thewispsoftime Posted June 21, 2017 Share Posted June 21, 2017 (edited) So I've started using Tiled as my map creator as it is supposedly a lot easier to do tile changes with it. I set up the map and the tile changes, but when i try to test it by going through a village, the village event itself works out fine but then this happens: Spoiler Not only does the tile not change, but this weird movement thing happens, and if I try to move beyond the normal range the game crashes. I'm not sure what's causing this, but I think it comes down to the tile change not happening correctly? I'm not sure how to activate Tiled Tile Changes anyways. My event code: Spoiler #define DISABLE_TUTORIALS #include EAstdlib.event EventPointerTable(0x09,Pointers) ORG $D01550 Pointers: POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN TrapData TrapData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event Turn_events: OpeningTurnEvent(Opening_event) TurnEventPlayer(0x00,Reinforce,2) TurnEventPlayer(0x00,Reinforce_again,4) END_MAIN Character_events: END_MAIN Location_events: Village(0x07,West_village,4,8) Village(0x08,Middle_village,9,6) Village(0x09,East_village,16,9) END_MAIN Misc_events: DefeatAll(Ending_event) CauseGameOverIfLordDies END_MAIN Opening_event: LOMA 0x08 [0,0] FADU 0x10 MUSC 0x0033 CURF [3,2] FADI 0x10 HIDEMAP BACG 0x12 FADU 0x10 SHOWMAP TEX1 0x81A FADI 0x10 BACG 0x15 FADU 0x10 TEX1 0x81B MUEN 0x10 FADI 0x10 MUSC 0x003D LOMA 0x01 [0,0] STAL 20 FADU 0x10 STAL 40 LOU1 Good Text(0x22,0x81C) MUEN 0x01 ENUN MUSC 0x0032 CAM1 0x89 LOU1 Bad ENUN Text(0x81D) CAM1 0x01 Text(0x81E) ENDA Ending_event: MoveToChapter(0x03) ENDA Good: UNIT 0x01 0x01 0x00 0x08 [0,14][3,12] [0x09,0x01,0x6B,0x00] [0x00,0x00,0x00,0x00] UNIT 0x18 0x38 0x01 0x28 [0,14][2,11] [0x14,0x6B,0x00,0x00] [0x00,0x00,0x00,0x00] UNIT 0x17 0x12 0x01 0x10 [0,14][4,13] [0x1F,0x00,0x00,0x00] [0x00,0x00,0x00,0x00] UNIT 0x1D 0x28 0x01 0x08 [0,14][1,11] [0x01,0x6B,0x00,0x00] [0x00,0x00,0x00,0x00] UNIT 0x0D 0x18 0x01 0x10 [0,14][3,13] [0x2C,0x6B,0x00,0x00] [0x00,0x00,0x00,0x00] UNIT Bad: UNIT 0x89 0x39 0x00 0x2C [22,0][22,0] [0x20,0x00,0x00,0x00] [0x03,0x03,0x09,0x20] UNIT 0x8A 0x39 0x89 0x14 [22,0][22,2] [0x1F,0x00,0x00,0x00] [0x00,0x04,0x01,0x00] UNIT 0x8A 0x39 0x89 0x14 [22,0][22,5] [0x1F,0x00,0x00,0x00] [0x00,0x04,0x01,0x00] UNIT 0x8A 0x18 0x89 0x14 [22,0][21,3] [0x2C,0x00,0x00,0x00] [0x00,0x00,0x00,0x00] UNIT 0x8A 0x18 0x89 0x14 [22,0][19,1] [0x2D,0x00,0x00,0x00] [0x00,0x00,0x00,0x00] UNIT 0x8A 0x0A 0x89 0x1C [22,0][17,3] [0x03,0x00,0x00,0x00] [0x00,0x00,0x00,0x00] UNIT 0x8A 0x0A 0x89 0x1C [22,0][20,6] [0x01,0x00,0x00,0x00] [0x00,0x00,0x00,0x00] UNIT 0x8A 0x0E 0x89 0x14 [22,0][17,0] [0x02,0x00,0x00,0x00] [0x00,0x00,0x00,0x00] UNIT 0x8A 0x0E 0x89 0x14 [22,0][19,3] [0x03,0x00,0x00,0x00] [0x00,0x00,0x00,0x00] UNIT Catherine: UNIT 0x11 0x1D 0x01 0x08 [4,8][5,9] [0x4A,0x6B,0x00,0x00] [0x00,0x00,0x00,0x00] UNIT Reinforcements: UNIT 0x8A 0x39 0x89 0x14 [22,8][22,8] [0x1F,0x00,0x00,0x00] [0x00,0x04,0x01,0x00] UNIT 0x8A 0x18 0x89 0x14 [22,9][22,9] [0x2C,0x00,0x00,0x00] [0x00,0x00,0x00,0x00] UNIT 0x8A 0x39 0x89 0x14 [22,10][22,10] [0x1F,0x00,0x00,0x00] [0x00,0x04,0x01,0x00] UNIT Reinforcements_other: UNIT 0x8A 0x0A 0x89 0x14 [9,0][9,0] [0x01,0x00,0x00,0x00] [0x00,0x00,0x00,0x00] UNIT 0x8A 0x0E 0x89 0x14 [11,0][11,0] [0x03,0x00,0x00,0x00] [0x00,0x00,0x00,0x00] UNIT 0x8A 0x18 0x89 0x14 [10,0][10,0] [0x2C,0x00,0x00,0x00] [0x00,0x00,0x00,0x00] UNIT Reinforce: LOU1 Reinforcements ENDA Reinforce_again: LOU1 Reinforcements_other ENDA West_village: MUSI MUEN 0x05 ENUN MUSC 0x0042 Text(0x02,0x81F) LOU1 Catherine ENUN MUNO ENDA Middle_village: ENDA East_village: ENDA TrapData: ENDTRAP MESSAGE Events end at offset currentOffset //The map for this chapter is at offset: D00000 Edited: I figured it out. I hadn't selected the map event pointers in the chapter data module of nightmare. It was trying to load map events that it didnt know existed. Edited June 22, 2017 by thewispsoftime Quote Link to comment Share on other sites More sharing options...
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