rainlash

The Lion Throne (Fangame and Engine)

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21 minutes ago, PowerOfKaishin said:

Another bug. This time in Chapter IV. Both bugs seemed random, like the thing ran out of memory.

This should be fixed. If you moved really fast in the Info Menu while pressing the R or B button, two mutually exclusive actions could occur at the same time, causing a crash. The newest upload fixes this.

It also fixes text speed. Text speed now matches the other speed options.

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Looks awesome! I'll try it out when I get home.

Just out of curiosity, is there any reason you recommend choosing "fixed growth" in the menu? The hybrid option looks really interesting, though I don't know how exactly it works. I think I'll go with fixed for my first playthrough to get a feel for the playable units.

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So i got some Minor bugs and a crash + report today (ch7)

Minor:

1- Nyx Ward didn't heal once. Note that it was enemy phase

2- One Enemy that has the ability to evade Area Attacks got hit by one (Sandblast)

And the Crash while checking out Blizzard info in Menu

https://imgur.com/a/vep7G

is this the same one PowerOfKaishin of had? So dl'ing the current version on github should fix it?

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9 minutes ago, Shrimperor said:

is this the same one PowerOfKaishin of had? So dl'ing the current version on github should fix it?

Yes. This has been fixed. The issues with Nyx Ward and Sandblast + Evasion has also been fixed in the last ten minutes. Thanks for the bug report! You will need to copy over your Saves folder to the new directory when you download it. You can also copy your Data/config.ini file over if you made any changes in the Options Menu.

3 hours ago, jl260 said:

Just out of curiosity, is there any reason you recommend choosing "fixed growth" in the menu? The hybrid option looks really interesting, though I don't know how exactly it works. I think I'll go with fixed for my first playthrough to get a feel for the playable units.

I recommend fixed growth because you don't get too many characters in this game. There are few-to-no replacements for some roles if one turns out poorly. So it's only been tested on fixed. However, don't let that stop you if its more fun for you to have it truly random! There are several stat up items, and each character has at least three Feat skill choices (which lets you choose a stat buff) at levels 8, 13, and 18.

Hybrid growth works kind of like Radiant Dawn's bonus exp system. In Radiant Dawn, it would choose 3 stats to level up, where the chance for any individual stat was dependent on its growth rate in comparison to that character's other growth rates. Hybrid works like that, except it chooses (Total Growth Rate/100) stats to level up. So you will never get those empty level ups, but which stats level up is still random.

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Thx for the fast fixes^^

Got another Crash, was attacking using Nyx ward with Prim, game suddenly stopped. Works fine with Kayla

1ga3H6i.png

JlE3467.png

Edited by Shrimperor

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1 hour ago, Shrimperor said:

Thx for the fast fixes^^

Got another Crash, was attacking using Nyx ward with Prim, game suddenly stopped. Works fine with Kayla

Thanks for the report. A new build with this fixed will be up soon. If you don't want to download all those megabytes again, its a real quick fix on your end.

I forgot to give Female Oracles the script for their Dark Magic animation. You can add one yourself easily. If you go to Data/Animations/Oracle/, there is a file called "Oracle5-MagicLight-Script.txt". Copy it, and name the copy "Oracle5-MagicDark-Script.txt". That's it. Now Prim will have a Dark Magic animation.

You should be able to load from the last turn change with Continue in the Main Menu.

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Thanks for the fast answer^^

Can confirm that copying the file and renaming works^^

 

Just a small question since i am bit curious:

I do have a bit of experience with Scipy/Numpy, will it help understand the codes if i take a look at it and/or want to edit/make something? The structre of the Data files i saw do look a bit familiar, and the sprites seem to be arranged in such a Way as to resemble Matrices. And if i have to take a guess, the Maps are also programmed in as Matrices/Arrays, no?

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The Master Edge seems to give the user +30 avoid (but no +30 hit) against non-sword wielding enemies. I've tested it out on many enemy types. I don't think it's supposed to have that effect.

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18 hours ago, jl260 said:

The Master Edge seems to give the user +30 avoid (but no +30 hit) against non-sword wielding enemies. I've tested it out on many enemy types. I don't think it's supposed to have that effect.

Fixed. Thanks!

If you don't want to re-download -- the fix is localized to one data file. If you replace your Data/status.xml with https://raw.githubusercontent.com/rainlash/lex-talionis/master/Data/status.xml that weird effect will go away. You can right-click that page and then click "Save As" to get a copy of the updated file. Or you can just re-download -- whatever's easiest.

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@rainlash do you have discord? i'd love to learn how to use your engine, altho i should prolly wait for the full edition. but still, could be fun?

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