Cattléya Posted June 28, 2017 Share Posted June 28, 2017 (edited) Hello, everyone! I just got "theory based" into hacking some weeks ago and I finally wanted to get into the practical parts. And ... I've got some problems with custom sprite insertion on FEditor. So, I've got this mug and it won't show up in FEditor. I counted the colours multiple times - and always counted 14 - and I also checked the size of the image, the order of the frames ... and I just cannot find my mistake. I bet it's something totally simple, urgh. Maybe some of the more advanced hackers out there can help me? It'd be wonderful to know what I am doing wrong. Hope you all have a nice week and thanks already for any replies. Edited June 29, 2017 by Cattléya Quote Link to comment Share on other sites More sharing options...
Silent_boii Posted June 28, 2017 Share Posted June 28, 2017 Wait don't you need 16 colors? or does that only apply to palettes? Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 28, 2017 Share Posted June 28, 2017 use Usenti to make sure that you absolutely didn't miss any colors (they like to sneak into sprites) -- there should be one row or less in the palette viewer on the right side. Quote Link to comment Share on other sites More sharing options...
Cattléya Posted June 29, 2017 Author Share Posted June 29, 2017 Thank you for your quick answers! @Silent_Boii: The maximum amount of colours a sprite can have are 16 with background. If I understood it right, it doesn't matter if there are less than 16 colours. @CR075: Ohh, that was the problem! Thanks a lot! There actually were a few pixels of other colours that I wasn't able to see before using Usenti. I didn't even notice there was that pallette viewer thing, haha. Quote Link to comment Share on other sites More sharing options...
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