Fiaemblemz Posted June 7, 2017 Share Posted June 7, 2017 (edited) So I just need a quick question of finishing up this new FE portrait that I made a while ago. I'm in Usenti at 2x zoom and want to make the mouth animations and such. How many pixels would each piece be? I want it to look like that hector mug. Also nevermind the ugliness of the mug Edited June 7, 2017 by Fiaemblemz Quote Link to comment Share on other sites More sharing options...
Primefusion Posted June 7, 2017 Share Posted June 7, 2017 Check this thread out. Quote Link to comment Share on other sites More sharing options...
SaXor the Nobody Posted June 13, 2017 Share Posted June 13, 2017 I can't tell you how many pixels exactly, but in tiles, each piece is 4 wide and 2 tall. Quote Link to comment Share on other sites More sharing options...
Kirb1337 Posted June 13, 2017 Share Posted June 13, 2017 6 minutes ago, SaXor the Nobody said: I can't tell you how many pixels exactly, but in tiles, each piece is 4 wide and 2 tall. 4*8 = 32, 2*8 = 16. Quote Link to comment Share on other sites More sharing options...
Elwood288 Posted June 23, 2017 Share Posted June 23, 2017 This are the templates I use when formatting mugs. A - F are the various eye alignments and 1 - 9 are the various mouth alignments. Quote Link to comment Share on other sites More sharing options...
SwordKeanu! Posted June 26, 2017 Share Posted June 26, 2017 My portrait's eye is wavering when I am playing it, what should I do? Quote Link to comment Share on other sites More sharing options...
Avril Lavigne Posted June 27, 2017 Share Posted June 27, 2017 18 hours ago, Just Lu-Bu is enough said: My portrait's eye is wavering when I am playing it, what should I do? It's because it's off the hardcoded frame....area, I guess you could call it? Check out the picures below / above your post. On 6/22/2017 at 11:38 PM, Elwood288 said: This are the templates I use when formatting mugs. A - F are the various eye alignments and 1 - 9 are the various mouth alignments. (Elwood288 disregard this) When you're finished making all of your animations, you have to have your mouth and eye pieces in a specific region on the template. The mouth frames are the numbered boxes in the top photo, and the eye frames are in the lettered boxes. I don't know how to explain it properly, as I feel like I'm doing a poor job, but basically if you were to put one of the numbered boxes over top of your portrait, the purple rectangle will be outlining an area on the portrait. You should make sure the mouth is inside that purple rectangle. Copy and paste whatever is inside that rectangle in the areas of the template where the mouth goes (the bottom boxes--the red and green ones as shown above). Repeat that step for all frames. Use that SAME purple rectangle for all of the mouth frames, don't be switching up a rectangle based on its convenience, because then it will look really weird in-game. Do the same thing for the eye frames except use the lettered boxes. Those purple rectangles show where mouth/eye frames need to be placed. Idk if you're using FEditor or makehack, but it's much simpler to drag and drop mouth/eye frames into the correct location. Makehack's way of importing portraits, as I recall, is a little bit more difficult. Quote Link to comment Share on other sites More sharing options...
SwordKeanu! Posted June 28, 2017 Share Posted June 28, 2017 On 6/27/2017 at 2:51 PM, Avril Lavigne said: It's because it's off the hardcoded frame....area, I guess you could call it? Check out the picures below / above your post. THANKS atcually the eys only waver when the eyes close. I will redraw again thank you Quote Link to comment Share on other sites More sharing options...
SwordKeanu! Posted June 28, 2017 Share Posted June 28, 2017 SO WAIT! every character has their own eye distance area or whatever? Quote Link to comment Share on other sites More sharing options...
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