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EiMM: All Stars (Won by Ice, Paper, PKL, and Rein!)


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EIMM ALLSTARS OFFICIAL TIER LIST 2.0

TOP

Monde, the S-Rank Edgelord: This role being unable to receive protection is its main weakness, but the rest of its abilities are very powerful. Cool as a Cucumber makes up for this, as it allows you to regenerate from random shots, meaning only a concentrated kill attempt can put this role down. However, almost no one will know anything about this role thanks to Edge Overloaded causing inspects, among other things, to fail on it. On top of that, it can even protect allies or stop doctors with Middleman. All in all, this role can just do everything.

CT075, the Heroine: Driver is just a strong role, allowing you to bypass external protections more or less at will, redirect shots from allies onto enemies, the works. This role changes games, and a 1x self drive to top it off just pushes it over the edge.

Javelinlover, the Loremaster: Roleswap is busted with any sort of information in the game, since you can give people crappy roles and take whatever you want for your allies. Oh, and this isn't a once per game, it's once every 3 nights. Oh, and on the offnights it has a kill hijack. Yeah, this role is GOOD.
 
HIGH

Kirsche, the Sneaky: This role has a lot going for it. Level 5 Sneak is one of the better protects in the game, essentially working as a one way self-drive, making it even more dangerous than CT075. Vanillaizing is very powerful, especially in tandem with Prying Eyes letting you learn who has the roles worth turning off to kill.

Einto, the Queen Bee: Early bets are super easy to get, letting you stock up on BPVs and extra shots. It's not unreasonable to get two extra BPVs from the first two nights, making this one of the more durable roles in the game. After that, if you don't feel confident in your gambling abilities, you can just stop betting.

Paperblade, the Lucky Legend: The ability to ignore random shots via Capped Luck is insanely powerful, acting like a double life when not being concentrated with attacks. The bonus abilities being limited by blocked shots is somewhat bothersome, but if you aren't being shot at you should be in a good position anyway. Mercury Black and Anastasia are powerful one shot abilities anyway, and Saul Goodman still has uses lategame, especially combined with Capped Luck.

Kinumi, the EIMM Princess: A princess indeed, for this role is incredibly powerful. Cute! Cute! both protects you from shots while killing your enemies, and Kpop Fan is an insanely powerful one shot, letting you halve the damage an ally takes and put that into an enemy.

Lil Bean, the Most Trustworthy Player: BPV Bombs being "delayed" wasn't really a thing, since they could be detonated instantly. This made them pretty threatening, since they acted as extra high priority shots, since insta-detonation happens before all actions. Paranoia is one of the better info roles in the game, as you always know who is targeting you and what they are doing.

Koneko, the Fanartist: This ability is one of the quicker at gathering role information in the game, and being able to copy roles is pretty powerful, especially when it's flexible like this from night to night. The only reason this role isn't higher is the copy doesn't take effect until next night, so you need to predict what you'll need.

Ken Masters, aka Ganondorf: Warlock Punch is one of the best offensive abilities in the game, straight up. Two kills a night is quality. Ganoncide isn't a real protective ability like some others in the game, but no one wants to be the guy that shoots a bomb, it's just not worth it. This is a powerful deterrence if that information gets out, which is definitely reasonable considering the number of inspects in this game.

MIDDLE

Reyson, Everyone's Bro: There's quite a few bonus kills in this game, so being immune to them is a solid bonus. Shelter is a bit odd, but flexible. You can stop protection on your target or protect allies from hooks. All in all, this role isn't particularly flashy, but it's solid.

General Ciraxis, the Badass Spriter: This role is a lot weaker depending on if it gets inspected or not, due to the alternate win condition and the nature of the clones. This role is very passive and mostly hopes to win the game by no one wanting to mess with the 50/50s on its bullshit. However, it has a strong deterrent in people not wanting to shoot the clones, and the pseudo-commute, while risky, is powerful.

Jiac, E Tier Hero: This role doesn't actually protect itself, making Binding Blade a bit awkward since you would most want to use this when being shot. In that sense, it serves a bit like a weaker Ganoncide, deterring people from shooting you. Counter wants you to find a couple allies to target you and give you good abilities to help out. There are a few powerful roles to copy in this game, such as Makaze and Kat, or any protective role.

Blitz, the Wizard: It's hard to be bad with an extra free BPV. Guidance is one of the more powerful support abilities in the game as well, both getting information and ensuring shots go through.

Hannah, the Best Friend: This role can gain doc charges by idling its shot the first couple nights when it's not that important, which helps a bit later. Its information abilities are quite strong--knowing the flavor character of everyone in the game may seem minor, but it can help sniff out liars and can fill out a sheet by piecing together players and aliases. Question Asker is always powerful, being open ended means you can find all sorts of strange things about the game. This role is a bit weird, but I don't think it's bad.

Toren, the True Antagonist?: Sinnamon Roll is a powerful passive, as it allows you to ignore the N1 rush to not get shot and die and just take no damage. Get in the Robot, being a jail, can be a bit hard to utilize, but if you know someone is being shot, it allows you to extend their life while killing their killers. And hey, if people are trying to kill that other guy, they're not shooting you. Usually.

Makaze, the Disc One Boss: Makaze's Deal is one of the better supporting abilities in the game, since it prevents your target from turning around and killing you. I'm Invincible not being hookable is a fair trade off for losing all your BPVs in the process--after all, being alive with no BPVs is still better than being dead.

rssp1, Priest of Rufflet: Hustle is a decent passive, although it doesn't contribute to bursting people early game. Brave Bird, however, is powerful. Even a non-kill hijack is powerful, as you can move protection to allies or harmful actions to enemies. This requires a bit of knowledge to get, however.

Reinfleche, Fearless Leader: Motivate is powerful, but you need the right allies and you're relying on their good will. Fortunately, this role has a 1x kill hijack to keep it afloat, which is a mighty ability.

SB, the Lazy Brit: The John Cena effect is best late game, when you can time it so few people are on and you can get some pick off. Unfortunately, as seen in Independence Day, it's easy to have this effect backfire. Having an extra rogue on top of that keeps this role from being garbage.

Zeonth, the Ultimate Yandere: Love Bites is a bit hard to use, as CPR doctors tend to be. However, if need be, you DO have the option of shooting your target yourself to ensure they don't die, if that's your thing. Love Conquers All is also a bit awkward, as the overall effect is not great, and the more predictable night is the one where shots are being redirected onto you, rather than away. Overall, this role is just a bit too difficult to use.

LOW

Mitsuki, the Virtuous Shipper: Loverizing people is super dumb, and is pretty much what keeps this role afloat. Trusted is a cool benefit. Mitsuki Strats is useful early game, but becomes far more limited in power after Night 3 or so, other than to pick off stragglers. This role is overall just somewhat hard to utilize, as outside of shipping it just seems low impact.

Elieson, Suicidal Dad: A delayed commute that reveals your alias is still a commute, so it's hard to put this role TOO low. Handing out BPVs gives you some utility, although it can't help yourself. Unfortunately, the utility is fairly weak and limited to 3x per game for some reason, and the self protect is delayed a night.

Nightmare, the Daunting Threat: High prio/strongman shot is awesome, you don't care about anything other people are doing. Unfortunately, passively having one less BPV than everyone else in exchange hurts a lot, making this role far more susceptible to randomly dying.

Euklyd, Maker of Memes: This role has two problems--One, none of its abilities help itself, only other people. Two, a lot of the items are somewhat weak. MakaLife art and Melancholic Giraffe meme are probably the best two items, while the others are sort of meh.

Refa, Too Cute to Kill: Action delaying is incredibly powerful with another protective role, since you can function as a second doc in that case. However, being reliant on another role to function is pretty weak, and only being able to target a given user only once per game is pretty horrible for a role who is solely built around protecting others.

Sylveonzoroark, Top Idol: A 2x jail isn't that great, since jail is already something that's not always easy to utilize. On top of having a fairly weak information ability, this role is just plain underpowered.

Spieky: Sacrificing your BPVs to kill someone tends to be a horrible trade, even though this is probably one of the highest offense abilities in the game. It's just not likely one person's life is worth more than yours, unless you are using this to secure a win, as you are then hooked the next night. A rogue is okay, but that alone is unlikely to carry the role.

BOTTOM

Lord Gaius, the Enlightened Alcoholic: The problem with this role is both of its abilities come with significant drawbacks, and the benefits are often weaker than what other, similar roles do. Experience Tranquility, Bitch is especially bad because the last people you want to give BPVs to are the people shooting you.

Chen, the Faustian Shitposter: This role has a delayed hook and is immune to inspect, that's about it. Delayed hook is unfortunately significantly worse than a regular hook, which leaves this role with no real power.

Prims, the Gay Maverick: Prims Style and its unique win condition are two massive downsides to this role, and its boons just don't make up for it. There are quite a few inspect abilities in this game, and Tracer Rounds/Chaotic, while fine on their own, don't do enough to make up for the fact that this role has no real allies. In an endgame scenario it will have to overpower other roles to win, while likely not being able to do that. Additionally, Prims Style limits its ability to gather roles via killing others due to its limited ability to learn of good targets, undermining its selling point. Frankly, the only reason this role isn't in the next tier down is for the memes of Life having its own tier.

WORSE THAN VANILLA

Life, the Guy Who Can't Tell The Difference Between Regular OC and EIMM, Who Also Has a Completely Legitimate Role!: This role is negative utility, worse than vanilla. It's hard to be weak when you have an extra BPV and can regenerate them, but 1v1 Me manages to make it so, as you will slowly kill yourself just by existing. Any sort of combinations you can imagine to make this role good could be done far simpler without this.

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i actually never shoot makaze since somebody else always kills him anyway. i usually try to kill paperblade but i didn't this round because i was him and it was funnier to claim to him immediately

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12 hours ago, Paperblade said:

Lil Bean, the Most Trustworthy Player: BPV Bombs being "delayed" wasn't really a thing, since they could be detonated instantly. This made them pretty threatening, since they acted as extra high priority shots, since insta-detonation happens before all actions. Paranoia is one of the better info roles in the game, as you always know who is targeting you and what they are doing.

I couldn't detonate them instantly, that's just something I told you to make you more paranoid to keep Ciraxis on you.

Edited by kirsche
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I'm like 90% sure he told me I couldn't.

Spoiler

jkirsche-Last Friday at 7:57 PM

 
 
can I blow up BPVs while giving it to someone (as in, can I just get an extra shot haha)
 
 

LG-Last Friday at 7:57 PM

 
 
unfortunately no

Also Life can just idle his actives each night and start with 3 BPVs which is surely better than what the Chen role could do lmao. Edit: lol it's forced nvm.

Edited by kirsche
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