded Leaf, Lara, Finn, Robert, and two fillers to leave behind. The first turn, Leaf moves his full movement, Lara dances him, Robert mounts and rescues Lara, Finn mounts and drops Lara, Leaf moves his full movement with the Light Brand equipped for the Bow Knight squad. The second turn, Leaf moves to the edge of Lara's movement range, Lara dances him, Robert rescues Lara, Finn drops Lara. Leaf moves full movement. The third turn, Leaf moves his full movement and kill an Armor in the way. Finn moves his full movement, Lara dances Finn (8 movement ftw), Finn rescues Lara, Generic drops Lara, Generic rescues Leaf. I recorded the fourth and final turn.

Now, let's talk about the disgusting part, Glade and the generics. Basically, I need to keep a certain area around the escape point clear for rescue shenanigans on the final turn. I also need every single generic to participate in said rescue shenanigans, so sacrificing is not an option. However, there's one slight problem: the Armors that lead the squad assaulting Tahra. They are too powerful and too accurate for the generics to have a chance against, and having 5 of them around simply makes the original goal of keeping the area clear impossible. Thus, Glade goes down on Turn 1 to try and deal with them. The rescue shenanigans need 2 generics to meet up with Leaf's group, and 3 + Glade to carry the rescue chain to Tahra, so the generics start to position themselves accordingly.

Glade's Turn 1 EP consists of the following: 1) Dodge 4 out of 5 of the Armors at ~50% hit 2) Don't get crit by Listz's Killer Lance (~30%, but Glade has garbage Luck so it's probably a bit more). Glade's positioning makes the boss inevitably try and attack him, which starts to cause some trouble. However, there's also an upside: if the boss dies, every enemy tries to escape, and I don't have to deal with them anymore. Sadly, Glade Silver Lance critical does not kill the boss yet, since Glade doesn't double the boss, so stalling one extra turn is necessary.

Turn 2 of Glade's side is generics moving out of Listz's Poison Bow range, while Glade takes some refuge in a forest. As one could expect, Glade is dead to any other hits. Thankfully, the forest + his pretty good defense makes it so that the main group of archers and soldiers don't attack him. It doesn't stop this EP from being precarious anyways, though.

Glade's Turn 2 EP consists of the following: 1) Dodge two ballista at ~50% hit 2) Dodge Listz's Killer Lance hit at ~70% hit. It doesn't sound too bad, but considering this patch has true hit, it is pretty bad. There's also the fact that Listz doesn't even need to attack Glade at 1 range, he can just try to kill with the Poison Bow, which is not good since we need Glade to land another Silver Lance hit to set up for the boss kill. It's basically a 50/50 chance as to whether Listz attacks from 1 or 2 range, and 2 range ends the run.

After Glade miraculously survives all of that, however, he still isn't done. He needs to hit Listz with a 9% critical. Not much to say. After Listz dies, no enemies attempt to attack, and everything else goes smoothly.

So yeah, the probability of all that going down is low, to say the least. Compounded with the fact that FE5's RNG is ridiculously easy to advance, I don't see myself actually completing this chapter in one recording. What can you do :/

By the way, Robert was needed for some rescue stuff early in the chapter, so even though I drafted him, I ended up leaving him behind. Not that he would make many more useful contributions after this.

Unit        Lvl      HP Str Mag Skl Spd Luk Def Bld Weapon Level
Leaf        20.00    44 15  02  08  18  17  06  11  A Swords
Lara        16/4.32  25 07  02  08  18  19  07  05  E Swords
Nanna (UM)  13/13.54 39 08  09  15  20  20  07  10  A Swords E Staves
Finn        11/3.68  32 11  03  11  15  08  11  11  D Swords (A Lances)
Ronan       12/7.78  28 08  10  13  20  06  05  08  B Bows
Shiva       11/8.36  34 17  04  19  20  16  12  09  A Swords
Marty       10/5.58  46 15  02  05  09  10  17  20  B Axes E Bows
RIP Robert
Parne       xx/3.20  24 07  03  08  14  11  05  08  B Swords
Tina        1.30     14 00  03  01  05  15  00  03  E Staves

 

Edited by Kebe
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Chapter 14: 10/104

48 minutes of Fire Emblem incoming

This chapter is easy enough if done correctly. Combinations of Shiva, Finn, Nanna, and Leaf manage the chokepoints so that armors can't get close to the throne and, more importantly, the units near the arena. The arena is pretty conveniently placed, and it's a good opportunity to get extra money and EXP. Homer is a good candidate for the arena abuse, since he levels ridiculously fast thanks to Elite Mode + Elite skill, and becoming a Sage is good. Tina helps out with healing, getting some EXP in the process. Lara progresses the grinding further with her dancing. However, the right-hand ballistas can 2HKO Homer, or OHKO Tina with decent accuracy, so Finn and Leaf spend the first few turns killing them. Other units include Ronan, who grabs a village I guess, Parne, who grabs a village and does some other minor things, Marty, who kills the mini-boss and grabs the Nosferatu village, and Fred, who just so happened to be holding the King Sword around some units who like to dodge stuff.

Still a long chapter though zzz

Unit       Lvl      HP Str Mag Skl Spd Luk Def Bld Weapon Level
Leaf       20.00    44 15  02  08  18  17  06  11  A Swords
Lara (F)   16/8.16  26 07  03  09  20  20  07  06  E Swords
Nanna      13/13.90 39 09  09  15  20  20  08  10  A Swords E Staves
Finn       11/6.86  34 13  03  13  18  10  13  12  A Lances (D Swords)
Ronan      12/8.02  29 08  11  14  20  06  05  08  B Bows
Shiva      11/11.28 37 20  04  20  20  19  13  09  A Swords
Marty      10/9.26  50 15  02  05  09  11  20  20  B Axes E Bows
RIP Robert
Parne      xx/4.36  25 08  03  09  15  12  05  08  B Swords
Tina       4.60     16 01  06  02  08  18  03  04  E Staves
Homer      10/4.88  32 01  14  14  20  15  10  07  B Light D Everything Else

F = Fatigue

 

Edited by Kebe
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I'm seeing a pattern

Spoiler

Jedi, 2015, never posted any of the playthrough:

You 2 are already done and I haven't been able to even staaart :<

Jedi, 2017:

I plan on starting soon.

Slowly getting closer to playing :golfclap:

Edited by Gradivus.
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Chapter 14x: free (16+4)/104

A pretty annoying chapter, to say the least. The Loptyr Mages and Pegasus Knights are no threat at all, but they can capture any defenseless unit they can fly/Rewarp to, making protecting Tina and Linoan of top priority. Leaf, Marty, Nanna, and Homer do all of the combat in this chapter, while Tina grabs more EXP, and Olwen unknowningly goes to her death. 

Getting Olwen to die in one turn is surprisingly hard, since only the Hero mini-boss can ORKO her from full. Even then, the only spot she can reach to get attacked from is a mountain, but as long as the Hero hits twice, she's a goner. Not sure if the double Dime Thunder hits kill, but if so, he can dodge them with ease. It would have been better to just not recruit Olwen and thus have more turns to heal spam, but I managed to somehow think that Leaf recruited her and not Fred, so that's unfortunate.

Not much else to say. Both Tina and Homer managed to gain two Movement levels in this recording. Tina makes some sense, since she naturally has a 5% movement growth compounded by another 5% due to the Dain scroll, but Homer just manages to do the same with his natural 3% movement growth. Both should be handy to some extent.

Unit      Lvl      HP Str Mag Skl Spd Luk Def Bld Weapon Level
Leaf      20.00    44 15  02  08  18  17  06  11  A Swords
Lara      16/8.16  26 07  03  09  20  20  07  06  E Swords
Nanna     13/17.86 41 11  09  17  20  20  08  11  A Swords E Staves
Finn      11/6.86  34 13  03  13  18  10  13  12  A Lances (D Swords)
Ronan     12/8.02  29 08  11  14  20  06  05  08  B Bows
Shiva     11/11.28 37 20  04  20  20  19  13  09  A Swords
Marty     10/9.96  50 15  02  05  09  11  20  20  B Axes E Bows
RIP Robert
Parne     xx/4.36  25 08  03  09  15  12  05  08  B Swords
Tina (F)  8.20     20 01  10  03  11  20  05  04  tfw you have lower Staff Rank than Homer
Homer     10/10.56 36 01  17  18  20  19  11  08  B Light D Everything Else

F = Fatigued

Now comes the part of the game where my turncount plummets, since I don't have a flyer :/ I really managed to get first pick and not get a flyer. I'm smart. Chapters 15 and 16A should be manageable, but Chapter 17A will destroy my turncount. I'll see what I can do though.

Chapter 15: 3/107

An easy chapter. Leaf and Lara head towards the left exit asap, Marty and Finn get some EXP off the right-side brigands, and everyone else helps rescue drop Lara. Didn't get the Ulir Scroll, but who does? Marty manages to get to D Bows before he gets A Axes, which is pretty silly if you ask me. 

You know what else is silly though? The fact that only Pirates and flyers can cross River terrain. I can understand oceans being their domain, but measly rivers? At least Leaf should be able to cross them. If he could, the next two chapters wouldn't be so bad.

Unit      Lvl      HP Str Mag Skl Spd Luk Def Bld Weapon Level
Leaf      20.00    44 15  02  08  18  17  06  11  A Swords
Lara      16/10.76 28 07  03  10  20  20  07  06  E Swords
Nanna     13/17.86 41 11  09  17  20  20  08  11  A Swords E Staves
Finn      11/7.22  35 13  03  13  18  10  13  12  A Lances (D Swords)
Ronan     12/8.02  29 08  11  14  20  06  05  08  B Bows
Shiva     11/11.28 37 20  04  20  20  19  13  09  A Swords
Marty     10/10.16 51 15  02  05  09  12  20  20  B Axes D Bows
RIP Robert
Parne     xx/4.54  25 08  03  09  15  12  05  08  B Swords
Tina      8.20     20 01  10  03  11  20  05  04  tfw you have lower Staff Rank than Homer
Homer     10/10.72 32 01  17  18  20  19  11  08  B Light D Everything Else

 

Edited by Kebe
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C14x 20 free/112 turns

Trained Dean mainly. Linoan grinded some staff rank, sadly she starts at C (as opposed to B as the main site states) so she won't re/warp anytime soon. Good thing Sara can though. Kain got a movement proc and Hicks got a double HP proc.

UNIT         LEVEL HP STR MAG SKL SPD LCK DEF CON MOV WEXP                     FTG
Leif         20.00 44  15   1  11  16  11   9   8   8 A Swd                      -
Fergus     12/9.08 39  18   3  20  17  13   8  12  10 A Swd                     17
Hicks     20/13.92 52  20   6  20  20  20  17  20   9 A Axe                     28
Dean       xx/7.42 40  15   2  15  16   9  15  13   9 A Lnc                     28
Machua     15/9.68 40  18   6  20  20  14  12   8   6 A Swd E Axe               27
Linoan       11.70 19   1  12   8  16  10   0   3   5 C St E Fi E Th E Wi B Lg  32
Lara       9/20.00 34   4   4  14  20  20   8   3   6 E Swd                     50
Dagdar    xx/16.22 44  15   1  11  10   5  12  16   7 A Axe D Bow               17
Tanya      14/7.28 33  14   4  18  20  20   4   5   8 C Bow                     13
Kain          3.08 27   8   0   5   8   3   6  10   9 D Lnc                      2

C15 2/114 turns

Fergus rescued Leif and Dagdar double swapped him to Dean, who dropped him across the mountain. Got the skill ring.

UNIT         LEVEL HP STR MAG SKL SPD LCK DEF CON MOV WEXP                     FTG
Leif         20.00 44  15   1  11  16  11   9   8   8 A Swd                      -
Fergus     12/9.08 39  18   3  20  17  13   8  12  10 A Swd                     17
Hicks     20/13.92 52  20   6  20  20  20  17  20   9 A Axe                      0
Dean       xx/7.42 40  15   2  15  16   9  15  13   9 A Lnc                     28
Machua     15/9.68 40  18   6  20  20  14  12   8   6 A Swd E Axe                0
Linoan       11.70 19   1  12   8  16  10   0   3   5 C St E Fi E Th E Wi B Lg   0
Lara       9/20.00 34   4   4  14  20  20   8   3   6 E Swd                      0
Dagdar    xx/16.22 44  15   1  11  10   5  12  16   7 A Axe D Bow               17
Tanya      14/7.28 33  14   4  18  20  20   4   5   8 C Bow                      0
Kain          3.08 27   8   0   5   8   3   6  10   9 D Lnc                      2
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Chapter 16A: 6/113

This chapter was more manageable than I expected. A good number of units are needed to break through Kempf's brigade, so Leaf, Nanna, Finn, Homer, Lara, and Illios all go towards that area. Parne is useful for baiting purposes, as I'll explain soon, and Dean + Lifis combine their powers to grab Tina's Knight Crest. I also think Ronan did something, but any other units were superfluous. Tina takes the opportunity to get to level 10 and get some nice Staff EXP.

After some thinking, I realized that Tina is pretty darn important if I want to stay competitive in this draft. By Tina, I mean having access to Rescue and Warp, among other things. Homer does have the higher staff rank for now, but Tina has promotion + personal staves that give ridiculous Staff EXP, so she's the better staffer overall. Considering this, Tina ends up using some unnecessary Thief Staff uses just for the Staff EXP. Stealing the Master Lance is strategically useful, since it means the boss can't retaliate on Homer's bosskill, but any other uses were not really useful other than Staff EXP. I think the main benchmarks I want to hit are: B Rank by Chapter 18, A Rank by Chapter 22, so I think it's possible with enough personal staff spam. Yet again, she has yet to escape E Rank Staves, so that stinks. 

The only real trouble in this map is Illios. The guy tends to randomly throw out his Boltings at anyone, and he does not act consistently between resets. Thankfully enough, Karin is quite low on his priority list, although I've had to reset when he does do it. His top two targets generally tend to be Parne and Tina, and I'd prefer Parne to get hit, since it not only puts Illios in the more convenient spot for recruitment, but it also gives Tina a Heal. I've reseted more times than I'd like to admit over recruiting him, but now that he's here, he is a welcome addition. Outdoor mount, indoor usability, great weapon ranks, good bases, good skills, there's only so much more one can ask for.

Unit      Lvl      HP Str Mag Skl Spd Luk Def Bld Weapon Level
Leaf      20.00    44 15  02  08  18  17  06  11  A Swords
Lara      16/15.32 33 07  03  13  20  20  07  06  E Swords
Nanna     13/18.10 42 11  09  17  20  20  08  11  A Swords E Staves
Finn      11/8.10  35 14  03  13  18  11  13  12  A Lances (D Swords)
Ronan     12/8.12  29 08  11  14  20  06  05  08  B Bows
Shiva     11/11.28 37 20  04  20  20  19  13  09  A Swords
Marty     10/10.16 51 15  02  05  09  12  20  20  B Axes D Bows
RIP Robert
Parne     xx/4.72  25 08  03  09  15  12  05  08  B Swords
Tina      10.16    21 01  11  03  13  20  05  04  E Staves
Homer (F) 10/14.44 37 01  20  20  20  20  12  08  B Light D Everything Else
Illios    xx/8.00  40 11  09  13  14  14  10  06  A Swords A Thunder D Everything else

F = Fatigued

Also why is Illios just as lightweight as Lara? :/

Now comes the chapter I've been dreading for a bit. Let's see how it goes.

Edited by Kebe
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C16 6/120 turns

Dean flew Leif through the bottom, got the Knight Crest along the way and dropped him off on turn 4. Turn 5, Leif went within seizing range with King's Sword and Dean dismounted and killed the Knights near the boss with Armorslayer. He killed Brooks with two Dragon Lance crits, at 50 hit and 2x13/2x39 crit. Looking back, a single Armorslayer crit would've been better, but it worked out now so it's fine. Linoan slept the lowest Ballista, so it doesn't snipe Dean, and a Sleep Sword Cav, breaking the sleep staff. Dean used the Skill ring and a Pure Water at the start, Leif a Shield Ring and Kain got the Pure Water village. Captured the remaining sleep sword cavs aswell, in addition to a random rapier.

UNIT         LEVEL HP STR MAG SKL SPD LCK DEF CON MOV WEXP                     FTG
Leif         20.00 44  15   1  11  16  11  11   8   8 A Swd                      -
Fergus     12/9.58 39  18   3  20  17  13   8  12  10 A Swd                     22
Hicks     20/14.40 53  20   7  20  20  20  17  20   9 A Axe                      3
Dean       xx/9.66 42  16   2  20  16   9  17  14   9 A Lnc                     36
Machua     15/9.68 40  18   6  20  20  14  12   8   6 A Swd E Axe                3
Linoan       16.10 23   2  15  12  17  11   0   4   5 B St E Fi E Th E Wi B Lg  24
Lara       9/20.00 34   4   4  14  20  20   8   3   6 E Swd                      6
Dagdar    xx/16.22 44  15   1  11  10   5  12  16   7 A Axe D Bow               18
Tanya      14/7.28 33  14   4  18  20  20   4   5   8 C Bow                      0
Kain          3.08 27   8   0   5   8   3   6  10   9 D Lnc                      2
Edited by Gradivus.
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Chapter 17A: 7/120

All things considered, this chapter went pretty smoothly as well. It's the first chapter in a while that every unit can contribute to, and I managed to get every relevant side objective outside of Sara (and Misha too I guess). Leaf, Lara, and Homer all head towards the throne, while Nanna and Finn help in rescue chaining Lara, eventually stopping to get the Rescue and Warp villages. Marty and Illios both go to get the Magic Ring and Holy Water villages. Ronan, Parne, and Shiva distract Misha's squad from attacking the main group. Tina promotes, steals Misha's Wind Sword, and steals the boss's Master Axe for a more reliable boss kill. Dean buys a Mend staff, which may or may not have been a good investment. Not that there's much else to spend money on. I'm just glad I didn't have to deal with Mr. 10-Leadership-Stars himself.

Not much else to say. Optimally dancing and moving Leaf and Lara was a fun challenge, and Tina was able to reach C Rank Staves with promotion + Staff spamming. If my calculations are correct, she should be 16 Staff EXP away from B Rank, which is the equivalent of a personal staff use + 2 C Rank Staff uses (or just 2 personal staff uses). She'll easily get it a few turns into Chapter 18.

Into the endgame we go, featuring:

Unit    Lvl      HP Str Mag Skl Spd Luk Def Bld Weapon Level
Leaf    20.00    44 15  02  08  18  17  06  11  A Swords
Lara    16/18.52 36 08  03  16  20  20  10  06  E Swords
Nanna   13/18.42 42 11  09  17  20  20  08  11  A Swords E Staves
Finn    11/8.10  35 14  03  13  18  11  13  12  A Lances (D Swords)
Ronan   12/8.52  29 08  11  14  20  06  05  08  B Bows
Shiva   11/11.36 37 20  04  20  20  19  13  09  A Swords
Marty   10/10.26 51 15  02  05  09  12  20  20  B Axes D Bows
RIP Robert
Parne   xx/7.82  26 10  03  10  18  15  08  08  B Swords
Tina    10/4.70  22 01  17  04  17  20  06  04  C Staves
Homer   10/16.88 38 01  20  20  20  20  12  08  B Light D Everything Else
Illios  xx/8.20  40 11  09  13  14  14  10  06  A Swords A Thunder D Everything else

Chapter 18: 4/124 

This was a nice chapter to do, featuring the first Rescue skip of this playthrough. Homer and Tina, starting off on the right side, want to approach the throne, Homer so he can kill Gustav, and Tina so she can Rescue Leaf. There is one slight problem, however: the armors in the throne room would rush at them the moment they open the door, and that just wastes unnecessary tome uses, not to mention that they would get in the way. Thus, Tina opens the left door to the throne room on Turn 1, and Leaf rushes close to the throne room so that the armors go to the left. He gets close enough to the armors that, by Turn 2, when the right door is opened, most of the armors still decide to rush towards Leaf. Turn 3, Homer and Tina get closer to the boss, while Leaf runs away from the armors. Only Xavier and one of the armors attacks the magic users at this point, both perishing. Turn 4, Tina rescues Leaf in range of the throne, while Homer tries to kill Gustav.

I say "tries to" because Gustav is a huge pain to deal with. Homer has only one round to attack Gustav, so he must ORKO for the 4 turn to work. That being said, Homer cannot kill with a Wind hit + Wind critical, and he can't double with Thunder, making it so that he has to use a Holy Water at the beginning of the chapter. Gustav almost ruins this recording anyways thanks to the power of Great Shield. Thankfully, Tina got a Movement Star, so she could rescue Lara to try and give Homer a second chance. After missing the killing blow on Gustav, Homer then procs Continue to finish him. This means that I ended up using a Rescue Staff use that I wouldn't normally use, but I think that's ok.

Unit    Lvl      HP Str Mag Skl Spd Luk Def Bld Weapon Level
Leaf    20/1.00  44 16  03  09  19  17  07  11  A Swords
Lara    16/20    38 08  03  17  20  20  10  06  E Swords
Nanna   13/18.42 42 11  09  17  20  20  08  11  A Swords E Staves
Finn    11/8.10  35 14  03  13  18  11  13  12  A Lances (D Swords)
Ronan   12/9.22  29 08  12  15  20  06  05  08  B Bows
Shiva   11/11.36 37 20  04  20  20  19  13  09  A Swords
Marty   10/10.76 51 15  02  05  09  12  20  20  B Axes D Bows
RIP Robert
Parne   xx/7.82  26 10  03  10  18  15  08  08  B Swords
Tina    10/9.46  24 01  20  05  20  20  06  04  38 Staff EXP from A 
Homer   10/18.00 38 01  20  20  20  20  12  08  B Light D Everything Else
Illios  xx/8.30  40 11  09  13  14  14  10  06  A Swords A Thunder D Everything else

 

Edited by Kebe
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C17 7/127 turns

Dean flew Leif to the boss, killed him and got rescued to recruit Sara. Linoan used another Rescue use on turn 2 to get Lara to Dean. Fergus got the Rescue and Warp villages and Kain got the Pure Water. Hicks and Machua killed the Pegasus Knights.

C18 4/131 turns

Used 3 Rescue staves: to rescue Leif pocket Linoan to the right on turn 1 (by Sara) and to rescue Lara and then Fergus after opening the throne room on turn 2 (by Linoan). Fergus killed most Armor Knights with the Paragon Sword and Gustav with 2 King Sword crits.

C19 5/136 turns

Unit positioning made it impossible to escape immediately without losing too many units. Fergus, Dean, Lara and Tanya had to rush up from the bottom and Kain got captured by an enemy.

Edited by Gradivus.
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