Elwood288 Posted June 20, 2017 Share Posted June 20, 2017 (edited) I'm trying to make a group of three enemy wyvern riders appear on the map and then fly over to the main character. The first one moves fine but when the second on starts to move this happens. Here's the event code. Spoiler Ending_event: FADI 0x10 HIDEMAP ASMC 0x7A8B9 LOU1 Elwood ENUN BACG 0x15 FADU 0x10 SHOWMAP TEX1 0x818 REMA LOU1 Lenox ENUN MOVE 0x89 [7,4] MOVE 0x70 [6,4] MOVE 0x70 [5,4] MoveToChapter(0x01) ENDA Edited June 20, 2017 by Elwood288 Quote Link to comment Share on other sites More sharing options...
Tequila Posted June 20, 2017 Share Posted June 20, 2017 The only thing that I can think of is that 8 hours ago, Elwood288 said: MOVE 0x70 [6,4] MOVE 0x70 [5,4] is being interpreted as 'move the same person twice' and since you don't have ENUN it's trying to move a character in 2 directions at the same time. You can change this by using coordinates instead of character ID: MOVE [start_x1, start_y1] [6, 4] MOVE [start_x2, start_y2] [6, 4] Quote Link to comment Share on other sites More sharing options...
Elwood288 Posted June 21, 2017 Author Share Posted June 21, 2017 Tried that it didn't work either so I changed the unit ID of one of the 0x70 units to 0x7c. Still didn't work. In the end what fixed it was changing the starting coordinates of each of the units. I guess their movement paths were intersecting or something. Quote Link to comment Share on other sites More sharing options...
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