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"Waifu Emblem" Features.


Waifu Emblem Features Poll  

173 members have voted

  1. 1. Which of the three FE features do you want to see in the next installment? Character creation, romance, or breeding?

    • All three.
      21
    • Character creation is liked, but no romance or children.
      17
    • Character creation and romance are liked, but they better have a good reason to introduce children.
      63
    • Romance and children are liked, but character creation is best left to the bedroom. *wink* *wink*
      1
    • Romance is liked, but the idea of creation altogether is not.
      29
    • None of the above. Classical experience is the best experience.
      34
    • I have something else in mind.
      8


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Yeah, Ike by himself will definitely get Tellius sales when/if it gets re-released. He could arguably be the most popular character period if the Heroes poll says anything (the most combined votes of any character). And I say arguably only because that poll was kind of flawed.

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7 minutes ago, XRay said:

Ike exists and the sales figures of remakes also exist. Going by the sales figures, as long as they do not do another Shadow Dragon, we can assume that Tellius remakes will do okay, but assuming that it will sell like hot cakes is asking for too much.

But here's the thing, Ike is in Smash Bros. And Smash Bros helps a lot, especially now. I mean, look at Xenoblade. A few people knew what it was but then Shulk got into Smash, and we ended up getting two Xenoblade games within the span of two years.

Look back at Melee. Marth and Roy brought the series to the West, and it also increased Binding Blade sales.

Also, Corrin being in Smash affected Fates sales positively.

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Ike being in Smash is such a godsend for Tellius. Without that, I doubt Tellius would ever get a fair chance to sell well or consideration for re-release at all.

Also works for me because I have both my top favorite video game characters in Smash. :D Luigi and Ike ftw!

Edited by Anacybele
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I do not like children. I've found the children in Awakening to be a waste. The story should've focused on the present-day characters, the others just got in the way.

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13 hours ago, Glaceon Sage said:

Avatars: No. No. No. No. No no no. No.

I've seen you react like this a few times now; mind if I ask why the concept of creating a unit irks you so? I mean, what if the custom character is just an optional, plot-irrelevant unit that at best has no interaction with other characters and instead makes generic quotes for the player to fill in with their minds? I get you hate Robin, Corrin and Kris, custom characters with personalities you despise, but this way, folks can make characters, said characters don't touch the plot or other character's personalities, they're purely optional and can be turned off before you start a new game so you don't have to risk unbalancing the game, and everyone's happy? :D

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20 minutes ago, Armagon said:

But here's the thing, Ike is in Smash Bros. And Smash Bros helps a lot, especially now. I mean, look at Xenoblade. A few people knew what it was but then Shulk got into Smash, and we ended up getting two Xenoblade games within the span of two years.

Look back at Melee. Marth and Roy brought the series to the West, and it also increased Binding Blade sales.

Also, Corrin being in Smash affected Fates sales positively.

That is... asking for too much. Xenoblade Chronicles totals 2.41 million as an entire series whereas Awakening alone sold 2.09 million. Just being in Smash does not make something sell exceptionally well.

Xenoblade:
http://www.vgchartz.com/gamedb/?name=xenoblade

I want Tellius to do well, but assuming it will sell like hot cakes will just cause disappointment if it does not. Ike being included in Smash did not improve Tellius's low sales enough to be not considered low. Not every Fire Emblem player plays Smash and not every Smash player plays Fire Emblem.

Edited by XRay
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I don't really care if they're excluded. I've played "hardcore" emblem for about a decade now (RD baby), so not having an avatar, a waifu, and children aren't a big deal to me. Since they're probably being brought back since it's a popular mechanic. My only hope is that it's written better, that way the story is good. I came across a possible way to do this in a comment I made on the reddit This probably sounds shittier than when I thought of it in my head. Feel free to question my sanity or thought process:

Spoiler

- since FE is no stranger to using mythological creatures and concepts for characters/lore, I think a phoenix would be a good one to implement (as a character concept, not some baby difficulty setting). Since phoenixes represent rebirth, empresses, and feminity, how about a fiery, upstart female MC who's had sheltered background similar to Elincia or Shiro. The current crown has been rather controversial: they spend way too much money/ignore the wants of the halidom/etc., and a revolution arises. Maybe it was staged by a neighboring kingdom. It doesn't matter, either way the crown gets overthrowned in some manner for whatever reason and since MC is of noble birth, she tries to fight against it. And fails. She is killed in a fateful encounter with one of the main antagonists. The end. However, unbeknownst to the villain, MC bears the "Mark of the Phoenix" which resurrects the bearer if they're killed in battle. However, like a phoenix, they become a baby when they're resurrected. Due to villain's carelessness (in my head, being stabbed and kicked off a cliff and then the baby being covered by MC's adult clothes would do the trick). Baby MC is picked up by potentially important story characters. In the aftermath before MC's death, it is revealed that many of her former comrades were killed in battle, hunted afterwards, or escaped. You then play as the children of your first generation characters. I'm not sure how the parentage would work, but basically each first gen character has a corresponding second gen character (their child or a substitute). Due to gender imbalance or not everyone wanting romance, so some substitutes will always show up. So you may need to plan out which subs you want because some will be better than others. (for example, although x is a great partner for y, you may want to pair her up with z instead because x's substitute is a lot better than z's substitute). I think this may be a better way to implement Eugenics simulator. Newer fans get to have the pairing mechanic they enjoy and older fans will like it because it's similar to FE4's pairing system and has a proper time skip. Anyways regardless of different generations or whatnot, I like the idea of a female MC, and a MC that has failed but has learned to grow from it.

 

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29 minutes ago, NoirCore said:

 I mean, what if the custom character is just an optional, plot-irrelevant unit that at best has no interaction with other characters and instead makes generic quotes for the player to fill in with their minds?

Outside of a hypothetical FE7 remake, I don't see that happening. Robin and Corrin have set the expectations for an Avatar, and IS wouldn't be looking to fix what isn't broken.

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10 minutes ago, David Boey said:

Outside of a hypothetical FE7 remake, I don't see that happening. Robin and Corrin have set the expectations for an Avatar, and IS wouldn't be looking to fix what isn't broken.

IS was disappointed with how Awakening's story was handled, and most of where Awakening's story can be picked apart is with the Avatar. So they hired a renown writer to write Fates... which put even more emphasis on the Avatar, and I think we know how that turned out.

I think IS probably knows this.

Plus, as it stands the Avatars in these games aren't truly Avatars. They're static characters whose face and body we can pick based on any 3 presets, and can have on of any dozen hair styles. I can actually see a scenario where they keep the Avatars, but HEAVILY de-emphasize their impact on the story. Something in between Mark(Who barely existed) and Kris(Who stole minor story scenes from characters like Marth and Jeigan). Then they can make their lord just straight up static characters, while Avatars play support.

Edited by Slumber
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17 minutes ago, Slumber said:

IS was disappointed with how Awakening's story was handled, and most of where Awakening's story can be picked apart is with the Avatar. So they hired a renown writer to write Fates... which put even more emphasis on the Avatar, and I think we know how that turned out.

I think IS probably knows this.

Plus, as it stands the Avatars in these games aren't truly Avatars. They're static characters whose face and body we can pick based on any 3 presets, and can have on of any dozen hair styles. I can actually see a scenario where they keep the Avatars, but HEAVILY de-emphasize their impact on the story. Something in between Mark(Who barely existed) and Kris(Who stole minor story scenes from characters like Marth and Jeigan). Then they can make their lord just straight up static characters, while Avatars play support.

Yeah, I agree. Robin and Corrin honestly didn't feel much like "avatars" for me when I played their games with how they had their own personalities and unique, predetermined backstories. It felt more like I was renaming them and messing with their genetic makeup a little instead of actually making a character.

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8 minutes ago, Slumber said:

IS was disappointed with how Awakening's story was handled, and most of where Awakening's story can be picked apart is with the Avatar. So they hired a renown writer to write Fates... which put even more emphasis on the Avatar, and I think we know how that turned out.

I think IS probably knows this.

Sure, but the question is, will they care? Corrin's reception didn't seem to affect the sales at all.

I can't help but see that scenario as changing the status quo. They might experiment at the end of the Switch's lifespan like with SoV, but not at the beginning.

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Just now, David Boey said:

Sure, but the question is, will they care? Corrin's reception didn't seem to affect the sales at all.

I can't help but see that scenario as changing the status quo. They might experiment at the end of the Switch's lifespan like with SoV, but not at the beginning.

Robin and Awakening's story didn't stop it from being the best selling FE of all time up until that point. IS still had problems with it and tried to fix the problems, and arguably broke it more. If they still see the flaws in Fates that they first saw in Awakening, and still want to fix them, I can see them making the shift towards Avatars being more of support characters rather than the leading characters.

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6 hours ago, XRay said:

That is... asking for too much. Xenoblade Chronicles totals 2.41 million as an entire series whereas Awakening alone sold 2.09 million. Just being in Smash does not make something sell exceptionally well.

The Xenoblade series is still pretty recent, i mean, the first game was in 2010. 2.41 million as an entire series is pretty good, all things considered. And that's not counting Xenoblade Chronicles 2, which hasn't released yet.

6 hours ago, XRay said:

Ike being included in Smash did not improve Tellius's low sales enough to be not considered low.

Hmm, let's see. Maybe it's because the games were so damn impossible to find and still are. You can't sell something if it's not there. The blame there lies with Nintendo poorly marketing and making copies of the Tellius games.

Smash can help a lot, but it's not gonna do much on it's own. If Nintendo had properly marketed and sold copies of Tellius, then Tellius wouldn't have had such low sales.

7 hours ago, XRay said:

Not every Fire Emblem player plays Smash and not every Smash player plays Fire Emblem.

True but which one has the bigger audience?

 

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7 hours ago, NoirCore said:

I've seen you react like this a few times now; mind if I ask why the concept of creating a unit irks you so? I mean, what if the custom character is just an optional, plot-irrelevant unit that at best has no interaction with other characters and instead makes generic quotes for the player to fill in with their minds? I get you hate Robin, Corrin and Kris, custom characters with personalities you despise, but this way, folks can make characters, said characters don't touch the plot or other character's personalities, they're purely optional and can be turned off before you start a new game so you don't have to risk unbalancing the game, and everyone's happy? :D

It's mostly that I don't trust IS whatsoever.  If it can be turned off like Mark in FE7 (though with the option to actually play the whole game like that and not have it be required for Lyn's story and the ability to obtain Afa drops regardless would be much appreciated) and doesn't affect the plot or detract from the other characters, whatever.  I just don't trust IS to do that.  

The other problem is how broken custom units have been, since being able to choose stats is generally a pretty powerful gimmick.

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41 minutes ago, Armagon said:

The Xenoblade series is still pretty recent, i mean, the first game was in 2010. 2.41 million as an entire series is pretty good, all things considered. And that's not counting Xenoblade Chronicles 2, which hasn't released yet.

Hmm, let's see. Maybe it's because the games were so damn impossible to find and still are. You can't sell something if it's not there. The blame there lies with Nintendo poorly marketing and making copies of the Tellius games.

Smash can help a lot, but it's not gonna do much on it's own. If Nintendo had properly marketed and sold copies of Tellius, then Tellius wouldn't have had such low sales.

True but which one has the bigger audience?

Xenoblade is still small.

We will see how well Tellius remakes do whenever they decide to release.

Just targeting a bigger audience does not always translate to higher sales. You have to know who your target market is and what type of media they consume; then you have to saturate all those media with your ad. I can put an ad for Viagra on the New York Times, but it will probably be much cheaper and more effective if I place that ad on AARP's magazine and porn sites. Smash is a nice place to start, but I doubt its effect through one game is big enough to significantly influence sales, as most Smash players know about Fire Emblem now.

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6 minutes ago, ElectiveToast said:

Would anyone here be okay with more romance (no children) in Echoes? 

Do you mean more options for romances, or the introduction of another support for the established relationships? I'd have liked to see the latter but not the former.

I'm not opposed to avatars but I don't think they've been implemented terribly well in any of the games I've played (I have no experience with Kris). I really disliked Mark as an avatar; they are totally superfluous. I enjoyed playing Robin in Awakening, but with both Robin and Corrin you're ultimately not really customizing anything other than their appearance. 

Children I'd rather not see, I haven't played Geneology yet, but what spoils me on children is that one parent always has to remain vague and mysterious, unless the children are static and the parents are pre-set. It makes the supports awkward to read/the supports don't always fit the characters. 

With regards to older games and marketing, I would absolutely play the Tellius games if they were to be remade. I keep considering buying them but can't justify the prices currently. However, it wouldn't be because of Ike because the fandom has really turned me off Ike (although I might end up liking him! I'll keep an open mind). I hear they're good games and they're Fire Emblem and those are the two reasons I want to play.

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1 hour ago, Res said:

I really disliked Mark as an avatar; they are totally superfluous.

Yeah, I didn't care much for Mark either for the same reason. Not to mention that isn't even a gender neutral name like Kris, Robin, and Corrin. ...Well, I'm not actually sure if Corrin is gender neutral, but it doesn't sound as blatantly masculine as Mark.

Now, if Mark was playable, but still silent(ish), that'd be fine. Like I said, I want to be able to choose my own class, look, and support pool and all.

This just got me thinking though... What if we could use the mic function to record the Avatar's critical hit lines too? I know not everyone's a real voice actor, but it could be fun!

Edited by Anacybele
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1 hour ago, Anacybele said:

This just got me thinking though... What if we could use the mic function to record the Avatar's critical hit lines too? I know not everyone's a real voice actor, but it could be fun!

In that case, let's voice a whole bunch of lines. Of course, this would mean the game couldn't be fully voice acted. But it would be fine if it was just a bunch of snippets like Awakening/Fates. 

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13 minutes ago, ElectiveToast said:

In that case, let's voice a whole bunch of lines. Of course, this would mean the game couldn't be fully voice acted. But it would be fine if it was just a bunch of snippets like Awakening/Fates. 

...What? The Avatar can be silent other than the critical hit lines...

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1 minute ago, Anacybele said:

...What? The Avatar can be silent other than the critical hit lines...

Silent protagonist wouldn't work in FE. It would just be awkward and clumsy. If the other characters have dialogue and voice acting, the MU should as well. 

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Just now, ElectiveToast said:

Silent protagonist wouldn't work in FE. It would just be awkward and clumsy. If the other characters have dialogue and voice acting, the MU should as well. 

Apparently it works just fine though, because FE7 is well liked.

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Just now, ElectiveToast said:

Mark wasn't actually in the fight, though. So there was no reason to give him a whole lot of dialogue. 

Fighting or not fighting, doesn't matter. FE7's tactician is still spoken to by other characters, and so would the avatar I'm talking about.

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1 minute ago, Anacybele said:

Fighting or not fighting, doesn't matter. FE7's tactician is still spoken to by other characters, and so would the avatar I'm talking about.

Uh, yeah, it does matter. Silent protagonist with voiced crit quote wouldn't make any sense. Having all the other characters with lines and voices, but not your protagonist wouldn't make any sense. If the protagonist is the the fray, he needs to do it just like everyone else. Plus, none of the other fighting protagonists were silent, so the sudden change would strike many players as odd. 

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