rainlash

The Lion Throne (Fangame and Engine)

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6 hours ago, Enigami said:

I would like this too, before I worked out my strategy on beating it I at one point almost won, but then played recklessly to kill the last caravans hoping that the game worked this way and instead the Enemy Phase happened and 2 of my units died (meant a restart since I want to keep all of them alive)

I lost my Ophie on a try XD even tough i wanted to reset anyway because i lost MVPNia the turn before

 

Quote

maybe have it trigger at the end of the Player Phase and not immediately after killing the last caravan? That way for example if you happened to kill the last Caravan and there were still enemies to kill for EXP or ruins that one of your units were in range of, you still have the rest of the Player Phase to try and get what you can.

That will be too much of an advantage for the player imo.

 

BTW, i just read your Tactic for the Wagon and chapter and

Even tough i also used Thiefy + Levin sword, i didn't give her the mana Ring, as she could still double and kill stuff without it. I put her on the ruins at the south to get the Mithril Mail from there and let her Zap stuff from above. Also Nia was in the Middle in the trees Attacking North or south when needed.

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I am enjoying this A LOT. Just finished Chapter I, and I can honestly say that I can't wait for the vids to go live!

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Hi. I just finished the game. It was beautiful. Everything from the music choice, to the maps, to the fluid leveling and solid difficulty curve made playing it a great experience. The gameplay was just so damn smooth. Thank you for making this.

Nia OP

 

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Even with only the field animations this game seems to be a blast ! 

Although for now I'm stuck with what seems to be a nasty bug : at the end of the first chapter, when the last soldier unit drops its vulnerary, the game instantly crash. Don't have the time to screenshot the debug screen, it closes in less than a second. Repeated the try twice, always the same result and it starts back at the prep menu.

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:Santhos:It's a Christmas Miracle!:Santhos:

Version 0.7 of The Lion Throne is out now. The OP has been updated with the download link. Also, you can download it here

Full Combat Animations

CombatAnimationsOphie.gif.4a86fecd9e0e9055e3f9850d50fb1982.gif

It's a long time coming folks, but Full Combat Animations are now supported!

Full Combat Animations took up the bulk of my time on this project, but there are other improvements as well. If you care, they can be found in the spoiler tags below.

Major Feature Updates:

Full Combat Animations:

  • Animation option in the Options Menu now works (can change between Always, Your Turn, Combat Only, and Never for Full Animations).
  • You can press whatever your AUX key is mapped to (default: a) to toggle Full Animation.
  • You can press whatever your START key is mapped to (default: s) to speed up Full Animation.
  • Missing several animations:
Spoiler

Spell Animations:
Restore
Evil Eye
Shadowshot
Demon Surge

Unit Animations:
Female Soldier
Male Halberdier (Lance and Axe)
Female Halberdier (Lance and Axe)
Skirmisher (Lance)
Sentinel (Axe)

Better debugging information:

  • Game now pauses for 20 seconds after crashing. Take a screenshot!
  • Detailed error logs are output to the terminal and saved in  debug.log.1.

Unit Menu (relatively untested since I never use it) (but its there)

UnitMenu.png.725b5b4f53d2c99a2cf304e1837bb1db.png

Promotion Animations

  • Also added in promotion choices (so you can select between two different options a la Sacred Stones). This is not utilized by The Lion Throne
Spoiler

Gameplay Balancing

  • Chapters 3 and 4 have been made easier. Playtesting revealed the difficulty jump between Chapter 2 and Chapter 3 was too harsh.
  • Chapters 5, 7, 8, and 9 have also been made slightly easier.
  • The Final Boss has been nerfed. Dealing with him if you were unprepared was essentially impossible. This makes it slightly possible.
  • In general, many items have been removed. 
    • Iron Knife, Steel Knife, Mithril Knife, Oak Longbow, Yew Longbow, Practice Blade, Lancereaver, Axereaver, Swordreaver, Earth Ward, Water Ward
  • Some items have been added or changed dramatically.
    • Thunder Ward, Gustblade, Flareblade, Boltblade, Rapier, Great Bow
  • Small changes to many classes' growths, bases, caps, and promotion gains.
  • Small changes to item weights.
  • Can no longer rescue mounted units.
  • Mounted units can no longer walk on pillars.

A few caveats before you venture forth:

  • As always, I am only one man and cannot find every bug in this behemoth of a codebase. Even while finishing testing I was still finding bugs here and there. So if you encounter a bug, please send me a PM or comment here. Also attach your Saves/debug.log.1 if you can, since it has useful information that will help me find the bug and squash it.
  • You cannot use the saves you have from previous versions. It will break. Don't do it. You must start a new game. Really.

What's Next?

I plan to write a tutorial on how to create your own custom scenarios and fangames using the Lex Talionis engine. Accompanying this will be a graphical Level Editor to make developing individual chapters easy and fluid.

Also, if anyone has any Android development experience and owns an Android device, I would be interested in talking to them about porting this to Android. PM me. Thank you!

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Awesome news :D

*goes to dl*

>you cannot use the saves you have from previous versions. It will break. Don't do it. You must start a new game. Really.

oh well, replaying a few chapters never hurts^^

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Cool game you've got here. I've been enjoying playing it. I've come across an bug however. I'm on chapter 7 and the game is crashing when Althea promotes.

Here's the error log.

Spoiler

ZlfvAgf.jpg

 

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7 hours ago, SimSimma said:

Cool game you've got here. I've been enjoying playing it. I've come across an bug however. I'm on chapter 7 and the game is crashing when Althea promotes.

Here's the error log.

Fixed. The fix has been uploaded to the Dropbox! Thank you!

Just download the new version and move your Saves folder from the old one to the new one. After you've confirmed that you've moved the Saves folder (try loading your save in the new version), you can delete the old version.

If you prefer not to switch to the new version right away, in the old version, the bug only occurs when you promote a unit using a magic weapon after a combat with Animation turned on. So you can turn off animations until everyone promotes, or you can remember to toggle all animations when a unit is nearing promotion. You can hold AUX (defaults to A key) before combat starts to toggle animation.

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Do you have a file with the growth rates? I'm really enjoying it so far. What are your future plans for it? I love the challenge and mechanics. The AOE spells and the fly tome are so awesome. Who is your favorite or who are your favorites from the characters you made?

Edited by Rewind

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