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[FE15] SoV ruleset draft (a different perspective)


Ciarre
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Seabound Shrine Interior - free

Saber promoted, both got one level, Saber gets +2 res, Celica gets +1 skl +2 hp yada yada

 

Pirates 4 - 4/81

probably could have done it a turn faster but saber couldn't ORKO mercs until he proc'd str

 

Pirates 5 - 6/87

it is unbelievably frustrating to have a saber that is 1 atk off from ORKOing these nerds

 

Zofia Castle - 4/91

i think i fucked up my celica movement but oh well

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stats at start of act 3 (alm's party is obviously unchanged)

         Job          Lv     HP   ATK  SKL  SPD  LCK  DEF  RES
Celica   Priestess    11.99  24   14   15   15   13   6    8
Saber    Myrmidon     6.64   34   14   14   14   10   9    8

 

Zofia Harbor - 7/98 turns

definitely could have done it faster, but needed to feed kills to Kliff

 

Zofia Graveyard - 3/101 turns

Once again, Saber is 1 atk off from ORKOing things. Also ATLAS GET

While walking to promote Kliff and Atlas, I encountered 2 skirmishes (one graveyard and one cantor). there was also a bandit skirmish at the desert stronghold (that might be 3?)

 

Desert Stronghold - 11/112 turns

DESERT MAPS BEST MAPS ALSO ARCHER KLIFF IS FUCKING USELESS

also ran into a bandit skirmish on the way out (4)

 

Sonya - 7/119 turns

kliff is still garbage but he can promote (and so can saber <3 )

a fucking bandit spawned every turn on my way to promote saber and kliff -- currently at seven skirmishes

 

Grieth - 13/132 turns

I legitimately don't think I've ever seen so many ~80% hits miss in a single map. I had to reset six times before Kliff would hit the sniper with an 88% curved shot on turn 1. it doens't help that saber is, as usual, 1 atk off from ORKOing bonewalkers

hit five more skirmishes (god why) while walking to atlas' village and also the port. eleven

 

Mountain Graveyard - 6/138 turns

Saber Kills Everything: The Map

Edited by CT075
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so it turns out that i wasn't supposed to do merc atlas; gonna stop playing until i figure out what to do. i'm considering just forking him since i'm a ton of maps past promoting him. i wanted to fork forsyth but guess this is what comes of being Stupid

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looks like Cav Atlas it is

 

Dragon Shrine - free

i ran into two fucking super enemies. i'm glad for the exp, but like what

 

Temple of Mila - 7/145 turns

wow that sucked. nobody other than celica (4 mov) and saber (gets chokepointed) can survive more than one enemy sorceror at once. was hoping to get rag omega by now, but alas.

also, whaddayaknow, a paladin spawned right as i fought this map. i hate everything.

12 skirmishes

 

gave kliff two levels via exp water so he could promote.

 

        Cls       Lv     HP   ATK  SKL  SPD  LCK  DEF  RES
Celica  Princess  1.00   32   17   18   19   16   7    10
Saber   Dread     9.60   43   17   19   24   11   17   8
Kliff   Bow Knt   1.00   40   16   9    13   13   10   8
Atlas   Cav       4.91   22   15   15   18   9    10   4
Deen    Myrmidon  8.53   34   14   18   20   6    10   4

 

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fun fact: base forsyth gets ORKOd by witches so i had to drop him for a few maps

 

Battle of Northern Zofia - 6/151 turns

witches suck. at least silque can warp now

 

Battle of Zofia Forest 1 - 5/156 turns

arcanists suck and more importantly forest sucks

 

Berkut 1 - 2/158 turns

could probably have one turned it but meh i'm already so behind

 

Desaix - 6/164 turns

warped alm into the middle of the fortress, got forsyth some kills (he no longer is ORKOd by witches!), faye solod desaix, etc etc

base mathilda is stronger than most of my army fml

 

hit three skirmishes while moving back and forth between zofia castle and shit

 

Battle of Zofia Forest 2 - 5/169 turns

Silque missed every Nosferatu (seven) in my initial run of this map, using up all of my turnwheels and still couldn't survive the turn. Also, this marks the first map that Forsyth actually did something useful -- if he wasn't around, I'd need to chase cavs back to the supplies every time, which kind of sucked. Gray was 1 ATK off of killing generic cavs q_q

 

gonna save sylvan shrine to train doot/tatiana, but ran through without fighting to promote faye to saint and forsyth to thwomp. gray is like 10 exp off from DF which kind of blows but wtv

 

Forest Northside - 6/175 turns

Predictably, Gray is 1 atk off from ORKOing archers. Also archers, on a map in which I have basically only swordies and thwomps and slow-ass clerics. Warp helped, but only so much (as Silque was getting close to being ORKOd by promoted enemies, even with the Steel Shield)

Two more paladins spawned while I went back to Sylvan Shrine to promote Gray, getting me to five

 

Retaking of the Sluice Gate - 6/181 turns

hitrates can smd -- i missed two double lions, regular forsyth attacks, nosferatus and gray also whiffed tatarrah at least twice. only reason i didn't reset more was to keep alm and gray with near-perfect levels

in hindsight i could have probably cleared this a turn or two faster by not stupidly running gray out of slique's range after rescuing her with faye but oh well. not having any ranged attackers and gray being (again) one ATK short of ORKOing sucks

 

           Cls       Lv     HP   ATK  SKL  SPD  LCK  DEF  RES
Alm        Fighter   14.53  38   20   15   17   13   8    4
Faye       Saint     2.27   30   16   8    8    12   10   6
Gray       Dread     2.69   37   16   17   18   8    11   2
Silque     Cleric    10.51  22   15   7    7    12   1    11
Forsyth    Knight    5.64   37   19   6    9    7    13   5

 

Sold the exotic spice to upgrade the Royal Sword to 2 stars and also forge a Zweihander

seventeen skirmishes total

Edited by CT075
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Dead Man's Mire - 8/189 turns

swamp maps best maps

 

Mire Boneyard - 2/191 turns

lol

 

Dolth Keep - 8/199 turns

hit two skirmishes thanks to necrodragon spawns because I ran back to forge something fml

 

Forest of the Lost - free

Deen and Atlas promoted (Atlas only to Paladin, though)

 

Duma Gate - 8/207 turns

deen and saber ran down the middle. i lost two turns to deen not critting some things but meh.

 

Swamps of Duma - 6/213 turns

Rigged a Ragnarok Omega crit on Duma, because why not.

 

Duma Tower - free

Focused on getting Atlas kills for GK more than anything else. Kind of sucks that I won't be able to use any of the silver I get here, but whatever. I don't remember who got what springs, but whatever.

 

Forgot to get stats, will do before I start the final map.

Edited by CT075
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Sylvan Shrine - free

saved this one to train delthea a bit. promoted silque as well

 

Border - 6/219 turns

i hate everything; if i hadn't gotten a few nice levels from this map i would have reset it. this map could be described succinctly as "i missed -- the map"

two witches spawned from Nuibaba while I went back to forge

 

Rigel Forest - 4/223 turns

warp alm to the left side zzzz

 

Fear Mountain - 4/227 turns

warp alm, warp gray, forsyth solos the bottom, delthea gets stragglers zzz

 

Nuibaba's Abode - 6/233 turns

I had to warp Alm in and out a few times because he couldn't survive too many mires at once. In hindsight, it may have been better to warp Gray once and call it a day, but meh.

 

Fear Mountain Shrine - free

Delthea and Forsyth promoted. mostly was used to train Tatiana. Also I got a rare spawn (because of course I did)

 

Rigel Plains - 3/236 turns

one day, a counter to the "warp gray to where the enemies are" strat may be developed. when it does, i will have to resort to my backup strategy of "warp alm as well"

this one was kind of annying because the enemies would rather hit green units than my units but wtv

 

Rigel Falls - 4/240 turns

w a r p  b o i z

 

Last Bastion - 7/247 turns

doing this with only one warp is awful

 

Rudolf - 2/249 turns

warped alm onto the rampart and double lion'd rudolf

it's also right about now that i realized that i forgot nomah lmao

 

           Cls         Lv     HP   ATK  SKL  SPD  LCK  DEF  RES
Alm        Hero        14.24  48   28   25   23   18   18   6
Faye       Saint       7.21   31   18   10   8    14   12   6
Gray       Dread       10.90  40   19   22   22   9    11   2
Silque     Saint       5.38   31   18   7    9    14   6    12
Forsyth    Baron       3.50   41   23   12   14   8    19   5
Delthea    Priestess   4.08   33   24   14   24   21   7    16
Tatiana    Saint       7.06   29   15   15   13   5    5    18

 

twenty-one (21) skirmishes

Edited by CT075
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  • 2 months later...

Duma Palace - freeeee

i somehow kept mycen/mathilda/zeke out of combat, im a genoos

i more or less just walked alm up the midle of berkut 3 and double lion'd rinea, then berkut.

Duma - 8/257 turns

Probably could have done this a bit faster, but meh. The swamp is super annoying and I was actually really scared I wouldn't have enough damage to kill Duma on the last turn, but it ended up fine. If I were doing this again and had as buff an Alm as this time, it might be faster to just have Alm duel Duma.

 

STATS

           Cls         Lv     HP   ATK  SKL  SPD  LCK  DEF  RES
Alm        Hero        20     52   31   28   27   22   22   7
Faye       Saint       11.36  34   21   13   9    16   13   6
Gray       Dread       12.63  42   21   22   22   9    13   2
Silque     Saint       8.10   32   20   7    9    17   7    12
Forsyth    Baron       6.80   42   26   13   14   10   21   5
Delthea    Priestess   7.85   35   27   14   27   22   7    16
Tatiana    Saint       9.56   30   16   16   14   6    5    18
Celica     Princess    12.24  42   20   23   26   18   14   10
Saber      Dread       14.17  45   20   20   27   12   18   8
Kliff      Bow Knight  8.79   42   19   18   22   15   14   8
ATLAS      Gold Knight 4.80   49   29   20   20   13   16   4
Deen       Dread       10.60  41   20   25   24   9    15   4

 

I didn't catch kills (i was in the car and didn't bother writing them down)

 

ALM

By far my best combatant. Was responsible for basically all of the bosskills.

 

FAYE

rescue is definitely not a substitute for warp. trying to get her to anew was also probably a Mistake

 

GRAY

was good, but not as good as alm

 

SILQUE

Maybe if I'd remembered that she existed before the end of part 1...

 

FORSYTH

He Gradivus'd Duma, continuously burnt my turnwheels by dying to witches and did approximately nothing else

 

DOOT

It was kind of ass to train her early, but otherwise was a reasonable pick

 

TATIANA

I think, if I'd trained Silque earlier, this would have been a better pick. Having two warps is fantastic, but I didn't get the ability to use them until way later. Also Fortify is bae

 

CELICA

did her job, i suppose. Rag Omega'd Jedah for a dracoshield and then Rag Omega'd Duma

 

SABER

Worth the firstpick? Probably not; lost way too many turns earlygame to him being unable to kill things. THat being said, he was probably one of my strongest combatants and basically solo'd Grieth's fortress, so there's taht.

 

KLIFF

Sending him to Celica's route over Faye was probably the Wrong Choice, but that would have required me to remember that Silque was free. Hunter's Volley-ing Duma was super satisfying tho

 

ATLAS!!!!

i regret nothing

 

DEEN

slayer of mogalls

Edited by CT075
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