SwordKeanu! Posted June 20, 2017 Share Posted June 20, 2017 I am currently making my own fire emblem Hack, with help of Ghast Station tutorial(youtube). Currently, I manage to set Units, characters, etc. So right now, I am making Events(talking, moving character in events, etc). (as I said with tutorial youtube), I used, Eventiel(It is not really working so I use boviex.github.io/eventiel. an alternate of Eventiel) to make scene edit, conversation. The problem are this(check picture , left side). What should I do with this? the New.1 is the setting of my program/event. Please help! new 1.txt Quote Link to comment Share on other sites More sharing options...
Tequila Posted June 20, 2017 Share Posted June 20, 2017 Change PursueWithoutHeed to PursueWithoutHeedAI. Someone updated the AI macros a while back. And don't forget to terminate Bad with an empty UNIT. Quote Link to comment Share on other sites More sharing options...
SwordKeanu! Posted June 21, 2017 Author Share Posted June 21, 2017 15 hours ago, Tequila said: Change PursueWithoutHeed to PursueWithoutHeedAI. Someone updated the AI macros a while back. And don't forget to terminate Bad with an empty UNIT. should add AI everytime in every unit? Quote Link to comment Share on other sites More sharing options...
SwordKeanu! Posted June 21, 2017 Author Share Posted June 21, 2017 (edited) What should I add for Guard? attackinrange? and all other? it say error even with AI insert at the end (pursuewithoutheedAI is working!) also what code should I put for Music insertion? Edited June 21, 2017 by KeanuB Quote Link to comment Share on other sites More sharing options...
Tequila Posted June 21, 2017 Share Posted June 21, 2017 MUSC is to play a new track/sound; look at Language Raws/Music and sound for more options. For AI, look at EA Standard Library/AI Helpers.txt. I believe those are GuardTileAI and AttackInRangeAI now. Quote Link to comment Share on other sites More sharing options...
Elwood288 Posted June 23, 2017 Share Posted June 23, 2017 I notice that on your Bad unit block you didn't... for lack of a better word "close" it. Unit blocks should have UNIT at the end with nothing next to it. Quote Link to comment Share on other sites More sharing options...
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