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flingleforp

Checking character coordinates in FE7 (solved)

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Is there any way in FE7 to check a character's coordinates for use as a condition?

Edited by flingleforp

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12 hours ago, flingleforp said:

Is there any way in FE7 to check a character's coordinates for use as a condition?

It depends on what you're trying to do.

You could have an AREA event and check who the active character is.

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3 hours ago, Primefusion said:

It depends on what you're trying to do.

I'm trying to get another event to unlock only if a character is currently on a certain area. Sort of like the switches in FE7 chapter 6, but all of the switches need to be pressed at the same time. I don't know if an AREA event would work because I don't want it to activate immediately after the character steps on the tile.

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make each AREA event check the others before activating

 

if you want to ensure that they're still pressed, unset each button's event ID every turn with a turn event, then put the same AREA events in your TurnEvents array to re-set them

Edited by CT075

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