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Battle Animation Glitch


Master Awesome
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So I expanded/relocated the Boss Music array (and changed the editor.nmm accordingly) and this happens when battle animations are viewed in game. It freezes up, before continuing but with distorted/echo-ey sounds and no music. I can say with 99% confidence that I expanded it correctly. There was only one pointer that needed replacing...

I wanna say I've encountered this before but I can't remember. Is there a known cause for it?

Thanks as always.

Edited by Master Awesome
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where did you write the new table to, and is the boss music table supposed to have any sequence at the end of it (such as 00 00 00 00)?

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First one began with 09 -- I wrote it to 18F8800 and replaced the original boss music hex pointer of 80AFBD08 (l.e. of 08BDAF80) with pointer to my new offest 00888F09.

Then I wrote it to D02000  (pointer 0020D008) instead and it stopped being dumb

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