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Help with Shadow Dragon portrait insertion


camelpimp
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I've been trying to insert portraits into Shadow Dragon (well, I suppose, more accurately, alter the ones in the game) and I've been able to mess with the larger portraits the game uses for speech and such.

SD-TEST__31603.png.a92a5084a0bdcb7ce632296cbfb37e1a.png

But the smaller portraits used for the menus is stored in a different place (the "sf" folder when decompiled) and stored differently. While the larger portraits don't have a separate palette file, the menu portraits do. At least, I'm pretty sure they do. It's separated into the image file and  "p" file, and messing around does indicate that it is the palette file. I assume it's compressed? I have no idea what kind of compression it is, I guess I just have to mess around to find it? Also, does anyone know of a program that can take the information from that palette file and save into a format I can use with usenti?

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