The DanMan

Little things Awakening did right

32 posts in this topic

I wasn't aware it did anything wrong...

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Awesome music, creative weapon icons, bottomless storage, great classes. But there are more flaws than good stuff in Awakening.

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Awakening definitely did music, character progression, replayabilty right, and I like that it gives you a ton of freedom on how you want to build a certain unit.

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On 03/07/2017 at 8:25 AM, TheSilentChloey said:

Personally I just enjoy Awakening for the experience that it has given me.  Up until Awakening I had never played Fire Emblem.  To me Awakening was amazing and an experience.  Then when I picked up Fates with the hope of getting that same awesome experience it just never happened, the characters were flatter and seemed...rushed.  And Corrin/Kamui was the worst part of it.  Awakening is something that I just can't put a finger on as to why it is so much fun.

Seconding this, it was literally exactly the same for me (personally I think it was just because of the characters), other than that would be the ability to see enemy range and highlight certain enemies (can't remember if awakening did this first but i don't remember it being in new mystery) that one change just makes the fire emblem games so much more playable

 

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On 7/18/2017 at 6:52 AM, Mackc2 said:

other than that would be the ability to see enemy range and highlight certain enemies

That's in SD and NMotE. It's so useful. Hell, I think some functionality was placed in the GBA titles (can someone confirm if I'm remembering this right?)

Except when you can't really tell through the fog (damm you 13x/20x!)

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Awakening to this day holds a very special place in my heart as it is the game with the longest playtime on my 3DS by far, with around 1,200 hours of total playtime since I bought my game along with my 3DS back in 2012, I think it was.
In fact, I bought the system EXCLUSIVELY so I could play Awakening. Back then, I had no idea what other awesome games would come out (SMTIV, Stella Glow, Bravely Default etc.), so I basically bought a ~300€ game. And it was worth every cent I payed for it. I still play Awakening from time to time, because, as many others have said, it has TONS of replay value, awesome and memorable characters and - I know I'm pretty alone with this, but frankly, I don't give a crap - a good story to boot. The maps were a mixed bag, I admit, though I still enjoyed most of them. Personally, I enjoyed the Valm chapters onwards the most in terms of gameplay, but the others were fine, too.
I especially like that you have a crapton of enemies on most later maps so it really feels like you're fighting an actual army, which was something I loved in Radiant Dawn, the game that got me into Fire Emblem in the first place.
All this on top of an amazing soundtrack, Fire Emblem's most badass looking villain by far, a more lighthearted approach to the writing, great voice acting in both English and Japanese, and at least a semblance of story relevance for every character you can recruit, including the children.
The only thing I don't like about Awakening isn't even the game's fault.

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On 7/2/2017 at 8:53 AM, The DanMan said:

This is a topic that's been flitting around in my mind for some time-- despite Awakening being probably the single most controversial game in the series and least popular title among veteran fans (heck, it's my personal least favorite), to say it's all bad is simply hyperbole. So, I raise the question: what are the little things you like about Awakening, even if you don't like it overall?

Yeah see that's exactly kinda attitude that made me so hesitant to associate myself with Fire Emblem fans. I know you just said to say "it's all bad is simply hyperbole" but what exactly made it so controversial to begin with?

The support system? As far I'm concern Awakening improve it on drastically especially compare to Blazing Sword. It's the whole reason why the cast is so compelling to me as it shows that none of the cast is as straight forward as they appear. I still think the reason why the majority of Echoes/Gaiden's cast never appeal to me was because of this reason.

 

The story? I won't deny the story is as straight forward as it can be, but I never understood why this is such a deal breaker? Going off once again with comparison of Blazing Sword & it's supposedly complicated politics never captivate me at least compare to Echoes' but then again I suppose that's more aligned of culture instead.

 

The villains? Validar was as generic as it get, but Gangrel & Walhart were powerful foils to Chrom. Gangrel & Chrom's personal vendetta made it incredibly engaging as one has a violent hatred towards what the previous Exalt (not Emmeryn) & Ylisse's history while the other is his driving vengeance toward his sister's murderer.

Then there's the whole Walhart & Chrom where they're incredibly similar but couldn't be any more different. Walhart is man who believed that those with overwhelming power should be the one to rule & lead therefore he unites the nation by force while Chrom leads by having faith in his (Robin/Avatar) friend & tries to unite the nation through diplomacy & their consensus. Hell, even their battle strategy are different with Quanity (Walhart) VS Quality (Chrom). Granted it's still mostly Robin/Avatar that's doing the actual strategy.

Grima on other hand was just a generic doomsday villain with his design being his only saving grace. If we actually seen him fight Naga that might've been give him depth to his hatred toward her but I seriously doubt it. Honestly, I'm more surprise that he didn't have an evil mustache to twirl.

 

So as far I'm concern I really don't see how the negatives outweigh the positive here that makes it a controversial game & really don't see how don't see how it's only saving graces are the critical hit portrait cut-in & the FMV cutscenes

 

TLDR; Why is it a controversial game even though the supports are fine & the villain are serviceable.

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